dolphin/Source/Core/Common
John Peterson 5c04af50a4 Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas?
Is there no indication from the game when the screen refresh should occur? No, not what I could find, we currently calculate the refresh rate and m_VBeamPos from the CPU ticks progress. That works perfectly if the CPU and GPU is perfectly synced as in the single core and no-idle skipping mode. So I guess it's possible that the game doesn't indicate when the screen should be refreshed, but rather that the hardware calculate that from the CPU ticks progress. That leaves us with a problem in the dual core and idle skipping modes to calculate a CPU-GPU synced CPU ticks progress.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3447 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 04:30:02 +00:00
..
Src Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas? 2009-06-15 04:30:02 +00:00
Common.vcproj Remove the last use of MappedFile and kill the code. (less code is good!) (we've found that file mapping in the context of Dolphin only causes problems and give no speed gain - Dolphin gobbles address space ferociously on its own without mapping in huge disk images). Add some math util functions. 2009-06-14 10:59:06 +00:00
makesvnrev.sh rollback 1829. Seriously, WTF? 2009-01-09 00:09:07 +00:00
SubWCRev.exe replace SubWCRev.exe with a statically linked one... >.> 2009-03-22 22:11:27 +00:00