dolphin/Externals/wxWidgets3/include/wx/cocoa/sound.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

52 lines
1.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/cocoa/sound.h
// Purpose: wxSound class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
// Authors: David Elliott, Ryan Norton
// Modified by:
// Created: 2004-10-02
// RCS-ID: $Id: sound.h 67254 2011-03-20 00:14:35Z DS $
// Copyright: (c) 2004 David Elliott, Ryan Norton
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COCOA_SOUND_H_
#define _WX_COCOA_SOUND_H_
#include "wx/object.h"
#include "wx/cocoa/ObjcRef.h"
class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
{
public:
wxSound()
: m_cocoaNSSound(NULL)
{}
wxSound(const wxString& fileName, bool isResource = false)
: m_cocoaNSSound(NULL)
{ Create(fileName, isResource); }
wxSound(int size, const wxByte* data)
: m_cocoaNSSound(NULL)
{ LoadWAV(data,size,true); }
wxSound(const wxSound& sound); // why not?
virtual ~wxSound();
public:
bool Create(const wxString& fileName, bool isResource = false);
bool IsOk() const
{ return m_cocoaNSSound; }
static void Stop();
static bool IsPlaying();
void SetNSSound(WX_NSSound cocoaNSSound);
inline WX_NSSound GetNSSound()
{ return m_cocoaNSSound; }
protected:
bool DoPlay(unsigned flags) const;
bool LoadWAV(const wxUint8 *data, size_t length, bool copyData);
private:
WX_NSSound m_cocoaNSSound;
static const wxObjcAutoRefFromAlloc<struct objc_object *> sm_cocoaDelegate;
};
#endif //ndef _WX_COCOA_SOUND_H_