dolphin/Source/Core/DiscIO/FileMonitor.cpp
Lioncash edbbf493f8 DiscIO: Make factory methods return unique_ptrs
Rather than rely on the developer to do the right thing,
just make the default behavior safely deallocate resources.

If shared semantics are ever needed in the future, the
constructor that takes a unique_ptr for shared_ptr can
be used.
2015-12-07 05:57:37 -05:00

154 lines
3.5 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cctype>
#include <cstring>
#include <memory>
#include <string>
#include <unordered_set>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
#include "Common/Logging/LogManager.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Boot/Boot.h"
#include "DiscIO/FileMonitor.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
namespace FileMon
{
static std::unique_ptr<DiscIO::IVolume> s_open_iso;
static std::unique_ptr<DiscIO::IFileSystem> s_filesystem;
static std::string ISOFile = "", CurrentFile = "";
static bool FileAccess = true;
// Filtered files
bool IsSoundFile(const std::string& filename)
{
std::string extension;
SplitPath(filename, nullptr, nullptr, &extension);
std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
static std::unordered_set<std::string> extensions = {
".adp", // 1080 Avalanche, Crash Bandicoot, etc.
".adx", // Sonic Adventure 2 Battle, etc.
".afc", // Zelda WW
".ast", // Zelda TP, Mario Kart
".brstm", // Wii Sports, Wario Land, etc.
".dsp", // Metroid Prime
".hps", // SSB Melee
".ogg", // Tony Hawk's Underground 2
".sad", // Disaster
".snd", // Tales of Symphonia
".song", // Tales of Symphonia
".ssm", // Custom Robo, Kirby Air Ride, etc.
".str", // Harry Potter & the Sorcerer's Stone
};
return extensions.find(extension) != extensions.end();
}
// Read the file system
void ReadFileSystem(const std::string& filename)
{
// Should have an actual Shutdown procedure or something
s_open_iso.reset();
s_filesystem.reset();
s_open_iso = DiscIO::CreateVolumeFromFilename(filename);
if (!s_open_iso)
return;
if (s_open_iso->GetVolumeType() != DiscIO::IVolume::WII_WAD)
{
s_filesystem = DiscIO::CreateFileSystem(s_open_iso.get());
if (!s_filesystem)
return;
}
FileAccess = true;
}
// Logs a file if it passes a few checks
void CheckFile(const std::string& file, u64 size)
{
// Don't do anything if the log is unselected
if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON, LogTypes::LWARNING))
return;
// Do nothing if we found the same file again
if (CurrentFile == file)
return;
if (size > 0)
size = (size / 1000);
std::string str = StringFromFormat("%s kB %s", ThousandSeparate(size, 7).c_str(), file.c_str());
if (IsSoundFile(file))
{
INFO_LOG(FILEMON, "%s", str.c_str());
}
else
{
WARN_LOG(FILEMON, "%s", str.c_str());
}
// Update the current file
CurrentFile = file;
}
// Find the filename
void FindFilename(u64 offset)
{
// Don't do anything if a game is not running
if (Core::GetState() != Core::CORE_RUN)
return;
// Or if the log is unselected
if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON, LogTypes::LWARNING))
return;
// Or if we don't have file access
if (!FileAccess)
return;
if (!s_filesystem || ISOFile != SConfig::GetInstance().m_LastFilename)
{
FileAccess = false;
ReadFileSystem(SConfig::GetInstance().m_LastFilename);
ISOFile = SConfig::GetInstance().m_LastFilename;
INFO_LOG(FILEMON, "Opening '%s'", ISOFile.c_str());
return;
}
const std::string filename = s_filesystem->GetFileName(offset);
if (filename.empty())
return;
CheckFile(filename, s_filesystem->GetFileSize(filename));
}
void Close()
{
s_open_iso.reset();
s_filesystem.reset();
ISOFile = "";
CurrentFile = "";
FileAccess = true;
}
} // FileMon