dolphin/Source/Core/DolphinWX/Src
Soren Jorvang 52c912a59e Make wxgl mandatory on OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5576 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-03 01:24:26 +00:00
..
MemoryCards Fixes importing and exporting wii saves with dirs. 2010-05-16 17:11:51 +00:00
AboutDolphin.cpp
AboutDolphin.h
ARCodeAddEdit.cpp
ARCodeAddEdit.h
BootManager.cpp Fixed the bug where JITIL could not be selected in debugger mode. 2010-04-08 09:18:42 +00:00
BootManager.h
CheatsWindow.cpp
CheatsWindow.h
cmdline.c
cmdline.h
cocoaApp.h
cocoaApp.m [Connection defaultConnection] and NewString are deprecated in OS X 10.6. 2010-05-26 20:54:48 +00:00
ConfigMain.cpp Make wxgl mandatory on OS X. 2010-06-03 01:24:26 +00:00
ConfigMain.h Made the Dolphin config dialog shorter with an added "Display" tab. Removed code that toggled fullscreen on double-click in gamecube games because GCPad New allows mouse input (maybe double-click fullscreen toggling should be an option though). Changed the label in the toolbar from "GC Pad" to "GCPad" (all other labels on the toolbar are single words and we call the plugin "GCPad" everywhere else). Made game properties dialog open centered on screen. 2010-05-30 08:22:04 +00:00
Frame.cpp Some wxWidgets features, like wxProgressDialog used when updating the 2010-06-01 21:03:02 +00:00
Frame.h Some wxWidgets features, like wxProgressDialog used when updating the 2010-06-01 21:03:02 +00:00
FrameAui.cpp
FrameTools.cpp Some wxWidgets features, like wxProgressDialog used when updating the 2010-06-01 21:03:02 +00:00
GameListCtrl.cpp Some wxWidgets features, like wxProgressDialog used when updating the 2010-06-01 21:03:02 +00:00
GameListCtrl.h
Globals.cpp
Globals.h Some wxWidgets features, like wxProgressDialog used when updating the 2010-06-01 21:03:02 +00:00
HotkeyDlg.cpp Make wiimote connect/disconnect hotkeys work when not rendering to main. Also made them configurable. 2010-04-25 20:10:16 +00:00
HotkeyDlg.h Make wiimote connect/disconnect hotkeys work when not rendering to main. Also made them configurable. 2010-04-25 20:10:16 +00:00
ISOFile.cpp
ISOFile.h
ISOProperties.cpp Some wxWidgets features, like wxProgressDialog used when updating the 2010-06-01 21:03:02 +00:00
ISOProperties.h HLE: Remove the RE0 hack because of reports of it not working which is most likely due to the amount of HLE changes since Rev 3200. 2010-04-14 11:27:26 +00:00
LockingQueue.h NetPlay: completely redone - should be somewhat usable when using Single Core and DSP LLE Plugin. 2010-05-01 19:10:35 +00:00
LogWindow.cpp Change log window font back to SJIS. 2010-03-23 20:52:37 +00:00
LogWindow.h Change log window font back to SJIS. 2010-03-23 20:52:37 +00:00
LuaWindow.cpp fixed a bug where events scheduled for the same time run in backwards order 2010-04-18 08:28:52 +00:00
LuaWindow.h possible savestate memory leak fix in DoBuffer 2010-04-17 21:02:03 +00:00
Main.cpp Remove a few __APPLE__ ifdefs which are no longer necessary. 2010-06-02 15:54:35 +00:00
Main.h Some wxWidgets features, like wxProgressDialog used when updating the 2010-06-01 21:03:02 +00:00
MainNoGUI.cpp Make wxgl mandatory on OS X. 2010-06-03 01:24:26 +00:00
MemcardManager.cpp
MemcardManager.h
NetPlay.cpp NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect. 2010-05-05 04:31:21 +00:00
NetPlay.h NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect. 2010-05-05 04:31:21 +00:00
NetPlayClient.cpp Forgot some files. Also... Hacks. 2010-05-05 04:44:19 +00:00
NetPlayServer.cpp Forgot some files. Also... Hacks. 2010-05-05 04:44:19 +00:00
NetWindow.cpp NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect. 2010-05-05 04:31:21 +00:00
NetWindow.h NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect. 2010-05-05 04:31:21 +00:00
Params.ggo
PatchAddEdit.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
PatchAddEdit.h
SConscript Make wxgl mandatory on OS X. 2010-06-03 01:24:26 +00:00
stdafx.cpp
stdafx.h
WxUtils.cpp
WxUtils.h
X11Utils.cpp Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00
X11Utils.h Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance. 2010-04-22 04:28:34 +00:00