dolphin/Source/Core/VideoCommon/Src/HiresTextures.cpp
death2droid 254edc3813 Some more modification of texture dumping and loading.
They now use gameID instead of game name for the folders.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3247 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-16 01:21:57 +00:00

154 lines
4.3 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "HiresTextures.h"
#include <cstring>
#include <utility>
#include <algorithm>
#include "SOIL.h"
#include "CommonPaths.h"
#include "FileUtil.h"
#include "FileSearch.h"
namespace HiresTextures
{
std::map<std::string, std::string> textureMap;
void Init(const char *gameCode)
{
static bool bCheckedDir;
CFileSearch::XStringVector Directories;
//Directories.push_back(std::string(FULL_HIRES_TEXTURES_DIR));
char szDir[MAX_PATH];
sprintf(szDir,"%s/%s",FULL_HIRES_TEXTURES_DIR,gameCode);
Directories.push_back(std::string(szDir));
for (u32 i = 0; i < Directories.size(); i++)
{
File::FSTEntry FST_Temp;
File::ScanDirectoryTree(Directories.at(i).c_str(), FST_Temp);
for (u32 j = 0; j < FST_Temp.children.size(); j++)
{
if (FST_Temp.children.at(j).isDirectory)
{
bool duplicate = false;
NormalizeDirSep(&(FST_Temp.children.at(j).physicalName));
for (u32 k = 0; k < Directories.size(); k++)
{
NormalizeDirSep(&Directories.at(k));
if (strcmp(Directories.at(k).c_str(), FST_Temp.children.at(j).physicalName.c_str()) == 0)
{
duplicate = true;
break;
}
}
if (!duplicate)
Directories.push_back(FST_Temp.children.at(j).physicalName.c_str());
}
}
}
CFileSearch::XStringVector Extensions;
Extensions.push_back("*.png");
Extensions.push_back("*.bmp");
Extensions.push_back("*.tga");
Extensions.push_back("*.dds");
Extensions.push_back("*.jpg"); // Why not? Could be useful for large photo-like textures
CFileSearch FileSearch(Extensions, Directories);
const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
char code[MAX_PATH];
sprintf(code, "%s_", gameCode);
if (rFilenames.size() > 0)
{
for (u32 i = 0; i < rFilenames.size(); i++)
{
std::string FileName;
SplitPath(rFilenames[i], NULL, &FileName, NULL);
if (FileName.substr(0, strlen(code)).compare(code) == 0 && textureMap.find(FileName) == textureMap.end())
textureMap.insert(std::map<std::string, std::string>::value_type(FileName, rFilenames[i]));
}
}
}
void Shutdown()
{
textureMap.clear();
}
PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, int texformat, u8 *data)
{
std::string key(fileName);
if(textureMap.find(key) == textureMap.end())
return PC_TEX_FMT_NONE;
int width;
int height;
int channels;
u8 *temp = SOIL_load_image(textureMap[key].c_str(), &width, &height, &channels, SOIL_LOAD_RGBA);
if (temp == NULL) {
ERROR_LOG(VIDEO, "Custom texture %s failed to load", textureMap[key].c_str(), width, height);
SOIL_free_image_data(temp);
return PC_TEX_FMT_NONE;
}
if (width > 1024 || height > 1024) {
ERROR_LOG(VIDEO, "Custom texture %s is too large (%ix%i); textures can only be 1024 pixels tall and wide", textureMap[key].c_str(), width, height);
SOIL_free_image_data(temp);
return PC_TEX_FMT_NONE;
}
int offset = 0;
PC_TexFormat returnTex;
switch (texformat)
{
case GX_TF_I4:
case GX_TF_I8:
case GX_TF_IA4:
case GX_TF_IA8:
for (int i = 0; i < width * height * 4; i += 4)
{
// Rather than use a luminosity function, just use the most intense color for luminance
data[offset++] = *std::max_element(temp+i, temp+i+3);
data[offset++] = temp[i+3];
}
returnTex = PC_TEX_FMT_IA8;
break;
default:
memcpy(data, temp, width*height*4);
returnTex = PC_TEX_FMT_RGBA32;
break;
}
*pWidth = width;
*pHeight = height;
SOIL_free_image_data(temp);
INFO_LOG(VIDEO, "loading custom texture from %s", textureMap[key].c_str());
return returnTex;
}
}