dolphin/Source/Core/DolphinWX/FrameTools.cpp
Lioncash e1359382be Kill off _T and wxT macros
Minor other alterations that relate to above as well.

Also added the PanicAlertT version of alerts for some error messages that
use PanicAlert. We want the user to actually understand why the error
occurred.
2014-05-17 16:25:51 -04:00

1886 lines
55 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
/*
1.1 Windows
CFrame is the main parent window. Inside CFrame there is m_Panel which is the
parent for the rendering window (when we render to the main window). In Windows
the rendering window is created by giving CreateWindow() m_Panel->GetHandle()
as parent window and creating a new child window to m_Panel. The new child
window handle that is returned by CreateWindow() can be accessed from
Core::GetWindowHandle().
*/
#include <cstdarg>
#include <cstdio>
#include <mutex>
#include <string>
#include <vector>
#include <wx/app.h>
#include <wx/bitmap.h>
#include <wx/chartype.h>
#include <wx/defs.h>
#include <wx/event.h>
#include <wx/filedlg.h>
#include <wx/filefn.h>
#include <wx/gdicmn.h>
#include <wx/menu.h>
#include <wx/menuitem.h>
#include <wx/msgdlg.h>
#include <wx/panel.h>
#include <wx/progdlg.h>
#include <wx/statusbr.h>
#include <wx/strconv.h>
#include <wx/string.h>
#include <wx/thread.h>
#include <wx/toplevel.h>
#include <wx/translation.h>
#include <wx/utils.h>
#include <wx/window.h>
#include <wx/aui/auibar.h>
#include <wx/aui/framemanager.h>
#ifdef __APPLE__
#include <AppKit/AppKit.h>
#endif
#include "Common/CDUtils.h"
#include "Common/Common.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Common/NandPaths.h"
#include "Core/BootManager.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreParameter.h"
#include "Core/Host.h"
#include "Core/Movie.h"
#include "Core/State.h"
#include "Core/HW/CPU.h"
#include "Core/HW/DVDInterface.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/SI_Device.h"
#include "Core/HW/Wiimote.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
#include "Core/PowerPC/PowerPC.h"
#include "DiscIO/NANDContentLoader.h"
#include "DolphinWX/AboutDolphin.h"
#include "DolphinWX/CheatsWindow.h"
#include "DolphinWX/ConfigMain.h"
#include "DolphinWX/FifoPlayerDlg.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/GameListCtrl.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/HotkeyDlg.h"
#include "DolphinWX/InputConfigDiag.h"
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/LogWindow.h"
#include "DolphinWX/MemcardManager.h"
#include "DolphinWX/NetWindow.h"
#include "DolphinWX/TASInputDlg.h"
#include "DolphinWX/WiimoteConfigDiag.h"
#include "DolphinWX/WXInputBase.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Debugger/CodeWindow.h"
#include "DolphinWX/MemoryCards/WiiSaveCrypted.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "VideoCommon/VideoBackendBase.h"
#ifdef _WIN32
#ifndef SM_XVIRTUALSCREEN
#define SM_XVIRTUALSCREEN 76
#endif
#ifndef SM_YVIRTUALSCREEN
#define SM_YVIRTUALSCREEN 77
#endif
#ifndef SM_CXVIRTUALSCREEN
#define SM_CXVIRTUALSCREEN 78
#endif
#ifndef SM_CYVIRTUALSCREEN
#define SM_CYVIRTUALSCREEN 79
#endif
#endif
// Resources
extern "C" {
#include "DolphinWX/resources/Dolphin.c" // NOLINT: Dolphin icon
};
class InputPlugin;
class wxFrame;
bool confirmStop = false;
// Create menu items
// ---------------------
void CFrame::CreateMenu()
{
if (GetMenuBar()) GetMenuBar()->Destroy();
wxMenuBar *m_MenuBar = new wxMenuBar();
// file menu
wxMenu* fileMenu = new wxMenu;
fileMenu->Append(wxID_OPEN, GetMenuLabel(HK_OPEN));
fileMenu->Append(IDM_CHANGEDISC, GetMenuLabel(HK_CHANGE_DISC));
wxMenu *externalDrive = new wxMenu;
fileMenu->Append(IDM_DRIVES, _("&Boot from DVD Drive..."), externalDrive);
drives = cdio_get_devices();
// Windows Limitation of 24 character drives
for (unsigned int i = 0; i < drives.size() && i < 24; i++) {
externalDrive->Append(IDM_DRIVE1 + i, StrToWxStr(drives[i]));
}
fileMenu->AppendSeparator();
fileMenu->Append(wxID_REFRESH, GetMenuLabel(HK_REFRESH_LIST));
fileMenu->AppendSeparator();
fileMenu->Append(IDM_BROWSE, _("&Browse for ISOs..."));
fileMenu->AppendSeparator();
fileMenu->Append(wxID_EXIT, _("E&xit") + wxString("\tAlt+F4"));
m_MenuBar->Append(fileMenu, _("&File"));
// Emulation menu
wxMenu* emulationMenu = new wxMenu;
emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
emulationMenu->Append(IDM_RESET, GetMenuLabel(HK_RESET));
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_RECORD, GetMenuLabel(HK_START_RECORDING));
emulationMenu->Append(IDM_PLAYRECORD, GetMenuLabel(HK_PLAY_RECORDING));
emulationMenu->Append(IDM_RECORDEXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
emulationMenu->Append(IDM_RECORDREADONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString, wxITEM_CHECK);
emulationMenu->Append(IDM_TASINPUT, _("TAS Input"));
emulationMenu->AppendCheckItem(IDM_TOGGLE_PAUSEMOVIE, _("Pause at end of movie"));
emulationMenu->Check(IDM_TOGGLE_PAUSEMOVIE, SConfig::GetInstance().m_PauseMovie);
emulationMenu->AppendCheckItem(IDM_SHOWLAG, _("Show lag counter"));
emulationMenu->Check(IDM_SHOWLAG, SConfig::GetInstance().m_ShowLag);
emulationMenu->Check(IDM_RECORDREADONLY, true);
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_FRAMESTEP, GetMenuLabel(HK_FRAME_ADVANCE), wxEmptyString);
wxMenu *skippingMenu = new wxMenu;
emulationMenu->AppendSubMenu(skippingMenu, _("Frame S&kipping"));
for (int i = 0; i < 10; i++)
skippingMenu->Append(IDM_FRAMESKIP0 + i, wxString::Format("%i", i), wxEmptyString, wxITEM_RADIO);
skippingMenu->Check(IDM_FRAMESKIP0 + SConfig::GetInstance().m_FrameSkip, true);
Movie::SetFrameSkipping(SConfig::GetInstance().m_FrameSkip);
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
emulationMenu->AppendSeparator();
wxMenu *saveMenu = new wxMenu;
wxMenu *loadMenu = new wxMenu;
emulationMenu->Append(IDM_LOADSTATE, _("&Load State"), loadMenu);
emulationMenu->Append(IDM_SAVESTATE, _("Sa&ve State"), saveMenu);
saveMenu->Append(IDM_SAVESTATEFILE, GetMenuLabel(HK_SAVE_STATE_FILE));
saveMenu->Append(IDM_SAVEFIRSTSTATE, GetMenuLabel(HK_SAVE_FIRST_STATE));
loadMenu->Append(IDM_UNDOSAVESTATE, GetMenuLabel(HK_UNDO_SAVE_STATE));
saveMenu->AppendSeparator();
loadMenu->Append(IDM_LOADSTATEFILE, GetMenuLabel(HK_LOAD_STATE_FILE));
loadMenu->Append(IDM_UNDOLOADSTATE, GetMenuLabel(HK_UNDO_LOAD_STATE));
loadMenu->AppendSeparator();
for (unsigned int i = 1; i <= State::NUM_STATES; i++)
{
loadMenu->Append(IDM_LOADSLOT1 + i - 1, GetMenuLabel(HK_LOAD_STATE_SLOT_1 + i - 1));
saveMenu->Append(IDM_SAVESLOT1 + i - 1, GetMenuLabel(HK_SAVE_STATE_SLOT_1 + i - 1));
}
loadMenu->AppendSeparator();
for (unsigned int i = 1; i <= State::NUM_STATES; i++)
loadMenu->Append(IDM_LOADLAST1 + i - 1, GetMenuLabel(HK_LOAD_LAST_STATE_1 + i - 1));
m_MenuBar->Append(emulationMenu, _("&Emulation"));
// Options menu
wxMenu* pOptionsMenu = new wxMenu;
pOptionsMenu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
pOptionsMenu->AppendSeparator();
pOptionsMenu->Append(IDM_CONFIG_GFX_BACKEND, _("&Graphics Settings"));
pOptionsMenu->Append(IDM_CONFIG_DSP_EMULATOR, _("&DSP Settings"));
pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _("Gamecube &Pad Settings"));
pOptionsMenu->Append(IDM_CONFIG_WIIMOTE_PLUGIN, _("&Wiimote Settings"));
pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
if (g_pCodeWindow)
{
pOptionsMenu->AppendSeparator();
g_pCodeWindow->CreateMenuOptions(pOptionsMenu);
}
m_MenuBar->Append(pOptionsMenu, _("&Options"));
// Tools menu
wxMenu* toolsMenu = new wxMenu;
toolsMenu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
toolsMenu->Append(IDM_IMPORTSAVE, _("Import Wii Save"));
toolsMenu->Append(IDM_EXPORTALLSAVE, _("Export All Wii Saves"));
toolsMenu->Append(IDM_CHEATS, _("&Cheats Manager"));
toolsMenu->Append(IDM_NETPLAY, _("Start &NetPlay"));
toolsMenu->Append(IDM_MENU_INSTALLWAD, _("Install WAD"));
UpdateWiiMenuChoice(toolsMenu->Append(IDM_LOAD_WII_MENU, "Dummy string to keep wxw happy"));
toolsMenu->Append(IDM_FIFOPLAYER, _("Fifo Player"));
toolsMenu->AppendSeparator();
toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
toolsMenu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, GetMenuLabel(HK_BALANCEBOARD_CONNECT));
m_MenuBar->Append(toolsMenu, _("&Tools"));
wxMenu* viewMenu = new wxMenu;
viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar);
viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Statusbar"));
viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar);
viewMenu->AppendSeparator();
viewMenu->AppendCheckItem(IDM_LOGWINDOW, _("Show &Log"));
viewMenu->AppendCheckItem(IDM_LOGCONFIGWINDOW, _("Show Log &Configuration"));
viewMenu->AppendSeparator();
if (g_pCodeWindow)
{
viewMenu->Check(IDM_LOGWINDOW, g_pCodeWindow->bShowOnStart[0]);
const wxString MenuText[] = {
wxTRANSLATE("&Registers"),
wxTRANSLATE("&Breakpoints"),
wxTRANSLATE("&Memory"),
wxTRANSLATE("&JIT"),
wxTRANSLATE("&Sound"),
wxTRANSLATE("&Video")
};
for (int i = IDM_REGISTERWINDOW; i <= IDM_VIDEOWINDOW; i++)
{
viewMenu->AppendCheckItem(i, wxGetTranslation(MenuText[i - IDM_REGISTERWINDOW]));
viewMenu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOGWINDOW]);
}
viewMenu->AppendSeparator();
}
else
{
viewMenu->Check(IDM_LOGWINDOW, SConfig::GetInstance().m_InterfaceLogWindow);
viewMenu->Check(IDM_LOGCONFIGWINDOW, SConfig::GetInstance().m_InterfaceLogConfigWindow);
}
wxMenu *platformMenu = new wxMenu;
viewMenu->AppendSubMenu(platformMenu, _("Show Platforms"));
platformMenu->AppendCheckItem(IDM_LISTWII, _("Show Wii"));
platformMenu->Check(IDM_LISTWII, SConfig::GetInstance().m_ListWii);
platformMenu->AppendCheckItem(IDM_LISTGC, _("Show GameCube"));
platformMenu->Check(IDM_LISTGC, SConfig::GetInstance().m_ListGC);
platformMenu->AppendCheckItem(IDM_LISTWAD, _("Show Wad"));
platformMenu->Check(IDM_LISTWAD, SConfig::GetInstance().m_ListWad);
wxMenu *regionMenu = new wxMenu;
viewMenu->AppendSubMenu(regionMenu, _("Show Regions"));
regionMenu->AppendCheckItem(IDM_LISTJAP, _("Show JAP"));
regionMenu->Check(IDM_LISTJAP, SConfig::GetInstance().m_ListJap);
regionMenu->AppendCheckItem(IDM_LISTPAL, _("Show PAL"));
regionMenu->Check(IDM_LISTPAL, SConfig::GetInstance().m_ListPal);
regionMenu->AppendCheckItem(IDM_LISTUSA, _("Show USA"));
regionMenu->Check(IDM_LISTUSA, SConfig::GetInstance().m_ListUsa);
regionMenu->AppendSeparator();
regionMenu->AppendCheckItem(IDM_LISTFRANCE, _("Show France"));
regionMenu->Check(IDM_LISTFRANCE, SConfig::GetInstance().m_ListFrance);
regionMenu->AppendCheckItem(IDM_LISTITALY, _("Show Italy"));
regionMenu->Check(IDM_LISTITALY, SConfig::GetInstance().m_ListItaly);
regionMenu->AppendCheckItem(IDM_LISTKOREA, _("Show Korea"));
regionMenu->Check(IDM_LISTKOREA, SConfig::GetInstance().m_ListKorea);
regionMenu->AppendCheckItem(IDM_LISTTAIWAN, _("Show Taiwan"));
regionMenu->Check(IDM_LISTTAIWAN, SConfig::GetInstance().m_ListTaiwan);
regionMenu->AppendCheckItem(IDM_LIST_UNK, _("Show unknown"));
regionMenu->Check(IDM_LIST_UNK, SConfig::GetInstance().m_ListUnknown);
viewMenu->AppendCheckItem(IDM_LISTDRIVES, _("Show Drives"));
viewMenu->Check(IDM_LISTDRIVES, SConfig::GetInstance().m_ListDrives);
viewMenu->Append(IDM_PURGECACHE, _("Purge Cache"));
m_MenuBar->Append(viewMenu, _("&View"));
if (g_pCodeWindow)
{
g_pCodeWindow->CreateMenu(SConfig::GetInstance().m_LocalCoreStartupParameter, m_MenuBar);
}
// Help menu
wxMenu* helpMenu = new wxMenu;
// Re-enable when there's something useful to display */
// helpMenu->Append(wxID_HELP, _("&Help"));
helpMenu->Append(IDM_HELPWEBSITE, _("Dolphin &Web Site"));
helpMenu->Append(IDM_HELPONLINEDOCS, _("Online &Documentation"));
helpMenu->Append(IDM_HELPGOOGLECODE, _("Dolphin at &Google Code"));
helpMenu->AppendSeparator();
helpMenu->Append(wxID_ABOUT, _("&About..."));
m_MenuBar->Append(helpMenu, _("&Help"));
// Associate the menu bar with the frame
SetMenuBar(m_MenuBar);
}
wxString CFrame::GetMenuLabel(int Id)
{
int hotkey = SConfig::GetInstance().\
m_LocalCoreStartupParameter.iHotkey[Id];
int hotkeymodifier = SConfig::GetInstance().\
m_LocalCoreStartupParameter.iHotkeyModifier[Id];
wxString Hotkey, Label, Modifier;
switch (Id)
{
case HK_OPEN:
Label = _("&Open...");
break;
case HK_CHANGE_DISC:
Label = _("Change &Disc...");
break;
case HK_REFRESH_LIST:
Label = _("&Refresh List");
break;
case HK_PLAY_PAUSE:
if (Core::GetState() == Core::CORE_RUN)
Label = _("&Pause");
else
Label = _("&Play");
break;
case HK_STOP:
Label = _("&Stop");
break;
case HK_RESET:
Label = _("&Reset");
break;
case HK_FRAME_ADVANCE:
Label = _("&Frame Advance");
break;
case HK_START_RECORDING:
Label = _("Start Re&cording");
break;
case HK_PLAY_RECORDING:
Label = _("P&lay Recording...");
break;
case HK_EXPORT_RECORDING:
Label = _("Export Recording...");
break;
case HK_READ_ONLY_MODE:
Label = _("&Read-only mode");
break;
case HK_FULLSCREEN:
Label = _("&Fullscreen");
break;
case HK_SCREENSHOT:
Label = _("Take Screenshot");
break;
case HK_EXIT:
Label = _("Exit");
break;
case HK_WIIMOTE1_CONNECT:
case HK_WIIMOTE2_CONNECT:
case HK_WIIMOTE3_CONNECT:
case HK_WIIMOTE4_CONNECT:
Label = wxString::Format(_("Connect Wiimote %i"),
Id - HK_WIIMOTE1_CONNECT + 1);
break;
case HK_BALANCEBOARD_CONNECT:
Label = _("Connect Balance Board");
break;
case HK_LOAD_STATE_SLOT_1:
case HK_LOAD_STATE_SLOT_2:
case HK_LOAD_STATE_SLOT_3:
case HK_LOAD_STATE_SLOT_4:
case HK_LOAD_STATE_SLOT_5:
case HK_LOAD_STATE_SLOT_6:
case HK_LOAD_STATE_SLOT_7:
case HK_LOAD_STATE_SLOT_8:
case HK_LOAD_STATE_SLOT_9:
case HK_LOAD_STATE_SLOT_10:
Label = wxString::Format(_("Slot %i"),
Id - HK_LOAD_STATE_SLOT_1 + 1);
break;
case HK_SAVE_STATE_SLOT_1:
case HK_SAVE_STATE_SLOT_2:
case HK_SAVE_STATE_SLOT_3:
case HK_SAVE_STATE_SLOT_4:
case HK_SAVE_STATE_SLOT_5:
case HK_SAVE_STATE_SLOT_6:
case HK_SAVE_STATE_SLOT_7:
case HK_SAVE_STATE_SLOT_8:
case HK_SAVE_STATE_SLOT_9:
case HK_SAVE_STATE_SLOT_10:
Label = wxString::Format(_("Slot %i"),
Id - HK_SAVE_STATE_SLOT_1 + 1);
break;
case HK_SAVE_STATE_FILE:
Label = _("Save State...");
break;
case HK_LOAD_LAST_STATE_1:
case HK_LOAD_LAST_STATE_2:
case HK_LOAD_LAST_STATE_3:
case HK_LOAD_LAST_STATE_4:
case HK_LOAD_LAST_STATE_5:
case HK_LOAD_LAST_STATE_6:
case HK_LOAD_LAST_STATE_7:
case HK_LOAD_LAST_STATE_8:
Label = wxString::Format(_("Last %i"),
Id - HK_LOAD_LAST_STATE_1 + 1);
break;
case HK_LOAD_STATE_FILE:
Label = _("Load State...");
break;
case HK_SAVE_FIRST_STATE: Label = _("Save Oldest State"); break;
case HK_UNDO_LOAD_STATE: Label = _("Undo Load State"); break;
case HK_UNDO_SAVE_STATE: Label = _("Undo Save State"); break;
default:
Label = wxString::Format(_("Undefined %i"), Id);
}
// wxWidgets only accepts Ctrl/Alt/Shift as menu accelerator
// modifiers. On OS X, "Ctrl+" is mapped to the Command key.
#ifdef __APPLE__
if (hotkeymodifier & wxMOD_CMD)
hotkeymodifier |= wxMOD_CONTROL;
#endif
hotkeymodifier &= wxMOD_CONTROL | wxMOD_ALT | wxMOD_SHIFT;
Modifier = InputCommon::WXKeymodToString(hotkeymodifier);
Hotkey = InputCommon::WXKeyToString(hotkey);
if (Modifier.Len() + Hotkey.Len() > 0)
Label += '\t';
return Label + Modifier + Hotkey;
}
// Create toolbar items
// ---------------------
void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
{
int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
ToolBar->SetToolBitmapSize(wxSize(w, h));
ToolBar->AddTool(wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen], _("Open file..."));
ToolBar->AddTool(wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh], _("Refresh game list"));
ToolBar->AddTool(IDM_BROWSE, _("Browse"), m_Bitmaps[Toolbar_Browse], _("Browse for an ISO directory..."));
ToolBar->AddSeparator();
ToolBar->AddTool(IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play], _("Play"));
ToolBar->AddTool(IDM_STOP, _("Stop"), m_Bitmaps[Toolbar_Stop], _("Stop"));
ToolBar->AddTool(IDM_TOGGLE_FULLSCREEN, _("FullScr"), m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen"));
ToolBar->AddTool(IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_Screenshot], _("Take Screenshot"));
ToolBar->AddSeparator();
ToolBar->AddTool(wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_ConfigMain], _("Configure..."));
ToolBar->AddTool(IDM_CONFIG_GFX_BACKEND, _("Graphics"), m_Bitmaps[Toolbar_ConfigGFX], _("Graphics settings"));
ToolBar->AddTool(IDM_CONFIG_DSP_EMULATOR, _("DSP"), m_Bitmaps[Toolbar_ConfigDSP], _("DSP settings"));
ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_ConfigPAD], _("Gamecube Pad settings"));
ToolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _("Wiimote settings"));
// after adding the buttons to the toolbar, must call Realize() to reflect
// the changes
ToolBar->Realize();
}
void CFrame::PopulateToolbarAui(wxAuiToolBar* ToolBar)
{
int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
ToolBar->SetToolBitmapSize(wxSize(w, h));
ToolBar->AddTool(IDM_SAVE_PERSPECTIVE, _("Save"), g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], _("Save current perspective"));
ToolBar->AddTool(IDM_EDIT_PERSPECTIVES, _("Edit"), g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], _("Edit current perspective"));
ToolBar->SetToolDropDown(IDM_SAVE_PERSPECTIVE, true);
ToolBar->SetToolDropDown(IDM_EDIT_PERSPECTIVES, true);
ToolBar->Realize();
}
// Delete and recreate the toolbar
void CFrame::RecreateToolbar()
{
if (m_ToolBar)
{
m_Mgr->DetachPane(m_ToolBar);
m_ToolBar->Destroy();
}
long TOOLBAR_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_TEXT /*wxAUI_TB_OVERFLOW overflow visible*/;
m_ToolBar = new wxAuiToolBar(this, ID_TOOLBAR, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
PopulateToolbar(m_ToolBar);
m_Mgr->AddPane(m_ToolBar, wxAuiPaneInfo().
Name("TBMain").Caption("TBMain").
ToolbarPane().Top().
LeftDockable(false).RightDockable(false).Floatable(false));
if (g_pCodeWindow && !m_ToolBarDebug)
{
m_ToolBarDebug = new wxAuiToolBar(this, ID_TOOLBAR_DEBUG, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
g_pCodeWindow->PopulateToolbar(m_ToolBarDebug);
m_Mgr->AddPane(m_ToolBarDebug, wxAuiPaneInfo().
Name("TBDebug").Caption("TBDebug").
ToolbarPane().Top().
LeftDockable(false).RightDockable(false).Floatable(false));
m_ToolBarAui = new wxAuiToolBar(this, ID_TOOLBAR_AUI, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
PopulateToolbarAui(m_ToolBarAui);
m_Mgr->AddPane(m_ToolBarAui, wxAuiPaneInfo().
Name("TBAui").Caption("TBAui").
ToolbarPane().Top().
LeftDockable(false).RightDockable(false).Floatable(false));
}
UpdateGUI();
}
void CFrame::InitBitmaps()
{
auto const dir = StrToWxStr(File::GetThemeDir(SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name));
m_Bitmaps[Toolbar_FileOpen].LoadFile(dir + "open.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Refresh].LoadFile(dir + "refresh.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Browse].LoadFile(dir + "browse.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Play].LoadFile(dir + "play.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Stop].LoadFile(dir + "stop.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Pause].LoadFile(dir + "pause.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_ConfigMain].LoadFile(dir + "config.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_ConfigGFX].LoadFile(dir + "graphics.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_ConfigDSP].LoadFile(dir + "dsp.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_ConfigPAD].LoadFile(dir + "gcpad.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Wiimote].LoadFile(dir + "wiimote.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_Screenshot].LoadFile(dir + "screenshot.png", wxBITMAP_TYPE_PNG);
m_Bitmaps[Toolbar_FullScreen].LoadFile(dir + "fullscreen.png", wxBITMAP_TYPE_PNG);
// Update in case the bitmap has been updated
if (m_ToolBar != nullptr)
RecreateToolbar();
}
// Menu items
// Start the game or change the disc.
// Boot priority:
// 1. Show the game list and boot the selected game.
// 2. Default ISO
// 3. Boot last selected game
void CFrame::BootGame(const std::string& filename)
{
std::string bootfile = filename;
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
if (Core::GetState() != Core::CORE_UNINITIALIZED)
return;
// Start filename if non empty.
// Start the selected ISO, or try one of the saved paths.
// If all that fails, ask to add a dir and don't boot
if (bootfile.empty())
{
if (m_GameListCtrl->GetSelectedISO() != nullptr)
{
if (m_GameListCtrl->GetSelectedISO()->IsValid())
bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName();
}
else if (!StartUp.m_strDefaultGCM.empty() &&
wxFileExists(wxSafeConvertMB2WX(StartUp.m_strDefaultGCM.c_str())))
{
bootfile = StartUp.m_strDefaultGCM;
}
else
{
if (!SConfig::GetInstance().m_LastFilename.empty() &&
wxFileExists(wxSafeConvertMB2WX(SConfig::GetInstance().m_LastFilename.c_str())))
{
bootfile = SConfig::GetInstance().m_LastFilename;
}
else
{
m_GameListCtrl->BrowseForDirectory();
return;
}
}
}
if (!bootfile.empty())
StartGame(bootfile);
}
// Open file to boot
void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
{
DoOpen(true);
}
void CFrame::DoOpen(bool Boot)
{
std::string currentDir = File::GetCurrentDir();
wxString path = wxFileSelector(
_("Select the file to load"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)") +
wxString::Format("|*.elf;*.dol;*.gcm;*.iso;*.wbfs;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s",
wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_FILE_MUST_EXIST,
this);
if (path.IsEmpty())
return;
std::string currentDir2 = File::GetCurrentDir();
if (currentDir != currentDir2)
{
PanicAlertT("Current directory changed from %s to %s after wxFileSelector!",
currentDir.c_str(), currentDir2.c_str());
File::SetCurrentDir(currentDir);
}
// Should we boot a new game or just change the disc?
if (Boot && !path.IsEmpty())
{
BootGame(WxStrToStr(path));
}
else
{
DVDInterface::ChangeDisc(WxStrToStr(path));
}
}
void CFrame::OnRecordReadOnly(wxCommandEvent& event)
{
Movie::SetReadOnly(event.IsChecked());
}
void CFrame::OnTASInput(wxCommandEvent& event)
{
std::string number[4] = {"1","2","3","4"};
for (int i = 0; i < 4; ++i)
{
if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
{
g_TASInputDlg[i]->Show(true);
g_TASInputDlg[i]->SetTitle("TAS Input - Controller " + number[i]);
}
}
}
void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnShowLag(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnFrameStep(wxCommandEvent& event)
{
bool wasPaused = (Core::GetState() == Core::CORE_PAUSE);
Movie::DoFrameStep();
bool isPaused = (Core::GetState() == Core::CORE_PAUSE);
if (isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when pausing next frame
UpdateGUI();
}
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED (event))
{
DoOpen(false);
}
void CFrame::OnRecord(wxCommandEvent& WXUNUSED (event))
{
int controllers = 0;
if (Movie::IsReadOnly())
{
//PanicAlertT("Cannot record movies in read-only mode.");
//return;
// the user just chose to record a movie, so that should take precedence
Movie::SetReadOnly(false);
GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Check(false);
}
for (int i = 0; i < 4; i++)
{
if (SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_CONTROLLER || SConfig::GetInstance().m_SIDevice[i] == SIDEVICE_GC_TARUKONGA)
controllers |= (1 << i);
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
controllers |= (1 << (i + 4));
}
if (Movie::BeginRecordingInput(controllers))
BootGame("");
}
void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(
_("Select The Recording File"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("Dolphin TAS Movies (*.dtm)") +
wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if (path.IsEmpty())
return;
if (!Movie::IsReadOnly())
{
// let's make the read-only flag consistent at the start of a movie.
Movie::SetReadOnly(true);
GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Check(true);
}
if (Movie::PlayInput(WxStrToStr(path)))
BootGame("");
}
void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED (event))
{
DoRecordingSave();
}
void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
// Core is initialized and emulator is running
if (UseDebugger)
{
if (CCPU::IsStepping())
CCPU::EnableStepping(false);
else
CCPU::EnableStepping(true); // Break
wxThread::Sleep(20);
g_pCodeWindow->JumpToAddress(PC);
g_pCodeWindow->Update();
// Update toolbar with Play/Pause status
UpdateGUI();
}
else
{
DoPause();
}
}
else
{
// Core is uninitialized, start the game
BootGame("");
}
}
void CFrame::OnRenderParentClose(wxCloseEvent& event)
{
DoStop();
if (Core::GetState() == Core::CORE_UNINITIALIZED)
event.Skip();
}
void CFrame::OnRenderParentMove(wxMoveEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED &&
!RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
{
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos = m_RenderFrame->GetPosition().x;
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos = m_RenderFrame->GetPosition().y;
}
event.Skip();
}
void CFrame::OnRenderParentResize(wxSizeEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
int width, height;
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
!RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
{
m_RenderFrame->GetClientSize(&width, &height);
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth = width;
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight = height;
}
#if defined(HAVE_X11) && HAVE_X11
wxRect client_rect = m_RenderParent->GetClientRect();
XMoveResizeWindow(X11Utils::XDisplayFromHandle(GetHandle()),
(Window) Core::GetWindowHandle(),
client_rect.x, client_rect.y,
client_rect.width, client_rect.height);
#endif
m_LogWindow->Refresh();
m_LogWindow->Update();
}
event.Skip();
}
void CFrame::ToggleDisplayMode(bool bFullscreen)
{
#ifdef _WIN32
if (bFullscreen && SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution != "Auto")
{
DEVMODE dmScreenSettings;
memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
sscanf(SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution.c_str(),
"%dx%d", &dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
dmScreenSettings.dmBitsPerPel = 32;
dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
}
else
{
// Change to default resolution
ChangeDisplaySettings(nullptr, CDS_FULLSCREEN);
}
#elif defined(HAVE_XRANDR) && HAVE_XRANDR
if (SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution != "Auto")
m_XRRConfig->ToggleDisplayMode(bFullscreen);
#elif defined __APPLE__
if (bFullscreen)
CGDisplayHideCursor(CGMainDisplayID());
else
CGDisplayShowCursor(CGMainDisplayID());
#endif
}
// Prepare the GUI to start the game.
void CFrame::StartGame(const std::string& filename)
{
m_bGameLoading = true;
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
{
// Game has been started, hide the game list
m_GameListCtrl->Disable();
m_GameListCtrl->Hide();
m_RenderParent = m_Panel;
m_RenderFrame = this;
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop)
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
else
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
// No, I really don't want TAB_TRAVERSAL being set behind my back,
// thanks. (Note that calling DisableSelfFocus would prevent this flag
// from being set for new children, but wouldn't reset the existing
// flag.)
m_RenderParent->SetWindowStyle(m_RenderParent->GetWindowStyle() & ~wxTAB_TRAVERSAL);
}
else
{
wxPoint position(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos);
#ifdef __APPLE__
// On OS X, the render window's title bar is not visible,
// and the window therefore not easily moved, when the
// position is 0,0. Weed out the 0's from existing configs.
if (position == wxPoint(0, 0))
position = wxDefaultPosition;
#endif
wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
#ifdef _WIN32
// Out of desktop check
int leftPos = GetSystemMetrics(SM_XVIRTUALSCREEN);
int topPos = GetSystemMetrics(SM_YVIRTUALSCREEN);
int width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
int height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
if ((leftPos + width) < (position.x + size.GetWidth()) || leftPos > position.x || (topPos + height) < (position.y + size.GetHeight()) || topPos > position.y)
position.x = position.y = wxDefaultCoord;
#endif
m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bKeepWindowOnTop)
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
else
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
m_RenderParent = new CPanel(m_RenderFrame, wxID_ANY);
m_RenderFrame->Show();
}
#if defined(__APPLE__)
NSView *view = (NSView *) m_RenderFrame->GetHandle();
NSWindow *window = [view window];
[window setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
#endif
wxBeginBusyCursor();
DoFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen);
if (!BootManager::BootCore(filename))
{
DoFullscreen(false);
// Destroy the renderer frame when not rendering to main
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
m_RenderFrame->Destroy();
m_RenderParent = nullptr;
m_bGameLoading = false;
UpdateGUI();
}
else
{
#if defined(HAVE_X11) && HAVE_X11
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()), true);
#endif
#ifdef _WIN32
::SetFocus((HWND)m_RenderParent->GetHandle());
#else
m_RenderParent->SetFocus();
#endif
wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
wxTheApp->Bind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this);
wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
}
wxEndBusyCursor();
}
void CFrame::OnBootDrive(wxCommandEvent& event)
{
BootGame(drives[event.GetId()-IDM_DRIVE1]);
}
// Refresh the file list and browse for a favorites directory
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event))
{
if (m_GameListCtrl)
{
m_GameListCtrl->Update();
}
}
void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event))
{
if (m_GameListCtrl)
{
m_GameListCtrl->BrowseForDirectory();
}
}
// Create screenshot
void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event))
{
Core::SaveScreenShot();
}
// Pause the emulation
void CFrame::DoPause()
{
if (Core::GetState() == Core::CORE_RUN)
{
Core::SetState(Core::CORE_PAUSE);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
Core::UpdateTitle();
}
else
{
Core::SetState(Core::CORE_RUN);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
RendererHasFocus())
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
UpdateGUI();
}
// Stop the emulation
void CFrame::DoStop()
{
if (!Core::IsRunningAndStarted())
return;
if (confirmStop)
return;
// don't let this function run again until it finishes, or is aborted.
confirmStop = true;
m_bGameLoading = false;
if (Core::GetState() != Core::CORE_UNINITIALIZED ||
m_RenderParent != nullptr)
{
#if defined __WXGTK__
wxMutexGuiLeave();
std::lock_guard<std::recursive_mutex> lk(keystate_lock);
wxMutexGuiEnter();
#endif
// Ask for confirmation in case the user accidentally clicked Stop / Escape
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop)
{
Core::EState state = Core::GetState();
Core::SetState(Core::CORE_PAUSE);
wxMessageDialog m_StopDlg(
this,
_("Do you want to stop the current emulation?"),
_("Please confirm..."),
wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION,
wxDefaultPosition);
int Ret = m_StopDlg.ShowModal();
if (Ret != wxID_YES)
{
Core::SetState(state);
confirmStop = false;
return;
}
}
// TODO: Show the author/description dialog here
if (Movie::IsRecordingInput())
DoRecordingSave();
if (Movie::IsPlayingInput() || Movie::IsRecordingInput())
Movie::EndPlayInput(false);
NetPlay::StopGame();
wxBeginBusyCursor();
BootManager::Stop();
wxEndBusyCursor();
confirmStop = false;
#if defined(HAVE_X11) && HAVE_X11
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
X11Utils::XWindowFromHandle(GetHandle()), false);
#endif
m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str));
// Destroy the renderer frame when not rendering to main
m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
// Keyboard
wxTheApp->Unbind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
wxTheApp->Unbind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this);
// Mouse
wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
DoFullscreen(false);
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
{
m_RenderFrame->Destroy();
}
else
{
#if defined(__APPLE__)
// Disable the full screen button when not in a game.
NSView *view = (NSView *) m_RenderFrame->GetHandle();
NSWindow *window = [view window];
[window setCollectionBehavior:NSWindowCollectionBehaviorDefault];
#endif
// Make sure the window is not longer set to stay on top
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
}
m_RenderParent = nullptr;
// Clean framerate indications from the status bar.
GetStatusBar()->SetStatusText(" ", 0);
// Clear wiimote connection status from the status bar.
GetStatusBar()->SetStatusText(" ", 1);
// If batch mode was specified on the command-line, exit now.
if (m_bBatchMode)
Close(true);
// If using auto size with render to main, reset the application size.
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize)
SetSize(SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth,
SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight);
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
m_GameListCtrl->SetFocus();
UpdateGUI();
}
}
void CFrame::DoRecordingSave()
{
bool paused = (Core::GetState() == Core::CORE_PAUSE);
if (!paused)
DoPause();
wxString path = wxFileSelector(
_("Select The Recording File"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("Dolphin TAS Movies (*.dtm)") +
wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT,
this);
if (path.IsEmpty())
return;
Movie::SaveRecording(WxStrToStr(path));
if (!paused)
DoPause();
}
void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
{
DoStop();
}
void CFrame::OnReset(wxCommandEvent& WXUNUSED (event))
{
ProcessorInterface::ResetButton_Tap();
}
void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
{
CConfigMain ConfigMain(this);
if (ConfigMain.ShowModal() == wxID_OK)
m_GameListCtrl->Update();
UpdateGUI();
}
void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED (event))
{
if (g_video_backend)
g_video_backend->ShowConfig(this);
}
void CFrame::OnConfigDSP(wxCommandEvent& WXUNUSED (event))
{
CConfigMain ConfigMain(this);
ConfigMain.SetSelectedTab(CConfigMain::ID_AUDIOPAGE);
if (ConfigMain.ShowModal() == wxID_OK)
m_GameListCtrl->Update();
}
void CFrame::OnConfigPAD(wxCommandEvent& WXUNUSED (event))
{
InputPlugin *const pad_plugin = Pad::GetPlugin();
bool was_init = false;
if (g_controller_interface.IsInit()) // check if game is running
{
was_init = true;
}
else
{
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
Pad::Initialize((void *)win);
#elif defined(__APPLE__)
Pad::Initialize((void *)this);
#else
Pad::Initialize(GetHandle());
#endif
}
InputConfigDialog m_ConfigFrame(this, *pad_plugin, _trans("Dolphin GCPad Configuration"));
m_ConfigFrame.ShowModal();
m_ConfigFrame.Destroy();
if (!was_init) // if game isn't running
{
Pad::Shutdown();
}
}
void CFrame::OnConfigWiimote(wxCommandEvent& WXUNUSED (event))
{
InputPlugin *const wiimote_plugin = Wiimote::GetPlugin();
bool was_init = false;
if (g_controller_interface.IsInit()) // check if game is running
{
was_init = true;
}
else
{
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
Wiimote::Initialize((void *)win);
#elif defined(__APPLE__)
Wiimote::Initialize((void *)this);
#else
Wiimote::Initialize(GetHandle());
#endif
}
WiimoteConfigDiag m_ConfigFrame(this, *wiimote_plugin);
m_ConfigFrame.ShowModal();
m_ConfigFrame.Destroy();
if (!was_init) // if game isn't running
{
Wiimote::Shutdown();
}
}
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
{
HotkeyConfigDialog *m_HotkeyDialog = new HotkeyConfigDialog(this);
m_HotkeyDialog->ShowModal();
m_HotkeyDialog->Destroy();
// Update the GUI in case menu accelerators were changed
UpdateGUI();
}
void CFrame::OnHelp(wxCommandEvent& event)
{
switch (event.GetId())
{
case wxID_ABOUT:
{
AboutDolphin frame(this);
frame.ShowModal();
}
break;
case IDM_HELPWEBSITE:
WxUtils::Launch("https://dolphin-emu.org/");
break;
case IDM_HELPONLINEDOCS:
WxUtils::Launch("https://dolphin-emu.org/docs/guides/");
break;
case IDM_HELPGOOGLECODE:
WxUtils::Launch("https://code.google.com/p/dolphin-emu/");
break;
}
}
void CFrame::ClearStatusBar()
{
if (this->GetStatusBar()->IsEnabled())
{
this->GetStatusBar()->SetStatusText("", 0);
}
}
void CFrame::StatusBarMessage(const char * Text, ...)
{
const int MAX_BYTES = 1024*10;
char Str[MAX_BYTES];
va_list ArgPtr;
va_start(ArgPtr, Text);
vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
va_end(ArgPtr);
if (this->GetStatusBar()->IsEnabled())
{
this->GetStatusBar()->SetStatusText(StrToWxStr(Str),0);
}
}
// Miscellaneous menus
// ---------------------
// NetPlay stuff
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
{
if (!g_NetPlaySetupDiag)
{
if (NetPlayDiag::GetInstance() != nullptr)
NetPlayDiag::GetInstance()->Raise();
else
g_NetPlaySetupDiag = new NetPlaySetupDiag(this, m_GameListCtrl);
}
else
{
g_NetPlaySetupDiag->Raise();
}
}
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
{
CMemcardManager MemcardManager(this);
MemcardManager.ShowModal();
}
void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED (event))
{
CWiiSaveCrypted::ExportAllSaves();
}
void CFrame::OnImportSave(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(_("Select the save file"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("Wii save files (*.bin)|*.bin"),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if (!path.IsEmpty())
{
CWiiSaveCrypted::ImportWiiSave(WxStrToStr(path).c_str());
}
}
void CFrame::OnShow_CheatsWindow(wxCommandEvent& WXUNUSED (event))
{
if (!g_CheatsWindow)
g_CheatsWindow = new wxCheatsWindow(this);
else
g_CheatsWindow->Raise();
}
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
{
BootGame(Common::GetTitleContentPath(TITLEID_SYSMENU));
}
void CFrame::OnInstallWAD(wxCommandEvent& event)
{
std::string fileName;
switch (event.GetId())
{
case IDM_LIST_INSTALLWAD:
{
const GameListItem *iso = m_GameListCtrl->GetSelectedISO();
if (!iso)
return;
fileName = iso->GetFileName();
break;
}
case IDM_MENU_INSTALLWAD:
{
wxString path = wxFileSelector(
_("Select a Wii WAD file to install"),
wxEmptyString, wxEmptyString, wxEmptyString,
"Wii WAD file (*.wad)|*.wad",
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
fileName = WxStrToStr(path);
break;
}
default:
return;
}
wxProgressDialog dialog(_("Installing WAD..."),
_("Working..."),
1000,
this,
wxPD_APP_MODAL |
wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME |
wxPD_SMOOTH
);
u64 titleID = DiscIO::CNANDContentManager::Access().Install_WiiWAD(fileName);
if (titleID == TITLEID_SYSMENU)
{
UpdateWiiMenuChoice();
}
}
void CFrame::UpdateWiiMenuChoice(wxMenuItem *WiiMenuItem)
{
if (!WiiMenuItem)
{
WiiMenuItem = GetMenuBar()->FindItem(IDM_LOAD_WII_MENU);
}
const DiscIO::INANDContentLoader & SysMenu_Loader = DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU, true);
if (SysMenu_Loader.IsValid())
{
int sysmenuVersion = SysMenu_Loader.GetTitleVersion();
char sysmenuRegion = SysMenu_Loader.GetCountryChar();
WiiMenuItem->Enable();
WiiMenuItem->SetItemLabel(wxString::Format(_("Load Wii System Menu %d%c"), sysmenuVersion, sysmenuRegion));
}
else
{
WiiMenuItem->Enable(false);
WiiMenuItem->SetItemLabel(_("Load Wii System Menu"));
}
}
void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED (event))
{
if (m_FifoPlayerDlg)
{
m_FifoPlayerDlg->Show();
m_FifoPlayerDlg->SetFocus();
}
else
{
m_FifoPlayerDlg = new FifoPlayerDlg(this);
}
}
void CFrame::ConnectWiimote(int wm_idx, bool connect)
{
if (Core::IsRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
{
GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
wxString msg(wxString::Format(_("Wiimote %i %s"), wm_idx + 1,
connect ? _("Connected") : _("Disconnected")));
Core::DisplayMessage(WxStrToStr(msg), 3000);
Host_UpdateMainFrame();
}
}
void CFrame::OnConnectWiimote(wxCommandEvent& event)
{
ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, !GetUsbPointer()->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)->IsConnected());
}
// Toogle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover
// the entire screen (when we render to the main window).
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
{
DoFullscreen(!RendererIsFullscreen());
}
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = !SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED (event))
{
SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = !SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle;
SConfig::GetInstance().SaveSettings();
}
void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(
_("Select the state to load"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("All Save States (sav, s##)") +
wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
this);
if (!path.IsEmpty())
State::LoadAs(WxStrToStr(path));
}
void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event))
{
wxString path = wxFileSelector(
_("Select the state to save"),
wxEmptyString, wxEmptyString, wxEmptyString,
_("All Save States (sav, s##)") +
wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
wxFD_SAVE,
this);
if (!path.IsEmpty())
State::SaveAs(WxStrToStr(path));
}
void CFrame::OnLoadLastState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_LOADLAST1 + 1;
State::LoadLastSaved(slot);
}
}
void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
State::SaveFirstSaved();
}
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event))
{
if (Core::IsRunningAndStarted())
State::UndoLoadState();
}
void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED (event))
{
if (Core::IsRunningAndStarted())
State::UndoSaveState();
}
void CFrame::OnLoadState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_LOADSLOT1 + 1;
State::Load(slot);
}
}
void CFrame::OnSaveState(wxCommandEvent& event)
{
if (Core::IsRunningAndStarted())
{
int id = event.GetId();
int slot = id - IDM_SAVESLOT1 + 1;
State::Save(slot);
}
}
void CFrame::OnFrameSkip(wxCommandEvent& event)
{
int amount = event.GetId() - IDM_FRAMESKIP0;
Movie::SetFrameSkipping((unsigned int)amount);
SConfig::GetInstance().m_FrameSkip = amount;
}
// GUI
// ---------------------
// Update the enabled/disabled status
void CFrame::UpdateGUI()
{
// Save status
bool Initialized = Core::IsRunning();
bool Running = Core::GetState() == Core::CORE_RUN;
bool Paused = Core::GetState() == Core::CORE_PAUSE;
bool RunningWii = Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
bool RunningGamecube = Initialized && !SConfig::GetInstance().m_LocalCoreStartupParameter.bWii;
// Make sure that we have a toolbar
if (m_ToolBar)
{
// Enable/disable the Config and Stop buttons
m_ToolBar->EnableTool(wxID_OPEN, !Initialized);
// Don't allow refresh when we don't show the list
m_ToolBar->EnableTool(wxID_REFRESH, !Initialized);
m_ToolBar->EnableTool(IDM_STOP, Running || Paused);
m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused);
m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
// Don't allow wiimote config while in Gamecube mode
m_ToolBar->EnableTool(IDM_CONFIG_WIIMOTE_PLUGIN, !RunningGamecube);
}
// File
GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized);
GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_BROWSE)->Enable(!Initialized);
// Emulation
GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput());
GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(!Initialized);
GetMenuBar()->FindItem(IDM_RECORDEXPORT)->Enable(Movie::IsPlayingInput() || Movie::IsRecordingInput());
GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
// Update Menu Accelerators
for (unsigned int i = 0; i < NUM_HOTKEYS; i++)
{
if (GetCmdForHotkey(i) == -1)
continue;
GetMenuBar()->FindItem(GetCmdForHotkey(i))->SetItemLabel(GetMenuLabel(i));
}
GetMenuBar()->FindItem(IDM_LOADSTATE)->Enable(Initialized);
GetMenuBar()->FindItem(IDM_SAVESTATE)->Enable(Initialized);
// Misc
GetMenuBar()->FindItem(IDM_CHANGEDISC)->Enable(Initialized);
if (DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU).IsValid())
GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
// Tools
GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(RunningWii);
GetMenuBar()->FindItem(IDM_CONFIG_WIIMOTE_PLUGIN)->Enable(!RunningGamecube);
if (RunningWii)
{
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()->
AccessWiiMote(0x0100)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(GetUsbPointer()->
AccessWiiMote(0x0101)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(GetUsbPointer()->
AccessWiiMote(0x0102)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(GetUsbPointer()->
AccessWiiMote(0x0103)->IsConnected());
GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Check(GetUsbPointer()->
AccessWiiMote(0x0104)->IsConnected());
}
if (Running)
{
if (m_ToolBar)
{
m_ToolBar->SetToolBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Pause]);
m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Pause"));
m_ToolBar->SetToolLabel(IDM_PLAY, _("Pause"));
}
}
else
{
if (m_ToolBar)
{
m_ToolBar->SetToolBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Play]);
m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Play"));
m_ToolBar->SetToolLabel(IDM_PLAY, _("Play"));
}
}
GetMenuBar()->FindItem(IDM_RECORDREADONLY)->Enable(Running || Paused);
if (!Initialized && !m_bGameLoading)
{
if (m_GameListCtrl->IsEnabled())
{
// Prepare to load Default ISO, enable play button
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.empty())
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(true);
GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(true);
}
// Prepare to load last selected file, enable play button
else if (!SConfig::GetInstance().m_LastFilename.empty() &&
wxFileExists(wxSafeConvertMB2WX(SConfig::GetInstance().m_LastFilename.c_str())))
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(true);
GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(true);
}
else
{
// No game has been selected yet, disable play button
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, false);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(false);
GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(false);
}
}
// Game has not started, show game list
if (!m_GameListCtrl->IsShown())
{
m_GameListCtrl->Enable();
m_GameListCtrl->Show();
}
// Game has been selected but not started, enable play button
if (m_GameListCtrl->GetSelectedISO() != nullptr && m_GameListCtrl->IsEnabled())
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
GetMenuBar()->FindItem(IDM_RECORD)->Enable(true);
GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(true);
}
}
else if (Initialized)
{
// Game has been loaded, enable the pause button
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
// Reset game loading flag
m_bGameLoading = false;
}
// Refresh toolbar
if (m_ToolBar)
{
m_ToolBar->Refresh();
}
// Commit changes to manager
m_Mgr->Update();
// Update non-modal windows
if (g_CheatsWindow)
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats)
g_CheatsWindow->UpdateGUI();
else
g_CheatsWindow->Close();
}
}
void CFrame::UpdateGameList()
{
m_GameListCtrl->Update();
}
void CFrame::GameListChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_LISTWII:
SConfig::GetInstance().m_ListWii = event.IsChecked();
break;
case IDM_LISTGC:
SConfig::GetInstance().m_ListGC = event.IsChecked();
break;
case IDM_LISTWAD:
SConfig::GetInstance().m_ListWad = event.IsChecked();
break;
case IDM_LISTJAP:
SConfig::GetInstance().m_ListJap = event.IsChecked();
break;
case IDM_LISTPAL:
SConfig::GetInstance().m_ListPal = event.IsChecked();
break;
case IDM_LISTUSA:
SConfig::GetInstance().m_ListUsa = event.IsChecked();
break;
case IDM_LISTFRANCE:
SConfig::GetInstance().m_ListFrance = event.IsChecked();
break;
case IDM_LISTITALY:
SConfig::GetInstance().m_ListItaly = event.IsChecked();
break;
case IDM_LISTKOREA:
SConfig::GetInstance().m_ListKorea = event.IsChecked();
break;
case IDM_LISTTAIWAN:
SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
break;
case IDM_LIST_UNK:
SConfig::GetInstance().m_ListUnknown = event.IsChecked();
break;
case IDM_LISTDRIVES:
SConfig::GetInstance().m_ListDrives = event.IsChecked();
break;
case IDM_PURGECACHE:
CFileSearch::XStringVector Directories;
Directories.push_back(File::GetUserPath(D_CACHE_IDX));
CFileSearch::XStringVector Extensions;
Extensions.push_back("*.cache");
CFileSearch FileSearch(Extensions, Directories);
const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
for (auto& rFilename : rFilenames)
{
File::Delete(rFilename);
}
break;
}
// Update gamelist
if (m_GameListCtrl)
{
m_GameListCtrl->Update();
}
}
// Enable and disable the toolbar
void CFrame::OnToggleToolbar(wxCommandEvent& event)
{
SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
DoToggleToolbar(event.IsChecked());
}
void CFrame::DoToggleToolbar(bool _show)
{
if (_show)
{
m_Mgr->GetPane("TBMain").Show();
if (g_pCodeWindow)
{
m_Mgr->GetPane("TBDebug").Show();
m_Mgr->GetPane("TBAui").Show();
}
m_Mgr->Update();
}
else
{
m_Mgr->GetPane("TBMain").Hide();
if (g_pCodeWindow)
{
m_Mgr->GetPane("TBDebug").Hide();
m_Mgr->GetPane("TBAui").Hide();
}
m_Mgr->Update();
}
}
// Enable and disable the status bar
void CFrame::OnToggleStatusbar(wxCommandEvent& event)
{
SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
if (SConfig::GetInstance().m_InterfaceStatusbar == true)
GetStatusBar()->Show();
else
GetStatusBar()->Hide();
this->SendSizeEvent();
}