dolphin/Source/Core/DolphinQt/GameList
LillyJadeKatrin 1a19a92943 Disable memory patches in hardcore mode
Memory patches would be an easy way to manipulate the memory needed to calculate achievement logic, so they must be disabled. Riivolution patches that do not affect memory are allowed, as they will be hashed with the game file.
2023-12-02 16:41:16 -05:00
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GameList.cpp Disable memory patches in hardcore mode 2023-12-02 16:41:16 -05:00
GameList.h Disable memory patches in hardcore mode 2023-12-02 16:41:16 -05:00
GameListModel.cpp DolphinQt: cache icons instead of single pixmaps 2023-04-25 12:34:27 -07:00
GameListModel.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
GameTracker.cpp WorkQueueThread: provide name and function at same time 2023-02-04 15:56:27 +13:00
GameTracker.h WorkQueueThread: provide name and function at same time 2023-02-04 15:56:27 +13:00
GridProxyModel.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
GridProxyModel.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
ListProxyModel.cpp Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
ListProxyModel.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00