dolphin/Externals/wxWidgets3/include/wx/osx/sound.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

84 lines
2.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/osx/sound.h
// Purpose: wxSound class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
// Author: Ryan Norton, Stefan Csomor
// Modified by:
// Created: 1998-01-01
// RCS-ID: $Id: sound.h 67254 2011-03-20 00:14:35Z DS $
// Copyright: (c) Ryan Norton, Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SOUND_H_
#define _WX_SOUND_H_
#if wxUSE_SOUND
#include "wx/object.h"
class WXDLLIMPEXP_FWD_ADV wxSoundTimer;
class WXDLLIMPEXP_ADV wxSoundData
{
public :
wxSoundData();
virtual ~wxSoundData();
virtual bool Play(unsigned int flags) = 0;
// stops the sound and deletes the optional timer
virtual void Stop();
// can be called by a timer for repeated tasks during playback
virtual void SoundTask();
// mark this to be deleted
virtual void MarkForDeletion();
virtual bool IsMarkedForDeletion() const { return m_markedForDeletion; }
// does the true work of stopping and cleaning up
virtual void DoStop() = 0;
protected :
void CreateAndStartTimer();
unsigned int m_flags;
wxSoundTimer* m_pTimer;
bool m_markedForDeletion;
} ;
class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
{
public:
wxSound();
wxSound(const wxString& fileName, bool isResource = false);
wxSound(int size, const wxByte* data);
virtual ~wxSound();
// Create from resource or file
bool Create(const wxString& fileName, bool isResource = false);
// Create from data
bool Create(int size, const wxByte* data);
bool IsOk() const { return m_data != NULL; }
// Stop playing any sound
static void Stop();
// Returns true if a sound is being played
static bool IsPlaying();
// Notification when a sound has stopped
static void SoundStopped(const wxSoundData* data);
protected:
bool DoPlay(unsigned flags) const;
void Init();
private:
// data of this object
class wxSoundData *m_data;
wxDECLARE_NO_COPY_CLASS(wxSound);
};
#endif
#endif
// _WX_SOUND_H_