dolphin/Externals/wxWidgets3/include/wx/msw/gauge.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

78 lines
2.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/gauge.h
// Purpose: wxGauge implementation for MSW
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id: gauge.h 64648 2010-06-20 17:43:02Z VZ $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_GAUGE_H_
#define _WX_MSW_GAUGE_H_
#if wxUSE_GAUGE
extern WXDLLIMPEXP_DATA_CORE(const char) wxGaugeNameStr[];
// Group box
class WXDLLIMPEXP_CORE wxGauge : public wxGaugeBase
{
public:
wxGauge() { }
wxGauge(wxWindow *parent,
wxWindowID id,
int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxGaugeNameStr)
{
(void)Create(parent, id, range, pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxGaugeNameStr);
// set gauge range/value
virtual void SetRange(int range);
virtual void SetValue(int pos);
// overriden base class virtuals
virtual bool SetForegroundColour(const wxColour& col);
virtual bool SetBackgroundColour(const wxColour& col);
virtual void Pulse();
WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
// returns true if the platform should explicitly apply a theme border
virtual bool CanApplyThemeBorder() const { return false; }
protected:
virtual wxSize DoGetBestSize() const;
private:
// returns true if the control is currently in indeterminate (a.k.a.
// "marquee") mode
bool IsInIndeterminateMode() const;
// switch to/from indeterminate mode
void SetIndeterminateMode();
void SetDeterminateMode();
DECLARE_DYNAMIC_CLASS_NO_COPY(wxGauge)
};
#endif // wxUSE_GAUGE
#endif // _WX_MSW_GAUGE_H_