dolphin/Externals/wxWidgets3/include/wx/dvrenderers.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

391 lines
15 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/dvrenderers.h
// Purpose: Declare all wxDataViewCtrl classes
// Author: Robert Roebling, Vadim Zeitlin
// Created: 2009-11-08 (extracted from wx/dataview.h)
// RCS-ID: $Id: dvrenderers.h 67099 2011-03-01 12:16:49Z VS $
// Copyright: (c) 2006 Robert Roebling
// (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DVRENDERERS_H_
#define _WX_DVRENDERERS_H_
/*
Note about the structure of various headers: they're organized in a more
complicated way than usual because of the various dependencies which are
different for different ports. In any case the only public header, i.e. the
one which can be included directly is wx/dataview.h. It, in turn, includes
this one to define all the renderer classes.
We define the base wxDataViewRendererBase class first and then include a
port-dependent wx/xxx/dvrenderer.h which defines wxDataViewRenderer itself.
After this we can define wxDataViewRendererCustomBase (and maybe in the
future base classes for other renderers if the need arises, i.e. if there
is any non-trivial code or API which it makes sense to keep in common code)
and include wx/xxx/dvrenderers.h (notice the plural) which defines all the
rest of the renderer classes.
*/
class WXDLLIMPEXP_FWD_ADV wxDataViewCustomRenderer;
// ----------------------------------------------------------------------------
// wxDataViewIconText: helper class used by wxDataViewIconTextRenderer
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_ADV wxDataViewIconText : public wxObject
{
public:
wxDataViewIconText( const wxString &text = wxEmptyString,
const wxIcon& icon = wxNullIcon )
: m_text(text),
m_icon(icon)
{ }
wxDataViewIconText( const wxDataViewIconText &other )
: wxObject(),
m_text(other.m_text),
m_icon(other.m_icon)
{ }
void SetText( const wxString &text ) { m_text = text; }
wxString GetText() const { return m_text; }
void SetIcon( const wxIcon &icon ) { m_icon = icon; }
const wxIcon &GetIcon() const { return m_icon; }
private:
wxString m_text;
wxIcon m_icon;
DECLARE_DYNAMIC_CLASS(wxDataViewIconText)
};
inline
bool operator==(const wxDataViewIconText& left, const wxDataViewIconText& right)
{
return left.GetText() == right.GetText() &&
left.GetIcon().IsSameAs(right.GetIcon());
}
inline
bool operator!=(const wxDataViewIconText& left, const wxDataViewIconText& right)
{
return !(left == right);
}
DECLARE_VARIANT_OBJECT_EXPORTED(wxDataViewIconText, WXDLLIMPEXP_ADV)
// ----------------------------------------------------------------------------
// wxDataViewRendererBase
// ----------------------------------------------------------------------------
enum wxDataViewCellMode
{
wxDATAVIEW_CELL_INERT,
wxDATAVIEW_CELL_ACTIVATABLE,
wxDATAVIEW_CELL_EDITABLE
};
enum wxDataViewCellRenderState
{
wxDATAVIEW_CELL_SELECTED = 1,
wxDATAVIEW_CELL_PRELIT = 2,
wxDATAVIEW_CELL_INSENSITIVE = 4,
wxDATAVIEW_CELL_FOCUSED = 8
};
class WXDLLIMPEXP_ADV wxDataViewRendererBase: public wxObject
{
public:
wxDataViewRendererBase( const wxString &varianttype,
wxDataViewCellMode mode = wxDATAVIEW_CELL_INERT,
int alignment = wxDVR_DEFAULT_ALIGNMENT );
virtual ~wxDataViewRendererBase();
virtual bool Validate( wxVariant& WXUNUSED(value) )
{ return true; }
void SetOwner( wxDataViewColumn *owner ) { m_owner = owner; }
wxDataViewColumn* GetOwner() const { return m_owner; }
// renderer value and attributes: SetValue() and SetAttr() are called
// before a cell is rendered using this renderer
virtual bool SetValue(const wxVariant& value) = 0;
virtual bool GetValue(wxVariant& value) const = 0;
virtual void SetAttr(const wxDataViewItemAttr& WXUNUSED(attr)) { }
virtual void SetEnabled(bool WXUNUSED(enabled)) { }
wxString GetVariantType() const { return m_variantType; }
// helper that calls SetValue and SetAttr:
void PrepareForItem(const wxDataViewModel *model,
const wxDataViewItem& item, unsigned column);
// renderer properties:
virtual void SetMode( wxDataViewCellMode mode ) = 0;
virtual wxDataViewCellMode GetMode() const = 0;
// NOTE: Set/GetAlignment do not take/return a wxAlignment enum but
// rather an "int"; that's because for rendering cells it's allowed
// to combine alignment flags (e.g. wxALIGN_LEFT|wxALIGN_BOTTOM)
virtual void SetAlignment( int align ) = 0;
virtual int GetAlignment() const = 0;
// enable or disable (if called with wxELLIPSIZE_NONE) replacing parts of
// the item text (hence this only makes sense for renderers showing
// text...) with ellipsis in order to make it fit the column width
virtual void EnableEllipsize(wxEllipsizeMode mode = wxELLIPSIZE_MIDDLE) = 0;
void DisableEllipsize() { EnableEllipsize(wxELLIPSIZE_NONE); }
virtual wxEllipsizeMode GetEllipsizeMode() const = 0;
// in-place editing
virtual bool HasEditorCtrl() const
{ return false; }
virtual wxControl* CreateEditorCtrl(wxWindow * WXUNUSED(parent),
wxRect WXUNUSED(labelRect),
const wxVariant& WXUNUSED(value))
{ return NULL; }
virtual bool GetValueFromEditorCtrl(wxControl * WXUNUSED(editor),
wxVariant& WXUNUSED(value))
{ return false; }
virtual bool StartEditing( const wxDataViewItem &item, wxRect labelRect );
virtual void CancelEditing();
virtual bool FinishEditing();
wxControl *GetEditorCtrl() { return m_editorCtrl; }
virtual bool IsCustomRenderer() const { return false; }
protected:
// Called from {Cancel,Finish}Editing() to cleanup m_editorCtrl
void DestroyEditControl();
wxString m_variantType;
wxDataViewColumn *m_owner;
wxWeakRef<wxControl> m_editorCtrl;
wxDataViewItem m_item; // for m_editorCtrl
// internal utility:
const wxDataViewCtrl* GetView() const;
protected:
DECLARE_DYNAMIC_CLASS_NO_COPY(wxDataViewRendererBase)
};
// include the real wxDataViewRenderer declaration for the native ports
#ifdef wxHAS_GENERIC_DATAVIEWCTRL
// in the generic implementation there is no real wxDataViewRenderer, all
// renderers are custom so it's the same as wxDataViewCustomRenderer and
// wxDataViewCustomRendererBase derives from wxDataViewRendererBase directly
//
// this is a rather ugly hack but unfortunately it just doesn't seem to be
// possible to have the same class hierarchy in all ports and avoid
// duplicating the entire wxDataViewCustomRendererBase in the generic
// wxDataViewRenderer class (well, we could use a mix-in but this would
// make classes hierarchy non linear and arguably even more complex)
#define wxDataViewCustomRendererRealBase wxDataViewRendererBase
#else
#if defined(__WXGTK20__)
#include "wx/gtk/dvrenderer.h"
#elif defined(__WXMAC__)
#include "wx/osx/dvrenderer.h"
#else
#error "unknown native wxDataViewCtrl implementation"
#endif
#define wxDataViewCustomRendererRealBase wxDataViewRenderer
#endif
// ----------------------------------------------------------------------------
// wxDataViewCustomRendererBase
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_ADV wxDataViewCustomRendererBase
: public wxDataViewCustomRendererRealBase
{
public:
// Constructor must specify the usual renderer parameters which we simply
// pass to the base class
wxDataViewCustomRendererBase(const wxString& varianttype = "string",
wxDataViewCellMode mode = wxDATAVIEW_CELL_INERT,
int align = wxDVR_DEFAULT_ALIGNMENT)
: wxDataViewCustomRendererRealBase(varianttype, mode, align)
{
}
// Render the item using the current value (returned by GetValue()).
virtual bool Render(wxRect cell, wxDC *dc, int state) = 0;
// Return the size of the item appropriate to its current value.
virtual wxSize GetSize() const = 0;
// Define virtual function which are called when the item is activated
// (double-clicked or Enter is pressed on it), clicked or the user starts
// to drag it: by default they all simply return false indicating that the
// events are not handled
virtual bool Activate(const wxRect& WXUNUSED(cell),
wxDataViewModel *WXUNUSED(model),
const wxDataViewItem & WXUNUSED(item),
unsigned int WXUNUSED(col))
{ return false; }
virtual bool LeftClick(const wxPoint& WXUNUSED(cursor),
const wxRect& WXUNUSED(cell),
wxDataViewModel *WXUNUSED(model),
const wxDataViewItem & WXUNUSED(item),
unsigned int WXUNUSED(col) )
{ return false; }
virtual bool StartDrag(const wxPoint& WXUNUSED(cursor),
const wxRect& WXUNUSED(cell),
wxDataViewModel *WXUNUSED(model),
const wxDataViewItem & WXUNUSED(item),
unsigned int WXUNUSED(col) )
{ return false; }
// Helper which can be used by Render() implementation in the derived
// classes: it will draw the text in the same manner as the standard
// renderers do.
virtual void RenderText(const wxString& text,
int xoffset,
wxRect cell,
wxDC *dc,
int state);
// Override the base class virtual method to simply store the attribute so
// that it can be accessed using GetAttr() from Render() if needed.
virtual void SetAttr(const wxDataViewItemAttr& attr) { m_attr = attr; }
const wxDataViewItemAttr& GetAttr() const { return m_attr; }
// Store the enabled state of the item so that it can be accessed from
// Render() via GetEnabled() if needed.
virtual void SetEnabled(bool enabled) { m_enabled = enabled; }
bool GetEnabled() const { return m_enabled; }
// Implementation only from now on
// Retrieve the DC to use for drawing. This is implemented in derived
// platform-specific classes.
virtual wxDC *GetDC() = 0;
// Prepare DC to use attributes and call Render().
void WXCallRender(wxRect rect, wxDC *dc, int state);
virtual bool IsCustomRenderer() const { return true; }
protected:
// helper for GetSize() implementations, respects attributes
wxSize GetTextExtent(const wxString& str) const;
private:
wxDataViewItemAttr m_attr;
bool m_enabled;
wxDECLARE_NO_COPY_CLASS(wxDataViewCustomRendererBase);
};
// include the declaration of all the other renderers to get the real
// wxDataViewCustomRenderer from which we need to inherit below
#ifdef wxHAS_GENERIC_DATAVIEWCTRL
// because of the different renderer classes hierarchy in the generic
// version, as explained above, we can include the header defining
// wxDataViewRenderer only here and not before wxDataViewCustomRendererBase
// declaration as for the native ports
#include "wx/generic/dvrenderer.h"
#include "wx/generic/dvrenderers.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/dvrenderers.h"
#elif defined(__WXMAC__)
#include "wx/osx/dvrenderers.h"
#else
#error "unknown native wxDataViewCtrl implementation"
#endif
// ----------------------------------------------------------------------------
// wxDataViewSpinRenderer
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_ADV wxDataViewSpinRenderer: public wxDataViewCustomRenderer
{
public:
wxDataViewSpinRenderer( int min, int max,
wxDataViewCellMode mode = wxDATAVIEW_CELL_EDITABLE,
int alignment = wxDVR_DEFAULT_ALIGNMENT );
virtual bool HasEditorCtrl() const { return true; }
virtual wxControl* CreateEditorCtrl( wxWindow *parent, wxRect labelRect, const wxVariant &value );
virtual bool GetValueFromEditorCtrl( wxControl* editor, wxVariant &value );
virtual bool Render( wxRect rect, wxDC *dc, int state );
virtual wxSize GetSize() const;
virtual bool SetValue( const wxVariant &value );
virtual bool GetValue( wxVariant &value ) const;
private:
long m_data;
long m_min,m_max;
};
#if defined(wxHAS_GENERIC_DATAVIEWCTRL) || defined(__WXOSX_CARBON__)
// ----------------------------------------------------------------------------
// wxDataViewChoiceRenderer
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_ADV wxDataViewChoiceRenderer: public wxDataViewCustomRenderer
{
public:
wxDataViewChoiceRenderer( const wxArrayString &choices,
wxDataViewCellMode mode = wxDATAVIEW_CELL_EDITABLE,
int alignment = wxDVR_DEFAULT_ALIGNMENT );
virtual bool HasEditorCtrl() const { return true; }
virtual wxControl* CreateEditorCtrl( wxWindow *parent, wxRect labelRect, const wxVariant &value );
virtual bool GetValueFromEditorCtrl( wxControl* editor, wxVariant &value );
virtual bool Render( wxRect rect, wxDC *dc, int state );
virtual wxSize GetSize() const;
virtual bool SetValue( const wxVariant &value );
virtual bool GetValue( wxVariant &value ) const;
wxString GetChoice(size_t index) const { return m_choices[index]; }
const wxArrayString& GetChoices() const { return m_choices; }
private:
wxArrayString m_choices;
wxString m_data;
};
// ----------------------------------------------------------------------------
// wxDataViewChoiceByIndexRenderer
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_ADV wxDataViewChoiceByIndexRenderer: public wxDataViewChoiceRenderer
{
public:
wxDataViewChoiceByIndexRenderer( const wxArrayString &choices,
wxDataViewCellMode mode = wxDATAVIEW_CELL_EDITABLE,
int alignment = wxDVR_DEFAULT_ALIGNMENT );
virtual wxControl* CreateEditorCtrl( wxWindow *parent, wxRect labelRect, const wxVariant &value );
virtual bool GetValueFromEditorCtrl( wxControl* editor, wxVariant &value );
virtual bool SetValue( const wxVariant &value );
virtual bool GetValue( wxVariant &value ) const;
};
#endif // generic or Carbon versions
// this class is obsolete, its functionality was merged in
// wxDataViewTextRenderer itself now, don't use it any more
#define wxDataViewTextRendererAttr wxDataViewTextRenderer
#endif // _WX_DVRENDERERS_H_