dolphin/Source/Plugins/Plugin_Wiimote/Src/ConfigPadDlg.h
ayuanx c9f98d8f2b Reorganized Wiimote Config Dialog a bit to make it more compact
Fixed many wrongly named variables
Deleted many unreferenced variables

wxWidgets cleanup

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4663 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 14:52:30 +00:00

301 lines
8.1 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __PADCONFIGDIALOG_h__
#define __PADCONFIGDIALOG_h__
#include <iostream>
#include <vector>
#include <wx/wx.h>
#include <wx/textctrl.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/combobox.h>
#include <wx/checkbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/gbsizer.h>
#include "Config.h"
#if defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <X11/XKBlib.h>
#include "X11InputBase.h"
#endif
class WiimotePadConfigDialog : public wxDialog
{
public:
WiimotePadConfigDialog(wxWindow *parent,
wxWindowID id = 1,
const wxString &title = wxT("Wii Remote Plugin Configuration"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE | wxWANTS_CHARS);
virtual ~WiimotePadConfigDialog();
void CloseClick(wxCommandEvent& event);
void UpdateGUI(int Slot = 0);
void UpdateGUIButtonMapping(int controller);
void UpdateControls();
void OnKeyDown(wxKeyEvent& event);
void Convert2Box(int &x);
void ConvertToString();
void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); }
void UpdatePad(wxTimerEvent& WXUNUSED(event));
wxTimer *m_UpdatePadTimer,
*m_ButtonMappingTimer;
wxStaticBitmap *m_bmpDotLeftIn[4],
*m_bmpDotLeftOut[4],
*m_bmpDotRightIn[4],
*m_bmpDotRightOut[4],
*m_bmpDeadZoneLeftIn[4],
*m_bmpDeadZoneRightIn[4];
private:
DECLARE_EVENT_TABLE();
bool ControlsCreated;
int Page, g_Pressed, BoxW, BoxH;
wxString OldLabel;
wxNotebook *m_Notebook;
wxPanel *m_Controller[4],
*m_pLeftInStatus[4],
*m_pLeftOutStatus[4],
*m_pRightInStatus[4],
*m_pRightOutStatus[4];
wxStaticBitmap *m_bmpSquareLeftIn[4],
*m_bmpSquareLeftOut[4],
*m_bmpSquareRightIn[4],
*m_bmpSquareRightOut[4];
wxCheckBox *m_CheckC2S[4],
*m_CheckRumble[4],
*m_TiltInvertRoll[4],
*m_TiltInvertPitch[4];
wxButton *m_Close, *m_Apply, *ClickedButton,
*m_Button_Analog[AN_CONTROLS][4],
*m_Button_Wiimote[WM_CONTROLS][4],
*m_Button_NunChuck[NC_CONTROLS][4],
*m_Button_Classic[CC_CONTROLS][4],
*m_Button_GH3[GH3_CONTROLS][4];
wxComboBox *m_Joyname[4],
*m_ComboDeadZoneLeft[4],
*m_ComboDeadZoneRight[4],
*m_ComboDiagonal[4],
*m_RumbleStrength[4],
*m_TiltComboInput[4],
*m_TiltComboRangeRoll[4],
*m_TiltComboRangePitch[4],
*m_TriggerType[4],
*m_NunchuckComboStick[4],
*m_CcComboLeftStick[4],
*m_CcComboRightStick[4],
*m_CcComboTriggers[4],
*m_GH3ComboAnalog[4];
wxGridBagSizer *m_sGridTilt[4],
*m_sGridStickLeft[4],
*m_sGridStickRight[4],
*m_sGridTrigger[4];
wxBoxSizer *m_MainSizer,
*m_sMain[4],
*m_sDeadZoneHoriz[4],
*m_sDeadZone[4],
*m_sDiagonal[4],
*m_sCircle2Square[4],
*m_sC2SDeadZone[4],
*m_sJoyname[4],
*m_sRumble[4],
*m_sHorizController[4],
*m_sHorizStatus[4],
*m_Sizer_Analog[AN_CONTROLS][4],
*m_sAnalogLeft[4],
*m_sAnalogMiddle[4],
*m_sAnalogRight[4],
*m_sHorizAnalogMapping[4],
*m_Sizer_Wiimote[WM_CONTROLS][4],
*m_sWmVertLeft[4],
*m_sWmVertRight[4],
*m_Sizer_NunChuck[NC_CONTROLS][4],
*m_sNunchuckStick[4],
*m_Sizer_Classic[CC_CONTROLS][4],
*m_sCcLeftStick[4],
*m_sCcRightStick[4],
*m_sCcTriggers[4],
*m_sCcVertLeft[4],
*m_sCcVertMiddle[4],
*m_sCcVertRight[4],
*m_Sizer_GH3[GH3_CONTROLS][4],
*m_sGH3Analog[4],
*m_sGH3VertLeft[4],
*m_sGH3VertRight[4],
*m_sHorizControllerMapping[4];
wxStaticBoxSizer *m_gJoyPad[4],
*m_gTilt[4],
*m_gStickLeft[4],
*m_gStickRight[4],
*m_gTriggers[4],
*m_gAnalog[4],
*m_gWiimote[4],
*m_gNunchuck[4],
*m_gClassicController[4],
*m_gGuitarHero3Controller[4];
wxStaticText *m_ComboDeadZoneLabel[4],
*m_DiagonalLabel[4],
*m_RumbleStrengthLabel[4],
*m_TiltTextRoll[4], *m_TiltTextPitch[4],
*m_tStatusLeftIn[4], *m_tStatusLeftOut[4], *m_tStatusRightIn[4], *m_tStatusRightOut[4],
*m_TriggerL[4], *m_TriggerR[4],
*m_TriggerStatusL[4], *m_TriggerStatusR[4],
*m_tTriggerSource[4],
*m_statictext_Analog[AN_CONTROLS][4],
*m_statictext_Wiimote[WM_CONTROLS][4],
*m_statictext_NunChuck[NC_CONTROLS][4],
*m_statictext_Classic[CC_CONTROLS][4],
*m_statictext_GH3[GH3_CONTROLS][4],
*m_NunchuckTextStick[5],
*m_CcTextLeftStick[4],
*m_CcTextRightStick[4],
*m_CcTextTriggers[4],
*m_tGH3Analog[4];
enum
{
ID_CLOSE = 1000,
ID_APPLY,
IDTM_BUTTON, // Timer
IDTM_UPDATE_PAD, // Timer
ID_NOTEBOOK,
ID_CONTROLLERPAGE1,
ID_CONTROLLERPAGE2,
ID_CONTROLLERPAGE3,
ID_CONTROLLERPAGE4,
ID_ANALOG_LEFT_X, ID_ANALOG_LEFT_Y,
ID_ANALOG_RIGHT_X, ID_ANALOG_RIGHT_Y,
ID_TRIGGER_L, ID_TRIGGER_R,
// Gamepad <It's important that the internal ordering of these are unchanged>
IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y,
IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y,
IDB_TRIGGER_L, IDB_TRIGGER_R,
// Wiimote
IDB_WM_A, IDB_WM_B,
IDB_WM_1, IDB_WM_2,
IDB_WM_P, IDB_WM_M, IDB_WM_H,
IDB_WM_L, IDB_WM_R, IDB_WM_U, IDB_WM_D,
IDB_WM_ROLL_L, IDB_WM_ROLL_R,
IDB_WM_PITCH_U, IDB_WM_PITCH_D,
IDB_WM_SHAKE,
// Nunchuck
IDB_NC_Z,
IDB_NC_C,
IDB_NC_L,
IDB_NC_R,
IDB_NC_U,
IDB_NC_D,
IDB_NC_SHAKE,
// Classic Controller
IDB_CC_A, IDB_CC_B,
IDB_CC_X, IDB_CC_Y,
IDB_CC_P, IDB_CC_M, IDB_CC_H,
IDB_CC_TL, IDB_CC_TR, IDB_CC_ZL, IDB_CC_ZR, // Shoulder triggers and Zs
IDB_CC_DL, IDB_CC_DR, IDB_CC_DU, IDB_CC_DD, // Digital pad
IDB_CC_LL, IDB_CC_LR, IDB_CC_LU, IDB_CC_LD, // Left analog stick
IDB_CC_RL, IDB_CC_RR, IDB_CC_RU, IDB_CC_RD, // Right analog stick
// Guitar Hero 3 Controller
IDB_GH3_GREEN,
IDB_GH3_RED,
IDB_GH3_YELLOW,
IDB_GH3_BLUE,
IDB_GH3_ORANGE,
IDB_GH3_PLUS,
IDB_GH3_MINUS,
IDB_GH3_WHAMMY,
IDB_GH3_ANALOG_LEFT,
IDB_GH3_ANALOG_RIGHT,
IDB_GH3_ANALOG_UP,
IDB_GH3_ANALOG_DOWN,
IDB_GH3_STRUM_UP,
IDB_GH3_STRUM_DOWN,
// Gamepad settings
IDC_JOYNAME,
IDC_RUMBLE, IDC_RUMBLE_STRENGTH,
IDC_DEAD_ZONE_LEFT, IDC_DEAD_ZONE_RIGHT,
IDC_STICK_DIAGONAL, IDC_STICK_C2S,
IDC_TILT_INPUT,
IDC_TILT_RANGE_ROLL, IDC_TILT_RANGE_PITCH,
IDC_TILT_INVERT_ROLL, IDC_TILT_INVERT_PITCH,
IDC_TRIGGER_TYPE,
IDC_NUNCHUCK_STICK,
IDC_CC_LEFT_STICK, IDC_CC_RIGHT_STICK, IDC_CC_TRIGGERS,
IDC_GH3_ANALOG,
};
wxBitmap CreateBitmap();
wxBitmap CreateBitmapDot();
wxBitmap CreateBitmapDeadZone(int Radius);
wxBitmap CreateBitmapClear();
void OnClose(wxCloseEvent& event);
void CreatePadGUIControls();
void GeneralSettingsChanged(wxCommandEvent& event);
// Gamepad configuration
void SetButtonText(int id, const char text[128], int _Page = -1);
void SetButtonTextAll(int id, char text[128]);
void GetButtons(wxCommandEvent& event);
void DoGetButtons(int);
void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1);
void SaveButtonMappingAll(int Slot);
void SaveKeyboardMapping(int Controller, int Id, int Key);
void ToBlank(bool ToBlank = true);
void PadGetStatus();
void DoSave(bool ChangePad = false, int Slot = -1);
void DoChangeJoystick();
void PadOpen(int Open); void PadClose(int Close);
void DoChangeDeadZone(bool Left);
void OnButtonClick(wxCommandEvent& event);
// Configure buttons
int GetButtonWaitingID, GetButtonWaitingTimer;
wxString GetButtonText(int id, int Page = -1);
};
extern WiimotePadConfigDialog *m_PadConfigFrame;
#endif