dolphin/Externals/wxWidgets3/include/wx/generic/headerctrlg.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

181 lines
6.2 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/generic/headerctrlg.h
// Purpose: Generic wxHeaderCtrl implementation
// Author: Vadim Zeitlin
// Created: 2008-12-01
// RCS-ID: $Id: headerctrlg.h 61024 2009-06-12 16:15:35Z RR $
// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GENERIC_HEADERCTRLG_H_
#define _WX_GENERIC_HEADERCTRLG_H_
#include "wx/event.h"
#include "wx/vector.h"
#include "wx/overlay.h"
// ----------------------------------------------------------------------------
// wxHeaderCtrl
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxHeaderCtrl : public wxHeaderCtrlBase
{
public:
wxHeaderCtrl()
{
Init();
}
wxHeaderCtrl(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxHD_DEFAULT_STYLE,
const wxString& name = wxHeaderCtrlNameStr)
{
Init();
Create(parent, id, pos, size, style, name);
}
bool Create(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxHD_DEFAULT_STYLE,
const wxString& name = wxHeaderCtrlNameStr);
virtual ~wxHeaderCtrl();
private:
// implement base class pure virtuals
virtual void DoSetCount(unsigned int count);
virtual unsigned int DoGetCount() const;
virtual void DoUpdate(unsigned int idx);
virtual void DoScrollHorz(int dx);
virtual void DoSetColumnsOrder(const wxArrayInt& order);
virtual wxArrayInt DoGetColumnsOrder() const;
// override wxWindow methods which must be implemented by a new control
virtual wxSize DoGetBestSize() const;
// common part of all ctors
void Init();
// event handlers
void OnPaint(wxPaintEvent& event);
void OnMouse(wxMouseEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnCaptureLost(wxMouseCaptureLostEvent& event);
// move the column with given idx at given position (this doesn't generate
// any events but does refresh the display)
void DoMoveCol(unsigned int idx, unsigned int pos);
// return the horizontal start position of the given column in physical
// coordinates
int GetColStart(unsigned int idx) const;
// and the end position
int GetColEnd(unsigned int idx) const;
// refresh the given column [only]; idx must be valid
void RefreshCol(unsigned int idx);
// refresh the given column if idx is valid
void RefreshColIfNotNone(unsigned int idx);
// refresh all the controls starting from (and including) the given one
void RefreshColsAfter(unsigned int idx);
// return the column at the given position or -1 if it is beyond the
// rightmost column and put true into onSeparator output parameter if the
// position is near the divider at the right end of this column (notice
// that this means that we return column 0 even if the position is over
// column 1 but close enough to the divider separating it from column 0)
unsigned int FindColumnAtPoint(int x, bool *onSeparator = NULL) const;
// return true if a drag resizing operation is currently in progress
bool IsResizing() const;
// return true if a drag reordering operation is currently in progress
bool IsReordering() const;
// return true if any drag operation is currently in progress
bool IsDragging() const { return IsResizing() || IsReordering(); }
// end any drag operation currently in progress (resizing or reordering)
void EndDragging();
// cancel the drag operation currently in progress and generate an event
// about it
void CancelDragging();
// start (if m_colBeingResized is -1) or continue resizing the column
//
// this generates wxEVT_COMMAND_HEADER_BEGIN_RESIZE/RESIZING events and can
// cancel the operation if the user handler decides so
void StartOrContinueResizing(unsigned int col, int xPhysical);
// end the resizing operation currently in progress and generate an event
// about it with its cancelled flag set if xPhysical is -1
void EndResizing(int xPhysical);
// same functions as above but for column moving/reordering instead of
// resizing
void StartReordering(unsigned int col, int xPhysical);
// returns true if we did drag the column somewhere else or false if we
// didn't really move it -- in this case we consider that no reordering
// took place and that a normal column click event should be generated
bool EndReordering(int xPhysical);
// constrain the given position to be larger than the start position of the
// given column plus its minimal width and return the effective width
int ConstrainByMinWidth(unsigned int col, int& xPhysical);
// update the information displayed while a column is being moved around
void UpdateReorderingMarker(int xPhysical);
// clear any overlaid markers
void ClearMarkers();
// number of columns in the control currently
unsigned int m_numColumns;
// index of the column under mouse or -1 if none
unsigned int m_hover;
// the column being resized or -1 if there is no resizing operation in
// progress
unsigned int m_colBeingResized;
// the column being moved or -1 if there is no reordering operation in
// progress
unsigned int m_colBeingReordered;
// the distance from the start of m_colBeingReordered and the mouse
// position when the user started to drag it
int m_dragOffset;
// the horizontal scroll offset
int m_scrollOffset;
// the overlay display used during the dragging operations
wxOverlay m_overlay;
// the indices of the column appearing at the given position on the display
// (its size is always m_numColumns)
wxArrayInt m_colIndices;
DECLARE_EVENT_TABLE()
wxDECLARE_NO_COPY_CLASS(wxHeaderCtrl);
};
#endif // _WX_GENERIC_HEADERCTRLG_H_