dolphin/Data/User/Shaders/grayscale.txt
2013-03-07 10:47:03 -06:00

11 lines
181 B
Text

uniform sampler2D samp9;
out vec4 ocol0;
in vec2 uv0;
void main()
{
vec4 c0 = texture(samp9, uv0);
float avg = (c0.r + c0.g + c0.b) / 3.0;
ocol0 = vec4(avg, avg, avg, c0.a);
}