dolphin/Source/Plugins/Plugin_VideoDX9/Src/Render3dVision.h
2010-11-05 11:24:46 +00:00

51 lines
1.8 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _RENDER3DVISION_H
#define _RENDER3DVISION_H
#include "CommonTypes.h"
#include "VideoCommon.h"
//3d vision pipline functions and variables.
//This class provides services needed to run 3d vision.
//It could be replaced by putting the config settings in the
//VideoSettings class, but this way the dx9 plugin can stay portable
//with no reliance on Core being updated. This can be modified if
//these changes are added to the trunk.
class Render3dVision
{
private:
static bool enable3dVision;
public:
//Check to see if 3d vision compatable rendering should be used.
static bool isEnable3dVision();
//Set 3d vision enabled or disabled, used by the config dialog.
static void setEnable3dVision(bool value);
//Lod the specified config file and get enable3dVision out of it.
static void loadConfig(const char* filename);
//Save the enable3dVision variable to the specified config file.
static void saveConfig(const char* filename);
static void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc);
};
#endif