dolphin/Externals/wxWidgets3/include/wx/osx/control.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

52 lines
1.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/osx/control.h
// Purpose: wxControl class
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// RCS-ID: $Id: control.h 67254 2011-03-20 00:14:35Z DS $
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CONTROL_H_
#define _WX_CONTROL_H_
WXDLLIMPEXP_DATA_CORE(extern const char) wxControlNameStr[];
// General item class
class WXDLLIMPEXP_CORE wxControl : public wxControlBase
{
DECLARE_ABSTRACT_CLASS(wxControl)
public:
wxControl();
wxControl(wxWindow *parent, wxWindowID winid,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxControlNameStr)
{
Create(parent, winid, pos, size, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID winid,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxControlNameStr);
// Simulates an event
virtual void Command(wxCommandEvent& event) { ProcessCommand(event); }
// implementation from now on
// --------------------------
// Calls the callback and appropriate event handlers
bool ProcessCommand(wxCommandEvent& event);
void OnKeyDown( wxKeyEvent &event ) ;
};
#endif
// _WX_CONTROL_H_