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long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/gauge.h
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// Purpose: wxGauge implementation for MSW
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id: gauge.h 64648 2010-06-20 17:43:02Z VZ $
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_GAUGE_H_
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#define _WX_MSW_GAUGE_H_
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#if wxUSE_GAUGE
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extern WXDLLIMPEXP_DATA_CORE(const char) wxGaugeNameStr[];
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// Group box
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class WXDLLIMPEXP_CORE wxGauge : public wxGaugeBase
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{
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public:
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wxGauge() { }
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wxGauge(wxWindow *parent,
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wxWindowID id,
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int range,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxGA_HORIZONTAL,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxGaugeNameStr)
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{
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(void)Create(parent, id, range, pos, size, style, validator, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id,
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int range,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxGA_HORIZONTAL,
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const wxValidator& validator = wxDefaultValidator,
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const wxString& name = wxGaugeNameStr);
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// set gauge range/value
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virtual void SetRange(int range);
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virtual void SetValue(int pos);
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// overriden base class virtuals
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virtual bool SetForegroundColour(const wxColour& col);
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virtual bool SetBackgroundColour(const wxColour& col);
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virtual void Pulse();
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WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
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// returns true if the platform should explicitly apply a theme border
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virtual bool CanApplyThemeBorder() const { return false; }
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protected:
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virtual wxSize DoGetBestSize() const;
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private:
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// returns true if the control is currently in indeterminate (a.k.a.
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// "marquee") mode
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bool IsInIndeterminateMode() const;
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// switch to/from indeterminate mode
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void SetIndeterminateMode();
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void SetDeterminateMode();
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DECLARE_DYNAMIC_CLASS_NO_COPY(wxGauge)
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};
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#endif // wxUSE_GAUGE
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#endif // _WX_MSW_GAUGE_H_
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