dolphin/Source/Core/DolphinWX/Src/Main.cpp
Soren Jorvang d2910912a4 XInitThreads() must be the very first Xlib function called or else
some X state will have initialized mutexes and some won't, leading
to unpredictable results depending on the feature set compiled into
wxWidgets and so on.

wxGTK starts by calling Xlib functions indirectly through gdk very
early on, so we must hook into wxApp::Initialize().

I believe this should properly fix issue 1540. In case of problems,
please reopen that issue. If you see XLockMutex in a backtrace,
that's a pretty good indication.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7205 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 21:53:53 +00:00

685 lines
18 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <vector>
#include <string>
#include "Common.h"
#include "CommonPaths.h"
#if defined HAVE_X11 && HAVE_X11
#include <X11/Xlib.h>
#endif
#include "CPUDetect.h"
#include "IniFile.h"
#include "FileUtil.h"
#include "Setup.h"
#include "Host.h" // Core
#include "HW/Wiimote.h"
#include "Globals.h" // Local
#include "Main.h"
#include "ConfigManager.h"
#include "Debugger/CodeWindow.h"
#include "Debugger/JitWindow.h"
#include "ExtendedTrace.h"
#include "BootManager.h"
#include "Frame.h"
#include "VideoBackendBase.h"
#include <wx/intl.h>
// ------------
// Main window
IMPLEMENT_APP(DolphinApp)
BEGIN_EVENT_TABLE(DolphinApp, wxApp)
EVT_TIMER(wxID_ANY, DolphinApp::AfterInit)
END_EVENT_TABLE()
#include <wx/stdpaths.h>
bool wxMsgAlert(const char*, const char*, bool, int);
std::string wxStringTranslator(const char *);
CFrame* main_frame = NULL;
#ifdef WIN32
//Has no error handling.
//I think that if an error occurs here there's no way to handle it anyway.
LONG WINAPI MyUnhandledExceptionFilter(LPEXCEPTION_POINTERS e) {
//EnterCriticalSection(&g_uefcs);
FILE* file = NULL;
fopen_s(&file, "exceptioninfo.txt", "a");
fseeko(file, 0, SEEK_END);
etfprint(file, "\n");
//etfprint(file, g_buildtime);
//etfprint(file, "\n");
//dumpCurrentDate(file);
etfprintf(file, "Unhandled Exception\n Code: 0x%08X\n",
e->ExceptionRecord->ExceptionCode);
#ifndef _M_X64
STACKTRACE2(file, e->ContextRecord->Eip, e->ContextRecord->Esp, e->ContextRecord->Ebp);
#else
STACKTRACE2(file, e->ContextRecord->Rip, e->ContextRecord->Rsp, e->ContextRecord->Rbp);
#endif
fclose(file);
_flushall();
//LeaveCriticalSection(&g_uefcs);
return EXCEPTION_CONTINUE_SEARCH;
}
#endif
bool DolphinApp::Initialize(int& c, wxChar **v)
{
#if defined HAVE_X11 && HAVE_X11
XInitThreads();
#endif
return wxApp::Initialize(c, v);
}
// The `main program' equivalent that creates the main window and return the main frame
bool DolphinApp::OnInit()
{
InitLanguageSupport();
// Declarations and definitions
bool UseDebugger = false;
bool UseLogger = false;
bool selectVideoBackend = false;
bool selectAudioEmulation = false;
wxString videoBackendName;
wxString audioEmulationName;
#if wxUSE_CMDLINE_PARSER // Parse command lines
wxCmdLineEntryDesc cmdLineDesc[] =
{
{
wxCMD_LINE_SWITCH, wxS("h"), wxS("help"),
_("Show this help message"),
wxCMD_LINE_VAL_NONE, wxCMD_LINE_OPTION_HELP
},
{
wxCMD_LINE_SWITCH, wxS("d"), wxS("debugger"),
_("Opens the debugger"),
wxCMD_LINE_VAL_NONE, wxCMD_LINE_PARAM_OPTIONAL
},
{
wxCMD_LINE_SWITCH, wxS("l"), wxS("logger"),
_("Opens the logger"),
wxCMD_LINE_VAL_NONE, wxCMD_LINE_PARAM_OPTIONAL
},
{
wxCMD_LINE_OPTION, wxS("e"), wxS("exec"),
_("Loads the specified file (DOL,ELF,GCM,ISO,WAD)"),
wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
},
{
wxCMD_LINE_SWITCH, wxS("b"), wxS("batch"),
_("Exit Dolphin with emulator"),
wxCMD_LINE_VAL_NONE, wxCMD_LINE_PARAM_OPTIONAL
},
{
wxCMD_LINE_OPTION, wxS("V"), wxS("video_backend"),
_("Specify a video backend"),
wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
},
{
wxCMD_LINE_OPTION, wxS("A"), wxS("audio_emulation"),
_("Low level (LLE) or high level (HLE) audio"),
wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
},
{
wxCMD_LINE_NONE, NULL, NULL, NULL, wxCMD_LINE_VAL_NONE, 0
}
};
// Gets the command line parameters
wxCmdLineParser parser(cmdLineDesc, argc, argv);
if (parser.Parse() != 0)
{
return false;
}
UseDebugger = parser.Found(wxT("debugger"));
UseLogger = parser.Found(wxT("logger"));
LoadFile = parser.Found(wxT("exec"), &FileToLoad);
BatchMode = parser.Found(wxT("batch"));
selectVideoBackend = parser.Found(wxT("video_backend"),
&videoBackendName);
// TODO: This currently has no effect. Implement or delete.
selectAudioEmulation = parser.Found(wxT("audio_emulation"),
&audioEmulationName);
#endif // wxUSE_CMDLINE_PARSER
#if defined _DEBUG && defined _WIN32
int tmpflag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
tmpflag |= _CRTDBG_DELAY_FREE_MEM_DF;
_CrtSetDbgFlag(tmpflag);
#endif
// Register message box and translation handlers
RegisterMsgAlertHandler(&wxMsgAlert);
RegisterStringTranslator(&wxStringTranslator);
// "ExtendedTrace" looks freakin dangerous!!!
#ifdef _WIN32
EXTENDEDTRACEINITIALIZE(".");
SetUnhandledExceptionFilter(&MyUnhandledExceptionFilter);
#elif wxUSE_ON_FATAL_EXCEPTION
wxHandleFatalExceptions(true);
#endif
// TODO: if First Boot
if (!cpu_info.bSSE2)
{
PanicAlertT("Hi,\n\nDolphin requires that your CPU has support for SSE2 extensions.\n"
"Unfortunately your CPU does not support them, so Dolphin will not run.\n\n"
"Sayonara!\n");
return false;
}
#ifdef _WIN32
// Keep the user config dir free unless user wants to save the working dir
if (!File::Exists((std::string(File::GetUserPath(D_CONFIG_IDX)) + "portable").c_str()))
{
char tmp[1024];
sprintf(tmp, "%s/.dolphin%swd", (const char*)wxStandardPaths::Get().GetUserConfigDir().mb_str(),
#ifdef _M_IX86
"x32");
#else
"x64");
#endif
FILE* workingDir = fopen(tmp, "r");
if (!workingDir)
{
if (PanicYesNoT("Dolphin has not been configured with an install location,\nKeep Dolphin portable?"))
{
FILE* portable = fopen((std::string(File::GetUserPath(D_CONFIG_IDX)) + "portable").c_str(), "w");
if (!portable)
{
PanicAlertT("Portable Setting could not be saved\n Are you running Dolphin from read only media or from a directory that dolphin is not located in?");
}
else
{
fclose(portable);
}
}
else
{
char CWD[1024];
sprintf(CWD, "%s", (const char*)wxGetCwd().mb_str());
if (PanicYesNoT("Set install location to:\n %s ?", CWD))
{
FILE* workingDirF = fopen(tmp, "w");
if (!workingDirF)
PanicAlertT("Install directory could not be saved");
else
{
fwrite(CWD, ((std::string)CWD).size()+1, 1, workingDirF);
fwrite("", 1, 1, workingDirF); //seems to be needed on linux
fclose(workingDirF);
}
}
else
PanicAlertT("Relaunch Dolphin from the install directory and save from there");
}
}
else
{
char *tmpChar;
size_t len = (size_t)File::GetSize(workingDir);
tmpChar = new char[len];
fread(tmpChar, len, 1, workingDir);
fclose(workingDir);
if (!wxSetWorkingDirectory(wxString::From8BitData(tmpChar)))
{
INFO_LOG(CONSOLE, "set working directory failed");
}
delete [] tmpChar;
}
}
#else
//create all necessary directories in user directory
//TODO : detect the revision and upgrade where necessary
File::CopyDir(std::string(SHARED_USER_DIR CONFIG_DIR DIR_SEP).c_str(),
File::GetUserPath(D_CONFIG_IDX));
File::CopyDir(std::string(SHARED_USER_DIR GAMECONFIG_DIR DIR_SEP).c_str(),
File::GetUserPath(D_GAMECONFIG_IDX));
File::CopyDir(std::string(SHARED_USER_DIR MAPS_DIR DIR_SEP).c_str(),
File::GetUserPath(D_MAPS_IDX));
File::CopyDir(std::string(SHARED_USER_DIR SHADERS_DIR DIR_SEP).c_str(),
File::GetUserPath(D_SHADERS_IDX));
File::CopyDir(std::string(SHARED_USER_DIR WII_USER_DIR DIR_SEP).c_str(),
File::GetUserPath(D_WIIUSER_IDX));
File::CopyDir(std::string(SHARED_USER_DIR OPENCL_DIR DIR_SEP).c_str(),
File::GetUserPath(D_OPENCL_IDX));
if (!File::Exists(File::GetUserPath(D_GCUSER_IDX)))
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
if (!File::Exists(File::GetUserPath(D_CACHE_IDX)))
File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
if (!File::Exists(File::GetUserPath(D_DUMPDSP_IDX)))
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
if (!File::Exists(File::GetUserPath(D_DUMPTEXTURES_IDX)))
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
if (!File::Exists(File::GetUserPath(D_HIRESTEXTURES_IDX)))
File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
if (!File::Exists(File::GetUserPath(D_SCREENSHOTS_IDX)))
File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
if (!File::Exists(File::GetUserPath(D_STATESAVES_IDX)))
File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
if (!File::Exists(File::GetUserPath(D_MAILLOGS_IDX)))
File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
#endif
LogManager::Init();
SConfig::Init();
VideoBackend::PopulateList();
WiimoteReal::LoadSettings();
if (selectVideoBackend && videoBackendName != wxEmptyString)
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend =
std::string(videoBackendName.mb_str());
VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend);
// Enable the PNG image handler for screenshots
wxImage::AddHandler(new wxPNGHandler);
SetEnableAlert(SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers);
int x = SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX;
int y = SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY;
int w = SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth;
int h = SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight;
// The following is not needed with X11, where window managers
// do not allow windows to be created off the desktop.
#ifdef _WIN32
// Out of desktop check
HWND hDesktop = GetDesktopWindow();
RECT rc;
GetWindowRect(hDesktop, &rc);
if (rc.right < x + w || rc.bottom < y + h)
x = y = wxDefaultCoord;
#elif defined __APPLE__
if (y < 1)
y = wxDefaultCoord;
#endif
main_frame = new CFrame((wxFrame*)NULL, wxID_ANY,
wxString::FromAscii(svn_rev_str),
wxPoint(x, y), wxSize(w, h),
UseDebugger, BatchMode, UseLogger);
SetTopWindow(main_frame);
main_frame->SetMinSize(wxSize(400, 300));
// Postpone final actions until event handler is running.
// Updating the game list makes use of wxProgressDialog which may
// only be run after OnInit() when the event handler is running.
m_afterinit = new wxTimer(this, wxID_ANY);
m_afterinit->Start(1, wxTIMER_ONE_SHOT);
return true;
}
void DolphinApp::MacOpenFile(const wxString &fileName)
{
FileToLoad = fileName;
LoadFile = true;
if (m_afterinit == NULL)
main_frame->BootGame(std::string(FileToLoad.mb_str()));
}
void DolphinApp::AfterInit(wxTimerEvent& WXUNUSED(event))
{
delete m_afterinit;
m_afterinit = NULL;
if (!BatchMode)
main_frame->UpdateGameList();
// First check if we have an exec command line.
if (LoadFile && FileToLoad != wxEmptyString)
{
main_frame->BootGame(std::string(FileToLoad.mb_str()));
}
// If we have selected Automatic Start, start the default ISO,
// or if no default ISO exists, start the last loaded ISO
else if (main_frame->g_pCodeWindow)
{
if (main_frame->g_pCodeWindow->AutomaticStart())
{
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.empty()
&& File::Exists(SConfig::GetInstance().m_LocalCoreStartupParameter.
m_strDefaultGCM.c_str()))
{
main_frame->BootGame(SConfig::GetInstance().m_LocalCoreStartupParameter.
m_strDefaultGCM);
}
else if(!SConfig::GetInstance().m_LastFilename.empty()
&& File::Exists(SConfig::GetInstance().m_LastFilename.c_str()))
{
main_frame->BootGame(SConfig::GetInstance().m_LastFilename);
}
}
}
}
void DolphinApp::InitLanguageSupport()
{
unsigned int language = 0;
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
ini.Get("Interface", "Language", &language, wxLANGUAGE_DEFAULT);
// Load language if possible, fall back to system default otherwise
if(wxLocale::IsAvailable(language))
{
m_locale = new wxLocale(language);
#ifdef _WIN32
m_locale->AddCatalogLookupPathPrefix(wxT("Languages"));
#endif
m_locale->AddCatalog(wxT("dolphin-emu"));
if(!m_locale->IsOk())
{
PanicAlertT("Error loading selected language. Falling back to system default.");
delete m_locale;
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
}
else
{
PanicAlertT("The selected language is not supported by your system. Falling back to system default.");
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
}
int DolphinApp::OnExit()
{
WiimoteReal::Shutdown();
#ifdef _WIN32
if (SConfig::GetInstance().m_WiiAutoUnpair)
WiimoteReal::UnPair();
#endif
VideoBackend::ClearList();
SConfig::Shutdown();
LogManager::Shutdown();
delete m_locale;
return wxApp::OnExit();
}
void DolphinApp::OnFatalException()
{
WiimoteReal::Shutdown();
}
// ------------
// Talk to GUI
void Host_SysMessage(const char *fmt, ...)
{
va_list list;
char msg[512];
va_start(list, fmt);
vsprintf(msg, fmt, list);
va_end(list);
if (msg[strlen(msg)-1] == '\n') msg[strlen(msg)-1] = 0;
//wxMessageBox(wxString::FromAscii(msg));
PanicAlert("%s", msg);
}
bool wxMsgAlert(const char* caption, const char* text, bool yes_no, int /*Style*/)
{
#ifdef __WXGTK__
if (wxIsMainThread())
#endif
return wxYES == wxMessageBox(wxString::FromUTF8(text),
wxString::FromUTF8(caption),
(yes_no) ? wxYES_NO : wxOK, main_frame);
#ifdef __WXGTK__
else
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_PANIC);
event.SetString(wxString::FromUTF8(text));
event.SetInt(yes_no);
main_frame->GetEventHandler()->AddPendingEvent(event);
main_frame->panic_event.Wait();
return main_frame->bPanicResult;
}
#endif
}
std::string wxStringTranslator(const char *text)
{
return (const char *)wxString(wxGetTranslation(wxString::From8BitData(text))).ToUTF8();
}
// Accessor for the main window class
CFrame* DolphinApp::GetCFrame()
{
return main_frame;
}
void Host_Message(int Id)
{
wxCommandEvent event(wxEVT_HOST_COMMAND, Id);
main_frame->GetEventHandler()->AddPendingEvent(event);
}
#ifdef _WIN32
extern "C" HINSTANCE wxGetInstance();
void* Host_GetInstance()
{
return (void*)wxGetInstance();
}
#else
void* Host_GetInstance()
{
return NULL;
}
#endif
void* Host_GetRenderHandle()
{
return main_frame->GetRenderHandle();
}
// OK, this thread boundary is DANGEROUS on linux
// wxPostEvent / wxAddPendingEvent is the solution.
void Host_NotifyMapLoaded()
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_NOTIFYMAPLOADED);
main_frame->GetEventHandler()->AddPendingEvent(event);
if (main_frame->g_pCodeWindow)
{
main_frame->g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
}
void Host_UpdateLogDisplay()
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATELOGDISPLAY);
main_frame->GetEventHandler()->AddPendingEvent(event);
if (main_frame->g_pCodeWindow)
{
main_frame->g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
}
void Host_UpdateDisasmDialog()
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATEDISASMDIALOG);
main_frame->GetEventHandler()->AddPendingEvent(event);
if (main_frame->g_pCodeWindow)
{
main_frame->g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
}
void Host_ShowJitResults(unsigned int address)
{
CJitWindow::ViewAddr(address);
}
void Host_UpdateMainFrame()
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATEGUI);
main_frame->GetEventHandler()->AddPendingEvent(event);
if (main_frame->g_pCodeWindow)
{
main_frame->g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
}
void Host_UpdateTitle(const char* title)
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATETITLE);
event.SetString(wxString::FromAscii(title));
main_frame->GetEventHandler()->AddPendingEvent(event);
Host_UpdateMainFrame();
}
void Host_UpdateBreakPointView()
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATEBREAKPOINTS);
main_frame->GetEventHandler()->AddPendingEvent(event);
if (main_frame->g_pCodeWindow)
{
main_frame->g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
}
bool Host_GetKeyState(int keycode)
{
#ifdef _WIN32
return GetAsyncKeyState(keycode);
#elif defined __WXGTK__
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_KEYSTATE);
event.SetInt(keycode);
main_frame->GetEventHandler()->AddPendingEvent(event);
main_frame->keystate_event.Wait();
return main_frame->bKeyStateResult;
#else
return wxGetKeyState(wxKeyCode(keycode));
#endif
}
void Host_GetRenderWindowSize(int& x, int& y, int& width, int& height)
{
main_frame->GetRenderWindowSize(x, y, width, height);
}
void Host_RequestRenderWindowSize(int width, int height)
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_WINDOWSIZEREQUEST);
event.SetClientData(new std::pair<int, int>(width, height));
main_frame->GetEventHandler()->AddPendingEvent(event);
}
void Host_SetStartupDebuggingParameters()
{
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
if (main_frame->g_pCodeWindow)
{
StartUp.bBootToPause = main_frame->g_pCodeWindow->BootToPause();
StartUp.bAutomaticStart = main_frame->g_pCodeWindow->AutomaticStart();
StartUp.bJITNoBlockCache = main_frame->g_pCodeWindow->JITNoBlockCache();
StartUp.bJITBlockLinking = main_frame->g_pCodeWindow->JITBlockLinking();
}
else
{
StartUp.bBootToPause = false;
}
StartUp.bEnableDebugging = main_frame->g_pCodeWindow ? true : false; // RUNNING_DEBUG
}
void Host_SetWaitCursor(bool enable)
{
if (enable)
wxBeginBusyCursor();
else
wxEndBusyCursor();
}
void Host_UpdateStatusBar(const char* _pText, int Field)
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATESTATUSBAR);
// Set the event string
event.SetString(wxString::FromAscii(_pText));
// Update statusbar field
event.SetInt(Field);
// Post message
main_frame->GetEventHandler()->AddPendingEvent(event);
}
void Host_SetWiiMoteConnectionState(int _State)
{
static int currentState = -1;
if (_State == currentState)
return;
currentState = _State;
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATESTATUSBAR);
switch(_State)
{
case 0: event.SetString(_("Not connected")); break;
case 1: event.SetString(_("Connecting...")); break;
case 2: event.SetString(_("Wiimote Connected")); break;
}
// Update field 1 or 2
event.SetInt(1);
main_frame->GetEventHandler()->AddPendingEvent(event);
}
bool Host_RendererHasFocus()
{
return main_frame->RendererHasFocus();
}
void Host_ConnectWiimote(int wm_idx, bool connect)
{
CFrame::ConnectWiimote(wm_idx, connect);
}