dolphin/Source/Core/DolphinWX/Debugger/CodeWindow.cpp
aldelaro5 cd0116ccde Fix a bunch of debugger stepping issues.
Single step: Fix an oddity when a breakpoint is hit at the beginning of a block, then after, a single step is performed and finally, hitting play, the breakpoint will be skipped even in the case when it would be hit again.  This was done by using the interpreter version of single step.  Also, remove some redundant update request.

Step over: fix some GUI lags.

Step out: Add consideration for conditional branching by checking the condition as the interpreter does.  Now, every bclr instructions except those that changes the LR (because it would not be the end of the function) will cause the end of the step out and not just blr instructions.  Also now stops if a bp is detected and finally, remove redundant GUI updates calls.

This also removes a superfluous draw call on the GUI as the codeView was refreshing twice per event to do so.
2016-09-29 17:32:52 -04:00

790 lines
25 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cstdio>
#include <string>
#include <vector>
// clang-format off
#include <wx/bitmap.h>
#include <wx/image.h>
#include <wx/listbox.h>
#include <wx/menu.h>
#include <wx/panel.h>
#include <wx/srchctrl.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include <wx/textdlg.h>
#include <wx/thread.h>
#include <wx/toolbar.h>
#include <wx/aui/auibar.h>
#include <wx/aui/dockart.h>
// clang-format on
#include "Common/BreakPoints.h"
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
#include "Common/SymbolDB.h"
#include "Core/Core.h"
#include "Core/Debugger/Debugger_SymbolMap.h"
#include "Core/Debugger/PPCDebugInterface.h"
#include "Core/HW/CPU.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/SystemTimers.h"
#include "Core/Host.h"
#include "Core/PowerPC/Gekko.h"
#include "Core/PowerPC/JitInterface.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PPCTables.h"
#include "Core/PowerPC/PowerPC.h"
#include "DolphinWX/Debugger/BreakpointWindow.h"
#include "DolphinWX/Debugger/CodeView.h"
#include "DolphinWX/Debugger/CodeWindow.h"
#include "DolphinWX/Debugger/DebuggerUIUtil.h"
#include "DolphinWX/Debugger/JitWindow.h"
#include "DolphinWX/Debugger/RegisterWindow.h"
#include "DolphinWX/Debugger/WatchWindow.h"
#include "DolphinWX/AuiToolBar.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/WxUtils.h"
CCodeWindow::CCodeWindow(const SConfig& _LocalCoreStartupParameter, CFrame* parent, wxWindowID id,
const wxPoint& position, const wxSize& size, long style,
const wxString& name)
: wxPanel(parent, id, position, size, style, name), Parent(parent), m_RegisterWindow(nullptr),
m_WatchWindow(nullptr), m_BreakpointWindow(nullptr), m_MemoryWindow(nullptr),
m_JitWindow(nullptr), m_SoundWindow(nullptr), m_VideoWindow(nullptr), codeview(nullptr)
{
InitBitmaps();
DebugInterface* di = &PowerPC::debug_interface;
codeview = new CCodeView(di, &g_symbolDB, this, wxID_ANY);
callstack = new wxListBox(this, wxID_ANY);
callstack->Bind(wxEVT_LISTBOX, &CCodeWindow::OnCallstackListChange, this);
symbols = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
symbols->Bind(wxEVT_LISTBOX, &CCodeWindow::OnSymbolListChange, this);
calls = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
calls->Bind(wxEVT_LISTBOX, &CCodeWindow::OnCallsListChange, this);
callers = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
callers->Bind(wxEVT_LISTBOX, &CCodeWindow::OnCallersListChange, this);
m_aui_toolbar = new DolphinAuiToolBar(this, wxID_ANY, wxDefaultPosition, wxDefaultSize,
wxAUI_TB_HORIZONTAL | wxAUI_TB_PLAIN_BACKGROUND);
wxSearchCtrl* const address_searchctrl = new wxSearchCtrl(m_aui_toolbar, IDM_ADDRBOX);
address_searchctrl->Bind(wxEVT_TEXT, &CCodeWindow::OnAddrBoxChange, this);
address_searchctrl->SetDescriptiveText(_("Search Address"));
m_aui_toolbar->AddControl(address_searchctrl);
m_aui_toolbar->Realize();
m_aui_manager.SetManagedWindow(this);
m_aui_manager.SetFlags(wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
m_aui_manager.AddPane(m_aui_toolbar,
wxAuiPaneInfo().MinSize(150, -1).ToolbarPane().Top().Floatable(false));
m_aui_manager.AddPane(
callstack,
wxAuiPaneInfo().MinSize(150, 100).Left().CloseButton(false).Floatable(false).Caption(
_("Callstack")));
m_aui_manager.AddPane(
symbols, wxAuiPaneInfo().MinSize(150, 100).Left().CloseButton(false).Floatable(false).Caption(
_("Symbols")));
m_aui_manager.AddPane(
calls, wxAuiPaneInfo().MinSize(150, 100).Left().CloseButton(false).Floatable(false).Caption(
_("Function calls")));
m_aui_manager.AddPane(
callers, wxAuiPaneInfo().MinSize(150, 100).Left().CloseButton(false).Floatable(false).Caption(
_("Function callers")));
m_aui_manager.AddPane(codeview, wxAuiPaneInfo().CenterPane().CloseButton(false).Floatable(false));
m_aui_manager.Update();
// Menu
Bind(wxEVT_MENU, &CCodeWindow::OnCPUMode, this, IDM_INTERPRETER, IDM_JIT_SR_OFF);
Bind(wxEVT_MENU, &CCodeWindow::OnChangeFont, this, IDM_FONT_PICKER);
Bind(wxEVT_MENU, &CCodeWindow::OnJitMenu, this, IDM_CLEAR_CODE_CACHE, IDM_SEARCH_INSTRUCTION);
Bind(wxEVT_MENU, &CCodeWindow::OnSymbolsMenu, this, IDM_CLEAR_SYMBOLS, IDM_PATCH_HLE_FUNCTIONS);
Bind(wxEVT_MENU, &CCodeWindow::OnProfilerMenu, this, IDM_PROFILE_BLOCKS, IDM_WRITE_PROFILE);
// Toolbar
Bind(wxEVT_MENU, &CCodeWindow::OnCodeStep, this, IDM_STEP, IDM_GOTOPC);
// Other
Bind(wxEVT_HOST_COMMAND, &CCodeWindow::OnHostMessage, this);
}
CCodeWindow::~CCodeWindow()
{
m_aui_manager.UnInit();
}
wxMenuBar* CCodeWindow::GetMenuBar()
{
return Parent->GetMenuBar();
}
wxToolBar* CCodeWindow::GetToolBar()
{
return Parent->m_ToolBar;
}
// ----------
// Events
void CCodeWindow::OnHostMessage(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_NOTIFY_MAP_LOADED:
NotifyMapLoaded();
if (m_BreakpointWindow)
m_BreakpointWindow->NotifyUpdate();
break;
case IDM_UPDATE_DISASM_DIALOG:
Update();
if (CPU::IsStepping())
Parent->UpdateGUI();
if (m_RegisterWindow)
m_RegisterWindow->NotifyUpdate();
if (m_WatchWindow)
m_WatchWindow->NotifyUpdate();
break;
case IDM_UPDATE_BREAKPOINTS:
if (m_BreakpointWindow)
m_BreakpointWindow->NotifyUpdate();
break;
case IDM_UPDATE_JIT_PANE:
// Check if the JIT pane is in the AUI notebook. If not, add it and switch to it.
if (!m_JitWindow)
ToggleJitWindow(true);
m_JitWindow->ViewAddr(codeview->GetSelection());
break;
}
}
// The Play, Stop, Step, Skip, Go to PC and Show PC buttons go here
void CCodeWindow::OnCodeStep(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_STEP:
SingleStep();
break;
case IDM_STEPOVER:
StepOver();
break;
case IDM_STEPOUT:
StepOut();
break;
case IDM_TOGGLE_BREAKPOINT:
ToggleBreakpoint();
break;
case IDM_SKIP:
PC += 4;
Update();
break;
case IDM_SETPC:
PC = codeview->GetSelection();
Update();
break;
case IDM_GOTOPC:
JumpToAddress(PC);
break;
}
UpdateButtonStates();
// Update all toolbars in the aui manager
Parent->UpdateGUI();
}
bool CCodeWindow::JumpToAddress(u32 address)
{
// Jump to anywhere in memory
if (address <= 0xFFFFFFFF)
{
codeview->Center(address);
UpdateLists();
return true;
}
return false;
}
void CCodeWindow::OnCodeViewChange(wxCommandEvent& event)
{
UpdateLists();
}
void CCodeWindow::OnAddrBoxChange(wxCommandEvent& event)
{
wxSearchCtrl* pAddrCtrl = (wxSearchCtrl*)m_aui_toolbar->FindControl(IDM_ADDRBOX);
// Trim leading and trailing whitespace.
wxString txt = pAddrCtrl->GetValue().Trim().Trim(false);
bool success = false;
unsigned long addr;
if (txt.ToULong(&addr, 16))
{
if (JumpToAddress(addr))
success = true;
}
if (success)
pAddrCtrl->SetBackgroundColour(wxNullColour);
else if (!txt.empty())
pAddrCtrl->SetBackgroundColour(*wxRED);
pAddrCtrl->Refresh();
event.Skip();
}
void CCodeWindow::OnCallstackListChange(wxCommandEvent& event)
{
int index = callstack->GetSelection();
if (index >= 0)
{
u32 address = (u32)(u64)(callstack->GetClientData(index));
if (address)
JumpToAddress(address);
}
}
void CCodeWindow::OnCallersListChange(wxCommandEvent& event)
{
int index = callers->GetSelection();
if (index >= 0)
{
u32 address = (u32)(u64)(callers->GetClientData(index));
if (address)
JumpToAddress(address);
}
}
void CCodeWindow::OnCallsListChange(wxCommandEvent& event)
{
int index = calls->GetSelection();
if (index >= 0)
{
u32 address = (u32)(u64)(calls->GetClientData(index));
if (address)
JumpToAddress(address);
}
}
void CCodeWindow::SingleStep()
{
if (CPU::IsStepping())
{
PowerPC::CoreMode old_mode = PowerPC::GetMode();
PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
PowerPC::breakpoints.ClearAllTemporary();
CPU::StepOpcode(&sync_event);
sync_event.WaitFor(std::chrono::milliseconds(20));
PowerPC::SetMode(old_mode);
// Will get a IDM_UPDATE_DISASM_DIALOG. Don't update the GUI here.
}
}
void CCodeWindow::StepOver()
{
if (CPU::IsStepping())
{
UGeckoInstruction inst = PowerPC::HostRead_Instruction(PC);
if (inst.LK)
{
PowerPC::breakpoints.ClearAllTemporary();
PowerPC::breakpoints.Add(PC + 4, true);
CPU::EnableStepping(false);
}
else
{
SingleStep();
}
}
}
// Returns true on a blr or on a bclr that evaluates to true.
static bool WillInstructionReturn(UGeckoInstruction inst)
{
bool counter = (inst.BO_2 >> 2 & 1) != 0 || (CTR != 0) != ((inst.BO_2 >> 1 & 1) != 0);
bool condition = inst.BO_2 >> 4 != 0 || GetCRBit(inst.BI_2) == (inst.BO_2 >> 3 & 1);
bool isBclr = inst.OPCD_7 == 0b010011 && (inst.hex >> 1 & 0b10000) != 0;
return isBclr && counter && condition && !inst.LK_3;
}
void CCodeWindow::StepOut()
{
if (CPU::IsStepping())
{
CPU::PauseAndLock(true, false);
PowerPC::breakpoints.ClearAllTemporary();
// Keep stepping until the next return instruction or timeout after one second
u64 timeout = SystemTimers::GetTicksPerSecond();
u64 steps = 0;
PowerPC::CoreMode old_mode = PowerPC::GetMode();
PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
UGeckoInstruction inst = PowerPC::HostRead_Instruction(PC);
// Loop until either the current instruction is a return instruction with no Link flag
// or a breakpoint is detected so it can step at the breakpoint.
while (!(WillInstructionReturn(inst)) && steps < timeout &&
!PowerPC::breakpoints.IsAddressBreakPoint(PC))
{
if (inst.LK)
{
// Step over branches
u32 next_pc = PC + 4;
while (PC != next_pc && steps < timeout)
{
PowerPC::SingleStep();
++steps;
}
}
else
{
PowerPC::SingleStep();
++steps;
}
inst = PowerPC::HostRead_Instruction(PC);
}
// If the loop stopped because of a breakpoint, we do not want to step to
// an instruction after it.
if (!PowerPC::breakpoints.IsAddressBreakPoint(PC))
PowerPC::SingleStep();
PowerPC::SetMode(old_mode);
CPU::PauseAndLock(false, false);
Host_UpdateDisasmDialog();
UpdateButtonStates();
// Update all toolbars in the aui manager
Parent->UpdateGUI();
}
}
void CCodeWindow::ToggleBreakpoint()
{
if (CPU::IsStepping())
{
if (codeview)
codeview->ToggleBreakpoint(codeview->GetSelection());
Update();
}
}
void CCodeWindow::UpdateLists()
{
callers->Clear();
u32 addr = codeview->GetSelection();
Symbol* symbol = g_symbolDB.GetSymbolFromAddr(addr);
if (!symbol)
return;
for (auto& call : symbol->callers)
{
u32 caller_addr = call.callAddress;
Symbol* caller_symbol = g_symbolDB.GetSymbolFromAddr(caller_addr);
if (caller_symbol)
{
int idx = callers->Append(StrToWxStr(
StringFromFormat("< %s (%08x)", caller_symbol->name.c_str(), caller_addr).c_str()));
callers->SetClientData(idx, (void*)(u64)caller_addr);
}
}
calls->Clear();
for (auto& call : symbol->calls)
{
u32 call_addr = call.function;
Symbol* call_symbol = g_symbolDB.GetSymbolFromAddr(call_addr);
if (call_symbol)
{
int idx = calls->Append(StrToWxStr(
StringFromFormat("> %s (%08x)", call_symbol->name.c_str(), call_addr).c_str()));
calls->SetClientData(idx, (void*)(u64)call_addr);
}
}
}
void CCodeWindow::UpdateCallstack()
{
if (Core::GetState() == Core::CORE_STOPPING)
return;
callstack->Clear();
std::vector<Dolphin_Debugger::CallstackEntry> stack;
bool ret = Dolphin_Debugger::GetCallstack(stack);
for (auto& frame : stack)
{
int idx = callstack->Append(StrToWxStr(frame.Name));
callstack->SetClientData(idx, (void*)(u64)frame.vAddress);
}
if (!ret)
callstack->Append(StrToWxStr("invalid callstack"));
}
// Create CPU Mode menus
void CCodeWindow::CreateMenu(const SConfig& core_startup_parameter, wxMenuBar* pMenuBar)
{
// CPU Mode
wxMenu* pCoreMenu = new wxMenu;
wxMenuItem* interpreter = pCoreMenu->Append(
IDM_INTERPRETER, _("&Interpreter Core"),
_("This is necessary to get break points"
" and stepping to work as explained in the Developer Documentation. But it can be very"
" slow, perhaps slower than 1 fps."),
wxITEM_CHECK);
interpreter->Check(core_startup_parameter.iCPUCore == PowerPC::CORE_INTERPRETER);
pCoreMenu->AppendSeparator();
pCoreMenu->Append(IDM_JIT_NO_BLOCK_LINKING, _("&JIT Block Linking Off"),
_("Provide safer execution by not linking the JIT blocks."), wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_NO_BLOCK_CACHE, _("&Disable JIT Cache"),
_("Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n[This option must be selected before a game is started.]"),
wxITEM_CHECK);
pCoreMenu->Append(IDM_CLEAR_CODE_CACHE, _("&Clear JIT Cache"));
pCoreMenu->AppendSeparator();
pCoreMenu->Append(IDM_LOG_INSTRUCTIONS, _("&Log JIT Instruction Coverage"));
pCoreMenu->Append(IDM_SEARCH_INSTRUCTION, _("&Search for an Instruction"));
pCoreMenu->AppendSeparator();
pCoreMenu->Append(IDM_JIT_OFF, _("&JIT Off (JIT Core)"),
_("Turn off all JIT functions, but still use the JIT core from Jit.cpp"),
wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LS_OFF, _("&JIT LoadStore Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSLBZX_OFF, _(" &JIT LoadStore lbzx Off"), wxEmptyString,
wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSLXZ_OFF, _(" &JIT LoadStore lXz Off"), wxEmptyString,
wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSLWZ_OFF, _("&JIT LoadStore lwz Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSF_OFF, _("&JIT LoadStore Floating Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_LSP_OFF, _("&JIT LoadStore Paired Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_FP_OFF, _("&JIT FloatingPoint Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_I_OFF, _("&JIT Integer Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_P_OFF, _("&JIT Paired Off"), wxEmptyString, wxITEM_CHECK);
pCoreMenu->Append(IDM_JIT_SR_OFF, _("&JIT SystemRegisters Off"), wxEmptyString, wxITEM_CHECK);
pMenuBar->Append(pCoreMenu, _("&JIT"));
// Debug Menu
wxMenu* pDebugMenu = new wxMenu;
pDebugMenu->Append(IDM_STEP, _("Step &Into\tF11"));
pDebugMenu->Append(IDM_STEPOVER, _("Step &Over\tF10"));
pDebugMenu->Append(IDM_STEPOUT, _("Step O&ut\tSHIFT+F11"));
pDebugMenu->Append(IDM_TOGGLE_BREAKPOINT, _("Toggle &Breakpoint\tF9"));
pDebugMenu->AppendSeparator();
wxMenu* pPerspectives = new wxMenu;
Parent->m_SavedPerspectives = new wxMenu;
pDebugMenu->AppendSubMenu(pPerspectives, _("Perspectives"), _("Edit Perspectives"));
pPerspectives->Append(IDM_SAVE_PERSPECTIVE, _("Save Perspectives"),
_("Save currently-toggled perspectives"));
pPerspectives->Append(IDM_EDIT_PERSPECTIVES, _("Edit Perspectives"),
_("Toggle editing of perspectives"), wxITEM_CHECK);
pPerspectives->AppendSeparator();
pPerspectives->Append(IDM_ADD_PERSPECTIVE, _("Create New Perspective"));
pPerspectives->AppendSubMenu(Parent->m_SavedPerspectives, _("Saved Perspectives"));
Parent->PopulateSavedPerspectives();
pPerspectives->AppendSeparator();
wxMenu* pAddPane = new wxMenu;
pPerspectives->AppendSubMenu(pAddPane, _("Add New Pane To"));
pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_TOP, _("Top"));
pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_BOTTOM, _("Bottom"));
pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_LEFT, _("Left"));
pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_RIGHT, _("Right"));
pAddPane->Append(IDM_PERSPECTIVES_ADD_PANE_CENTER, _("Center"));
pPerspectives->Append(IDM_TAB_SPLIT, _("Tab Split"), "", wxITEM_CHECK);
pPerspectives->Append(IDM_NO_DOCKING, _("Disable Docking"),
"Disable docking of perspective panes to main window", wxITEM_CHECK);
pMenuBar->Append(pDebugMenu, _("&Debug"));
CreateMenuSymbols(pMenuBar);
}
void CCodeWindow::CreateMenuOptions(wxMenu* pMenu)
{
wxMenuItem* boottopause =
pMenu->Append(IDM_BOOT_TO_PAUSE, _("Boot to Pause"),
_("Start the game directly instead of booting to pause"), wxITEM_CHECK);
boottopause->Check(bBootToPause);
wxMenuItem* automaticstart = pMenu->Append(
IDM_AUTOMATIC_START, _("&Automatic Start"),
_("Automatically load the Default ISO when Dolphin starts, or the last game you loaded,"
" if you have not given it an elf file with the --elf command line. [This can be"
" convenient if you are bug-testing with a certain game and want to rebuild"
" and retry it several times, either with changes to Dolphin or if you are"
" developing a homebrew game.]"),
wxITEM_CHECK);
automaticstart->Check(bAutomaticStart);
pMenu->Append(IDM_FONT_PICKER, _("&Font..."));
}
// CPU Mode and JIT Menu
void CCodeWindow::OnCPUMode(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_INTERPRETER:
PowerPC::SetMode(UseInterpreter() ? PowerPC::MODE_INTERPRETER : PowerPC::MODE_JIT);
break;
case IDM_BOOT_TO_PAUSE:
bBootToPause = !bBootToPause;
return;
case IDM_AUTOMATIC_START:
bAutomaticStart = !bAutomaticStart;
return;
case IDM_JIT_OFF:
SConfig::GetInstance().bJITOff = event.IsChecked();
break;
case IDM_JIT_LS_OFF:
SConfig::GetInstance().bJITLoadStoreOff = event.IsChecked();
break;
case IDM_JIT_LSLXZ_OFF:
SConfig::GetInstance().bJITLoadStorelXzOff = event.IsChecked();
break;
case IDM_JIT_LSLWZ_OFF:
SConfig::GetInstance().bJITLoadStorelwzOff = event.IsChecked();
break;
case IDM_JIT_LSLBZX_OFF:
SConfig::GetInstance().bJITLoadStorelbzxOff = event.IsChecked();
break;
case IDM_JIT_LSF_OFF:
SConfig::GetInstance().bJITLoadStoreFloatingOff = event.IsChecked();
break;
case IDM_JIT_LSP_OFF:
SConfig::GetInstance().bJITLoadStorePairedOff = event.IsChecked();
break;
case IDM_JIT_FP_OFF:
SConfig::GetInstance().bJITFloatingPointOff = event.IsChecked();
break;
case IDM_JIT_I_OFF:
SConfig::GetInstance().bJITIntegerOff = event.IsChecked();
break;
case IDM_JIT_P_OFF:
SConfig::GetInstance().bJITPairedOff = event.IsChecked();
break;
case IDM_JIT_SR_OFF:
SConfig::GetInstance().bJITSystemRegistersOff = event.IsChecked();
break;
}
// Clear the JIT cache to enable these changes
JitInterface::ClearCache();
// Update
UpdateButtonStates();
}
void CCodeWindow::OnJitMenu(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_LOG_INSTRUCTIONS:
PPCTables::LogCompiledInstructions();
break;
case IDM_CLEAR_CODE_CACHE:
JitInterface::ClearCache();
break;
case IDM_SEARCH_INSTRUCTION:
{
wxString str = wxGetTextFromUser("", _("Op?"), wxEmptyString, this);
auto const wx_name = WxStrToStr(str);
bool found = false;
for (u32 addr = 0x80000000; addr < 0x80180000; addr += 4)
{
const char* name = PPCTables::GetInstructionName(PowerPC::HostRead_U32(addr));
if (name && (wx_name == name))
{
NOTICE_LOG(POWERPC, "Found %s at %08x", wx_name.c_str(), addr);
found = true;
}
}
if (!found)
NOTICE_LOG(POWERPC, "Opcode %s not found", wx_name.c_str());
break;
}
}
}
// Shortcuts
bool CCodeWindow::UseInterpreter()
{
return GetMenuBar()->IsChecked(IDM_INTERPRETER);
}
bool CCodeWindow::BootToPause()
{
return GetMenuBar()->IsChecked(IDM_BOOT_TO_PAUSE);
}
bool CCodeWindow::AutomaticStart()
{
return GetMenuBar()->IsChecked(IDM_AUTOMATIC_START);
}
bool CCodeWindow::JITNoBlockCache()
{
return GetMenuBar()->IsChecked(IDM_JIT_NO_BLOCK_CACHE);
}
bool CCodeWindow::JITNoBlockLinking()
{
return GetMenuBar()->IsChecked(IDM_JIT_NO_BLOCK_LINKING);
}
// Toolbar
void CCodeWindow::InitBitmaps()
{
m_Bitmaps[Toolbar_Step] = WxUtils::LoadResourceBitmap("toolbar_debugger_step");
m_Bitmaps[Toolbar_StepOver] = WxUtils::LoadResourceBitmap("toolbar_debugger_step_over");
m_Bitmaps[Toolbar_StepOut] = WxUtils::LoadResourceBitmap("toolbar_debugger_step_out");
m_Bitmaps[Toolbar_Skip] = WxUtils::LoadResourceBitmap("toolbar_debugger_skip");
m_Bitmaps[Toolbar_GotoPC] = WxUtils::LoadResourceBitmap("toolbar_debugger_goto_pc");
m_Bitmaps[Toolbar_SetPC] = WxUtils::LoadResourceBitmap("toolbar_debugger_set_pc");
}
void CCodeWindow::PopulateToolbar(wxToolBar* toolBar)
{
int w = m_Bitmaps[0].GetWidth(), h = m_Bitmaps[0].GetHeight();
toolBar->SetToolBitmapSize(wxSize(w, h));
WxUtils::AddToolbarButton(toolBar, IDM_STEP, _("Step"), m_Bitmaps[Toolbar_Step],
_("Step into the next instruction"));
WxUtils::AddToolbarButton(toolBar, IDM_STEPOVER, _("Step Over"), m_Bitmaps[Toolbar_StepOver],
_("Step over the next instruction"));
WxUtils::AddToolbarButton(toolBar, IDM_STEPOUT, _("Step Out"), m_Bitmaps[Toolbar_StepOut],
_("Step out of the current function"));
WxUtils::AddToolbarButton(toolBar, IDM_SKIP, _("Skip"), m_Bitmaps[Toolbar_Skip],
_("Skips the next instruction completely"));
toolBar->AddSeparator();
WxUtils::AddToolbarButton(toolBar, IDM_GOTOPC, _("Show PC"), m_Bitmaps[Toolbar_GotoPC],
_("Go to the current instruction"));
WxUtils::AddToolbarButton(toolBar, IDM_SETPC, _("Set PC"), m_Bitmaps[Toolbar_SetPC],
_("Set the current instruction"));
}
// Update GUI
void CCodeWindow::Update()
{
if (!codeview)
return;
codeview->Center(PC);
UpdateCallstack();
UpdateButtonStates();
// Do not automatically show the current PC position when a breakpoint is hit or
// when we pause since this can be called at other times too.
// codeview->Center(PC);
}
void CCodeWindow::UpdateButtonStates()
{
bool Initialized = (Core::GetState() != Core::CORE_UNINITIALIZED);
bool Pause = (Core::GetState() == Core::CORE_PAUSE);
bool Stepping = CPU::IsStepping();
wxToolBar* ToolBar = GetToolBar();
// Toolbar
if (!ToolBar)
return;
if (!Initialized)
{
ToolBar->EnableTool(IDM_STEPOVER, false);
ToolBar->EnableTool(IDM_STEPOUT, false);
ToolBar->EnableTool(IDM_SKIP, false);
}
else
{
if (!Stepping)
{
ToolBar->EnableTool(IDM_STEPOVER, false);
ToolBar->EnableTool(IDM_STEPOUT, false);
ToolBar->EnableTool(IDM_SKIP, false);
}
else
{
ToolBar->EnableTool(IDM_STEPOVER, true);
ToolBar->EnableTool(IDM_STEPOUT, true);
ToolBar->EnableTool(IDM_SKIP, true);
}
}
ToolBar->EnableTool(IDM_STEP, Initialized && Stepping);
ToolBar->Realize();
// Menu bar
// ------------------
GetMenuBar()->Enable(IDM_INTERPRETER, Pause); // CPU Mode
GetMenuBar()->Enable(IDM_JIT_NO_BLOCK_CACHE, !Initialized);
GetMenuBar()->Enable(IDM_JIT_OFF, Pause);
GetMenuBar()->Enable(IDM_JIT_LS_OFF, Pause);
GetMenuBar()->Enable(IDM_JIT_LSLXZ_OFF, Pause);
GetMenuBar()->Enable(IDM_JIT_LSLWZ_OFF, Pause);
GetMenuBar()->Enable(IDM_JIT_LSLBZX_OFF, Pause);
GetMenuBar()->Enable(IDM_JIT_LSF_OFF, Pause);
GetMenuBar()->Enable(IDM_JIT_LSP_OFF, Pause);
GetMenuBar()->Enable(IDM_JIT_FP_OFF, Pause);
GetMenuBar()->Enable(IDM_JIT_I_OFF, Pause);
GetMenuBar()->Enable(IDM_JIT_P_OFF, Pause);
GetMenuBar()->Enable(IDM_JIT_SR_OFF, Pause);
GetMenuBar()->Enable(IDM_CLEAR_CODE_CACHE, Pause); // JIT Menu
GetMenuBar()->Enable(IDM_SEARCH_INSTRUCTION, Initialized);
GetMenuBar()->Enable(IDM_CLEAR_SYMBOLS, Initialized); // Symbols menu
GetMenuBar()->Enable(IDM_SCAN_FUNCTIONS, Initialized);
GetMenuBar()->Enable(IDM_LOAD_MAP_FILE, Initialized);
GetMenuBar()->Enable(IDM_SAVEMAPFILE, Initialized);
GetMenuBar()->Enable(IDM_LOAD_MAP_FILE_AS, Initialized);
GetMenuBar()->Enable(IDM_SAVE_MAP_FILE_AS, Initialized);
GetMenuBar()->Enable(IDM_LOAD_BAD_MAP_FILE, Initialized);
GetMenuBar()->Enable(IDM_SAVE_MAP_FILE_WITH_CODES, Initialized);
GetMenuBar()->Enable(IDM_CREATE_SIGNATURE_FILE, Initialized);
GetMenuBar()->Enable(IDM_APPEND_SIGNATURE_FILE, Initialized);
GetMenuBar()->Enable(IDM_COMBINE_SIGNATURE_FILES, Initialized);
GetMenuBar()->Enable(IDM_RENAME_SYMBOLS, Initialized);
GetMenuBar()->Enable(IDM_USE_SIGNATURE_FILE, Initialized);
GetMenuBar()->Enable(IDM_PATCH_HLE_FUNCTIONS, Initialized);
// Update Fonts
callstack->SetFont(DebuggerFont);
symbols->SetFont(DebuggerFont);
callers->SetFont(DebuggerFont);
calls->SetFont(DebuggerFont);
m_aui_manager.GetArtProvider()->SetFont(wxAUI_DOCKART_CAPTION_FONT, DebuggerFont);
}