dolphin/Externals/WiiUseSrc/Src/classic.c
Soren Jorvang e648c6d68b Overhaul of OS X real Wiimote support.
Fixes a number of problems, including unreliable connection setup, 
frequent disconnections, busy-waiting and shutdown deadlocks.

Motion Plus and nunchuk hot swapping now work and Wiiuse does a small
amount of queueing to prevent occasional dropped packets. The OS X 
bluetooth stack has no internal input buffering and while a worker  
thread can easily keep up with data coming from the Wiimote, the rest
of Dolphin can easily get behind if it is blocked by disk I/O or 
similar. Mostly the Wiimote protocol recovers from dropped packets,   
but sometimes the Wiimote would get out of sync and send a disconnect.
I wonder if the other platforms might benefit from a bit of queueing
at this layer as well.
 
Still doesn't support multiple devices, as I kept changing my mind 
about how best to do it. I only have one Wiimote anyway..
 
One improvement to the Wiimote plugin that would be really nice would
be for the scan for new devices to operate continuously or periodically
like on a real Wii rather than just for 5 seconds at startup..   


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5640 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 19:36:08 +00:00

188 lines
5 KiB
C

/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
* @brief Classic controller expansion device.
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#ifdef WIN32
#include <Winsock2.h>
#endif
#include "definitions.h"
#include "wiiuse_internal.h"
#include "dynamics.h"
#include "events.h"
#include "classic.h"
static void classic_ctrl_pressed_buttons(struct classic_ctrl_t* cc, short now);
/**
* @brief Handle the handshake data from the classic controller.
*
* @param cc A pointer to a classic_ctrl_t structure.
* @param data The data read in from the device.
* @param len The length of the data block, in bytes.
*
* @return Returns 1 if handshake was successful, 0 if not.
*/
int classic_ctrl_handshake(struct wiimote_t* wm, struct classic_ctrl_t* cc, byte* data, unsigned short len) {
int i;
int offset = 0;
cc->btns = 0;
cc->btns_held = 0;
cc->btns_released = 0;
cc->r_shoulder = 0;
cc->l_shoulder = 0;
/* decrypt data */
for (i = 0; i < len; ++i)
data[i] = (data[i] ^ 0x17) + 0x17;
if (data[offset] == 0xFF) {
/*
* Sometimes the data returned here is not correct.
* This might happen because the wiimote is lagging
* behind our initialization sequence.
* To fix this just request the handshake again.
*
* Other times it's just the first 16 bytes are 0xFF,
* but since the next 16 bytes are the same, just use
* those.
*/
if (data[offset + 16] == 0xFF) {
/* get the calibration data */
byte* handshake_buf = (byte *)malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
WIIUSE_DEBUG("Classic controller handshake appears invalid, trying again.");
wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
} else
offset += 16;
}
/* joystick stuff */
cc->ljs.max.x = data[0 + offset] / 4;
cc->ljs.min.x = data[1 + offset] / 4;
cc->ljs.center.x = data[2 + offset] / 4;
cc->ljs.max.y = data[3 + offset] / 4;
cc->ljs.min.y = data[4 + offset] / 4;
cc->ljs.center.y = data[5 + offset] / 4;
cc->rjs.max.x = data[6 + offset] / 8;
cc->rjs.min.x = data[7 + offset] / 8;
cc->rjs.center.x = data[8 + offset] / 8;
cc->rjs.max.y = data[9 + offset] / 8;
cc->rjs.min.y = data[10 + offset] / 8;
cc->rjs.center.y = data[11 + offset] / 8;
/* handshake done */
wm->expansion.type = EXP_CLASSIC;
wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
return 1;
}
/**
* @brief The classic controller disconnected.
*
* @param cc A pointer to a classic_ctrl_t structure.
*/
void classic_ctrl_disconnected(struct classic_ctrl_t* cc) {
memset(cc, 0, sizeof(struct classic_ctrl_t));
}
/**
* @brief Handle classic controller event.
*
* @param cc A pointer to a classic_ctrl_t structure.
* @param msg The message specified in the event packet.
*/
void classic_ctrl_event(struct classic_ctrl_t* cc, byte* msg) {
int i;
/* decrypt data */
for (i = 0; i < 6; ++i)
msg[i] = (msg[i] ^ 0x17) + 0x17;
classic_ctrl_pressed_buttons(cc, BIG_ENDIAN_SHORT(*(short*)(msg + 4)));
/* left/right buttons */
cc->ls_raw = (((msg[2] & 0x60) >> 2) | ((msg[3] & 0xE0) >> 5));
cc->rs_raw = (msg[3] & 0x1F);
/*
* TODO - LR range hardcoded from 0x00 to 0x1F.
* This is probably in the calibration somewhere.
*/
cc->r_shoulder = ((float)cc->rs_raw / 0x1F);
cc->l_shoulder = ((float)cc->ls_raw / 0x1F);
/* calculate joystick orientation */
cc->ljs.pos.x = (msg[0] & 0x3F);
cc->ljs.pos.y = (msg[1] & 0x3F);
cc->rjs.pos.x = ((msg[0] & 0xC0) >> 3) | ((msg[1] & 0xC0) >> 5) | ((msg[2] & 0x80) >> 7);
cc->rjs.pos.y = (msg[2] & 0x1F);
calc_joystick_state(&cc->ljs, cc->ljs.pos.x, cc->ljs.pos.y);
calc_joystick_state(&cc->rjs, cc->rjs.pos.x, cc->rjs.pos.y);
}
/**
* @brief Find what buttons are pressed.
*
* @param cc A pointer to a classic_ctrl_t structure.
* @param msg The message byte specified in the event packet.
*/
static void classic_ctrl_pressed_buttons(struct classic_ctrl_t* cc, short now) {
/* message is inverted (0 is active, 1 is inactive) */
now = ~now & CLASSIC_CTRL_BUTTON_ALL;
/* pressed now & were pressed, then held */
cc->btns_held = (now & cc->btns);
/* were pressed or were held & not pressed now, then released */
cc->btns_released = ((cc->btns | cc->btns_held) & ~now);
/* buttons pressed now */
cc->btns = now;
}