dolphin/Source/Core/DolphinQt/NetPlay/NetPlayDialog.h
Techjar 4407854e9c NetPlay save data synchronization
This adds the functionality of sending the host's save data (raw memory
cards, as well as GCI files and Wii saves with a matching GameID) to
all other clients. The data is compressed using LZO1X to greatly reduce
its size while keeping compression/decompression fast. Save
synchronization is enabled by default, and toggleable with a checkbox
in the NetPlay dialog.

On clicking start, if the option is enabled, game boot will be delayed
until all players have received the save data sent by the host. If any
player fails to receive it properly, boot will be cancelled to prevent
desyncs.
2018-07-19 18:09:20 -04:00

122 lines
3.3 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QDialog>
#include "Core/NetPlayClient.h"
#include "VideoCommon/OnScreenDisplay.h"
class MD5Dialog;
class GameListModel;
class PadMappingDialog;
class QCheckBox;
class QComboBox;
class QGridLayout;
class QGroupBox;
class QLabel;
class QLineEdit;
class QPushButton;
class QSpinBox;
class QSplitter;
class QTableWidget;
class QTextEdit;
class QToolButton;
class NetPlayDialog : public QDialog, public NetPlay::NetPlayUI
{
Q_OBJECT
public:
explicit NetPlayDialog(QWidget* parent = nullptr);
~NetPlayDialog();
void show(std::string nickname, bool use_traversal);
void reject() override;
// NetPlayUI methods
void BootGame(const std::string& filename) override;
void StopGame() override;
bool IsHosting() const override;
void Update() override;
void AppendChat(const std::string& msg) override;
void OnMsgChangeGame(const std::string& filename) override;
void OnMsgStartGame() override;
void OnMsgStopGame() override;
void OnPadBufferChanged(u32 buffer) override;
void OnDesync(u32 frame, const std::string& player) override;
void OnConnectionLost() override;
void OnConnectionError(const std::string& message) override;
void OnTraversalError(TraversalClient::FailureReason error) override;
void OnSaveDataSyncFailure() override;
bool IsRecording() override;
std::string FindGame(const std::string& game) override;
std::shared_ptr<const UICommon::GameFile> FindGameFile(const std::string& game) override;
void ShowMD5Dialog(const std::string& file_identifier) override;
void SetMD5Progress(int pid, int progress) override;
void SetMD5Result(int pid, const std::string& result) override;
void AbortMD5() override;
signals:
void Boot(const QString& filename);
void Stop();
private:
void CreateChatLayout();
void CreatePlayersLayout();
void CreateMainLayout();
void ConnectWidgets();
void OnChat();
void OnStart();
void DisplayMessage(const QString& msg, const std::string& color,
int duration = OSD::Duration::NORMAL);
void UpdateGUI();
void GameStatusChanged(bool running);
void SetOptionsEnabled(bool enabled);
void SetGame(const QString& game_path);
// Chat
QGroupBox* m_chat_box;
QTextEdit* m_chat_edit;
QLineEdit* m_chat_type_edit;
QPushButton* m_chat_send_button;
// Players
QGroupBox* m_players_box;
QComboBox* m_room_box;
QLabel* m_hostcode_label;
QPushButton* m_hostcode_action_button;
QTableWidget* m_players_list;
QPushButton* m_kick_button;
QPushButton* m_assign_ports_button;
// Other
QPushButton* m_game_button;
QToolButton* m_md5_button;
QPushButton* m_start_button;
QLabel* m_buffer_label;
QSpinBox* m_buffer_size_box;
QCheckBox* m_save_sd_box;
QCheckBox* m_load_wii_box;
QCheckBox* m_sync_save_data_box;
QCheckBox* m_record_input_box;
QCheckBox* m_reduce_polling_rate_box;
QPushButton* m_quit_button;
QSplitter* m_splitter;
QGridLayout* m_main_layout;
MD5Dialog* m_md5_dialog;
PadMappingDialog* m_pad_mapping;
std::string m_current_game;
std::string m_nickname;
GameListModel* m_game_list_model = nullptr;
bool m_use_traversal = false;
bool m_is_copy_button_retry = false;
bool m_got_stop_request = true;
int m_buffer_size = 0;
int m_player_count = 0;
};