dolphin/Source/Plugins/Plugin_VideoOGL/Src
2008-11-25 23:56:57 +00:00
..
Debugger compile fixes linux 2008-11-21 08:14:39 +00:00
GUI Added an option for "Safe texture cache". Prevents Metroid Prime 1 from caching but can cause texture glitches. 2008-11-24 20:04:51 +00:00
Logging Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
OS Added Copy EFB hotkey to OpenGL plugin (to be able to easily switch back and forth during emulation). Added Unlimited JIT cache option to debugger. It may fix the Zelda TP crashes. 2008-11-22 16:46:12 +00:00
BPStructs.cpp Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes. 2008-11-23 17:46:14 +00:00
BPStructs.h savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption) 2008-10-25 17:09:06 +00:00
cocoaGL.h more osx64 work 2008-10-25 17:47:46 +00:00
cocoaGL.m more osx64 work 2008-10-25 17:47:46 +00:00
Config.cpp Added an option for "Safe texture cache". Prevents Metroid Prime 1 from caching but can cause texture glitches. 2008-11-24 20:04:51 +00:00
Config.h Added an option for "Safe texture cache". Prevents Metroid Prime 1 from caching but can cause texture glitches. 2008-11-24 20:04:51 +00:00
Globals.cpp Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
Globals.h Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
GLUtil.cpp Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used 2008-11-09 13:17:17 +00:00
GLUtil.h Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
ImageWrite.cpp Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it. 2008-10-22 21:02:37 +00:00
ImageWrite.h Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
main.cpp Removed OGL plugin version altogether 2008-11-23 21:26:47 +00:00
main.h Initial megacommit. 2008-07-12 17:40:22 +00:00
memcpy_amd.cpp compiler doesn't like unmatched '' even in comments 2008-09-08 06:48:23 +00:00
NativeVertexFormat.cpp Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes. 2008-11-23 17:46:14 +00:00
OpcodeDecoding.cpp More CP/GPFifo work. Fix Super Monkey Ball SC/DC. SMB force us to hack CP differently: CPU really thinks the fifo is always empty and on idle now. 2008-11-22 15:25:04 +00:00
OpcodeReaders.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
OpcodeReaders.h Initial megacommit. 2008-07-12 17:40:22 +00:00
PixelShaderManager.cpp Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
PixelShaderManager.h Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
rasterfont.cpp more warning fixes 2008-09-08 07:09:34 +00:00
rasterfont.h cosmetic change: Renamed printStuff to printMultilineText. 2008-08-09 09:16:59 +00:00
Render.cpp GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics" 2008-11-25 21:15:31 +00:00
Render.h Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
SConscript No more Binary in svn + scons clean up 2008-11-13 08:12:48 +00:00
stdafx.cpp Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
stdafx.h Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
TextureConverter.cpp Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
TextureConverter.h Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
TextureMngr.cpp Improve safe texture cache - now using sparse CRC to identify textures. Far less video glitches - metroid intro looks good. 2008-11-25 23:56:57 +00:00
TextureMngr.h Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it. 2008-10-22 21:02:37 +00:00
VertexLoader.cpp Put the vertex loop inside the JITted code in the vertex loader. Small (yeah, small) speedup. 2008-11-25 21:57:02 +00:00
VertexLoader.h Put the vertex loop inside the JITted code in the vertex loader. Small (yeah, small) speedup. 2008-11-25 21:57:02 +00:00
VertexLoader_Color.h Vertexloader cleanup/fixing: Don't use floating point copies unless necessary, don't allow scale factors for floating point texture coordinates. 2008-11-23 23:54:52 +00:00
VertexLoader_Normal.cpp Vertexloader cleanup/fixing: Don't use floating point copies unless necessary, don't allow scale factors for floating point texture coordinates. 2008-11-23 23:54:52 +00:00
VertexLoader_Normal.h Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes. 2008-11-23 17:46:14 +00:00
VertexLoader_Position.h Vertexloader cleanup/fixing: Don't use floating point copies unless necessary, don't allow scale factors for floating point texture coordinates. 2008-11-23 23:54:52 +00:00
VertexLoader_TextCoord.h Vertexloader cleanup/fixing: Don't use floating point copies unless necessary, don't allow scale factors for floating point texture coordinates. 2008-11-23 23:54:52 +00:00
VertexLoaderManager.cpp GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics" 2008-11-25 21:15:31 +00:00
VertexLoaderManager.h GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics" 2008-11-25 21:15:31 +00:00
VertexManager.cpp GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics" 2008-11-25 21:15:31 +00:00
VertexManager.h GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics" 2008-11-25 21:15:31 +00:00
VertexShaderManager.cpp Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
VertexShaderManager.h Made the OpenGL iLog setting changeable from the debugging window 2008-11-21 01:28:00 +00:00
XFB.cpp Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00
XFB.h Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback. 2008-11-10 07:12:14 +00:00