dolphin/Source/Core/Common/Src
2013-04-03 12:43:17 -05:00
..
Crypto Fix some leaking file handles and buildfix probably. 2013-03-03 19:20:35 -06:00
ArmCPUDetect.cpp Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
ArmEmitter.cpp Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
ArmEmitter.h Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
Atomic.h NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX. 2010-02-19 17:05:26 +00:00
Atomic_GCC.h Core/DSPCore: Improve Interpreter address register add/sub, convert to 2010-12-27 15:05:18 +00:00
Atomic_Win32.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
BreakPoints.cpp Fix incorrect iterator usage in BreakPoints::Clear 2013-01-08 15:02:50 -06:00
BreakPoints.h Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
CDUtils.cpp Fix "Common" to build with "Unicode" project setting. 2013-02-27 19:19:38 -06:00
CDUtils.h Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way 2010-02-16 08:46:21 +00:00
ChunkFile.h Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
ColorUtil.cpp revert changes to banner background color 2012-12-16 15:29:25 -08:00
ColorUtil.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Common.h ARM Support without GLSL 2013-02-26 13:49:00 -06:00
CommonFuncs.h Fix 32bit Linux. GCC's lrotl/lrotr instrinsic functions are 32bit when building for 32bit, we require 64bit at all times, so keep using our own instead. 2013-04-03 12:43:17 -05:00
CommonPaths.h Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
CommonTypes.h Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore. 2011-02-14 02:18:03 +00:00
ConsoleListener.cpp Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
ConsoleListener.h Support ANSI color codes in the console logger for Linux/Mac 2012-06-19 12:11:15 +02:00
CPUDetect.h Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
DebugInterface.h Function definition was not updated. 2012-12-24 00:00:25 +13:00
ExtendedTrace.cpp Fix "Common" to build with "Unicode" project setting. 2013-02-27 19:19:38 -06:00
ExtendedTrace.h Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
FifoQueue.h New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works. 2010-08-10 04:12:32 +00:00
FileSearch.cpp Fix "Common" to build with "Unicode" project setting. 2013-02-27 19:19:38 -06:00
FileSearch.h Random fixes and cleanups 2010-04-08 16:59:35 +00:00
FileUtil.cpp real buildfix 2013-04-02 13:07:51 -05:00
FileUtil.h real buildfix 2013-04-02 13:07:51 -05:00
FixedSizeQueue.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
FPURoundMode.h Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
GenericFPURoundMode.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
Hash.cpp Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
Hash.h Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game. 2011-02-05 10:08:06 +00:00
IniFile.cpp Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
IniFile.h Add per-game "configuration profiles" for video backend configuration: 2011-02-13 22:36:12 +00:00
LinearDiskCache.h Merge branch 'master' into GLSL-master 2013-03-06 15:59:29 +01:00
Log.h Use do { ... } while (0) for the *_LOG macros 2012-08-20 13:12:49 +02:00
LogManager.cpp Fix a slight leak in LogManager. 2013-03-27 23:39:48 -04:00
LogManager.h This change might work better if I git add the files 2013-03-29 07:31:15 -07:00
MathUtil.cpp Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
MathUtil.h Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
MemArena.cpp Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
MemArena.h fixes issue 5507 2012-07-11 20:54:50 -07:00
MemoryUtil.cpp Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
MemoryUtil.h added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms. 2011-02-25 20:35:05 +00:00
Misc.cpp Fix "Common" to build with "Unicode" project setting. 2013-02-27 19:19:38 -06:00
MsgHandler.cpp Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
MsgHandler.h Oops. Forgot to add the CriticalAlert definitions for windows. 2011-07-15 16:50:54 +00:00
NandPaths.cpp Open std::fstream in a unicode-safe manner. 2013-02-28 19:33:39 -06:00
NandPaths.h NAND:Consolidate Wad/Directory loading in CNANDContentLoader to one function 2011-05-09 05:47:29 +00:00
SDCardUtil.cpp Hopefully fix all filename handling to support Unicode. 2013-02-27 20:03:06 -06:00
SDCardUtil.h Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
StdConditionVariable.h More MSVC 2010 build fixes 2013-03-29 07:55:56 -07:00
StdMutex.h MSVC 2010 does not have <mutex> or <thread> either, adding the Std* files back 2013-03-29 07:53:45 -07:00
StdThread.h MSVC 2010 does not have <mutex> or <thread> either, adding the Std* files back 2013-03-29 07:53:45 -07:00
StringUtil.cpp Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
StringUtil.h Fix what I broke. 2013-03-03 02:12:24 -06:00
SymbolDB.cpp Cast size_t to unsigned long for printf to deal with (32-bit) 2010-12-05 18:22:41 +00:00
SymbolDB.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
SysConf.cpp Fix some minor bugs pointed out by PVS Studio (thanks!) 2012-03-03 20:07:20 +01:00
SysConf.h sysconf SetArayData use the minimum of the buffersize or the dataLength 2012-02-01 00:04:18 -08:00
Thread.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00
Thread.h MSVC 2010 does not have <mutex> or <thread> either, adding the Std* files back 2013-03-29 07:53:45 -07:00
Thunk.h keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic. 2010-02-14 22:37:46 +00:00
Timer.cpp Remove more unused code. 2012-11-26 03:48:04 -05:00
Timer.h Remove more unused code. 2012-11-26 03:48:04 -05:00
Version.cpp shader cache based by git revision 2013-02-26 10:48:19 +01:00
VideoBackendBase.cpp Prefer D3D11 and OpenGL over D3D9 by default. 2013-03-23 23:52:30 +01:00
VideoBackendBase.h Mark the Direct3D9 backend deprecated. 2013-03-23 23:53:19 +01:00
x64ABI.cpp Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
x64ABI.h ARM Support without GLSL 2013-02-26 13:49:00 -06:00
x64Analyzer.cpp Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
x64Analyzer.h Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
x64CPUDetect.cpp Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
x64Emitter.cpp Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
x64Emitter.h Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
x64FPURoundMode.cpp Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon. 2013-03-19 21:51:12 -04:00
x64Thunk.cpp ARM Support without GLSL 2013-02-26 13:49:00 -06:00