dolphin/Source/Core/VideoCommon/ConstantManager.h
Pokechu22 70f9fc4e75 Convert BPMemory to BitField and enum class
Additional changes:
- For TevStageCombiner's ColorCombiner and AlphaCombiner, op/comparison and scale/compare_mode have been split as there are different meanings and enums if bias is set to compare.  (Shift has also been renamed to scale)
- In TexMode0, min_filter has been split into min_mip and min_filter.
- In TexImage1, image_type is now cache_manually_managed.
- The unused bit in GenMode is now exposed.
- LPSize's lineaspect is now named adjust_for_aspect_ratio.
2021-03-06 19:27:19 -08:00

95 lines
2.6 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "Common/CommonTypes.h"
// all constant buffer attributes must be 16 bytes aligned, so this are the only allowed components:
using float4 = std::array<float, 4>;
using uint4 = std::array<u32, 4>;
using int4 = std::array<s32, 4>;
enum class SrcBlendFactor : u32;
enum class DstBlendFactor : u32;
struct PixelShaderConstants
{
std::array<int4, 4> colors;
std::array<int4, 4> kcolors;
int4 alpha;
std::array<float4, 8> texdims;
std::array<int4, 2> zbias;
std::array<int4, 2> indtexscale;
std::array<int4, 6> indtexmtx;
int4 fogcolor;
int4 fogi;
float4 fogf;
std::array<float4, 3> fogrange;
float4 zslope;
std::array<float, 2> efbscale; // .xy
// Constants from here onwards are only used in ubershaders.
u32 genmode; // .z
u32 alphaTest; // .w
u32 fogParam3; // .x
u32 fogRangeBase; // .y
u32 dstalpha; // .z
u32 ztex_op; // .w
u32 late_ztest; // .x (bool)
u32 rgba6_format; // .y (bool)
u32 dither; // .z (bool)
u32 bounding_box; // .w (bool)
std::array<uint4, 16> pack1; // .xy - combiners, .z - tevind, .w - iref
std::array<uint4, 8> pack2; // .x - tevorder, .y - tevksel
std::array<int4, 32> konst; // .rgba
// The following are used in ubershaders when using shader_framebuffer_fetch blending
u32 blend_enable;
SrcBlendFactor blend_src_factor;
SrcBlendFactor blend_src_factor_alpha;
DstBlendFactor blend_dst_factor;
DstBlendFactor blend_dst_factor_alpha;
u32 blend_subtract;
u32 blend_subtract_alpha;
};
struct VertexShaderConstants
{
u32 components; // .x
u32 xfmem_dualTexInfo; // .y
u32 xfmem_numColorChans; // .z
u32 color_chan_alpha; // .w
std::array<float4, 6> posnormalmatrix;
std::array<float4, 4> projection;
std::array<int4, 4> materials;
struct Light
{
int4 color;
float4 cosatt;
float4 distatt;
float4 pos;
float4 dir;
};
std::array<Light, 8> lights;
std::array<float4, 24> texmatrices;
std::array<float4, 64> transformmatrices;
std::array<float4, 32> normalmatrices;
std::array<float4, 64> posttransformmatrices;
float4 pixelcentercorrection;
std::array<float, 2> viewport; // .xy
std::array<float, 2> pad2; // .zw
// .x - texMtxInfo, .y - postMtxInfo, [0..1].z = color, [0..1].w = alpha
std::array<uint4, 8> xfmem_pack1;
};
struct GeometryShaderConstants
{
float4 stereoparams;
float4 lineptparams;
int4 texoffset;
};