dolphin/Source/Plugins/Plugin_VideoOGL/Src
Pierre Bourdon 501eafb407 Overlay local gameinis over global gameinis instead of copying.
Huge megacommit because a lot of things needed to be modified to make this
possible.
2013-09-14 17:46:41 +02:00
..
FramebufferManager.cpp ogl: warn on osd if not supported features are enabled 2013-08-27 13:24:23 +02:00
FramebufferManager.h ogl: disable revision 737df2a68c for desktop ogl 2013-09-03 17:36:55 +02:00
GLFunctions.cpp ogl: remove glMapBuffer as it isn't in gles 2013-08-19 19:20:10 +02:00
GLFunctions.h ogl: remove glMapBuffer as it isn't in gles 2013-08-19 19:20:10 +02:00
Globals.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
GLUtil.cpp Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly." 2013-06-19 09:17:33 +02:00
GLUtil.h A few more warnings. 2013-09-01 23:33:35 -04:00
main.cpp Overlay local gameinis over global gameinis instead of copying. 2013-09-14 17:46:41 +02:00
main.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
NativeVertexFormat.cpp Revert "Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer."" 2013-04-24 03:03:52 +02:00
PerfQuery.cpp Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names. 2013-09-11 19:19:36 -05:00
PerfQuery.h Kill warning. 2013-03-02 23:00:14 -06:00
PixelShaderCache.cpp ogl: fix ubo workaround 2013-08-23 17:53:20 +02:00
PostProcessing.cpp Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
PostProcessing.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
ProgramShaderCache.cpp ogl: disable revision 737df2a68c for desktop ogl 2013-09-03 17:36:55 +02:00
ProgramShaderCache.h ogl: fix ubo workaround 2013-08-23 17:53:20 +02:00
RasterFont.cpp More warnings: mark/avert truncating conversions from float. 2013-09-01 22:59:35 -04:00
RasterFont.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
Render.cpp ogl: also restore logic op for util shaders 2013-09-09 23:21:56 +02:00
Render.h Implement zcomploc on OpenGL4.2+ 2013-07-22 12:02:16 +02:00
SamplerCache.cpp Replace ARRAYSIZE macro with another ugly macro. At least this will throw an error for a non-array and won't conflict with Windows macro names. 2013-09-11 19:19:36 -05:00
SamplerCache.h make samplercache global and call constructor/destructor 2013-02-26 18:30:13 +01:00
stdafx.cpp New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
stdafx.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
StreamBuffer.cpp ogl: change the default buffer upload on osx+nvidia 2013-09-11 11:02:09 +02:00
StreamBuffer.h ogl: only free use fences 2013-08-29 21:03:48 +02:00
TextureCache.cpp Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support. 2013-07-13 17:24:23 -05:00
TextureCache.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
TextureConverter.cpp ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo 2013-08-20 15:11:03 +02:00
TextureConverter.h ogl: use texture_2d instead of renderbuffer for realxfb + efb2ram fbo 2013-08-20 15:11:03 +02:00
VertexManager.cpp ogl driverdetails: add flag to disable hacked and pinned memory 2013-08-26 19:45:19 +02:00
VertexManager.h New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
VertexShaderCache.cpp ogl: fix ubo workaround 2013-08-23 17:53:20 +02:00
VideoBackend.h Clear the texture cache when a new dol is loaded via ES_LAUNCH. Fixes the black screen in The House of the Dead 2. 2013-05-01 23:51:43 +10:00