dolphin/Externals/wxWidgets3/include/wx/cocoa/bitmap.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

164 lines
5.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/cocoa/bitmap.h
// Purpose: wxBitmap class
// Author: David Elliott
// Modified by:
// Created: 2003/07/19
// RCS-ID: $Id: bitmap.h 59526 2009-03-14 13:57:51Z FM $
// Copyright: (c) 2003 David Elliott
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WX_COCOA_BITMAP_H__
#define __WX_COCOA_BITMAP_H__
#include "wx/palette.h"
// Bitmap
class WXDLLIMPEXP_FWD_CORE wxBitmap;
class WXDLLIMPEXP_FWD_CORE wxIcon;
class WXDLLIMPEXP_FWD_CORE wxCursor;
class WXDLLIMPEXP_FWD_CORE wxImage;
class WXDLLIMPEXP_FWD_CORE wxPixelDataBase;
// ========================================================================
// wxMask
// ========================================================================
// A mask is a 1-bit alpha bitmap used for drawing bitmaps transparently.
class WXDLLIMPEXP_CORE wxMask: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxMask)
public:
wxMask();
// Construct a mask from a bitmap and a colour indicating
// the transparent area
wxMask(const wxBitmap& bitmap, const wxColour& colour);
// Construct a mask from a bitmap and a palette index indicating
// the transparent area
wxMask(const wxBitmap& bitmap, int paletteIndex);
// Construct a mask from a mono bitmap (copies the bitmap).
wxMask(const wxBitmap& bitmap);
// Copy constructor
wxMask(const wxMask& src);
virtual ~wxMask();
bool Create(const wxBitmap& bitmap, const wxColour& colour);
bool Create(const wxBitmap& bitmap, int paletteIndex);
bool Create(const wxBitmap& bitmap);
// wxCocoa
inline WX_NSBitmapImageRep GetNSBitmapImageRep()
{ return m_cocoaNSBitmapImageRep; }
protected:
WX_NSBitmapImageRep m_cocoaNSBitmapImageRep;
};
// ========================================================================
// wxBitmap
// ========================================================================
class WXDLLIMPEXP_CORE wxBitmap: public wxGDIObject
{
// ------------------------------------------------------------------------
// initialization
// ------------------------------------------------------------------------
public:
// Platform-specific default constructor
wxBitmap();
// Initialize with raw data.
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
wxBitmap(const char* const* bits);
// Load a file or resource
wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
// Construct from Cocoa's NSImage
wxBitmap(NSImage* cocoaNSImage);
// Construct from Cocoa's NSBitmapImageRep
wxBitmap(NSBitmapImageRep* cocoaNSBitmapImageRep);
// Constructor for generalised creation from data
wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1)
{ (void)Create(width, height, depth); }
wxBitmap(const wxSize& sz, int depth = -1)
{ (void)Create(sz, depth); }
// Convert from wxImage:
wxBitmap(const wxImage& image, int depth = -1)
{ CreateFromImage(image, depth); }
// Convert from wxIcon
wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
// destructor
virtual ~wxBitmap();
// ------------------------------------------------------------------------
// Implementation
// ------------------------------------------------------------------------
public:
// Initialize from wxImage
bool CreateFromImage(const wxImage& image, int depth=-1);
virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
{ return Create(sz.GetWidth(), sz.GetHeight(), depth); }
bool Create(NSImage* cocoaNSImage);
bool Create(NSBitmapImageRep* cocoaNSBitmapImageRep);
virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool CopyFromIcon(const wxIcon& icon);
wxImage ConvertToImage() const;
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const;
int GetWidth() const;
int GetHeight() const;
int GetDepth() const;
int GetQuality() const;
void SetWidth(int w);
void SetHeight(int h);
void SetDepth(int d);
void SetQuality(int q);
void SetOk(bool isOk);
// raw bitmap access support functions
void *GetRawData(wxPixelDataBase& data, int bpp);
void UngetRawData(wxPixelDataBase& data);
wxPalette* GetPalette() const;
void SetPalette(const wxPalette& palette);
wxMask *GetMask() const;
void SetMask(wxMask *mask) ;
wxBitmapType GetBitmapType() const;
// wxCocoa
WX_NSBitmapImageRep GetNSBitmapImageRep();
void SetNSBitmapImageRep(WX_NSBitmapImageRep bitmapImageRep);
WX_NSImage GetNSImage(bool useMask) const;
static void InitStandardHandlers() { }
static void CleanUpHandlers() { }
protected:
wxGDIRefData *CreateGDIRefData() const;
wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
DECLARE_DYNAMIC_CLASS(wxBitmap)
};
#endif // __WX_COCOA_BITMAP_H__