dolphin/Source/Plugins/Plugin_GCPadNew/Src/Config.h
Jordan Woyak f51d8fffa0 Plugin that should eventually replace the GCPad and emulated Wiimote plugin:
It's currently only really usable on Windows. Linux/OS X will need keyboard support added in, but SDL should work for joysticks on non-Windows without too many modifications.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5254 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-30 19:14:11 +00:00

51 lines
1.1 KiB
C++

#ifndef _CONFIG_H_
#define _CONFIG_H_
#define CONFIG_FILE_NAME "GCPadNew.ini"
#include "ControllerInterface/ControllerInterface.h"
#include "../../../Core/Common/Src/thread.h"
#include "../../../Core/Common/Src/FileUtil.h"
#include "IniFile.h"
#include "ControllerEmu.h"
#include "ControllerEmu/GCPad/GCPad.h"
#include "ControllerEmu/Wiimote/Wiimote.h"
#include <string>
#include <vector>
#include <map>
#include <sstream>
class Plugin
{
public:
Plugin();
~Plugin();
void LoadConfig();
void SaveConfig();
class Pad : public std::vector<ControllerInterface::ControlReference*>
{
public:
class Options
{
public:
Options() : adjust_diagonal(1), allow_background_input(false) {}
ControlState adjust_diagonal; // will contain the full diagonal value from the input device
bool allow_background_input;
} options;
};
std::vector< ControllerEmu* > controllers;
Common::CriticalSection controls_crit, interface_crit; // lock controls first
ControllerInterface controller_interface;
const std::string name;
};
#endif