dolphin/Source/Core
2009-06-28 17:18:52 +00:00
..
AudioCommon 1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick. 2009-06-26 22:36:44 +00:00
Common build fixing 2009-06-28 15:52:15 +00:00
Core revert accidental change to OpenGL's Config.cpp 2009-06-28 16:47:14 +00:00
DebuggerUICommon New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
DebuggerWX cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface. 2009-06-28 12:15:31 +00:00
DiscIO MusicMod: Fixed the build 2009-06-20 11:05:52 +00:00
DolphinWX Compile fix 2009-06-28 12:50:51 +00:00
DSPCore DSPLLE: Setting breakpoints and stepping through code now works in the (still rather basic) DSP debugger. Decided not to share the breakpoints code between PPC and DSP because it can be done much more efficiently for the DSP case due to the very limited memory space. 2009-06-28 17:18:52 +00:00
InputCommon Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup. 2009-06-13 22:08:01 +00:00
VideoCommon Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance. 2009-06-26 08:57:53 +00:00