dolphin/Languages/po/hr.po

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Text

# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Alberto Poljak <albertopoljak@gmail.com>, 2013-2014
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-17 14:17+0200\n"
"PO-Revision-Date: 2017-07-17 12:17+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Croatian (http://www.transifex.com/delroth/dolphin-emu/"
"language/hr/)\n"
"Language: hr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
#: Source/Core/DolphinWX/AboutDolphin.cpp:35
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:773
msgid " (internal IP)"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:267
msgid " (too many to display)"
msgstr "(previše rezultata za prikaz)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:119
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:548
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:654
msgid " Game : "
msgstr "Igra:"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:770
msgid "! NOT"
msgstr "! NE"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:188
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:163
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:82
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr ""
"\"%s\" je nepravilna ili oštećena GCM/ISO datoteka, a može biti i da joj je "
"nastavak GCM/ISO pogrešan."
#: Source/Core/DolphinWX/MemcardManager.cpp:172
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sKopiraj%1$s"
#: Source/Core/DiscIO/CompressedBlob.cpp:240
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50
#, c-format
msgid "%i%%"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48
#, c-format
msgid "%i%% (Normal Speed)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:65
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:87
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:78
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:118
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:107
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:582
#, c-format
msgid "%s (Disc %i)"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:278
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:186
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:366
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s već postoji, zamijeniti?"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:194
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:188
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:178
#, c-format
msgid "%sDelete%s"
msgstr "%sObriši%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:176
#, c-format
msgid "%sExport GCI%s"
msgstr "%sIzvedi GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:174
#, c-format
msgid "%sImport GCI%s"
msgstr "%sUvezi GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:780
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u Slobodnih blokova memorije ; %u Slobodnih mjesta za unos podataka"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:946
#, c-format
msgid "%u frames"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:900
#, c-format
msgid "%u objects"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:915
#, c-format
msgid "%zu FIFO bytes"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:935
#, c-format
msgid "%zu memory bytes"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:769
msgid "&& AND"
msgstr "&& i"
#: Source/Core/DolphinWX/MainMenuBar.cpp:521
msgid "&About"
msgstr ""
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106
msgid "&Add New Code..."
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:449
msgid "&Add function"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:447
msgid "&Address"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:174
msgid "&Audio Settings"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:190
msgid "&Automatic Start"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:82
msgid "&Boot from DVD Backup"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:335
msgid "&Breakpoints"
msgstr "&Pauze"
#: Source/Core/DolphinWX/MainMenuBar.cpp:230
msgid "&Cheat Manager"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:381
msgid "&Clear JIT Cache"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:444
msgid "&Clear Symbols"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:175
msgid "&Controller Settings"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:438
msgid "&Copy address"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:484
msgid "&Create Signature File..."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:54
msgid "&Debug"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1141
msgid "&Delete File..."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1176
msgid "&Delete selected ISOs..."
msgstr "&Obriši odabrane ISO datoteke..."
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:265
msgid "&Delete watch"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:377
msgid "&Disable JIT Cache"
msgstr ""
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "&Edit Code..."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:45
msgid "&Emulation"
msgstr "&Emulacija"
#: Source/Core/DolphinWX/MainMenuBar.cpp:44
msgid "&File"
msgstr "&Datoteka"
#: Source/Core/DolphinWX/MainMenuBar.cpp:198
msgid "&Font..."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:125
msgid "&Frame Advance"
msgstr "&Upravljač sličica po sekundi"
#: Source/Core/DolphinWX/MainMenuBar.cpp:455
msgid "&Generate Symbols From"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:519
msgid "&GitHub Repository"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:173
msgid "&Graphics Settings"
msgstr "&Postavke Grafike"
#: Source/Core/DolphinWX/MainMenuBar.cpp:59
msgid "&Help"
msgstr "&Pomoć"
#: Source/Core/DolphinWX/MainMenuBar.cpp:176
msgid "&Hotkey Settings"
msgstr "&Postavke prečica na tipkovnici"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:451
msgid "&Insert blr"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:366
msgid "&Interpreter Core"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:53
#: Source/Core/DolphinWX/MainMenuBar.cpp:337
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:373
msgid "&JIT Block Linking Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:397
msgid "&JIT FloatingPoint Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:398
msgid "&JIT Integer Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:395
msgid "&JIT LoadStore Floating Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:391
msgid "&JIT LoadStore Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:396
msgid "&JIT LoadStore Paired Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:393
msgid "&JIT LoadStore lXz Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:392
msgid "&JIT LoadStore lbzx Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:394
msgid "&JIT LoadStore lwz Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:388
msgid "&JIT Off (JIT Core)"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:399
msgid "&JIT Paired Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:400
msgid "&JIT SystemRegisters Off"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:129
msgid "&Load State"
msgstr "&Učitaj stanje igre"
#: Source/Core/DolphinWX/MainMenuBar.cpp:457
msgid "&Load Symbol Map"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:383
msgid "&Log JIT Instruction Coverage"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:336
msgid "&Memory"
msgstr "&Memorija"
#: Source/Core/DolphinWX/MainMenuBar.cpp:216
msgid "&Memory Card Manager (GC)"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:46
msgid "&Movie"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:80
msgid "&Open..."
msgstr "&Otvori..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:47
msgid "&Options"
msgstr "&Opcije"
#: Source/Core/DolphinWX/MainMenuBar.cpp:497
msgid "&Patch HLE Functions"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:550
msgid "&Pause"
msgstr "&Pauza"
#: Source/Core/DolphinWX/MainMenuBar.cpp:552
msgid "&Play"
msgstr "&Pokreni igru"
#. i18n: "Profile" is used as a verb, not a noun.
#: Source/Core/DolphinWX/MainMenuBar.cpp:507
msgid "&Profile Blocks"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:56
msgid "&Profiler"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1110
msgid "&Properties"
msgstr "&Svojstva"
#: Source/Core/DolphinWX/MainMenuBar.cpp:453
msgid "&RSO Modules"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:145
msgid "&Read-Only Mode"
msgstr ""
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44
msgid "&Refresh"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:84
msgid "&Refresh Game List"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:331
msgid "&Registers"
msgstr "&Registri"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108
msgid "&Remove Code"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:498
msgid "&Rename Symbols from File..."
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:444
msgid "&Rename symbol"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:122
msgid "&Reset"
msgstr "&Resetiraj"
#: Source/Core/DolphinWX/MainMenuBar.cpp:460
msgid "&Save Symbol Map"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:384
msgid "&Search for an Instruction"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:450
msgid "&Signature Database"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:338
msgid "&Sound"
msgstr "&Zvuk"
#: Source/Core/DolphinWX/MainMenuBar.cpp:121
msgid "&Stop"
msgstr "&Zaustavi igru"
#: Source/Core/DolphinWX/MainMenuBar.cpp:55
msgid "&Symbols"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:48
msgid "&Tools"
msgstr "&Alati"
#: Source/Core/DolphinWX/MainMenuBar.cpp:339
msgid "&Video"
msgstr "&Video"
#: Source/Core/DolphinWX/MainMenuBar.cpp:49
msgid "&View"
msgstr "&Pogled"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/MainMenuBar.cpp:334
msgid "&Watch"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:517
msgid "&Website"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1111
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/MainMenuBar.cpp:509
msgid "&Write to profile.txt, Show"
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:29
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1247
msgid "(off)"
msgstr "(isključeno)"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:771
msgid "+ ADD"
msgstr "+ DODAJ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:515
msgid "1.5x Native (960x792)"
msgstr "1.5x Nativna (960x792)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "16-bit"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:517
msgid "2.5x Native (1600x1320)"
msgstr "2.5x Nativna (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:516
msgid "2x Native (1280x1056) for 720p"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "32-bit"
msgstr ""
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:255
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:123
msgid "3D"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:256
msgid "3D depth"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:518
msgid "3x Native (1920x1584) for 1080p"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:519
msgid "4x Native (2560x2112) for 1440p"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:520
msgid "5x Native (3200x2640)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:521
msgid "6x Native (3840x3168) for 4K"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:522
msgid "7x Native (4480x3696)"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "8-bit"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:523
msgid "8x Native (5120x4224) for 5K"
msgstr ""
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "<Ovdje upišite ime>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:390
msgid "<No resolutions found>"
msgstr "<Rezolucija nije pronađena>"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "<Nothing>"
msgstr "<Ništa>"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:56
msgid "<System Language>"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:21
msgid "A NetPlay window is already open!"
msgstr ""
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:492
msgid "A disc is already about to be inserted."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:162
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:193
msgid "A game is not currently running."
msgstr "Igra trenutno nije pokrenuta."
#: Source/Core/DolphinWX/FrameTools.cpp:853
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:358
msgid ""
"A supported Bluetooth device could not be found,\n"
"so you must connect Wii Remotes manually."
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:550
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:195
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and should not be expected to "
"work.\n"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:128
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:248
msgid "AR Codes"
msgstr "AR Kodovi"
#: Source/Core/DolphinWX/AboutDolphin.h:13
msgid "About Dolphin"
msgstr "O Dolphin-u"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:723
msgid "Accuracy:"
msgstr "Kvaliteta:"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:78
msgid "Action"
msgstr ""
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Pogreška u Dešifriranju Reprize:\n"
"Provjera jednakosti nije uspjela\n"
"\n"
"Kod koji je kriv:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:492
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr "AR Pogreška: Nevažeća veličina (%08x : address = %08x) u Kodu (%s)"
#: Source/Core/Core/ActionReplay.cpp:582
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"AR Pogreška: Nevažeća veličina (%08x : address = %08x) u Popunjavanju (%s)"
#: Source/Core/Core/ActionReplay.cpp:369
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"AR Pogreška: Nevažeća veličina (%08x : address = %08x) u Popunjavanju i "
"Pisanju u Ram (%s)"
#: Source/Core/Core/ActionReplay.cpp:429
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"AR Pogreška: Nevažeća veličina (%08x : address = %08x) u Pisanju na "
"Pokazivač (%s)"
#: Source/Core/Core/ActionReplay.cpp:630
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "AR pogreška: Nevažeća vrijednost (%08x) u Kopiraj Memoriju (%s)"
#: Source/Core/Core/ActionReplay.cpp:507
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"AR Pogreška: Glavni Kod i Pisanje u CCXXXXXX nije ugrađeno (%s)\n"
"Glavni kodovi nisu potrebni. Nemojte ih koristiti."
#: Source/Core/Core/ActionReplay.cpp:215
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "AR pogreška: Nevažeća AR red koda: %s"
#: Source/Core/Core/ActionReplay.cpp:741
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "AR pogreška: Kondicionalan kod: Nevažeća veličina %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:709
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "AR: Nevažeći vrsta normalnog koda %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:765
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "AR: Normalni kod %i: nevažeća podvrsta %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:667
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "AR: Normalni Kod 0: Nevažeća podvrsta %08x (%s)"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33
msgid "Active"
msgstr ""
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76
msgid "Adapter Detected"
msgstr ""
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78
msgid "Adapter Not Detected"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:366
msgid "Adapter:"
msgstr "Adapter:"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33
#: Source/Core/DolphinWX/PatchAddEdit.cpp:84
msgid "Add"
msgstr "Dodaj"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247
msgid "Add ActionReplay Code"
msgstr "Dodaj AR kod"
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20
msgid "Add Breakpoint"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:425
msgid "Add New Pane To"
msgstr ""
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23
msgid "Add New USB Device"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:840
msgid "Add Patch"
msgstr "Dodaj zakrpu"
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Add a Breakpoint"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:62
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21
msgid "Add a Memory Breakpoint"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:487
msgid ""
"Add any named functions missing from a .dsy file, so that these additional "
"functions can also be recognized in other games."
msgstr ""
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:270
msgid "Add memory &breakpoint"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:317
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:488
msgid "Add to &watch"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:74
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:395
msgid "Add..."
msgstr "Dodaj..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:173
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:84
msgid "Address"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:445
msgid "Address Out of Range"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1072
msgid "Adjust the analog control pressure required to activate buttons."
msgstr ""
"Prilagodite potreban pritisak na analogne tipke da bi ste ih aktivirali."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41
msgid "Advance Game Port"
msgstr ""
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:90
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:814
msgid "Advanced"
msgstr "Napredno"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:126
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:240
msgid "Advanced Settings"
msgstr "Napredne Postavke"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:44
msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:347
msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1485
msgid "All GameCube GCM files (gcm)"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1455
#: Source/Core/DolphinWX/FrameTools.cpp:1467
msgid "All Save States (sav, s##)"
msgstr "Sva Stanja Igre (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1483
msgid "All Wii ISO files (iso)"
msgstr "Sve Wii ISO datoteke (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1498
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Sve komprimirane GC/Wii ISO datoteke (gcz)"
#: Source/Core/Common/Assert.h:46
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
#: Source/Core/Core/HW/DVD/DVDThread.cpp:164
msgid "An inserted disc was expected but not found."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:627
msgid "Anaglyph"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:274
msgid "Analyze"
msgstr "Analiziraj"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31
msgid "Angle"
msgstr "Kut"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:556
msgid "Anisotropic Filtering:"
msgstr "Anizotropno Filtriranje"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:542
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing:"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:383
msgid "Append signature to"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:486
msgid "Append to &Existing Signature File..."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:229
msgid "Apploader Date:"
msgstr ""
#: Source/Core/DiscIO/VolumeDirectory.cpp:323
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "Apploader je pogrešne veličine...da li je to pravi Apploader?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:316
msgid "Apploader unable to load from file"
msgstr "Apploader nije uspio učitati datoteku"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:88
msgid "Apploader:"
msgstr "Apploader:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:493
msgid "Apply Signat&ure File..."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:272
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Primjeni efekt naknadne-obrade nakon svake slike.\n"
"\n"
"Ako niste sigurni, odaberite (isključeno)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:317
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:401
msgid "Apply signature file"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:897
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Da li ste sigurni da želite obrisati \"%s\"?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1279
msgid "Are you sure you want to delete these files? They will be gone forever!"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1278
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:420
msgid "Are you trying to use the same file in both slots?"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:96
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:415
msgid "Aspect Ratio:"
msgstr "Omjer Slike:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:234
msgid "Assign Controller Ports"
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:82
msgid "At least one pane must remain open."
msgstr "Najmanje jedna ploča mora ostati otvorena."
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:86
msgid "Audio"
msgstr "Zvuk"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:73
msgid "Audio Backend:"
msgstr "Upravljač zvuka:"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:110
msgid "Audio Stretching Settings"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:99
msgid "Australia"
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:40
msgid "Authors"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:379
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:412
msgid "Auto"
msgstr "Automatski"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:513
msgid "Auto (Multiple of 640x528)"
msgstr "Automatski (Višestruko od 640*528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:512
msgid "Auto (Window Size)"
msgstr "Automatski (Veličina Prozora)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:445
msgid "Auto Adjust Window Size"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:126
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Automatski prilagodi veličinu prozora prema vašoj internoj rezoluciji.\n"
"\n"
"Ako ste nesigurni, ostavite ovu opciju isključenu."
#: Source/Core/DolphinWX/MainMenuBar.cpp:191
msgid ""
"Automatically load the Default ISO when Dolphin starts, or the last game you "
"loaded, if you have not given it an elf file with the --elf command line. "
"[This can be convenient if you are bug-testing with a certain game and want "
"to rebuild and retry it several times, either with changes to Dolphin or if "
"you are developing a homebrew game.]"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:378
msgid ""
"Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n"
"[This option must be selected before a game is started.]"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:519
msgid "BAT incorrect. Dolphin will now exit"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:773
msgid "BP register "
msgstr "BP registar"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:85
msgid "Backend Settings"
msgstr "Upravljač zvuka- Postavke"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:60
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:336
msgid "Backend:"
msgstr "Upravljač:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:235
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:60
msgid "Background Input"
msgstr "Prati unos podataka i u pozadini"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
msgid "Backward"
msgstr "Natrag"
#: Source/Core/DolphinWX/GameListCtrl.cpp:449
#: Source/Core/DolphinWX/MainMenuBar.cpp:302
#: Source/Core/DolphinWX/MemcardManager.cpp:626
msgid "Banner"
msgstr "Transparent"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:303
msgid "Banner Details"
msgstr "Detalji Transparenta"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:279
msgid "Banner:"
msgstr "Transparent:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78
msgid "Bar"
msgstr "Tremolo"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:471
msgid "Basic"
msgstr "Osnovno"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:107
msgid "Basic Settings"
msgstr "Osnovne postavke"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29
msgid "Bass"
msgstr "Bas"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:320
msgid "Battery"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159
msgid "Block Allocation Table checksum failed"
msgstr "Aritmetička provjera rasporeda blokova memorije nije uspjela"
#: Source/Core/DolphinWX/MemcardManager.cpp:630
msgid "Blocks"
msgstr "Blokovi"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Blue"
msgstr "Plavi"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Blue Left"
msgstr "Plavi Lijevo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Blue Right"
msgstr "Plavi Desno"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:19
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:143
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:185
msgid "Boot to Pause"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1287
msgid "BootMii NAND backup file (*.bin)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:904
msgid "Borderless Fullscreen"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:62
#: Source/Core/DolphinWX/MainMenuBar.cpp:411
msgid "Bottom"
msgstr "Dno"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:343
#, c-format
msgid "Bound Controls: %lu"
msgstr "Povezane kontrole: %lu"
#: Source/Core/DolphinWX/AboutDolphin.cpp:31
#, c-format
msgid "Branch: %s"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:56
msgid "Break"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:57
msgid "Break and log"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:250
msgid "Breakpoint"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:402
msgid "Breakpoint encountered! Step out aborted."
msgstr ""
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18
msgid "Breakpoints"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40
msgid "Broadband Adapter"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332
msgid "Broken"
msgstr "Pokvaren"
#: Source/Core/DolphinWX/GameListCtrl.cpp:383
msgid "Browse for a directory to add"
msgstr "Potraži direktorij koji bi dodali"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1386
msgid "Browse for output directory"
msgstr "Potraži izlazni direktorij"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52
msgid "Buffer Size:"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:253
msgid "Buffer:"
msgstr "Međuspremnik:"
#: Source/Core/Core/HW/GCPadEmu.cpp:77
msgid "Button"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:68
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260
#: Source/Core/DolphinWX/TASInputDlg.cpp:216
#: Source/Core/DolphinWX/TASInputDlg.cpp:301
#: Source/Core/DolphinWX/TASInputDlg.cpp:413
msgid "Buttons"
msgstr "Tipke"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83
msgid "Bypass XFB"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:268
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Čišćenje predmemorije DCBZ naredbama se preskače. Obično se ova opcija "
"ostavi onemogućena."
#: Source/Core/Core/HW/GCPadEmu.cpp:63
#: Source/Core/DolphinWX/TASInputDlg.cpp:372
msgid "C Stick"
msgstr "C Gljiva"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:785
msgid "CP register "
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:71
msgid "CPU Emulator Engine"
msgstr "CPU Emulacijski Pogon"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:77
msgid "CPU Options"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:250
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30
msgid "Cached Interpreter (slower)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:166
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:98
msgid "Callstack"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1781
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:96
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:430
msgid "Cannot find the GC IPL."
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:231
msgid "Cannot set uninitialized memory."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:428
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:367
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:414
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34
msgid "Center"
msgstr "Centar"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1150
msgid "Change &Disc"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:81
msgid "Change &Disc..."
msgstr "Promjeni &Disk..."
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Change Disc"
msgstr "Promjeni disk"
#: Source/Core/Core/Movie.cpp:1262
#, c-format
msgid "Change the disc to %s"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:133
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Mijenja jezik korisničkog sučelja.\n"
"Program je potrebno ponovno pokrenuti."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:159
msgid "Changing cheats will only take effect when the game is restarted."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:160
msgid "Chat"
msgstr "Čavrljanje"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39
msgid "Cheat Code"
msgstr "Kod za varanje"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:174
msgid "Cheat Manager"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:130
msgid "Cheat Search"
msgstr "Tražilica"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:215
msgid "Check Partition Integrity"
msgstr "Provjeri Integritet Diska/Particije"
#: Source/Core/DolphinWX/AboutDolphin.cpp:33
msgid "Check for updates: "
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:323
msgid "Checking integrity..."
msgstr "Provjeravam integritet..."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49
msgid "Choose a DVD root directory:"
msgstr "Odaberite korijenski DVD direktorij:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:57
msgid "Choose a NAND root directory:"
msgstr "Odaberite NAND korijenski direktorij:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
msgid "Choose a default ISO:"
msgstr "Odaberite uobičajeni ISO:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:171
msgid "Choose a directory to add"
msgstr "Odaberite direktorij koji želite dodati"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:60
msgid "Choose a dump directory:"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:356
msgid "Choose a file to open"
msgstr "Odaberite datoteku za otvaranje"
#: Source/Core/DolphinWX/MemcardManager.cpp:194
msgid "Choose a memory card:"
msgstr "Odaberite memorijsku karticu:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:63
msgid "Choose an SD Card file:"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:53
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Odaberite datoteku koju ćete koristiti kao apploader: (primjenjuje se samo "
"na diskove koji se sastoje od direktorija)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:417
msgid "Choose priority input file"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:424
msgid "Choose secondary input file"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:240
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:248
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:275
msgid "Choose the folder to extract to"
msgstr "Odaberite direktorij u kojega želite raspakirati datoteke"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "Circle Stick"
msgstr "Kružna Gljiva"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:62
msgid "Classic"
msgstr "Klasičan"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:93
msgid "Classic Controller Configuration"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:51
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:751
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1214
#: Source/Core/DolphinWX/LogWindow.cpp:103
msgid "Clear"
msgstr "Očisti"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:116
msgid "Clear Pixel Shaders"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:102
msgid "Clear Screen"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105
msgid "Clear Textures"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109
msgid "Clear Vertex Shaders"
msgstr ""
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "Clone and &Edit Code..."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:444
#: Source/Core/DolphinWX/MemcardManager.cpp:233
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:151
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:926
msgid "Close"
msgstr "Zatvori"
#: Source/Core/DolphinWX/MainMenuBar.cpp:171
msgid "Co&nfiguration"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.h:82
msgid "Code"
msgstr ""
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77
msgid "Code Info"
msgstr "Informacije o kodu"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43
msgid "Code:"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23
msgid "Code: "
msgstr "Kod:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:489
msgid "Combine Two Signature Files..."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:628
msgid "Comment"
msgstr "Komentar"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1148
msgid "Compress ISO..."
msgstr "Komprimiraj ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1178
msgid "Compress selected ISOs..."
msgstr "Komprimiraj odabrane ISO datoteke..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1395
#: Source/Core/DolphinWX/GameListCtrl.cpp:1513
msgid "Compressing ISO"
msgstr "Komprimiram ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1594
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:250
msgid "Compute"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27
#, c-format
msgid ""
"Computing MD5 Checksum for:\n"
"%s"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330
msgid "Computing MD5 checksum"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41
msgid "Computing..."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79
msgid "Computing: "
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:185
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:569
msgid "Config"
msgstr "Konfiguracja"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:167
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:339
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:235
msgid "Configure"
msgstr "Podesi"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:197
msgid "Configure Control"
msgstr "Podesi Kontrole"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:110
msgid "Configure Dolphin"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:185
msgid "Configure..."
msgstr "Podesi..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1418
#: Source/Core/DolphinWX/GameListCtrl.cpp:1443
#: Source/Core/DolphinWX/GameListCtrl.cpp:1508
msgid "Confirm File Overwrite"
msgstr "Potvrdite pisanje preko datoteke"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88
msgid "Confirm on Stop"
msgstr "Potvrdite zaustavljanje igre"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:171
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:190
msgid "Connect"
msgstr "Spoji"
#: Source/Core/Core/HotkeyManager.cpp:69
#: Source/Core/DolphinWX/MainMenuBar.cpp:213
msgid "Connect Balance Board"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:71
msgid "Connect USB Keyboard"
msgstr "Priključite USB tipkovnicu"
#: Source/Core/DolphinWX/MainMenuBar.cpp:210
#, c-format
msgid "Connect Wii Remote %i"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Connect Wii Remote 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:66
msgid "Connect Wii Remote 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:67
msgid "Connect Wii Remote 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Connect Wii Remote 4"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:249
msgid "Connect Wii Remotes"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1324
msgid "Connect to the Internet and perform an online system update?"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:476
msgid "Connecting..."
msgstr "Spajanje..."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:117
msgid "Connection Type:"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82
msgid "Continue"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:349
msgid "Continuous Scanning"
msgstr "Neprekidno Skeniranje"
#: Source/Core/Core/HW/GCPadEmu.cpp:62
msgid "Control Stick"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:18
msgid "Controller Ports"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:189
msgid "Controller settings"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:188
msgid "Controllers"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:287
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:284
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Convergence:"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:315
msgid "Convergence: "
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:165
msgid "Convert to GCI"
msgstr "Pretvoriti u GCI"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:212
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:793
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:800
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:818
msgid "Copy"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:312
msgid "Copy &address"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:439
msgid "Copy &function"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:441
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:313
msgid "Copy &hex"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:440
msgid "Copy code &line"
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:1038
msgid "Copy failed"
msgstr "Kopiranje nije uspjelo"
#: Source/Core/DolphinWX/MemcardManager.cpp:806
#, c-format
msgid "Copy to Memory Card %c"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:345
msgid "Core"
msgstr "Jezgra"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:184
msgid "Cost"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1372
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1367
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1377
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:279
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:284
#, c-format
msgid ""
"Could not launch title %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:74
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:101
#, c-format
msgid "Could not recognize file %s"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:475
#, c-format
msgid "Could not save %s."
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:119
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Nije moguće pisati na memorijsku karticu %s\n"
"\n"
"Možda je zaštićena od pisanja ili ste možda Dolphin pokrenuli sa CD/DVD-a?\n"
"\n"
"Da li ste nedavno premjestili Dolphin direktorij?\n"
"Ako je tako, u postavkama ćete trebati ponovno unijeti lokaciju memorijske "
"kartice."
#: Source/Core/Core/NetPlayClient.cpp:90
msgid "Couldn't Create Client"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:101
msgid "Couldn't create peer."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:690
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Nije pronađena otvorena naredba za nastavak 'ini'!"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:68
#, c-format
msgid "Couldn't initialise libusb for Bluetooth passthrough: %s"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:476
msgid "Couldn't look up central server"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86
msgid "Count"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82
msgid "Count:"
msgstr "Brojanje:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:264
#, c-format
msgid "Count: %lu"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:226
msgid "Country:"
msgstr "Država:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17
msgid "Create AR Code"
msgstr "Stvori AR kod"
#: Source/Core/DolphinWX/MainMenuBar.cpp:422
msgid "Create New Perspective"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:485
msgid ""
"Create a .dsy file that can be used to recognise these same functions in "
"other games."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:255
msgid ""
"Create frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within. If the "
"aspect ratio is widescreen, the output image will be scaled horizontally to "
"preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:538
msgid "Create new perspective"
msgstr "Stvori novu perspektivu"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31
msgid "Creator: "
msgstr "Tvorac:"
#: Source/Core/Common/MsgHandler.cpp:68
msgid "Critical"
msgstr "Kritično"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:888
msgid "Crop"
msgstr "Podrezati"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:269
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:58
msgid "Crossfade"
msgstr "Prijelaz"
#: Source/Core/DolphinWX/MainMenuBar.cpp:239
msgid "Current Region"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:359
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr ""
"Adresa trenutnog direktorija se je promijenila od %s na %s poslije "
"wxFileSelector!"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135
msgid "Current game"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:524
msgid "Custom"
msgstr ""
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:92
msgid "Custom RTC Options"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "DK Bongos"
msgstr ""
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:39
msgid "DSP Emulator Engine"
msgstr "DSP Emulacijski Pogon"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:283
msgid "DSP HLE emulation (fast)"
msgstr "DSP HLE emulacija (brzo)"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34
msgid "DSP LLE Debugger"
msgstr ""
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36
msgid "DSP LLE interpreter (slow)"
msgstr "DSP LLE interpretator (sporo)"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35
msgid "DSP LLE recompiler"
msgstr "DSP LLE kompilator"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:85
msgid "DVD Root:"
msgstr "Korijen DVD-a:"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "Dance Mat"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62
msgid "Data Size"
msgstr "Veličina Podataka"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:91
msgid "Data Type"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:525
#: Source/Core/DolphinWX/MemcardManager.cpp:560
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro datoteke(*.sav)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21
msgid "Dead Zone"
msgstr "Mrtva Zona"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
msgid "Debug"
msgstr "Traženje/ispravljanje pogrešaka"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:117
msgid "Debug Only"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:166
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:116
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:834
msgid "Debugging"
msgstr "Traženje/ispravljanje pogrešaka"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:88
msgid "Decimal"
msgstr "Decimalan"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1146
msgid "Decompress ISO..."
msgstr "Dekomprimiram ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1179
msgid "Decompress selected ISOs..."
msgstr "Dekomprimiraj odabrane ISO datoteke..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1395
#: Source/Core/DolphinWX/GameListCtrl.cpp:1513
msgid "Decompressing ISO"
msgstr "Dekomprimiram ISO"
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Decrease Convergence"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Decrease Depth"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Decrease Emulation Speed"
msgstr ""
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Decrease IR"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1212
msgid "Default"
msgstr "Standardne vrijednosti"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:82
msgid "Default ISO:"
msgstr "Uobičajeni ISO:"
#: Source/Core/DolphinWX/LogWindow.cpp:67
msgid "Default font"
msgstr "Uobičajeni font"
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:48
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1237
msgid "Delete"
msgstr "Obriši"
#: Source/Core/DolphinWX/MemcardManager.cpp:807
msgid "Delete Save"
msgstr "Obriši snimljenu igru"
#: Source/Core/AudioCommon/WaveFile.cpp:34
#: Source/Core/VideoCommon/AVIDump.cpp:110
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Obrisati postojeću datoteku '%s'?"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:306
msgid "Depth Percentage: "
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:642
msgid "Depth:"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1221
msgid "Description"
msgstr "Opis"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:276
msgid "Description:"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749
msgid "Detect"
msgstr "Otkrij"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:288
msgid "Deterministic dual core: "
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:214
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1186
msgid "Device"
msgstr "Uređaj"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:63
msgid "Device PID (e.g., 0305)"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:119
msgid "Device Settings"
msgstr "Postavke Uređaja"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:61
msgid "Device VID (e.g., 057e)"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:351
msgid "Device not found"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:55
msgid "Dial"
msgstr "Birati"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:84
msgid "Dims the screen after five minutes of inactivity."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:121
msgid "Direct Connection"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140
msgid "Directory checksum and directory backup checksum failed"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:763
msgid "Disable"
msgstr "Onemogući"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:788
msgid "Disable Bounding Box"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:427
msgid "Disable Docking"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Disable Emulation Speed Limit"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:601
msgid "Disable Fog"
msgstr "Onemogući maglu"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:234
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Onemogućuje sve vrste XFB emuacije.\n"
"Strahovito ubrzava emulaciju ali uzrokuje mnoštvo pogrešaka u igrama koje "
"se oslanjaju na XFB emulaciju (posebno u homebrew igrama).\n"
"\n"
"Ako niste sigurni ostavite ovu opciju uključenu."
#: Source/Core/DolphinWX/MainMenuBar.cpp:428
msgid "Disable docking of perspective panes to main window"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:174
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79
msgid "Disassembly"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:137
msgid "Disc"
msgstr "Disk"
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "Pogreška u čitanju diska"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:476
msgid "Display"
msgstr "Prikaz"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:122
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:183
msgid "Do you want to clear the list of symbol names?"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:852
msgid "Do you want to stop the current emulation?"
msgstr "Želite li zaustaviti emulaciju?"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:41
msgid "Dolby Pro Logic II decoder"
msgstr "Dolby Pro Logic II dekoder"
#: Source/Core/DolphinWX/AboutDolphin.cpp:26
#: Source/Core/DolphinWX/FrameTools.cpp:679
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:37
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:313
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s Konfiguracija Grafike"
#: Source/Core/DolphinWX/Config/ConfigMain.h:22
msgid "Dolphin Configuration"
msgstr "Dolphin Konfiguracija"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49
msgid "Dolphin Controller Configuration"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:531
#, c-format
msgid "Dolphin Emulated Wii Remote Configuration Port %i"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:378
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1047
msgid "Dolphin Hotkeys"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:263
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:279
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:298
msgid "Dolphin Map File (*.map)"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:69
msgid "Dolphin NetPlay"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:40
msgid "Dolphin NetPlay Setup"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:169
msgid "Dolphin Signature CSV File (*.csv)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:168
msgid "Dolphin Signature File (*.dsy)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:318
msgid "Dolphin Symbol Rename File (*.sym)"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:493
#: Source/Core/DolphinWX/FrameTools.cpp:982
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS Filmovi (*.dtm)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:509
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"set a games directory..."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:505
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:479
msgid "Dolphin is too old for traversal server"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1455
#: Source/Core/DolphinWX/GameListCtrl.cpp:1528
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolphin nije uspio dovršiti zadani zadatak."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:153
msgid "Dolphin's cheat system is currently disabled."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:332
msgid "Done compressing disc image."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:65
#: Source/Core/DolphinWX/TASInputDlg.cpp:97
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
msgid "Down"
msgstr "Dolje"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:60
msgid "Download Codes (WiiRD Database)"
msgstr "Preuzmite Kodove (WiiRD Baza Podataka)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:199
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "Kodovi %lu su preuzeti. (dodano %lu)"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:134
msgid "Drawn Object Range"
msgstr ""
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36
msgid "Driver Not Detected"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36
msgid "Drums"
msgstr "Bubnjevi"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:106
msgid "Drums Configuration"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35
msgid "Dummy"
msgstr "Imitacija"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:96
msgid "Dump"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:162
msgid "Dump Audio"
msgstr "Dumpiraj Zvuk"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:864
msgid "Dump EFB Target"
msgstr "Dumpiraj odabranu EFB metu"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:136
msgid "Dump EXRAM"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:145
msgid "Dump FakeVMEM"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:160
msgid "Dump Frames"
msgstr "Dumpiraj Slike"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:133
msgid "Dump MRAM"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
msgid "Dump Objects"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:94
msgid "Dump Path:"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:125
msgid "Dump TEV Stages"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:127
msgid "Dump Texture Fetches"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:111
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:846
msgid "Dump Textures"
msgstr "Dumpiraj Teksture"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:245
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:253
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262
msgid "Duplicate Bundled ActionReplay Code"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:73
msgid "Dutch"
msgstr "Nizozemski"
#: Source/Core/DolphinWX/MainMenuBar.cpp:86
msgid "E&xit"
msgstr "I&zlaz"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57
msgid "EFB Cmd"
msgstr ""
#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"POGREŠKA: Ovoj verziji Dolphin-a je potreban TAP-Win32 upravljački program "
"verzije novije od %d.%d -- Ako ste nedavno nadogradili Dolphin distribuciju "
"vjerovatno ćete trebati ponovno pokrenuti računalo da Windows prepozna "
"upravljački program."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101
msgid "Early Memory Updates"
msgstr "Rana Ažuriranja Memorije"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17
msgid "Edit ActionReplay Code"
msgstr "Uredi AR kod"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:234
msgid "Edit Config"
msgstr "Urediti Konfiguraciju"
#: Source/Core/DolphinWX/PatchAddEdit.h:23
msgid "Edit Patch"
msgstr "Urediti Zakrpu"
#: Source/Core/DolphinWX/MainMenuBar.cpp:419
#: Source/Core/DolphinWX/MainMenuBar.cpp:436
msgid "Edit Perspectives"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:394
msgid "Edit..."
msgstr "Urediti..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:54
msgid "Effect"
msgstr "Efekt"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:48
msgid ""
"Eliminate items from the current scan results that do not match the current "
"Search settings."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:682
msgid "Embedded Frame Buffer (EFB)"
msgstr ""
#: Source/Core/Core/State.cpp:464
msgid "Empty"
msgstr ""
#: Source/Core/Core/Core.cpp:232
msgid "Emu Thread already running"
msgstr "Emu Thread je već pokrenut"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:241
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"Emulira XFBs precizno.\n"
"Strahovito usporava emulaciju te zabranjuje obradu visoke-rezolucije ali je "
"potreban nekolicini igara da funkcioniraju ispravno.\n"
"\n"
"Ako niste sigurni, uključite virtualnu XFB emulaciju."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:237
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Emulira XFB igre koristeći GPU teksture objekata.\n"
"Popravlja mnoge igre koje ne rade bez XFB emulacije te nije tako spor kao "
"prava XFB emulacija. Vjerovatno neće raditi sa mnogo igrica (posebno sa "
"homebrew aplikacijama)\n"
"\n"
"Ako niste sigurni, ostavite ovu opciju uključenu."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:263
msgid "Emulate the Wii's Bluetooth adapter"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
msgid "Emulated Wii Remote"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:330
msgid "Emulation State: "
msgstr "Kvaliteta Emulacije:"
#: Source/Core/Core/HotkeyManager.cpp:245
msgid "Emulation speed"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:829
msgid "Enable API Validation Layers"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:102
msgid "Enable AR Logging"
msgstr "Omogućite AR Bilježenje"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:51
msgid "Enable Audio Stretching"
msgstr ""
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32
msgid "Enable CPU Clock Override"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57
msgid "Enable Cheats"
msgstr "Omogućite kodove za varanje"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:37
msgid "Enable Custom RTC"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:260
msgid "Enable Dual Core"
msgstr "Omogućite korištenje dvije jezgre"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56
msgid "Enable Dual Core (speedup)"
msgstr "Omogućite korištenje dvije jezgre (ubrzanje)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:270
msgid "Enable FPRF"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:262
msgid "Enable MMU"
msgstr "Omogući MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:464
msgid "Enable Multi-threading"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:893
msgid "Enable Progressive Scan"
msgstr "Omogućite Progresivno Skeniranje"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65
msgid "Enable Screen Saver"
msgstr "Omogućite Čuvar Zaslona"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:369
msgid "Enable Speaker Data"
msgstr "Omogući Zvučne Podatke"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60
msgid "Enable Usage Statistics Reporting"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:300
msgid "Enable WideScreen"
msgstr "Omogućite Široki Ekran"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:821
msgid "Enable Wireframe"
msgstr "Omogući Žičani Okvir"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:153
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:281
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Enable pages"
msgstr "Omogući listanje"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:123
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Odaberite ovo ako želite da se cijeli ekran obrađuje.\n"
"Ako je ova postavka onemogućena novi prozor za obradu će biti pokrenut.\n"
"\n"
"Ako ste nesigurni, ostavite ovu opciju isključenu."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:134
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Odaberite ovo ako želite da se glavni prozor Dolphin-a koristi za obradu "
"umjesto posebnog odvojenog prozora.\n"
"\n"
"Ako ste nesigurni, ostavite ovu opciju isključenu."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:60
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:272
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:297
msgid ""
"Enables multi-threading in the video backend, which may result in "
"performance gains in some scenarios.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:137
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Omogućava progresivno skeniranje ako je podržano od strane emuliranog "
"softvera.\n"
"Većina igrica ne mari za ovu opciju.\n"
"\n"
"Ako niste sigurni ostavite ovu opciju isključenu."
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61
msgid "Enables stretching of the audio to match emulation speed."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:308
msgid ""
"Enables texture decoding using the GPU instead of the CPU. This may result "
"in performance gains in some scenarios, or on systems where the CPU is the "
"bottleneck.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:265
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Omogućuje Jedinicu za Upravljanje Memorijom, koja je potrebna za nekoliko "
"igrica. (UKLJUČENO= Kompatibilnost, ISKLJUČENO= Ubrzanje)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83
msgid ""
"Enables the collection and sharing of usage statistics data with the Dolphin "
"development team. This data is used to improve the emulator and help us "
"understand how our users interact with the system. No private data is ever "
"collected."
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:77
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:294
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:261
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Šifriraj dumpirane slike koristeći FFV1 kodek.\n"
"\n"
"Ako niste sigurni ostavite ovu opciju isključenu."
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:31
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:143
msgid "End"
msgstr "End"
#: Source/Core/Core/NetPlayServer.cpp:74
msgid "Enet Didn't Initialize"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:51
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:58
msgid "English"
msgstr "Engleski"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:502
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:609
msgid "Enhancements"
msgstr "Poboljšanja"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:39
msgid "Enter USB device ID"
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:537
msgid "Enter a name for the new perspective:"
msgstr "Unesite ime nove perspektive:"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:315
msgid "Enter instruction code:"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:402
#, c-format
msgid "Enter symbol (%s) end address:"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:379
#, c-format
msgid "Enter symbol (%s) size:"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:213
msgid "Enter the RSO module address:"
msgstr ""
#: Source/Core/DolphinWX/PatchAddEdit.cpp:207
#, c-format
msgid "Entry %d/%d"
msgstr "Ulazak %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:96
#, c-format
msgid "Entry 1/%d"
msgstr "Ulazak 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109
msgid "Equal"
msgstr "Jednako"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67
#: Source/Core/DolphinWX/LogConfigWindow.cpp:42
#: Source/Core/DolphinWX/Main.cpp:315 Source/Core/DolphinWX/Main.cpp:323
#: Source/Core/DolphinWX/MemcardManager.cpp:554
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
#: Source/Core/DolphinWX/WxUtils.cpp:70
msgid "Error"
msgstr "Pogreška"
#: Source/Core/DolphinWX/Main.cpp:314
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Pogreška u čitanju odabranoga jezika. Vraćam na standardne vrijednosti."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:390
msgid "Error saving file."
msgstr ""
#: Source/Core/Common/ChunkFile.h:249
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Pogreška: Poslije \"%s\", pronađen %d (0x%X) umjesto znaka snimke %d (0x%X). "
"Prekidam učitavanje.."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:393
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:388
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:35
msgid "Euphoria"
msgstr "Euforija"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:101
#: Source/Core/DolphinWX/MainMenuBar.cpp:241
msgid "Europe"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:32
msgid "Exit"
msgstr "Izlaz"
#: Source/Core/DolphinWX/MainMenuBar.cpp:218
msgid "Export All Wii Saves"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Export Recording"
msgstr "Izvedi Snimku Videa"
#: Source/Core/DolphinWX/MainMenuBar.cpp:144
msgid "Export Recording..."
msgstr "Izvedi Snimku Videa..."
#: Source/Core/DolphinWX/MemcardManager.cpp:809
msgid "Export Save"
msgstr "Izvezi snimljenu igru"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1119
msgid "Export Wii save (Experimental)"
msgstr "Izvedi Wii snimljenu igru (Eksperimentalna funkcija)"
#: Source/Core/DolphinWX/MemcardManager.cpp:810
msgid "Export all saves"
msgstr "Izvedi sve snimljene igre"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:55
#: Source/Core/DolphinWX/MemcardManager.cpp:451
msgid "Export failed"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:558
msgid "Export save as..."
msgstr "Izvedi snimljenu igru kao..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287
msgid "Extension"
msgstr "Produžetak"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:760
msgid "External Frame Buffer (XFB)"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:237
msgid "Extract Certificates from NAND"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:208
msgid "Extract Entire Disc..."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:210
msgid "Extract Entire Partition..."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:228
msgid "Extract File"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:198
msgid "Extract File..."
msgstr "Raspakirati Datoteku..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:200
msgid "Extract Files..."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:205
msgid "Extract System Data..."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:384
#, c-format
msgid "Extracting %s"
msgstr "Raspakiravam %s"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:373
msgid "Extracting All Files"
msgstr "Raspakiravam Sve Datoteke"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:373
msgid "Extracting Directory"
msgstr "Raspakiravam Direktorij..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:374
msgid "Extracting..."
msgstr "Raspakiravam..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:48
#: Source/Core/DolphinWX/MainMenuBar.cpp:232
msgid "FIFO Player"
msgstr "FIFO Pokretač Datoteka"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:321
msgid "FP value"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:171
msgid "Failed To Connect!"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:116
msgid "Failed to Connect!"
msgstr "Povezivanje nije uspjelo!"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:586
msgid "Failed to claim interface for BT passthrough"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:581
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr ""
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:166
msgid "Failed to download codes."
msgstr "Neuspjeh u preuzimanju kodova."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:269
#, c-format
msgid "Failed to extract to %s!"
msgstr "Raspakiravanje nije uspjelo u %s!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:570
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:31
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
#: Source/Core/Core/IOS/MIOS.cpp:139
msgid "Failed to load MIOS ELF into memory."
msgstr ""
#: Source/Core/Core/IOS/MIOS.cpp:131
msgid ""
"Failed to load MIOS. It is required for launching GameCube titles from Wii "
"mode."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:385
msgid "Failed to load the executable to memory."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:574
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:169
#: Source/Core/DiscIO/CompressedBlob.cpp:354
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:176
#: Source/Core/DiscIO/CompressedBlob.cpp:361
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
#: Source/Core/Core/Movie.cpp:1001
#, c-format
msgid "Failed to read %s"
msgstr "Neuspjeh u čitanju %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Neuspjeh u čitanju rezervnoga rasporeda blokova\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Neuspjeh u čitanju rezervnoga rasporeda blokova\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:668
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Neuspjeh u učitavanju rezervnoga direktorija\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Neuspjeh u učitavanju direktorija\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Neuspjeh u čitanju nastavka datoteke\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:54
msgid "Failed to read unique ID from disc image"
msgstr "Neuspjeh u čitanju jedinstvenog ID iz slike diska"
#: Source/Core/DolphinWX/FrameTools.cpp:1269
msgid "Failed to remove this title from the NAND."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:85
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Neuspjeh u pisanju BT.DINF u SYSCONF"
#: Source/Core/DiscIO/CompressedBlob.cpp:298
#: Source/Core/DiscIO/CompressedBlob.cpp:392
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:729
msgid "Fast"
msgstr "Brzo"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:785
msgid "Fast Depth Calculation"
msgstr ""
#: Source/Core/Core/Movie.cpp:1294
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Kobna desinkronizacija . Prekidam reprodukciju. ( Pogreška u PlayWiimote: "
"%u != %u, byte %u.)%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:453
msgid "File"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103
msgid "File Info"
msgstr "Informacije o Datoteci"
#: Source/Core/DolphinWX/MainMenuBar.cpp:308
msgid "File Name"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:314
msgid "File Size"
msgstr ""
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:172
msgid "File contained no codes."
msgstr "Datoteka ne sadržava ni jedan kod."
#: Source/Core/DolphinWX/MemcardManager.cpp:401
msgid "File converted to .gci"
msgstr "Datoteka je pretvorena u .gci"
#: Source/Core/DolphinWX/MemcardManager.cpp:417
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"Datoteku nije moguće otvoriti\n"
"ili joj je nastavak pogrešan"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:414
msgid "File is not recognized as a memory card"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:345
msgid "File not compressed"
msgstr "Datoteka nije komprimirana"
#: Source/Core/DolphinWX/MemcardManager.cpp:408
#: Source/Core/DolphinWX/MemcardManager.cpp:457
#: Source/Core/DolphinWX/MemcardManager.cpp:508
msgid "File write failed"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:200
msgid "Files opened, ready to compress."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:438
msgid "Filesystem"
msgstr "Datotečni sustav"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:682
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Vrsta datoteke 'ini' je nepoznata! Neuspjeh u otvaranju!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:83
msgid "Filter Symbols"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:177
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84
msgid "Filter the symbol list by name. This is case-sensitive."
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:156
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:234
msgid "Find Next"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:159
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:235
msgid "Find Previous"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:454
msgid "Find functions based on RSO modules (experimental)..."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:631
msgid "First Block"
msgstr "Prvi Blok"
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Fix Checksums"
msgstr "Popravi Checksum"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:37
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:180
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:84
msgid "Flags"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:152
msgid "Flow Control"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49
msgid "Flush"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63
msgid "Fog Cmd"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:434
msgid "Follow &branch"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:412
msgid "Force 16:9"
msgstr "Prisili 16:9"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:603
msgid "Force 24-bit Color"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:412
msgid "Force 4:3"
msgstr "Prisili 4:3"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58
msgid "Force Console as NTSC-J"
msgstr "Prisili Konzolu kao NTSC-J"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:230
msgid "Force Listen Port:"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:596
msgid "Force Texture Filtering"
msgstr "Prisili Filtriranje Tekstura"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"If left unchecked, Dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:145
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:300
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"It has no impact on performance and causes few graphical issues.\n"
"\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41
msgid ""
"Format as Shift JIS (Japanese)?\n"
"Choose no for Windows-1252 (Western)"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
msgid "Forward"
msgstr "Naprijed"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:253
msgid "Forward port (UPnP)"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:498
#, c-format
msgid "Found %u results for '"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:88
#, c-format
msgid "Found %zu save files"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48
msgid "Frame"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:890
#, c-format
msgid "Frame %u"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:866
#, c-format
msgid "Frame %zu"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Frame Advance"
msgstr "Napredovanje Slike"
#: Source/Core/Core/HotkeyManager.cpp:43
msgid "Frame Advance Decrease Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Frame Advance Increase Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Frame Advance Reset Speed"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:129
msgid "Frame Buffer"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:870
msgid "Frame Dumps Use FFV1"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:245
msgid "Frame Info"
msgstr "Slika Info"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:113
msgid "Frame Range"
msgstr "Domet Slike"
#: Source/Core/Core/HotkeyManager.cpp:246
msgid "Frame advance"
msgstr ""
#: Source/Core/VideoCommon/RenderBase.cpp:932
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:167
msgid "Frames to Record"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:103
msgid "France"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:867
msgid "Free Look"
msgstr "Slobodan Pogled"
#: Source/Core/Core/HotkeyManager.cpp:254
msgid "Freelook"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Freelook Decrease Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Freelook Increase Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Freelook Move Down"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Freelook Move Left"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Freelook Move Right"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Freelook Move Up"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Freelook Reset"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Freelook Reset Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Freelook Zoom In"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Freelook Zoom Out"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:53
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:64
msgid "French"
msgstr "Francuski"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:58
msgid "Frets"
msgstr "Prag"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:85
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:93
msgid "From"
msgstr "Iz"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:859
msgid "Full Resolution Frame Dumps"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "FullScr"
msgstr "CijeliZaslon"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:392
msgid "Fullscreen Resolution:"
msgstr ""
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35
msgid "Function"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:116
msgid "Function callers"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:110
msgid "Function calls"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "GBA"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62
msgid "GC Port"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:530
msgid "GCI File(*.gci)"
msgstr "GCI Datoteka(*.gci)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38
msgid "GCI Folder"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:55
#, c-format
msgid ""
"GCI save file was not loaded because it is the wrong region for this memory "
"card:\n"
"%s"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:350
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19
msgid "GFX Debugger"
msgstr ""
#: Source/Core/VideoCommon/CommandProcessor.cpp:492
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:735
msgid "GPU Texture Decoding"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:358
msgid "Game Boy Advance Carts (*.gba)"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:310
msgid "Game ID"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:225
msgid "Game ID:"
msgstr "Identifikacija Igre:"
#: Source/Core/Core/NetPlayClient.cpp:802
msgid "Game is already running!"
msgstr "Igra je već pokrenuta!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:418
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:373
msgid "Game-Specific Settings"
msgstr "Specifične postavke za igru"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:244
msgid "GameConfig"
msgstr "Konfiguracija Igre"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:87
msgid "GameCube"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "GameCube Adapter for Wii U"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:493
#, c-format
msgid "GameCube Controller Configuration Port %i"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:148
msgid "GameCube Controllers"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:478
#, c-format
msgid "GameCube Keyboard Configuration Port %i"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:357
#: Source/Core/DolphinWX/MemcardManager.cpp:195
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:288
msgid "GameCube Microphone Slot A"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:293
msgid "GameCube Microphone Slot B"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:522
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "GameCube Snimljene Igre(*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:129
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:250
msgid "Gecko Codes"
msgstr "Gecko Kodovi"
#: Source/Core/Core/HotkeyManager.cpp:243
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:84
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:108
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:46
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:327
msgid "General"
msgstr "Opće"
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:67
msgid "General and Options"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:62
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:65
msgid "Generate a New Statistics Identity"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:130
msgid "Geometry data"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:52
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:61
msgid "German"
msgstr "Njemački"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:107
msgid "Germany"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:79
msgid "Go to Next Frame"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:210
msgid "Go to the current instruction"
msgstr ""
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:120
#: Source/Core/DolphinWX/MainToolBar.cpp:186
msgid "Graphics"
msgstr "Grafika"
#: Source/Core/DolphinWX/MainToolBar.cpp:187
msgid "Graphics settings"
msgstr "Postavke Grafike"
#: Source/Core/Core/HotkeyManager.cpp:252
msgid "Graphics toggles"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:110
msgid "Greater Than"
msgstr "Veće od"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:162
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Green"
msgstr "Zeleni"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Green Left"
msgstr "Zelena Lijevo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Green Right"
msgstr "Zelena Desno"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:55
msgid "Guitar"
msgstr "Gitara"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:100
msgid "Guitar Configuration"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:627
msgid "HDMI 3D"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:677
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:744
#, c-format
msgid ""
"Hash tap count is set to %d which is non-standard.\n"
"You will need to edit the INI manually."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "Hashes do not match."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "Hashes match!"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131
msgid "Header checksum failed"
msgstr "Aritmetička provjera nastavka nije uspjela"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36
msgid "Height"
msgstr "Visina"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:325
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:164
msgid "Hex"
msgstr ""
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:86
msgid "Hexadecimal"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
msgid "Hide"
msgstr "Sakrij"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:454
msgid "Hide Mouse Cursor"
msgstr "Sakrij Pokazivač Miša"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:131
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:48
msgid ""
"Higher values can make variable-framerate games run at a higher framerate, "
"at the expense of CPU. Lower values can make variable-framerate games run at "
"a lower framerate, saving CPU.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock. "
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:173
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:240
msgid "Host"
msgstr "Domaćin"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:440
msgid "Host Code:"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:123
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1168
msgid "Host with Netplay"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:165
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:323
msgid "Hotkeys"
msgstr "Brze Tipke"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
msgid "Hybrid Wii Remote"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:454
msgid "ID"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:232
msgid "IOS Version:"
msgstr ""
#: Source/Core/Core/IOS/Network/SSL.cpp:125
#, c-format
msgid ""
"IOS: A file required for SSL services (%s) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
#: Source/Core/Core/IOS/Network/SSL.cpp:113
#, c-format
msgid ""
"IOS: Could not read a file required for SSL services (%s). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:465
msgid "IP Address:"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:113
msgid "IPL Settings"
msgstr "IPL Postavke"
#: Source/Core/Core/Boot/Boot.cpp:271
#, c-format
msgid "IPL with unknown hash %x"
msgstr ""
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269
#: Source/Core/DolphinWX/TASInputDlg.cpp:135
msgid "IR"
msgstr "IR"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:131
msgid "IR Sensitivity:"
msgstr "IR Osjetljivost:"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:260
msgid "ISO Details"
msgstr "ISO Detalji"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:75
msgid "ISO Directories"
msgstr "ISO Direktorij"
#: Source/Core/DolphinWX/MemcardManager.cpp:629
msgid "Icon"
msgstr "Ikona"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:233
msgid "Identity generation"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:216
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings.\n"
"\n"
"Do you authorize Dolphin to report this information to Dolphin's developers?"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:689
msgid "Ignore Format Changes"
msgstr "Ignoriraj Promjene Formata"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:198
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:194
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:181
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:236
msgid "Import BootMii NAND Backup..."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:808
msgid "Import Save"
msgstr "Uvezi Snimljenu Igru"
#: Source/Core/DolphinWX/MainMenuBar.cpp:217
msgid "Import Wii Save..."
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:119
msgid "Import failed"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:446
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:432
msgid "Imported file has invalid length."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:442
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1293
msgid "Importing NAND backup"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334
msgid "In Game"
msgstr "Neigrivo"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Increase Convergence"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Increase Depth"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Increase Emulation Speed"
msgstr ""
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Increase IR"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:252
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:65
msgid "Information"
msgstr "Informacije"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739
msgid "Input"
msgstr "Unos"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:452
msgid "Insert &nop"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70
msgid "Insert SD Card"
msgstr "Umetni SD karticu"
#: Source/Core/DolphinWX/MainMenuBar.cpp:234
msgid "Install WAD..."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1157
msgid "Install to the NAND"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1245
msgid "Installing WAD..."
msgstr "Instaliram WAD..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:347
msgid "Integrity Check Error"
msgstr "Greška pri provjeri integriteta"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:340
msgid "Integrity check completed"
msgstr "Provjera integriteta je završena"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:339
msgid "Integrity check completed. No errors have been found."
msgstr "Provjera integriteta je završena. Pogrešaka nema."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:344
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr ""
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:85
msgid "Interface"
msgstr "Sučelje"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:148
msgid "Interface Settings"
msgstr "Postavke Sučelja"
#: Source/Core/Core/State.cpp:379
msgid "Internal LZO Error - compression failed"
msgstr "Interna LZO pogreška - komprimiranje nije uspjelo"
#: Source/Core/Core/State.cpp:515
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Interna LZO pogreška - dekomprimiranje nije uspjelo (%d) (%li, %li)\n"
"Pokušajte sa ponovnim učitavanjem"
#: Source/Core/Core/State.cpp:650
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Interni LZO Error - lzo_init() neuspjeh"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:224
msgid "Internal Name:"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:253
msgid "Internal Resolution"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:534
msgid "Internal Resolution:"
msgstr "Interna Rezolucija:"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29
msgid "Interpreter (slowest)"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:333
msgid "Intro"
msgstr "Uvod"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:156
msgid "Invalid Mixed Code"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:239
#, c-format
msgid "Invalid address: %s"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:454
msgid "Invalid bat.map or dir entry."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:936
msgid "Invalid host"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:554
msgid "Invalid index"
msgstr ""
#: Source/Core/Core/Movie.cpp:944
msgid "Invalid recording file"
msgstr "Nevažeći video snimak"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:467
msgid "Invalid search parameters (no object selected)"
msgstr "Nevažeći parametri potrage (objekt nije odabran)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:450
msgid "Invalid search string (couldn't convert to number)"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:438
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77
msgid "Invalid value."
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:247
#, c-format
msgid "Invalid value: %s"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:55
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:70
msgid "Italian"
msgstr "Talijanski"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:105
msgid "Italy"
msgstr ""
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:84 Source/Core/Core/HW/GCPadEmu.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:65
msgid "Iterative Input"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32
msgid "JIT Arm64 (experimental)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/JitWindow.h:33
msgid "JIT Block Viewer"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31
msgid "JIT Recompiler (recommended)"
msgstr "JIT Rekompilator (preporučeno)"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:117
#: Source/Core/DolphinWX/MainMenuBar.cpp:242
msgid "Japan"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:50
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:55
msgid "Japanese"
msgstr "Japanski"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:451
msgid "Keep Window on Top"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:129
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zadrži prozor igre iznad svih drugih prozora.\n"
"\n"
"Ako ste nesigurni, ostavite ovu opciju isključenu."
#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:53
msgid "Keyboard"
msgstr ""
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:57
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:61
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:65
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:69
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:73
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:77
msgid "Keys"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:230
msgid "Kick Player"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:119
#: Source/Core/DolphinWX/MainMenuBar.cpp:243
msgid "Korea"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:82
msgid "Korean"
msgstr "Korejski"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:40
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:49
msgid "L"
msgstr "L"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:44
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:53
msgid "L-Analog"
msgstr "L-Analog"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:82
msgid "Label"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:138
msgid "Language:"
msgstr "Jezik:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:117
#, c-format
msgid "Last %i"
msgstr ""
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:49
msgid "Latency (ms):"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:412
#: Source/Core/DolphinWX/TASInputDlg.cpp:99
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24
msgid "Left"
msgstr "Lijevo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:74
msgid "Left Stick"
msgstr "Lijeva Gljiva"
#: Source/Core/DolphinWX/TASInputDlg.cpp:269
msgid "Left stick"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:986
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Lijevi-klik za otkrivanje unosa.\n"
"Srednji-klik za brisanje.\n"
"Desni-klik za više opcija."
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:991
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Lijevi/Desni-klik za više opcija.\n"
"Srednji-klik za brisanje."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:111
msgid "Less Than"
msgstr "Manje Od"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66
msgid ""
"Lets the system language be set to values that games were not designed for. "
"This can allow the use of extra translations for a few games, but can also "
"lead to text display issues."
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:39
msgid "License"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62
msgid "Light Cmd"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:92
msgid ""
"Limits the emulation speed to the specified percentage.\n"
"Note that raising or lowering the emulation speed will also raise or lower "
"the audio pitch unless audio stretching is enabled."
msgstr ""
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:60
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1233
msgid "Load"
msgstr "Učitaj"
#: Source/Core/DolphinWX/MainMenuBar.cpp:468
msgid "Load &Bad Map File..."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:465
msgid "Load &Other Map File..."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:849
msgid "Load Custom Textures"
msgstr "Učitaj Posebne Teksture"
#: Source/Core/DolphinWX/MainMenuBar.cpp:227
msgid "Load GameCube Main Menu"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:222
msgid "Load NTSC-J GameCube Main Menu from the JAP folder."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:224
msgid "Load NTSC-U GameCube Main Menu from the USA folder."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:226
msgid "Load PAL GameCube Main Menu from the EUR folder."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Load State"
msgstr "&Mjesto učitavanja"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Last 1"
msgstr "Mjesto za učitavanje stanja igre 1"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Load State Last 10"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Last 2"
msgstr "Mjesto za učitavanje stanja igre 2"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Last 3"
msgstr "Mjesto za učitavanje stanja igre 3"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Last 4"
msgstr "Mjesto za učitavanje stanja igre 4"
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load State Last 5"
msgstr "Mjesto za učitavanje stanja igre 5"
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Load State Last 6"
msgstr "Mjesto za učitavanje stanja igre 6"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Load State Last 7"
msgstr "Mjesto za učitavanje stanja igre 7"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Load State Last 8"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Load State Last 9"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Load State Slot 1"
msgstr "Učitaj Stanje Igre 1"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Load State Slot 10"
msgstr "Mjesto za učitavanje stanja igre 10"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Load State Slot 2"
msgstr "Učitaj Stanje Igre 2"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Load State Slot 3"
msgstr "Učitaj Stanje Igre 3"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Load State Slot 4"
msgstr "Učitaj Stanje Igre 4"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Load State Slot 5"
msgstr "Učitaj Stanje Igre 5"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Load State Slot 6"
msgstr "Učitaj Stanje Igre 6"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Load State Slot 7"
msgstr "Učitaj Stanje Igre 7"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Load State Slot 8"
msgstr "Učitaj Stanje Igre 8"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Load State Slot 9"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:95
msgid "Load State from Selected Slot"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:94
msgid "Load State..."
msgstr "Učitaj stanje igre"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:262
msgid "Load Wii Save"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:623
msgid "Load Wii System Menu"
msgstr "Učitaj Wii Menu Sistema"
#: Source/Core/DolphinWX/MainMenuBar.cpp:617
#, c-format
msgid "Load Wii System Menu %s"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:228
msgid "Load a GameCube Main Menu located under Dolphin's GC folder."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:466
msgid ""
"Load any .map file containing the function names and addresses for this game."
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:278
msgid "Load bad map file"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:248
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Load from selected slot"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:260
msgid "Load last state"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:262
msgid "Load map file"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:257
msgid "Load state"
msgstr ""
#: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:387
#, c-format
msgid "Loaded %d good functions, ignored %d bad functions."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:775
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:781
msgid "Localhost"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:55
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:202
#: Source/Core/DolphinWX/LogWindow.h:30
msgid "Log"
msgstr "Zapis"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:24
msgid "Log Configuration"
msgstr "Konfiguracija Zapisa"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:442
msgid "Log Render Time to File"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:77
msgid "Log Types"
msgstr "Tipovi Zapisa"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:222
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:72
msgid "Logger Outputs"
msgstr "Ispisi Bilježenja"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:131
#: Source/Core/DolphinWX/Frame.cpp:379
msgid "Logging"
msgstr "Bilježenje"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19
msgid "MD5 Checksum"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:247
msgid "MD5 Checksum:"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134
msgid "MD5 check..."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:524
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark datoteke(*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:369
msgid "Main Stick"
msgstr "Glavna Gljiva"
#: Source/Core/DolphinWX/MainMenuBar.cpp:490
msgid ""
"Make a new .dsy file which can recognise more functions, by combining two "
"existing files. The first input file has priority."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:452
#: Source/Core/DolphinWX/MainMenuBar.cpp:306
msgid "Maker"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:227
msgid "Maker ID:"
msgstr "ID Tvorca:"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:273
msgid "Maker:"
msgstr "Tvorac:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:212
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Čini udaljene objekte vidljivijima tako da onemogući maglu te tako poveća "
"detaljnost.\n"
"Onemogućivanje magle će izazvati probleme u igrama kojima je magla nužna.\n"
"\n"
"Ako niste sigurni ostavite ovu opciju isključeni."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:466
msgid "Match Found"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59
msgid "Matrix Cmd"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:115
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:122
msgid "Max"
msgstr "Maks"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:87
msgid "May cause slow down in Wii Menu and some games."
msgstr ""
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86
#: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28
msgid "Memory"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37
#: Source/Core/DolphinWX/MemcardManager.cpp:207
msgid "Memory Card"
msgstr "Memorijska Kartica"
#: Source/Core/DolphinWX/MemcardManager.cpp:83
msgid "Memory Card Manager"
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:1030
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Ime Memorijske Kartice u Utor%c je pogrešno\n"
"Regija nije navedena\n"
"\n"
"Utoru %c je promijenjen put u\n"
"%s\n"
"Želite li kopirati staru datoteku na novu lokaciju?\n"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:372
msgid "Memory Not Ready"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:207
msgid "Memory breakpoint options"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:438
msgid "Memory card already has a save for this title."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:281
msgid "Memory card already opened"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97
msgid "Memory card file size does not match the header size"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:187
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:159
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:171
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1279
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:76
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39
msgid "Microphone"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:112
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:119
msgid "Min"
msgstr "Min"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:911
msgid "Misc"
msgstr "Razno"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:143
msgid "Misc Settings"
msgstr "Razne Postavke"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27
msgid "Modifier"
msgstr "Modifikator"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:231
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Prilagodi teksture tako da se vidi format u kojemu su kodirane. U većini "
"slučajeva je potrebno ponovno pokrenuti emulaciju.\n"
"\n"
"Ako niste sigurni ostavite ovu opciju isključenu."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:324
msgid "Monoscopic Shadows"
msgstr ""
#: Source/Core/DolphinWX/LogWindow.cpp:68
msgid "Monospaced font"
msgstr "Font jendakoga razmaka"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:102
msgid "Motion Controls and IR"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/GCPadEmu.cpp:73
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:247
msgid "Movie"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:494
msgid ""
"Must use Generate Symbols first! Recognise names of any standard library "
"functions used in multiple games, by loading them from a .dsy, .csv, or ."
"mega file."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:635
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:221
msgid "NTSC-J"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:223
msgid "NTSC-U"
msgstr ""
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:270
#: Source/Core/DolphinWX/PatchAddEdit.cpp:58
msgid "Name:"
msgstr "Ime:"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29
msgid "Name: "
msgstr "Ime:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:514
msgid "Native (640x528)"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:523
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "Native GCI files(*.gci)"
msgstr "Izvorne GCI datoteke(*.gci)"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:109
msgid "Netherlands"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1091
msgid "Netplay has desynced. There is no way to recover from this."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:40
msgid "New Scan"
msgstr "Nova Pretraga"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54
msgid "New Texture"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:233
msgid "New identity generated."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:181
#: Source/Core/DolphinWX/MemcardManager.cpp:818
msgid "Next Page"
msgstr "Iduća Stranica"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:47
msgid "Next Scan"
msgstr "Iduća Pretraga"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:128
msgid "Nickname:"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:475
msgid "No Match"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:417
msgid "No Value Given"
msgstr ""
#: Source/Core/Core/ConfigManager.h:36
msgid "No audio output"
msgstr "Nema izlaz za zvuk"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:793
msgid "No description available"
msgstr "Opis nije dostupan"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:882
msgid "No file loaded"
msgstr "Nijedna datoteka nije učitana"
#: Source/Core/DolphinWX/MemcardManager.cpp:429
msgid "No free directory index entries."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53
msgid "No game is running."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:918
msgid "No recorded file"
msgstr "Video snimke nema"
#: Source/Core/Core/State.cpp:744
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:27
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1284
msgid "None"
msgstr "Ništa"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108
msgid "Not Equal"
msgstr "Nije Jednako"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1026
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:331
msgid "Not Set"
msgstr "Nije Postavljeno"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:395
msgid "Not Valid Hex"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:362
msgid "Not all players have the game. Do you really want to start?"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:473
msgid "Not connected"
msgstr "Nije spojen"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:242
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:247
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:252
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:257
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:262
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:267
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:272
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:277
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:291
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:302
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:308
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:313
msgid "Not implemented"
msgstr ""
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30
msgid "Notes: "
msgstr "Bilješke:"
#: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86
#: Source/Core/DolphinWX/FrameAui.cpp:510
#: Source/Core/DolphinWX/FrameAui.cpp:554
#: Source/Core/DolphinWX/FrameAui.cpp:561
#: Source/Core/DolphinWX/LogConfigWindow.cpp:41
msgid "Notice"
msgstr "Napomena"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:182
msgid "NumExec"
msgstr ""
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189
msgid "Number of Codes: "
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30
msgid "Nunchuk"
msgstr "Wii Nunchuk"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:86
msgid "Nunchuk Configuration"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:189
msgid "Nunchuk orientation"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:183
msgid "Nunchuk stick"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:627
msgid "Nvidia 3D Vision"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:601
#, c-format
msgid "Object %zu"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125
msgid "Object Range"
msgstr "Domet Objekta"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:626
msgid "Off"
msgstr "Isključeno"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "Neutralizirati:"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:90
msgid "On-Screen Display Messages"
msgstr "Poruke na emulacijskom ekranu"
#: Source/Core/DolphinWX/MainMenuBar.cpp:518
msgid "Online &Documentation"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:426
#, c-format
msgid "Only %d blocks available"
msgstr "Samo %d blokova memorije dostupno"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:351
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:375
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:545
msgid "Op?"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:24
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open"
msgstr "Otvori"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1131
msgid "Open &containing folder"
msgstr "Otvoriti &sadržavajuću mapu"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1117
msgid "Open Wii &save folder"
msgstr "Otvoriti Wii &direktorij snimaka"
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open file..."
msgstr "Otvori datoteku..."
#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: nemogućnost stvaranja konteksta za uređaj %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: ne mogu pronaći uređaj za zvuk"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: ne mogu otvoriti uređaj %s"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:239
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:85
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:70
msgid "Options"
msgstr "Opcije"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Orange"
msgstr "Narančasti"
#: Source/Core/DolphinWX/MemcardManager.cpp:461
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memory card\n"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:141
msgid "Orientation"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:481
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:797
msgid "Other"
msgstr "Drugo"
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:125
msgid "Other State Management"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:136
msgid "Other game"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:261
msgid "Other state hotkeys"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739
msgid "Output"
msgstr "Izlaz"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:89
msgid "Overlay Information"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64
msgid "Override Language on NTSC Games"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:142
msgid "P&lay Input Recording..."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:225
msgid "PAL"
msgstr ""
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174
msgid "PPC Size"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:450
msgid "PPC vs x86"
msgstr ""
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "Pad"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39
msgid "Pads"
msgstr "Pad-ovi"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:139
msgid "Parsing Error"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:162
#, c-format
msgid "Partition %zu"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:252
msgid "Passthrough a Bluetooth adapter"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:246
msgid "Patches"
msgstr "Zakrpe"
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:89
msgid "Paths"
msgstr "Mape"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:229
msgid "Pause"
msgstr "Pauza"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:76
msgid "Pause After"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:148
msgid "Pause at End of Movie"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:95
msgid "Pause on Focus Lost"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:131
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:593
msgid "Per-Pixel Lighting"
msgstr "Osvjetljenje po pikselu"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:336
msgid "Perfect"
msgstr "Savršeno"
#: Source/Core/DolphinWX/MainMenuBar.cpp:246
msgid "Perform Online System Update"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:41
msgid ""
"Perform a full index of the game's RAM at the current Data Size. Required "
"before any Searching can be performed."
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:539
#, c-format
msgid "Perspective %d"
msgstr "Perspektiva %d"
#: Source/Core/DolphinWX/MainMenuBar.cpp:436
msgid "Perspectives"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:124
msgid "Pixel Shader"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:126
msgid "Pixel Shader Constants"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:300
msgid "Platform"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:150
#: Source/Core/DolphinWX/MainToolBar.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:234
msgid "Play"
msgstr "Pokreni"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Play Recording"
msgstr "Pokreni Video Snimak"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:335
msgid "Playable"
msgstr "Igrivo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137
msgid "Playback Options"
msgstr "Postavke Reprodukcije"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:192
msgid "Players"
msgstr "Igrači"
#: Source/Core/DolphinWX/FrameTools.cpp:856
msgid "Please confirm..."
msgstr "Molimo vas da potvrdite..."
#: Source/Core/DolphinWX/FrameAui.cpp:510
msgid "Please create a perspective before saving"
msgstr "Prvo stvorite perspektivu pa tek onda snimite"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:161
#, c-format
msgid "Port %i"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:186
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:226
msgid "Port:"
msgstr ""
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22
msgid "Post Processing Shader Configuration"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:576
msgid "Post-Processing Effect:"
msgstr "Post-Processing Efekt:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:852
msgid "Prefetch Custom Textures"
msgstr ""
#: Source/Core/Core/Movie.cpp:1181
#, c-format
msgid "Premature movie end in PlayController. %u + %zu > %zu"
msgstr ""
#: Source/Core/Core/Movie.cpp:1308
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %zu"
msgstr ""
#: Source/Core/Core/Movie.cpp:1282
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %zu"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1329
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:64
msgid "Press Sync Button"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:180
msgid "Prev Page"
msgstr "Prijašnja Stranica"
#: Source/Core/DolphinWX/Debugger/AssemblerEntryDialog.cpp:89
#, c-format
msgid "Preview: %s"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:817
msgid "Previous Page"
msgstr "Prethodna Stranica"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1230
msgid "Profile"
msgstr "Profil"
#: Source/Core/Core/HotkeyManager.cpp:249
msgid "Program Counter"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:56
msgid "Properties"
msgstr "Svojstva"
#: Source/Core/DolphinWX/MainMenuBar.cpp:374
msgid "Provide safer execution by not linking the JIT blocks."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:354
msgid "Purge Game List Cache"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:79
msgid "Put Main Menu roms in User/GC/{region}."
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:66
msgid "Question"
msgstr "Pitanje"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:134
msgid "Quit"
msgstr "Izlaz"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:274
msgid "Quit Netplay"
msgstr ""
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:42
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:51
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:46
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55
msgid "R-Analog"
msgstr "R-Analogan"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35
msgid "Radius"
msgstr "Radijus"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:801
msgid "Range"
msgstr "Domet"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:453
msgid "Re&place Instruction"
msgstr ""
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:53
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:186
msgid "Read and write"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:127
msgid ""
"Read game names from an internal database instead of reading names from the "
"games themselves, except for games that aren't in the database. The names in "
"the database are often more consistently formatted, especially for Wii games."
msgstr ""
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:44
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:193
msgid "Read only"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Read-only mode"
msgstr "Samo za čitanje"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:766
msgid "Real"
msgstr "Stvaran"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:363
msgid "Real Balance Board"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
msgid "Real Wii Remote"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
msgid "Recenter"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:451
msgid ""
"Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names "
"for other functions."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:163
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:204
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:406
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:812
msgid "Record"
msgstr "Snimi Video"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:272
msgid "Record inputs"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:173
msgid "Recording Info"
msgstr "Info o Snimljenom Videu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:187
msgid "Recording Options"
msgstr "Opcije Snimanja Videa"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Red"
msgstr "Crveni"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Red Left"
msgstr "Crvena Lijevo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Red Right"
msgstr "Crvena Desno"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:156
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:353
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1191
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh"
msgstr "Osvježi"
#: Source/Core/Core/HotkeyManager.cpp:26
msgid "Refresh List"
msgstr "Osvježi popis"
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh game list"
msgstr "Osvježi popis igrica"
#: Source/Core/DolphinWX/MainMenuBar.cpp:312
msgid "Region"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102
#: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17
msgid "Registers"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38
msgid "Relative Input"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:75
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:396
#: Source/Core/DolphinWX/PatchAddEdit.cpp:87
msgid "Remove"
msgstr "Ukloni"
#: Source/Core/DolphinWX/MainMenuBar.cpp:445
msgid "Remove names from all functions and variables."
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:360
msgid "Rename symbol:"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:210
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Obradi scenu kao žičani okvir.\n"
"\n"
"Ako niste sigurni ostavite ovu opciju isključenu."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:458
msgid "Render to Main Window"
msgstr "Obrađivati u Glavnom prozoru"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52
msgid "Rendering"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:330
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:29
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:290
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1210
msgid "Reset"
msgstr "Resetiraj"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:124
msgid "Reset Traversal Settings"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:566
msgid "Reset Wii Remote pairings"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:288
msgid "Reset all saved Wii Remote pairings"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:259
msgid "Restart Required"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88
msgid "Results"
msgstr "Rezultati"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:807
msgid "Retry"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:228
msgid "Revision:"
msgstr "Revizija:"
#: Source/Core/DolphinWX/AboutDolphin.cpp:32
#, c-format
msgid "Revision: %s"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:413
#: Source/Core/DolphinWX/TASInputDlg.cpp:95
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Right"
msgstr "Desno"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:76
msgid "Right Stick"
msgstr "Desna Gljiva"
#: Source/Core/DolphinWX/TASInputDlg.cpp:270
msgid "Right stick"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:204
msgid "Room ID:"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:304
msgid ""
"Rounds 2D vertices to whole pixels. Fixes graphical problems in some games "
"at higher internal resolutions. This setting has no effect when native "
"internal resolution is used.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22
msgid "Rumble"
msgstr "Rumble"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187
msgid "Run"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:448
msgid "Run &To Here"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:111
msgid "Russia"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:97
msgid "SD Card Path:"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:137
msgid "SD card"
msgstr ""
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GCPadEmu.cpp:56
#: Source/Core/DolphinWX/TASInputDlg.cpp:399
msgid "START"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:130
msgid "Sa&ve State"
msgstr "Sn&imi stanje igre"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:726
msgid "Safe"
msgstr "Sigurno"
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:63
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:164
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1235
msgid "Save"
msgstr "Snimi"
#: Source/Core/DolphinWX/MainMenuBar.cpp:475
msgid "Save Code"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:529
msgid "Save GCI as..."
msgstr "Snimi GCI kao..."
#: Source/Core/Core/HotkeyManager.cpp:149
#: Source/Core/DolphinWX/MainMenuBar.cpp:102
msgid "Save Oldest State"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:417
msgid "Save Perspectives"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State"
msgstr "Mjesta Snimanja"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Save State Slot 1"
msgstr "Snimi Stanje Igre 1"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Save State Slot 10"
msgstr "Mjesto za Stanje Snimanja 10"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Save State Slot 2"
msgstr "Snimi Stanje Igre 2"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Save State Slot 3"
msgstr "Snimi Stanje Igre 3"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Save State Slot 4"
msgstr "Snimi Stanje Igre 4"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Save State Slot 5"
msgstr "Snimi Stanje Igre 5"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Save State Slot 6"
msgstr "Snimi Stanje Igre 6"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Save State Slot 7"
msgstr "Snimi Stanje Igre 7"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Save State Slot 8"
msgstr "Snimi Stanje Igre 8"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Save State Slot 9"
msgstr "Mjesto za Stanje Snimanja 9"
#: Source/Core/DolphinWX/MainMenuBar.cpp:101
msgid "Save State to Selected Slot"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:100
msgid "Save State..."
msgstr " Mjesto Snimanja..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:470
msgid "Save Symbol Map &As..."
msgstr ""
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:124
msgid "Save and Load State"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:353
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:359
msgid "Save as..."
msgstr "Snimi kao..."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:431
msgid "Save combined output file as"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1496
msgid "Save compressed GCM/ISO"
msgstr "Spremi komprimiranu GCM/ISO datoteku"
#: Source/Core/DolphinWX/MainMenuBar.cpp:418
msgid "Save currently-toggled perspectives"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1487
msgid "Save decompressed GCM/ISO"
msgstr "Spremi dekomprimirane GCM/ISO datoteke"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:297
msgid "Save map file as"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:358
msgid "Save signature as"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:258
msgid "Save state"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:476
msgid ""
"Save the entire disassembled code. This may take a several seconds and may "
"require between 50 and 100 MB of hard drive space. It will only save code "
"that is in the first 4 MB of memory. If you are debugging a game that loads ."
"rel files with code to memory, you may want to increase the limit to perhaps "
"8 MB. That can be done in SymbolDB::SaveMap()."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:471
msgid ""
"Save the function names and addresses for this game as a .map file. If you "
"want to open the .map file in IDA Pro, use the .idc script."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:461
msgid ""
"Save the function names for each address to a .map file in your user "
"settings map folder, named after the title ID."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Save to selected slot"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:423
msgid "Saved Perspectives"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:565
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:86
msgid "Saved to /Wii/sd.raw (default size is 128mb)"
msgstr ""
#: Source/Core/Core/Movie.cpp:1010
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Mjesto snimanja za video %s je oštećeno, snimanje videa se prekida..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:590
msgid "Scaled EFB Copy"
msgstr "Umanjena EFB kopija"
#: Source/Core/DolphinWX/GameListCtrl.cpp:745
msgid "Scanning..."
msgstr "Tražim..."
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "ScrShot"
msgstr "UslikajZaslon"
#: Source/Core/VideoCommon/ImageWrite.cpp:54
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:171
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233
msgid "Search"
msgstr "Traži"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:117
msgid "Search (clear to use previous value)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:80
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:113
msgid "Search Address"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:263
msgid "Search Current Object"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
msgid "Search Subfolders"
msgstr "Pretraži Podmape"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:226
msgid "Search for Hex Value:"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:753
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23
msgid "Select"
msgstr "Odaberi"
#: Source/Core/DolphinWX/MainMenuBar.cpp:355
msgid "Select Columns"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Select Game"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:569
#, c-format
msgid "Select Slot %u - %s"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:131
msgid "Select State Slot"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Select State Slot 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Select State Slot 10"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Select State Slot 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Select State Slot 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Select State Slot 4"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Select State Slot 5"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Select State Slot 6"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Select State Slot 7"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Select State Slot 8"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Select State Slot 9"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:492
#: Source/Core/DolphinWX/FrameTools.cpp:981
msgid "Select The Recording File"
msgstr "Odaberite Video Snimak"
#: Source/Core/DolphinWX/FrameTools.cpp:1286
msgid "Select a BootMii NAND backup to import"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1235
msgid "Select a Wii WAD file to install"
msgstr "Odaberite Wii WAD datoteku za instalaciju"
#: Source/Core/DolphinWX/MemcardManager.cpp:518
msgid "Select a save file to import"
msgstr "Odaberite snimak igre za uvoz"
#: Source/Core/DolphinWX/FrameAui.cpp:328
msgid "Select floating windows"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:259
msgid "Select state"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:346
msgid "Select the file to load"
msgstr "Odaberite datoteku za učitavanje"
#: Source/Core/DolphinWX/FrameTools.cpp:1196
msgid "Select the save file"
msgstr "Odaberite snimak igre"
#: Source/Core/DolphinWX/FrameTools.cpp:1454
msgid "Select the state to load"
msgstr "Odaberite stanje igre za učitavanje"
#: Source/Core/DolphinWX/FrameTools.cpp:1466
msgid "Select the state to save"
msgstr "Odaberite mjesto snimanja"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:140
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:254
#: Source/Core/InputCommon/InputConfig.cpp:63
msgid "Selected controller profile does not exist"
msgstr "Odabrani profil kontrolera ne postoji."
#: Source/Core/DolphinWX/LogWindow.cpp:69
msgid "Selected font"
msgstr "Odabrani font"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:117
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:278
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"HDMI 3D is used when your monitor supports 3D display resolutions.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:112
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:172
msgid "Send"
msgstr "Poslati"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:126
msgid "Sensor Bar Position:"
msgstr "Pozicija Senzora:"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:93
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:933
msgid "Server rejected traversal attempt"
msgstr ""
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:58
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set PC"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:120
msgid "Set Value"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1134
msgid "Set as &default ISO"
msgstr "Postavite kao &uobičajeni ISO"
#: Source/Core/DolphinWX/MemcardManager.cpp:820
#, c-format
msgid "Set as default Memory Card %c"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:446
msgid "Set symbol &end address"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:445
msgid "Set symbol &size"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set the current instruction"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:62
msgid "Sets the GameCube system language."
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:82
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:85
msgid "Sets the Wii system language."
msgstr ""
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:57
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:268
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278
msgid "Shake"
msgstr "Protresti"
#: Source/Core/DolphinWX/TASInputDlg.cpp:278
#: Source/Core/DolphinWX/TASInputDlg.cpp:374
msgid "Shoulder Buttons"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:325
msgid "Show &Log"
msgstr "Pokaži &Zapis"
#: Source/Core/DolphinWX/MainMenuBar.cpp:322
msgid "Show &Status Bar"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:320
msgid "Show &Toolbar"
msgstr "Pokaži &Alatnu Traku"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:92
msgid "Show Active Title in Window Title"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:276
msgid "Show Australia"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:237
msgid "Show Defaults"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:351
msgid "Show Drives"
msgstr "Pokaži Pogone"
#: Source/Core/DolphinWX/MainMenuBar.cpp:265
msgid "Show ELF/DOL"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:437
msgid "Show FPS"
msgstr "Pokaži FPS"
#: Source/Core/DolphinWX/MainMenuBar.cpp:152
msgid "Show Frame Counter"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:278
msgid "Show France"
msgstr "Pokaži Francusku"
#: Source/Core/DolphinWX/MainMenuBar.cpp:261
msgid "Show GameCube"
msgstr "Pokaži GameCube"
#: Source/Core/DolphinWX/MainMenuBar.cpp:280
msgid "Show Germany"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:155
msgid "Show Input Display"
msgstr "Pokaži Unos Tipki"
#: Source/Core/DolphinWX/MainMenuBar.cpp:282
msgid "Show Italy"
msgstr "Pokaži Italiju"
#: Source/Core/DolphinWX/MainMenuBar.cpp:269
msgid "Show JAP"
msgstr "Pokaži Japan"
#: Source/Core/DolphinWX/MainMenuBar.cpp:284
msgid "Show Korea"
msgstr "Pokaži Koreju"
#: Source/Core/DolphinWX/MainMenuBar.cpp:150
msgid "Show Lag Counter"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:283
msgid "Show Language:"
msgstr "Pokaži Jezik:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:326
msgid "Show Log &Configuration"
msgstr "Pokaži Konfiguraciju za &Zapis"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:448
msgid "Show NetPlay Messages"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:439
msgid "Show NetPlay Ping"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:286
msgid "Show Netherlands"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:271
msgid "Show PAL"
msgstr "Pokaži PAL"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:57
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:209
msgid "Show PC"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:348
msgid "Show Platforms"
msgstr "Pokaži Platforme"
#: Source/Core/DolphinWX/MainMenuBar.cpp:349
msgid "Show Regions"
msgstr "Pokaži Regije"
#: Source/Core/DolphinWX/MainMenuBar.cpp:288
msgid "Show Russia"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:290
msgid "Show Spain"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:824
msgid "Show Statistics"
msgstr "Pokaži Statistike"
#: Source/Core/DolphinWX/MainMenuBar.cpp:157
msgid "Show System Clock"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:292
msgid "Show Taiwan"
msgstr "Pokaži Taivan"
#: Source/Core/DolphinWX/MainMenuBar.cpp:273
msgid "Show USA"
msgstr "Pokaži SAD"
#: Source/Core/DolphinWX/MainMenuBar.cpp:296
msgid "Show Unknown"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:263
msgid "Show WAD"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:259
msgid "Show Wii"
msgstr "Pokaži Wii"
#: Source/Core/DolphinWX/MainMenuBar.cpp:294
msgid "Show World"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:116
msgid "Show a confirmation box before stopping a game."
msgstr "Pokaži prozor za potvrdu prije zaustavljanja igre."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:118
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:834
msgid "Show first block"
msgstr "Pokaži prvi blok"
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Show save blocks"
msgstr "Pokaži spremljene blokove"
#: Source/Core/DolphinWX/MemcardManager.cpp:831
msgid "Show save comment"
msgstr "Pokaži komentare"
#: Source/Core/DolphinWX/MemcardManager.cpp:832
msgid "Show save icon"
msgstr "Pokaži ikone"
#: Source/Core/DolphinWX/MemcardManager.cpp:830
msgid "Show save title"
msgstr "Prikaži naslove"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:125
msgid "Show the active title name in the emulation window title."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:216
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Pokaže broj sličica obrađenih u sekundi.\n"
"\n"
"Ako niste sigurni ostavite ovu opciju isključenu."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:219
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:226
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:626
msgid "Side-by-Side"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:329
msgid "Sideways Hold"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:326
msgid "Sideways Toggle"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311
msgid "Sideways Wii Remote"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:76
msgid "Simplified Chinese"
msgstr "Pojednostavljeni Kineski"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26
msgid "Simulate DK Bongos"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:456
msgid "Size"
msgstr "Veličina"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:62
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:205
msgid "Skip"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:266
msgid "Skip DCBZ clearing"
msgstr "Preskoči čišćenje DCBZ"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:684
msgid "Skip EFB Access from CPU"
msgstr "Ignoriraj EFB zahtjev procesora"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69
msgid "Skip Main Menu"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:206
msgid "Skips the next instruction completely"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81
msgid "Slider Bar"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:274
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:563
#: Source/Core/DolphinWX/MainMenuBar.cpp:566
#, c-format
msgid "Slot %u - %s"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85
msgid "Slot A"
msgstr "Utor A"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85
msgid "Slot B"
msgstr "Utor B"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:958
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Softversko Izvođenje je užasno sporo.\n"
"Korisno je samo u procesu otklanjanja grešaka.\n"
"Da li zbilja želite omogućiti Softversko Izvođenje? Ako niste sigurni "
"odaberite \"Ne\"."
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:113
msgid "Spain"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:54
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:67
msgid "Spanish"
msgstr "Španjolski"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:318
msgid "Speaker Pan"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:135
msgid "Speaker Volume:"
msgstr "Glasnoća Zvučnika:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:187
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games.\n"
"\"Multiple of 640x528\" will result in a size slightly larger than \"Window "
"Size\" but yield fewer issues. Generally speaking, the lower the internal "
"resolution is, the better your performance will be. Auto (Window Size), "
"1.5x, and 2.5x may cause issues in some games.\n"
"\n"
"If unsure, select Native."
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:100
msgid "Speed Limit:"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:279
msgid "Speed up Disc Transfer Rate"
msgstr "Ubrzati Transfer sa Diska"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:75
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "Standard Controller"
msgstr "Standardni Kontroler"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:29
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:250
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:142
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/MainMenuBar.cpp:231
msgid "Start &NetPlay..."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:141
msgid "Start Re&cording Input"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Start Recording"
msgstr "Počni Snimati Video"
#: Source/Core/DolphinWX/MainMenuBar.cpp:186
msgid "Start the game directly instead of booting to pause"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:457
#: Source/Core/DolphinWX/MainMenuBar.cpp:316
msgid "State"
msgstr "Stanje"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133
msgid "Statistics"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "Steering Wheel"
msgstr "Volan"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:431
msgid "Step &Into"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:432
msgid "Step &Over"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Step Into"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:433
msgid "Step O&ut"
msgstr ""
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:54
#: Source/Core/DolphinWX/MainToolBar.cpp:203
msgid "Step Out"
msgstr ""
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:53
#: Source/Core/DolphinWX/MainToolBar.cpp:199
msgid "Step Over"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step into the next instruction"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:204
msgid "Step out of the current function"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:406
msgid "Step out successful!"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:404
msgid "Step out timed out!"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:331
msgid "Step over in progress..."
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:200
msgid "Step over the next instruction"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:316
msgid "Step successful!"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:248
msgid "Stepping"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:623
msgid "Stereoscopic 3D Mode:"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:367
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:660
msgid "Stereoscopy"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:74
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:39
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:51
msgid "Stick"
msgstr "Gljiva"
#: Source/Core/Core/HotkeyManager.cpp:28
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:414
#: Source/Core/DolphinWX/MainToolBar.cpp:181
msgid "Stop"
msgstr "Zaustavi"
#: Source/Core/DolphinWX/FrameTools.cpp:1672
msgid "Stop Playing Input"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1657
#: Source/Core/DolphinWX/FrameTools.cpp:1674
#: Source/Core/DolphinWX/MainMenuBar.cpp:143
msgid "Stop Playing/Recording Input"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1670
msgid "Stop Recording Input"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:694
msgid "Store EFB Copies to Texture Only"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:202
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:413
msgid "Stretch to Window"
msgstr "Rastegni do Prozora"
#. i18n: Data type used in computing
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:91
msgid "String"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:63
msgid "Strum"
msgstr "Drndanje "
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:96
#, c-format
msgid "Successfully exported %u saves to %s"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:51
#, c-format
msgid "Successfully exported file to %s"
msgstr "Uspješan izvoz datoteke u %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:115
msgid "Successfully imported save files"
msgstr "Uvoz snimaka je uspješno obavljen"
#: Source/Core/DolphinWX/AboutDolphin.cpp:41
msgid "Support"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:656
msgid "Swap Eyes"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:291
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:42
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272
msgid "Swing"
msgstr "Zamah"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:177
msgid "Symbol"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:104
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95
msgid "Symbols"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:284
msgid "Sync"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:551
msgid "Sync Wii Remotes"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:282
msgid "Sync real Wii Remotes and pair them"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:274
msgid "Synchronize GPU thread"
msgstr "Sinkroniziraj GPU threadove"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:276
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Sinkronizira GPU i CPU threadove da bi se izbjegla rušenja dok su dvije "
"jezgre procesora omogućene. (UKLJUČENO= Kompatibilnost, ISKLJUČENO= Ubrzanje)"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:348
msgid "Syntax error"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:106
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:100
msgid "System Language:"
msgstr "Jezik Sustava:"
#: Source/Core/DolphinWX/FrameTools.cpp:1325
msgid "System Update"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:146
#: Source/Core/DolphinWX/TASInputDlg.h:30
msgid "TAS Input"
msgstr "TAS Unos"
#: Source/Core/DolphinWX/FrameTools.cpp:390
#, c-format
msgid "TAS Input - GameCube Controller %d"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:398
#, c-format
msgid "TAS Input - Wii Remote %d"
msgstr ""
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:112
msgid "TAS Tools"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65
msgid "TLUT Cmd"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:426
msgid "Tab Split"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:46
msgid "Table Left"
msgstr "Ploča Ulijevo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47
msgid "Table Right"
msgstr "Ploča Udesno"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:121
msgid "Taiwan"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:31
#: Source/Core/DolphinWX/MainMenuBar.cpp:127
msgid "Take Screenshot"
msgstr "Uslikaj Ekran"
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "Take screenshot"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749
msgid "Test"
msgstr "Testirati"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53
msgid "Texture"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:706
msgid "Texture Cache"
msgstr "Predmemorija za Teksture"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61
msgid "Texture Cmd"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:826
msgid "Texture Format Overlay"
msgstr "Prekriti Format Teksture"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:128
msgid "Textures"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:206
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:50
#, c-format
msgid "The address %s is invalid."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:218
msgid "The address is invalid"
msgstr "Adresa je nevažeća"
#: Source/Core/DolphinWX/MemcardManager.cpp:504
msgid "The checksum was successfully fixed."
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:178
msgid "The chosen directory is already in the list."
msgstr ""
#: Source/Core/Core/Movie.cpp:388
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
#: Source/Core/Core/HW/DVD/DVDThread.cpp:331
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:117
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:108
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr ""
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:471
msgid "The disc that was about to be inserted couldn't be found."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1357
msgid "The emulated Wii console has been updated."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1362
msgid "The emulated Wii console is already up-to-date."
msgstr ""
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:150
msgid "The entered PID is invalid."
msgstr ""
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:144
msgid "The entered VID is invalid."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1416
#: Source/Core/DolphinWX/GameListCtrl.cpp:1441
#: Source/Core/DolphinWX/GameListCtrl.cpp:1506
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Datoteka %s već postoji.\n"
"Da li ju želite zamijeniti?"
#: Source/Core/AudioCommon/WaveFile.cpp:56
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Datoteka %s se nije mogla otvoriti za pisanje. Provjerite da li je datoteka "
"već otvorena u nekom drugom programu."
#: Source/Core/AudioCommon/WaveFile.cpp:48
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "Datoteka %s je već bila otvorena, nastavak datoteke neće biti upisan."
#: Source/Core/DolphinWX/FrameAui.cpp:561
msgid "The name cannot be empty"
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:554
msgid "The name cannot contain the character ','"
msgstr ""
#: Source/Core/Core/Movie.cpp:228
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr ""
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:173
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Rezultirajući de-šifrirani AR kod ne sadrži niti jedan redak."
#: Source/Core/DolphinWX/MemcardManager.cpp:435
msgid "The save you are trying to copy has an invalid file size."
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:322
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr "Vaš sistem ne podržava odabrani jezik. Vraćam na zadane postavke."
#: Source/Core/Core/NetPlayClient.cpp:209
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "Verzije servera i klijenta su inkompatibilne!"
#: Source/Core/Core/NetPlayClient.cpp:206
msgid "The server is full!"
msgstr "Server je pun!"
#: Source/Core/Core/NetPlayClient.cpp:212
msgid "The server responded: the game is currently running!"
msgstr "Server je odgovorio: igra je već pokrenuta!"
#: Source/Core/Core/NetPlayClient.cpp:215
msgid "The server sent an unknown error message!"
msgstr "Server je poslao poruku o nepoznatoj grešci!"
#: Source/Core/Core/Boot/Boot.cpp:57
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Naznačena datoteka \"%s\" ne postoji"
#: Source/Core/DolphinWX/FrameTools.cpp:1382
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:221
msgid "The value is invalid"
msgstr "Nevažeća vrijednost"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:142
msgid "Theme:"
msgstr "Tema:"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:164
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
#: Source/Core/Core/State.cpp:749
msgid "There is nothing to undo!"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:256
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr "Ove postavke zamjenjuju standardne Dolphin postavke."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:153
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:159
msgid "This USB device is already whitelisted."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:61
msgid "This WAD has not been signed by Nintendo. Continue to import?"
msgstr ""
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:86
msgid "This WAD is not bootable."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:851
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr "AR simulator ne podržava kodove koje utječu na njega samog."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:264
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DiscIO/NANDImporter.cpp:63
#, c-format
msgid ""
"This file does not look like a BootMii NAND backup. (0x%<PRIx64> does not "
"equal 0x%zx)"
msgstr ""
#: Source/Core/VideoCommon/MainBase.cpp:137
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:367
msgid ""
"This is necessary to get break points and stepping to work as explained in "
"the Developer Documentation. But it can be very slow, perhaps slower than 1 "
"fps."
msgstr ""
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:59
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:295
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:319
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:309
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:235
msgid "This will let you manually edit the INI config file."
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25
msgid "Threshold"
msgstr "Prag"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:275
msgid "Tilt"
msgstr "Nagib"
#: Source/Core/DolphinWX/GameListCtrl.cpp:450
#: Source/Core/DolphinWX/MainMenuBar.cpp:304
#: Source/Core/DolphinWX/MemcardManager.cpp:627
msgid "Title"
msgstr "Naslov"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:88
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:96
msgid "To"
msgstr "Do"
#: Source/Core/DolphinWX/MainMenuBar.cpp:434
msgid "Toggle &Breakpoint"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:124
msgid "Toggle &Fullscreen"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:318
msgid "Toggle &memory"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Toggle 3D Anaglyph"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Toggle 3D Side-by-side"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Toggle 3D Top-bottom"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Toggle 3D Vision"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:60
msgid "Toggle All Log Types"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:72
msgid "Toggle Aspect Ratio"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Toggle Breakpoint"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Toggle Crop"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Toggle Custom Textures"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Toggle EFB Copies"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Toggle Fog"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Toggle Fullscreen"
msgstr "Omogući/Onemogući Cijeli Zaslon"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Toggle Pause"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Toggle Texture Dumping"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:420
msgid "Toggle editing of perspectives"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "Toggle fullscreen"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61
#: Source/Core/DolphinWX/MainMenuBar.cpp:410
msgid "Top"
msgstr "Vrh"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:626
msgid "Top-and-Bottom"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:79
msgid "Traditional Chinese"
msgstr "Tradicionalni Kineski"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:122
msgid "Traversal Server"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:35
#, c-format
msgid "Traversal Server: %s"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:930
msgid "Traversal server timed out connecting to the host"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:67
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:79
msgid "Triggers"
msgstr "Okidači"
#: Source/Core/DolphinWX/MainMenuBar.cpp:469
msgid ""
"Try to load a .map file that might be from a slightly different version."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:458
msgid ""
"Try to load this game's function names automatically - but doesn't check ."
"map files stored on the disc image yet."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:389
msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:38
msgid "Turntable"
msgstr "Wii Turntable"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:112
msgid "Turntable Configuration"
msgstr ""
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34
#: Source/Core/DolphinWX/PatchAddEdit.cpp:74
msgid "Type"
msgstr "Tip"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775
#, c-format
msgid "UNKNOWN_%02X"
msgstr "UNKNOWN_%02X"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:115
msgid "USA"
msgstr "SAD"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:42
msgid "USB Gecko"
msgstr ""
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"Nije moguće kreirati zakrpu sa unesenim vrijednostima.\n"
"Pristup nije promijenjen."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:135
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DiscIO/NANDImporter.cpp:267
#, c-format
msgid "Unable to write to file %s"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:150
#: Source/Core/DolphinWX/MainMenuBar.cpp:96
msgid "Undo Load State"
msgstr "Poništi Posljednje Učitavanje"
#: Source/Core/Core/HotkeyManager.cpp:151
#: Source/Core/DolphinWX/MainMenuBar.cpp:103
msgid "Undo Save State"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:731
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Neočekivani 0x80 poziv? Prekidanje..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1159
msgid "Uninstall from the NAND"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1259
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:244
msgid "United States"
msgstr ""
#: Source/Core/Core/State.cpp:468
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:86
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:126
msgid "Unknown"
msgstr "Nepoznato"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1060
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Nepoznata DVD naredba %08x - kobna greška"
#: Source/Core/Core/NetPlayClient.cpp:939
#, c-format
msgid "Unknown error %x"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:422
#: Source/Core/DolphinWX/MemcardManager.cpp:465
msgid "Unknown memory card error"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:561
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Nepoznata poruka primljena sa identifikatorom : %d"
#: Source/Core/Core/NetPlayServer.cpp:714
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Nepoznata poruka sa identifikatorom:%d primljena od igrača:%d Izbacujem "
"igrača!"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:44
msgid "Unlimited"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:381
msgid "Unpacking"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64
#: Source/Core/DolphinWX/TASInputDlg.cpp:93
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
msgid "Up"
msgstr "Gore"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:97
msgid "Update"
msgstr "Ažuriraj"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:99
msgid "Update Screen"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1384
msgid "Update cancelled"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1357
#: Source/Core/DolphinWX/FrameTools.cpp:1362
msgid "Update completed"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1369
#: Source/Core/DolphinWX/FrameTools.cpp:1374
#: Source/Core/DolphinWX/FrameTools.cpp:1379
msgid "Update failed"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:247
msgid "Update the Wii system software to the latest version from Nintendo."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1329
msgid "Updating"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1339
#, c-format
msgid ""
"Updating title %016<PRIx64>...\n"
"This can take a while."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:330
msgid "Upright Hold"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:327
msgid "Upright Toggle"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:314
msgid "Upright Wii Remote"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:117
msgid "Usage Statistics Reporting Settings"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:227
msgid "Usage statistics reporting"
msgstr ""
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:87
msgid ""
"Usage statistics reporting uses a unique random per-machine identifier to "
"distinguish users from one another. This button generates a new random "
"identifier for this machine which is dissociated from the previous one."
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:94
msgid "Use Built-In Database of Game Names"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:427
msgid "Use Fullscreen"
msgstr "Prikaz preko cijelog ekrana"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30
msgid "Use Hex"
msgstr "Koristi Hex"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:64
msgid "Use PAL60 Mode (EuRGB60)"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89
msgid "Use Panic Handlers"
msgstr "Koristi Rješavanje Panike"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:170
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:326
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:448
msgid "Use generic zz_ names for functions."
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:875
msgid "Utility"
msgstr "Uslužni program"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:425
msgid "V-Sync"
msgstr "V-Sinkro"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69
msgid "Value"
msgstr "Vrijednost"
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:73
msgid "Value (double)"
msgstr ""
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71
msgid "Value (float)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:411
msgid "Value Too Large"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:101
msgid ""
"Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave "
"blank to filter each result against its own previous value."
msgstr ""
#: Source/Core/DolphinWX/PatchAddEdit.cpp:78
msgid "Value:"
msgstr "Vrijednost:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27
msgid "Value: "
msgstr "Vrijednost:"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:96
msgid "Various Statistics"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:48
msgid "Verbosity"
msgstr "Preopširno"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60
msgid "Vertex Cmd"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:131
msgid "Vertex Description"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:132
msgid "Vertex Matrices"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:792
msgid "Vertex Rounding"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125
msgid "Vertex Shader"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:127
msgid "Vertex Shader Constants"
msgstr ""
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:490
msgid "View &code"
msgstr ""
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:489
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:271
msgid "View &memory"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:326
msgid "View As:"
msgstr ""
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:507
msgid "View as double"
msgstr ""
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:501
msgid "View as float"
msgstr ""
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:497
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:505
msgid "View as hexadecimal"
msgstr ""
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:498
msgid "View as signed integer"
msgstr ""
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:499
msgid "View as unsigned integer"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:764
msgid "Virtual"
msgstr "Virtualan"
#: Source/Core/Core/HotkeyManager.cpp:244
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:67
msgid "Volume"
msgstr "Glasnoća"
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Volume Down"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Volume Toggle Mute"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Volume Up"
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:93
msgid "WAD installation failed: Could not finalise title import."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:83
#, c-format
msgid "WAD installation failed: Could not import content %08x."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:68
msgid "WAD installation failed: Could not initialise title import."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:46
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:150
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:67
#: Source/Core/DolphinWX/GameListCtrl.cpp:1281
#: Source/Core/DolphinWX/GameListCtrl.cpp:1596
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
#: Source/Core/DolphinWX/MemcardManager.cpp:587
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:363
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:961
msgid "Warning"
msgstr "Upozorenje"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:603
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"Upozorenje! Preporučeno je da napravite pričuvnu kopiju svih datoteka u "
"direktoriju:\n"
"%s\n"
"Da li želite nastaviti?"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:528
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:584
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memory card\n"
"Continue?"
msgstr ""
#: Source/Core/Core/Movie.cpp:1058
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %zu) (input %u > %u). You should load another save before continuing, "
"or load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:1033
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
#: Source/Core/Core/Movie.cpp:1084
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
#: Source/Core/Core/Movie.cpp:1101
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchWindow.h:19
msgid "Watch"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:120
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - datoteka nije otvorena."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:77
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:228
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:149
msgid "Whitelisted USB Passthrough Devices"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:599
msgid "Widescreen Hack"
msgstr "Prisili Široki Ekran "
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35
msgid "Width"
msgstr "Širina"
#: Source/Core/Core/HotkeyManager.cpp:251
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:88
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:358
msgid "Wii Console"
msgstr "Wii Konzola"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:152
msgid "Wii Menu"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:91
msgid "Wii NAND Root:"
msgstr "Wii NAND Korijen:"
#: Source/Core/Core/HW/Wiimote.cpp:20
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:63
msgid "Wii Remote"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:333
#, c-format
msgid "Wii Remote %i"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:479
msgid "Wii Remote Connected"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:80
msgid "Wii Remote Rumble"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:158
msgid "Wii Remote Settings"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:250
msgid "Wii Remotes"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:484
#, c-format
msgid "Wii U GameCube Controller Adapter Configuration Port %i"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1236
msgid "Wii WAD files (*.wad)"
msgstr ""
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:119
msgid "Wii and Wii Remote"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1197
msgid "Wii save files (*.bin)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:170
msgid "WiiTools Signature MEGA File (*.mega)"
msgstr ""
#: Source/Core/DiscIO/WiiWad.cpp:32
msgid "WiiWAD: Could not read from file"
msgstr "WiiWad: Neuspjeh u čitanju datoteke"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:38
msgid "With an address"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:40
msgid "Within a range"
msgstr ""
#: Source/Core/DolphinWX/LogWindow.cpp:89
msgid "Word Wrap"
msgstr "Word Wrap"
#: Source/Core/DolphinWX/FrameTools.cpp:1245
#: Source/Core/DolphinWX/FrameTools.cpp:1293
#: Source/Core/DolphinWX/GameListCtrl.cpp:1395
#: Source/Core/DolphinWX/GameListCtrl.cpp:1514
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:323
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330
msgid "Working..."
msgstr "Obrada..."
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:123
msgid "World"
msgstr ""
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:49
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:199
msgid "Write only"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:260
msgid "Write save/SD data"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:55
msgid "Write to Console"
msgstr "Piši u Konsolu"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:53
msgid "Write to File"
msgstr "Piši u Datoteku"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:57
msgid "Write to Window"
msgstr "Pisati na Prozor"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280
#: Source/Core/DolphinWX/TASInputDlg.cpp:496
msgid "X"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:789
msgid "XF register "
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56
msgid "XFB Cmd"
msgstr ""
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:52
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
#: Source/Core/DolphinWX/TASInputDlg.cpp:498
msgid "Y"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Yellow"
msgstr "Žuti"
#: Source/Core/DolphinWX/FrameAui.cpp:86
msgid "You can't close panes that have pages in them."
msgstr "Ne možete zatvoriti okna koja u sebi sadrže stranice."
#: Source/Core/Core/IOS/ES/ES.cpp:251
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:327
msgid "You must choose a game!"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69
msgid "You must enter a name."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:373
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr ""
"Morate unijeti važeću decimalnu, heksadecimalnu ili oktavnu vrijednost."
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:886
msgid "You must enter a valid profile name."
msgstr "Morate unijeti valjano ime za profil."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:258
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Morate ponovno pokrenuti Dolphin da bi promjene imale efekta."
#: Source/Core/Core/DSP/DSPCore.cpp:74
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Vaš DSP ROM ima netočne hasheve.\n"
"Da li želite prekinuti izvođenje te riješiti problem?\n"
"Ako odaberete \"Ne\", zvuk će vam biti izopačen."
#: Source/Core/Core/ConfigManager.cpp:989
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Čini se da je vaša GCM/ISO datoteka nevažeća (nevažeća država).\n"
"Nastaviti sa PAL regijom?"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284
#: Source/Core/DolphinWX/TASInputDlg.cpp:500
msgid "Z"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:884
msgid "Zero 3 code not supported"
msgstr "Zero 3 kod nije podržan"
#: Source/Core/Core/ActionReplay.cpp:904
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:658
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:705
msgid "[ waiting ]"
msgstr "[ čekanje ]"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:54
msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:290
msgid "auto"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:292
msgid "fake-completion"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:291
msgid "none"
msgstr ""
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:43
msgid "or select a device"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:704
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute je vratio vrijednost -1 prilikom pokretanja aplikacije!"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175
msgid "x86 Size"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:756
msgid "| OR"
msgstr "| ILI"