dolphin/Source/Core/DiscIO/Src/VolumeDirectory.h
Shawn Hoffman d210fbac2c Wii images can now be scrubbed and compressed (my z:tp wii is now 1.08GB :D )
Currently scrubbing will display a warning that it removes the garbage data PERMENENTLY from the original file (mainly for speed of scrubbing). It could be removed in the future if people agree with me, since it is indeed just garbage.
Any tips for making scrubbing faster would be welcomed :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3267 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-21 19:19:15 +00:00

107 lines
2.7 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
#include "Volume.h"
#include "Common.h"
#include "FileUtil.h"
#include <string>
#include <map>
//
// --- this volume type is used for reading files directly from the hard drive ---
//
namespace DiscIO
{
class CVolumeDirectory
: public IVolume
{
public:
CVolumeDirectory(const std::string& _rDirectory, bool _bIsWii);
~CVolumeDirectory();
static bool IsValidDirectory(const std::string& _rDirectory);
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer) const;
bool RAWRead(u64 _Offset, u64 _Length, u8* _pBuffer) const;
std::string GetUniqueID() const;
void SetUniqueID(std::string _ID);
std::string GetMakerID() const;
std::string GetName() const;
void SetName(std::string);
u32 GetFSTSize() const;
std::string GetApploaderDate() const;
ECountry GetCountry() const;
u64 GetSize() const;
void BuildFST();
private:
static std::string ExtractDirectoryName(const std::string& _rDirectory);
void SetDiskTypeWii();
void SetDiskTypeGC();
// writing to read buffer
void WriteToBuffer(u64 _SrcStartAddress, u64 _SrcLength, u8* _Src,
u64& _Address, u64& _Length, u8*& _pBuffer) const;
void PadToAddress(u64 _StartAddress, u64& _Address, u64& _Length, u8*& _pBuffer) const;
void Write32(u32 data, u32 offset, u8* buffer);
// FST creation
void WriteEntryData(u32& entryOffset, u8 type, u32 nameOffset, u64 dataOffset, u32 length);
void WriteEntryName(u32& nameOffset, const std::string& name);
void WriteEntry(const File::FSTEntry& entry, u32& fstOffset, u32& nameOffset, u64& dataOffset, u32 parentEntryNum);
// returns number of entries found in _Directory
u32 AddDirectoryEntries(const std::string& _Directory, File::FSTEntry& parentEntry);
std::string m_rootDirectory;
std::map<u64, std::string> m_virtualDisk;
u32 m_totalNameSize;
// gc has no shift, wii has 2 bit shift
u32 m_addressShift;
// first address on disk containing file data
u64 m_dataStartAddress;
u64 m_fstNameOffset;
u64 m_fstSize;
u8* m_FSTData;
u8* m_diskHeader;
};
} // namespace