dolphin/Source/Core/VideoCommon/Src/BPMemory.h
Rodolfo Osvaldo Bogado c98f8a96d2 HUGE commit :)
in general cleanup and bugfix disable pierre  patch for the moment as it causes problem in some games and hopefully fix the remaining missing textures for nvidia users in opengl.
make the code in pixelshadergen looks nice and readable.
D3D: this is a ultra experimental commit please check for regressions or error.
make the efb Scale / super sampling level customizable to improve the output quality and let the user configure quality according to his hardware.
is everyone likes this change will translate it to opengl
please test


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5612 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 00:01:18 +00:00

921 lines
21 KiB
C

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _BPMEMORY_H
#define _BPMEMORY_H
#include "Common.h"
#pragma pack(4)
#define BPMEM_GENMODE 0x00
#define BPMEM_DISPLAYCOPYFILER 0x01 // 0x01 + 4
#define BPMEM_IND_MTXA 0x06 // 0x06 + (3 * 3)
#define BPMEM_IND_MTXB 0x07 // 0x07 + (3 * 3)
#define BPMEM_IND_MTXC 0x08 // 0x08 + (3 * 3)
#define BPMEM_IND_IMASK 0x0F
#define BPMEM_IND_CMD 0x10 // 0x10 + 16
#define BPMEM_SCISSORTL 0x20
#define BPMEM_SCISSORBR 0x21
#define BPMEM_LINEPTWIDTH 0x22
#define BPMEM_PERF0_TRI 0x23
#define BPMEM_PERF0_QUAD 0x24
#define BPMEM_RAS1_SS0 0x25
#define BPMEM_RAS1_SS1 0x26
#define BPMEM_IREF 0x27
#define BPMEM_TREF 0x28 // 0x28 + 8
#define BPMEM_SU_SSIZE 0x30 // 0x30 + (2 * 8)
#define BPMEM_SU_TSIZE 0x31 // 0x31 + (2 * 8)
#define BPMEM_ZMODE 0x40
#define BPMEM_BLENDMODE 0x41
#define BPMEM_CONSTANTALPHA 0x42
#define BPMEM_ZCOMPARE 0x43
#define BPMEM_FIELDMASK 0x44
#define BPMEM_SETDRAWDONE 0x45
#define BPMEM_BUSCLOCK0 0x46
#define BPMEM_PE_TOKEN_ID 0x47
#define BPMEM_PE_TOKEN_INT_ID 0x48
#define BPMEM_EFB_TL 0x49
#define BPMEM_EFB_BR 0x4A
#define BPMEM_EFB_ADDR 0x4B
#define BPMEM_MIPMAP_STRIDE 0x4D
#define BPMEM_COPYYSCALE 0x4E
#define BPMEM_CLEAR_AR 0x4F
#define BPMEM_CLEAR_GB 0x50
#define BPMEM_CLEAR_Z 0x51
#define BPMEM_TRIGGER_EFB_COPY 0x52
#define BPMEM_COPYFILTER0 0x53
#define BPMEM_COPYFILTER1 0x54
#define BPMEM_CLEARBBOX1 0x55
#define BPMEM_CLEARBBOX2 0x56
#define BPMEM_UNKOWN_57 0x57
#define BPMEM_REVBITS 0x58
#define BPMEM_SCISSOROFFSET 0x59
#define BPMEM_UNKNOWN_60 0x60
#define BPMEM_UNKNOWN_61 0x61
#define BPMEM_UNKNOWN_62 0x62
#define BPMEM_TEXMODESYNC 0x63
#define BPMEM_LOADTLUT0 0x64
#define BPMEM_LOADTLUT1 0x65
#define BPMEM_TEXINVALIDATE 0x66
#define BPMEM_PERF1 0x67
#define BPMEM_FIELDMODE 0x68
#define BPMEM_BUSCLOCK1 0x69
#define BPMEM_TX_SETMODE0 0x80 // 0x80 + 4
#define BPMEM_TX_SETMODE1 0x84 // 0x84 + 4
#define BPMEM_TX_SETIMAGE0 0x88 // 0x88 + 4
#define BPMEM_TX_SETIMAGE1 0x8C // 0x8C + 4
#define BPMEM_TX_SETIMAGE2 0x90 // 0x90 + 4
#define BPMEM_TX_SETIMAGE3 0x94 // 0x94 + 4
#define BPMEM_TX_SETTLUT 0x98 // 0x98 + 4
#define BPMEM_TX_SETMODE0_4 0xA0 // 0xA0 + 4
#define BPMEM_TX_SETMODE1_4 0xA4 // 0xA4 + 4
#define BPMEM_TX_SETIMAGE0_4 0xA8 // 0xA8 + 4
#define BPMEM_TX_SETIMAGE1_4 0xAC // 0xA4 + 4
#define BPMEM_TX_SETIMAGE2_4 0xB0 // 0xB0 + 4
#define BPMEM_TX_SETIMAGE3_4 0xB4 // 0xB4 + 4
#define BPMEM_TX_SETLUT_4 0xB8 // 0xB8 + 4
#define BPMEM_TEV_COLOR_ENV 0xC0 // 0xC0 + (2 * 16)
#define BPMEM_TEV_ALPHA_ENV 0xC1 // 0xC1 + (2 * 16)
#define BPMEM_TEV_REGISTER_L 0xE0 // 0xE0 + (2 * 4)
#define BPMEM_TEV_REGISTER_H 0xE1 // 0xE1 + (2 * 4)
#define BPMEM_FOGRANGE 0xE8
#define BPMEM_FOGPARAM0 0xEE
#define BPMEM_FOGBMAGNITUDE 0xEF
#define BPMEM_FOGBEXPONENT 0xF0
#define BPMEM_FOGPARAM3 0xF1
#define BPMEM_FOGCOLOR 0xF2
#define BPMEM_ALPHACOMPARE 0xF3
#define BPMEM_BIAS 0xF4
#define BPMEM_ZTEX2 0xF5
#define BPMEM_TEV_KSEL 0xF6 // 0xF6 + 8
#define BPMEM_BP_MASK 0xFE
// Tev/combiner things
#define TEVSCALE_1 0
#define TEVSCALE_2 1
#define TEVSCALE_4 2
#define TEVDIVIDE_2 3
#define TEVCMP_R8 0
#define TEVCMP_GR16 1
#define TEVCMP_BGR24 2
#define TEVCMP_RGB8 3
#define TEVOP_ADD 0
#define TEVOP_SUB 1
#define TEVCMP_R8_GT 8
#define TEVCMP_R8_EQ 9
#define TEVCMP_GR16_GT 10
#define TEVCMP_GR16_EQ 11
#define TEVCMP_BGR24_GT 12
#define TEVCMP_BGR24_EQ 13
#define TEVCMP_RGB8_GT 14
#define TEVCMP_RGB8_EQ 15
#define TEVCMP_A8_GT 14
#define TEVCMP_A8_EQ 15
#define TEVCOLORARG_CPREV 0
#define TEVCOLORARG_APREV 1
#define TEVCOLORARG_C0 2
#define TEVCOLORARG_A0 3
#define TEVCOLORARG_C1 4
#define TEVCOLORARG_A1 5
#define TEVCOLORARG_C2 6
#define TEVCOLORARG_A2 7
#define TEVCOLORARG_TEXC 8
#define TEVCOLORARG_TEXA 9
#define TEVCOLORARG_RASC 10
#define TEVCOLORARG_RASA 11
#define TEVCOLORARG_ONE 12
#define TEVCOLORARG_HALF 13
#define TEVCOLORARG_KONST 14
#define TEVCOLORARG_ZERO 15
#define TEVALPHAARG_APREV 0
#define TEVALPHAARG_A0 1
#define TEVALPHAARG_A1 2
#define TEVALPHAARG_A2 3
#define TEVALPHAARG_TEXA 4
#define TEVALPHAARG_RASA 5
#define TEVALPHAARG_KONST 6
#define TEVALPHAARG_ZERO 7
#define ALPHACMP_NEVER 0
#define ALPHACMP_LESS 1
#define ALPHACMP_EQUAL 2
#define ALPHACMP_LEQUAL 3
#define ALPHACMP_GREATER 4
#define ALPHACMP_NEQUAL 5
#define ALPHACMP_GEQUAL 6
#define ALPHACMP_ALWAYS 7
enum Compare
{
COMPARE_NEVER = 0,
COMPARE_LESS,
COMPARE_EQUAL,
COMPARE_LEQUAL,
COMPARE_GREATER,
COMPARE_NEQUAL,
COMPARE_GEQUAL,
COMPARE_ALWAYS
};
#define ZTEXTURE_DISABLE 0
#define ZTEXTURE_ADD 1
#define ZTEXTURE_REPLACE 2
#define TevBias_ZERO 0
#define TevBias_ADDHALF 1
#define TevBias_SUBHALF 2
#define TevBias_COMPARE 3
enum AlphaOp
{
ALPHAOP_AND = 0,
ALPHAOP_OR,
ALPHAOP_XOR,
ALPHAOP_XNOR,
};
union IND_MTXA
{
struct
{
signed ma : 11;
signed mb : 11;
unsigned s0 : 2; // bits 0-1 of scale factor
unsigned rid : 8;
};
u32 hex;
};
union IND_MTXB
{
struct
{
signed mc : 11;
signed md : 11;
unsigned s1 : 2; // bits 2-3 of scale factor
unsigned rid : 8;
};
u32 hex;
};
union IND_MTXC
{
struct
{
signed me : 11;
signed mf : 11;
unsigned s2 : 2; // bits 4-5 of scale factor
unsigned rid : 8;
};
u32 hex;
};
struct IND_MTX
{
IND_MTXA col0;
IND_MTXB col1;
IND_MTXC col2;
};
union IND_IMASK
{
struct
{
unsigned mask : 24;
unsigned rid : 8;
};
u32 hex;
};
#define TEVSELCC_CPREV 0
#define TEVSELCC_APREV 1
#define TEVSELCC_C0 2
#define TEVSELCC_A0 3
#define TEVSELCC_C1 4
#define TEVSELCC_A1 5
#define TEVSELCC_C2 6
#define TEVSELCC_A2 7
#define TEVSELCC_TEXC 8
#define TEVSELCC_TEXA 9
#define TEVSELCC_RASC 10
#define TEVSELCC_RASA 11
#define TEVSELCC_ONE 12
#define TEVSELCC_HALF 13
#define TEVSELCC_KONST 14
#define TEVSELCC_ZERO 15
#define TEVSELCA_APREV 0
#define TEVSELCA_A0 1
#define TEVSELCA_A1 2
#define TEVSELCA_A2 3
#define TEVSELCA_TEXA 4
#define TEVSELCA_RASA 5
#define TEVSELCA_KONST 6
#define TEVSELCA_ZERO 7
struct TevStageCombiner
{
union ColorCombiner
{
struct //abc=8bit,d=10bit
{
unsigned d : 4; // TEVSELCC_X
unsigned c : 4; // TEVSELCC_X
unsigned b : 4; // TEVSELCC_X
unsigned a : 4; // TEVSELCC_X
unsigned bias : 2;
unsigned op : 1;
unsigned clamp : 1;
unsigned shift : 2;
unsigned dest : 2; //1,2,3
};
u32 hex;
};
union AlphaCombiner
{
struct
{
unsigned rswap : 2;
unsigned tswap : 2;
unsigned d : 3; // TEVSELCA_
unsigned c : 3; // TEVSELCA_
unsigned b : 3; // TEVSELCA_
unsigned a : 3; // TEVSELCA_
unsigned bias : 2; //GXTevBias
unsigned op : 1;
unsigned clamp : 1;
unsigned shift : 2;
unsigned dest : 2; //1,2,3
};
u32 hex;
};
ColorCombiner colorC;
AlphaCombiner alphaC;
};
#define ITF_8 0
#define ITF_5 1
#define ITF_4 2
#define ITF_3 3
#define ITB_NONE 0
#define ITB_S 1
#define ITB_T 2
#define ITB_ST 3
#define ITB_U 4
#define ITB_SU 5
#define ITB_TU 6
#define ITB_STU 7
#define ITBA_OFF 0
#define ITBA_S 1
#define ITBA_T 2
#define ITBA_U 3
#define ITW_OFF 0
#define ITW_256 1
#define ITW_128 2
#define ITW_64 3
#define ITW_32 4
#define ITW_16 5
#define ITW_0 6
// several discoveries:
// GXSetTevIndBumpST(tevstage, indstage, matrixind)
// if( matrix == 2 ) realmat = 6; // 10
// else if( matrix == 3 ) realmat = 7; // 11
// else if( matrix == 1 ) realmat = 5; // 9
// GXSetTevIndirect(tevstage, indstage, 0, 3, realmat, 6, 6, 0, 0, 0)
// GXSetTevIndirect(tevstage+1, indstage, 0, 3, realmat+4, 6, 6, 1, 0, 0)
// GXSetTevIndirect(tevstage+2, indstage, 0, 0, 0, 0, 0, 1, 0, 0)
union TevStageIndirect
{
// if mid, sw, tw, and addprev are 0, then no indirect stage is used, mask = 0x17fe00
struct
{
unsigned bt : 2; // indirect tex stage ID
unsigned fmt : 2; // format: ITF_X
unsigned bias : 3; // ITB_X
unsigned bs : 2; // ITBA_X, indicates which coordinate will become the 'bump alpha'
unsigned mid : 4; // matrix id to multiply offsets with
unsigned sw : 3; // ITW_X, wrapping factor for S of regular coord
unsigned tw : 3; // ITW_X, wrapping factor for T of regular coord
unsigned lb_utclod : 1; // use modified or unmodified texture coordinates for LOD computation
unsigned fb_addprev : 1; // 1 if the texture coordinate results from the previous TEV stage should be added
unsigned pad0 : 3;
unsigned rid : 8;
};
struct
{
u32 hex : 21;
u32 unused : 11;
};
bool IsActive() { return (hex&0x17fe00)!=0; }
};
union TwoTevStageOrders
{
struct
{
unsigned texmap0 : 3; // indirect tex stage texmap
unsigned texcoord0 : 3;
unsigned enable0 : 1; // 1 if should read from texture
unsigned colorchan0 : 3; // RAS1_CC_X
unsigned pad0 : 2;
unsigned texmap1 : 3;
unsigned texcoord1 : 3;
unsigned enable1 : 1; // 1 if should read from texture
unsigned colorchan1 : 3; // RAS1_CC_X
unsigned pad1 : 2;
unsigned rid : 8;
};
u32 hex;
int getTexMap(int i){return i?texmap1:texmap0;}
int getTexCoord(int i){return i?texcoord1:texcoord0;}
int getEnable(int i){return i?enable1:enable0;}
int getColorChan(int i){return i?colorchan1:colorchan0;}
};
union TEXSCALE
{
struct
{
unsigned ss0 : 4; // indirect tex stage 0, 2^(-ss0)
unsigned ts0 : 4; // indirect tex stage 0
unsigned ss1 : 4; // indirect tex stage 1
unsigned ts1 : 4; // indirect tex stage 1
unsigned pad : 8;
unsigned rid : 8;
};
u32 hex;
float getScaleS(int i){return 1.0f/(float)(1<<(i?ss1:ss0));}
float getScaleT(int i){return 1.0f/(float)(1<<(i?ts1:ts0));}
};
union RAS1_IREF
{
struct
{
unsigned bi0 : 3; // indirect tex stage 0 ntexmap
unsigned bc0 : 3; // indirect tex stage 0 ntexcoord
unsigned bi1 : 3;
unsigned bc1 : 3;
unsigned bi2 : 3;
unsigned bc3 : 3;
unsigned bi4 : 3;
unsigned bc4 : 3;
unsigned rid : 8;
};
u32 hex;
u32 getTexCoord(int i) { return (hex>>(6*i+3))&3; }
u32 getTexMap(int i) { return (hex>>(6*i))&3; }
};
// Texture structs
union TexMode0
{
struct
{
unsigned wrap_s : 2;
unsigned wrap_t : 2;
unsigned mag_filter : 1;
unsigned min_filter : 3;
unsigned diag_lod : 1;
signed lod_bias : 8;
unsigned pad0 : 2;
unsigned max_aniso : 2;
unsigned lod_clamp : 1;
};
u32 hex;
};
union TexMode1
{
struct
{
unsigned min_lod : 8;
unsigned max_lod : 8;
};
u32 hex;
};
union TexImage0
{
struct
{
unsigned width : 10; //actually w-1
unsigned height : 10; //actually h-1
unsigned format : 4;
};
u32 hex;
};
union TexImage1
{
struct
{
unsigned tmem_offset : 15; // we ignore texture caching for now, we do it ourselves
unsigned cache_width : 3;
unsigned cache_height : 3;
unsigned image_type : 1;
};
u32 hex;
};
union TexImage2
{
struct
{
unsigned tmem_offset : 15; // we ignore texture caching for now, we do it ourselves
unsigned cache_width : 3;
unsigned cache_height : 3;
};
u32 hex;
};
union TexImage3
{
struct
{
unsigned image_base: 24; //address in memory >> 5 (was 20 for GC)
};
u32 hex;
};
union TexTLUT
{
struct
{
unsigned tmem_offset : 10;
unsigned tlut_format : 2;
};
u32 hex;
};
union ZTex1
{
struct
{
unsigned bias : 24;
};
u32 hex;
};
union ZTex2
{
struct
{
unsigned type : 2; // TEV_Z_TYPE_X
unsigned op : 2; // GXZTexOp
};
u32 hex;
};
// Z-texture types (formats)
#define TEV_ZTEX_TYPE_U8 0
#define TEV_ZTEX_TYPE_U16 1
#define TEV_ZTEX_TYPE_U24 2
#define TEV_ZTEX_DISABLE 0
#define TEV_ZTEX_ADD 1
#define TEV_ZTEX_REPLACE 2
struct FourTexUnits
{
TexMode0 texMode0[4];
TexMode1 texMode1[4];
TexImage0 texImage0[4];
TexImage1 texImage1[4];
TexImage2 texImage2[4];
TexImage3 texImage3[4];
TexTLUT texTlut[4];
u32 unknown[4];
};
// Geometry/other structs
union GenMode
{
struct
{
unsigned numtexgens : 4; // 0xF
unsigned numcolchans : 5; // 0x1E0
unsigned ms_en : 1; // 0x200
unsigned numtevstages : 4; // 0x3C00
unsigned cullmode : 2; // 0xC000
unsigned numindstages : 3; // 0x30000
unsigned zfreeze : 5; //0x3C0000
};
u32 hex;
};
union LPSize
{
struct
{
unsigned linesize : 8; // in 1/6th pixels
unsigned pointsize : 8; // in 1/6th pixels
unsigned lineoff : 3;
unsigned pointoff : 3;
unsigned lineaspect : 1;
unsigned padding : 1;
};
u32 hex;
};
union X12Y12
{
struct
{
unsigned y : 12;
unsigned x : 12;
};
u32 hex;
};
union X10Y10
{
struct
{
unsigned x : 10;
unsigned y : 10;
};
u32 hex;
};
// Framebuffer/pixel stuff (incl fog)
union BlendMode
{
struct
{
unsigned blendenable : 1;
unsigned logicopenable : 1;
unsigned dither : 1;
unsigned colorupdate : 1;
unsigned alphaupdate : 1;
unsigned dstfactor : 3; //BLEND_ONE, BLEND_INV_SRc etc
unsigned srcfactor : 3;
unsigned subtract : 1;
unsigned logicmode : 4;
};
u32 hex;
};
union FogParam0
{
struct
{
unsigned mantissa : 11;
unsigned exponent : 8;
unsigned sign : 1;
};
float GetA() {
union { u32 i; float f; } dummy;
dummy.i = ((u32)sign<<31)|((u32)exponent<<23)|((u32)mantissa<<12);
return dummy.f;
}
u32 hex;
};
union FogParam3
{
struct
{
unsigned c_mant : 11;
unsigned c_exp : 8;
unsigned c_sign : 1;
unsigned proj : 1; // 0 - perspective, 1 - orthographic
unsigned fsel : 3; // 0 - off, 2 - linear, 4 - exp, 5 - exp2, 6 - backward exp, 7 - backward exp2
};
// amount to subtract from eyespacez after range adjustment
float GetC() {
union { u32 i; float f; } dummy;
dummy.i = ((u32)c_sign << 31) | ((u32)c_exp << 23) | ((u32)c_mant << 12);
return dummy.f;
}
u32 hex;
};
// final eq: ze = A/(B_MAG - (Zs>>B_SHF));
struct FogParams
{
FogParam0 a;
u32 b_magnitude;
u32 b_shift; // b's exp + 1?
FogParam3 c_proj_fsel;
union FogColor
{
struct
{
unsigned b : 8;
unsigned g : 8;
unsigned r : 8;
};
u32 hex;
};
FogColor color; //0:b 8:g 16:r - nice!
};
union ZMode
{
struct
{
unsigned testenable : 1;
unsigned func : 3;
unsigned updateenable : 1; //size?
};
u32 hex;
};
union ConstantAlpha
{
struct
{
unsigned alpha : 8;
unsigned enable : 1;
};
u32 hex;
};
#define PIXELFMT_RGB8_Z24 0
#define PIXELFMT_RGBA6_Z24 1
#define PIXELFMT_RGB565_Z16 2
#define PIXELFMT_Z24 3
#define PIXELFMT_Y8 4
#define PIXELFMT_U8 5
#define PIXELFMT_V8 6
#define PIXELFMT_YUV420 7
union PE_CONTROL
{
struct
{
unsigned pixel_format : 3; // PIXELFMT_X
unsigned zformat : 3; // 0 - linear, 1 - near, 2 - mid, 3 - far
unsigned zcomploc : 1; // 1: before tex stage
unsigned unused : 17;
unsigned rid : 8;
};
u32 hex;
};
// Texture coordinate stuff
union TCInfo
{
struct
{
unsigned scale_minus_1 : 16;
unsigned range_bias : 1;
unsigned cylindric_wrap : 1;
};
u32 hex;
};
struct TCoordInfo
{
TCInfo s;
TCInfo t;
};
union ColReg
{
u32 hex;
struct
{
signed a : 11;
unsigned : 1;
signed b : 11;
unsigned type : 1;
};
};
struct TevReg
{
ColReg low;
ColReg high;
};
union TevKSel
{
struct {
unsigned swap1 : 2;
unsigned swap2 : 2;
unsigned kcsel0 : 5;
unsigned kasel0 : 5;
unsigned kcsel1 : 5;
unsigned kasel1 : 5;
};
u32 hex;
int getKC(int i) {return i?kcsel1:kcsel0;}
int getKA(int i) {return i?kasel1:kasel0;}
};
union AlphaFunc
{
struct
{
unsigned ref0 : 8;
unsigned ref1 : 8;
unsigned comp0 : 3;
unsigned comp1 : 3;
unsigned logic : 2;
};
u32 hex;
};
union UPE_Copy
{
u32 Hex;
struct
{
unsigned clamp0 : 1;
unsigned clamp1 : 1;
unsigned : 1;
unsigned target_pixel_format : 4; // realformat is (fmt/2)+((fmt&1)*8).... for some reason the msb is the lsb
unsigned gamma : 2;
unsigned half_scale : 1; // real size should be 2x smaller (run a gauss filter?) "mipmap"
unsigned scale_invert : 1;
unsigned clear : 1;
unsigned frame_to_field : 2;
unsigned copy_to_xfb : 1;
unsigned intensity_fmt : 1; // if set, is an intensity format (I4,I8,IA4,IA8)
unsigned : 16; // seems to set everything to 1s when target pixel format is invalid
};
};
// All of BP memory
struct BPCmd
{
int address;
int changes;
int newvalue;
};
struct BPMemory
{
GenMode genMode;
u32 display_copy_filter[4]; // 01-04
u32 unknown; // 05
// indirect matrices (set by GXSetIndTexMtx, selected by TevStageIndirect::mid)
// abc form a 2x3 offset matrix, there's 3 such matrices
// the 3 offset matrices can either be indirect type, S-type, or T-type
// 6bit scale factor s is distributed across IND_MTXA/B/C.
// before using matrices scale by 2^-(s-17)
IND_MTX indmtx[3];//06-0e GXSetIndTexMtx, 2x3 matrices
IND_IMASK imask;//0f
TevStageIndirect tevind[16];//10 GXSetTevIndirect
X12Y12 scissorTL; //20
X12Y12 scissorBR; //21
LPSize lineptwidth; //22 line and point width
u32 sucounter; //23
u32 rascounter; //24
TEXSCALE texscale[2]; //25-26 GXSetIndTexCoordScale
RAS1_IREF tevindref; //27 GXSetIndTexOrder
TwoTevStageOrders tevorders[8]; //28-2F
TCoordInfo texcoords[8]; //0x30 s,t,s,t,s,t,s,t...
ZMode zmode; //40
BlendMode blendmode; //41
ConstantAlpha dstalpha; //42
PE_CONTROL zcontrol; //43 GXSetZCompLoc, GXPixModeSync
u32 fieldmask; //44
u32 drawdone; //45, bit1=1 if end of list
u32 unknown5; //46 clock?
u32 petoken; //47
u32 petokenint; // 48
X10Y10 copyTexSrcXY; // 49
X10Y10 copyTexSrcWH; // 4a
u32 copyTexDest; //4b// 4b == CopyAddress (GXDispCopy and GXTexCopy use it)
u32 unknown6; //4c
u32 copyMipMapStrideChannels; // 4d usually set to 4 when dest is single channel, 8 when dest is 2 channel, 16 when dest is RGBA
// also, doubles whenever mipmap box filter option is set (excent on RGBA). Probably to do with number of bytes to look at when smoothing
u32 dispcopyyscale; //4e
u32 clearcolorAR; //4f
u32 clearcolorGB; //50
u32 clearZValue; //51
UPE_Copy triggerEFBCopy; //52
u32 copyfilter[2]; //53,54
u32 boundbox0;//55
u32 boundbox1;//56
u32 unknown7[2];//57,58
X10Y10 scissorOffset; //59
u32 unknown8[10]; //5a,5b,5c,5d, 5e,5f,60,61, 62, 63 (GXTexModeSync), 0x60-0x63 have to do with preloaded textures?
u32 tlutXferSrc; //64
u32 tlutXferDest; //65
u32 texinvalidate;//66
u32 metric; //67
u32 fieldmode;//68
u32 unknown10[7];//69-6F
u32 unknown11[16];//70-7F
FourTexUnits tex[2]; //80-bf
TevStageCombiner combiners[16]; //0xC0-0xDF
TevReg tevregs[4]; //0xE0
u32 fogRangeAdj; //0xE8
u32 unknown15[3]; //0xe9,0xea,0xeb - fog related
u32 tev_range_adj_c; //0xec - screenx center for range adjustment, range adjustment enable
u32 tev_range_adj_k; //0xed - specifies range adjustment function = sqrt(x*x+k*k)/k
FogParams fog; //0xEE,0xEF,0xF0,0xF1,0xF2
AlphaFunc alphaFunc; //0xF3
ZTex1 ztex1; //0xf4,0xf5
ZTex2 ztex2;
TevKSel tevksel[8];//0xf6,0xf7,f8,f9,fa,fb,fc,fd
u32 bpMask; //0xFE
u32 unknown18; //ff
};
#pragma pack()
extern BPMemory bpmem;
void LoadBPReg(u32 value0);
#endif // _BPMEMORY_H