dolphin/Source/Plugins/Plugin_VideoDX9/Src
NeoBrainX c5008fe9de TextureCache: Renaming some variables
OGL: Fix a possible bug at texture dumping
OGL: Add a TODO about a possible bug
2012-01-31 18:09:34 +01:00
..
D3DBase.cpp Let's go ahead and throw this in here, should bring support of Intel IGP back in with DX9.... I can't actually test this for an obvious reason, but I figure while Windows is broken anyway, go ahead with it. 2011-10-08 15:29:04 -07:00
D3DBase.h Let's go ahead and throw this in here, should bring support of Intel IGP back in with DX9.... I can't actually test this for an obvious reason, but I figure while Windows is broken anyway, go ahead with it. 2011-10-08 15:29:04 -07:00
D3DShader.cpp Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump). 2011-07-29 22:18:11 +00:00
D3DShader.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
D3DTexture.cpp Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
D3DTexture.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
D3DUtil.cpp D3D9: Offset vertices used to copy textures by 0.5. 2011-02-04 18:15:14 +00:00
D3DUtil.h D3D9: Offset vertices used to copy textures by 0.5. 2011-02-04 18:15:14 +00:00
FramebufferManager.cpp Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix. 2011-05-12 02:14:45 +00:00
FramebufferManager.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
Globals.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
main.cpp initialize the uninitialized 2012-01-04 01:36:09 -08:00
main.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
PixelShaderCache.cpp Only sync shader caches to disk on stop. 2011-09-29 23:16:42 +02:00
PixelShaderCache.h Fix Windows build. 2011-09-29 22:54:52 +02:00
Render.cpp D3D9/11: Degrade a PanicAlert related to EFB format changes to an ERROR_LOG 2012-01-06 13:45:51 +01:00
Render.h Merge some scissor rect related code to VideoCommon. 2011-09-05 22:04:28 +02:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00
TextureCache.cpp TextureCache: Renaming some variables 2012-01-31 18:09:34 +01:00
TextureCache.h Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now. 2011-02-26 23:41:02 +00:00
TextureConverter.cpp Fix issue 4509 2011-05-18 02:03:56 +00:00
TextureConverter.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
VertexManager.cpp TextureCache: Renaming some variables 2012-01-31 18:09:34 +01:00
VertexManager.h DX9 debugger improvements: 2010-11-29 16:16:48 +00:00
VertexShaderCache.cpp Only sync shader caches to disk on stop. 2011-09-29 23:16:42 +02:00
VertexShaderCache.h Fix Windows build. 2011-09-29 22:54:52 +02:00
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00