dolphin/Languages/po/pt_BR.po
2017-11-04 15:45:44 +01:00

10036 lines
322 KiB
Text

# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Altieres Lima da Silva <altieres.lima@gmail.com>, 2017
# Charles Fernando da Silva <eu.charles@hotmail.com>, 2013-2016
# Dante Jr. <danteprojetos@gmail.com>, 2011
# David Rodrigues <david.proweb@gmail.com>, 2014-2015
# Felipefpl, 2015
# Felipefpl, 2015
# Felipefpl, 2015
# Felipefpl, 2015-2016
# Gonçalo Matos , 2015
# Gonçalo Matos , 2015
# Guilherme Dias de Jesus, 2017
# Runo <i.am.runo@gmail.com>, 2013
# igorruckert <igorruckert@yahoo.com.br>, 2015-2017
# Laete Meireles <laetemn@hotmail.com>, 2016-2017
# Charles Fernando da Silva <eu.charles@hotmail.com>, 2013
# Mateus B. Cassiano <inactive+Jhonn@transifex.com>, 2013
# Mateus B. Cassiano <inactive+Jhonn@transifex.com>, 2013-2016
# Mateus B. Cassiano <mbc07@live.com>, 2017
# Mateus B. Cassiano <inactive+Jhonn@transifex.com>, 2013
# Matheus Staffa <matheushelmer@bol.com.br>, 2017
# Matheus Willder dos Santos, 2017
# Runo <i.am.runo@gmail.com>, 2013
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-11-04 15:44+0100\n"
"PO-Revision-Date: 2017-11-04 14:45+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Portuguese (Brazil) (http://www.transifex.com/delroth/dolphin-"
"emu/language/pt_BR/)\n"
"Language: pt_BR\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#: Source/Core/DolphinQt2/MenuBar.cpp:567
msgid ""
"\n"
"\n"
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:\n"
"\n"
"%1\n"
"Launching these titles may also fix the issues."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1342
#, c-format
msgid ""
"\n"
"\n"
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:\n"
"\n"
"%s\n"
"Launching these titles may also fix the issues."
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:36
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
"\n"
"Dolphin é um emulador de GameCube e Wii gratuito e de código aberto.\n"
"\n"
"Este software não deve ser utilizado para jogar jogos que você não possui "
"legalmente.\n"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:764
msgid " (internal IP)"
msgstr "(IP interno)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:315
msgid " (too many to display)"
msgstr "(muitos para mostrar)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:117
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:539
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:645
msgid " Game : "
msgstr " Jogo: "
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:53
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:772
msgid "! NOT"
msgstr "! NOT"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr ""
"\"%s\" não existe.\n"
"Criar um novo Memory Card de 16MB?"
#: Source/Core/DiscIO/CompressedBlob.cpp:188
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "Falha ao reduzir \"%s\". A imagem provavelmente está corrompida."
#: Source/Core/DiscIO/CompressedBlob.cpp:163
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s\" já está comprimido! Não é possível comprimir novamente."
#: Source/Core/Core/Boot/Boot.cpp:94
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" é um arquivo GCM/ISO inválido, ou não é uma ISO de GC/Wii."
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:247
msgid "%1 %"
msgstr "%1 %"
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:136
msgid "%1 % (%2 MHz)"
msgstr ""
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:174
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:216
msgid "%1 ms"
msgstr "%1 ms"
#: Source/Core/DolphinWX/MemcardManager.cpp:172
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sCopiar%1$s"
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:110
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:98
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"
#: Source/Core/DiscIO/CompressedBlob.cpp:240
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i de %i blocos. Taxa de compressão %i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50
#, c-format
msgid "%i%%"
msgstr "%i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48
#, c-format
msgid "%i%% (Normal Speed)"
msgstr "%i%% (Velocidade Normal)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:51
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"não foi carregado porque possuí o mesmo nome interno do jogo salvo carregado "
"anteriormente\n"
"%s"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:73
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"não foi carregado porque é um arquivo GCI inválido.\n"
"O tamanho do arquivo (0x%<PRIx64>) não corresponde ao tamanho salvo no "
"cabeçalho (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:64
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"não foi carregado porque é um arquivo GCI inválido.\n"
"O número de blocos deveria ser %u"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:104
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"não foi carregado porque não há blocos livres suficientes no Memory Card "
"virtual"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:93
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"não foi carregado porque há menos de 10%% de blocos livres no Memory Card "
"virtual\n"
"Total de Blocos: %d; Blocos Livres: %d"
#: Source/Core/DolphinWX/GameListCtrl.cpp:595
#, c-format
msgid "%s (Disc %i)"
msgstr "%s (Disco %i)"
#: Source/Core/Core/Boot/Boot.cpp:244
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr "IPL %s encontrado na pasta %s. O disco pode não ser reconhecido"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:186
#, c-format
msgid ""
"%s already exists. Consider making a backup of the current save files before "
"overwriting.\n"
"Overwrite now?"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"Falha ao carregar %s como um Memory Card\n"
"O tamanho do arquivo é inválido (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"Falha ao carregar %s como um Memory Card\n"
"O tamanho do arquivo é inválido (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"Falha ao carregar %s como um Memory Card\n"
"O arquivo não é grande o suficiente para ser um arquivo de Memory Card "
"válido (0x%x bytes)"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:194
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s não é uma pasta, falha ao mover para *.original.\n"
"Verifique se você tem permissões de escrita ou mova o arquivo para fora do "
"Dolphin"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:188
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s não era uma pasta, movido para *.original"
#: Source/Core/DolphinWX/MemcardManager.cpp:178
#, c-format
msgid "%sDelete%s"
msgstr "%sExcluir%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:176
#, c-format
msgid "%sExport GCI%s"
msgstr "%sExportar GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:174
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImportar GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:780
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u Blocos Livres; %u Arquivos Livres"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:946
#, c-format
msgid "%u frames"
msgstr "%u quadros"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:900
#, c-format
msgid "%u objects"
msgstr "%u objetos"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:915
#, c-format
msgid "%zu FIFO bytes"
msgstr "%zu bytes FIFO"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:935
#, c-format
msgid "%zu memory bytes"
msgstr "%zu bytes de memória"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:51
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:771
msgid "&& AND"
msgstr "&& AND"
#: Source/Core/DolphinQt2/MenuBar.cpp:287
#: Source/Core/DolphinWX/MainMenuBar.cpp:527
msgid "&About"
msgstr "&Sobre"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106
msgid "&Add New Code..."
msgstr "&Adicionar Novo Código..."
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:449
msgid "&Add function"
msgstr "&Adicionar função"
#: Source/Core/DolphinWX/MainMenuBar.cpp:453
msgid "&Address"
msgstr "&Endereço"
#: Source/Core/DolphinQt2/MenuBar.cpp:266
#: Source/Core/DolphinWX/MainMenuBar.cpp:179
msgid "&Audio Settings"
msgstr "Configurações de &Som"
#: Source/Core/DolphinWX/MainMenuBar.cpp:195
msgid "&Automatic Start"
msgstr "Início &Automático"
#: Source/Core/DolphinWX/MainMenuBar.cpp:87
msgid "&Boot from DVD Backup"
msgstr "Iniciar de um &Disco de Backup"
#: Source/Core/DolphinWX/MainMenuBar.cpp:341
msgid "&Breakpoints"
msgstr "&Pontos de Interrupção"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:98
msgid "&Cancel"
msgstr "&Cancelar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:235
msgid "&Cheat Manager"
msgstr "Gerenciador de &Cheats"
#: Source/Core/DolphinWX/MainMenuBar.cpp:387
msgid "&Clear JIT Cache"
msgstr "Limpar &Cache JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:450
msgid "&Clear Symbols"
msgstr "&Limpar Símbolos"
#: Source/Core/DolphinQt2/MenuBar.cpp:267
#: Source/Core/DolphinWX/MainMenuBar.cpp:180
msgid "&Controller Settings"
msgstr "Configurações de &Controles"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:438
msgid "&Copy address"
msgstr "&Copiar endereço"
#: Source/Core/DolphinWX/MainMenuBar.cpp:490
msgid "&Create Signature File..."
msgstr "&Criar Arquivo de Assinatura"
#: Source/Core/DolphinWX/MainMenuBar.cpp:57
msgid "&Debug"
msgstr "&Depurar"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1163
msgid "&Delete File..."
msgstr "&Excluir arquivo"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1205
msgid "&Delete selected ISOs..."
msgstr "&Excluir as ISOs selecionadas"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:266
msgid "&Delete watch"
msgstr "&Excluir monitor"
#: Source/Core/DolphinWX/MainMenuBar.cpp:383
msgid "&Disable JIT Cache"
msgstr "&Desativar Cache JIT"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "&Edit Code..."
msgstr "&Editar Código..."
#: Source/Core/DolphinQt2/MenuBar.cpp:147
#: Source/Core/DolphinWX/MainMenuBar.cpp:48
msgid "&Emulation"
msgstr "&Emulação"
#: Source/Core/DolphinQt2/MenuBar.cpp:86
#: Source/Core/DolphinWX/MainMenuBar.cpp:47
msgid "&File"
msgstr "&Arquivo"
#: Source/Core/DolphinWX/MainMenuBar.cpp:203
msgid "&Font..."
msgstr "&Fonte..."
#: Source/Core/DolphinQt2/MenuBar.cpp:153
#: Source/Core/DolphinWX/MainMenuBar.cpp:130
msgid "&Frame Advance"
msgstr "A&vançar Quadro"
#: Source/Core/DolphinWX/MainMenuBar.cpp:461
msgid "&Generate Symbols From"
msgstr "&Gerar Símbolos de"
#: Source/Core/DolphinQt2/MenuBar.cpp:281
#: Source/Core/DolphinWX/MainMenuBar.cpp:525
msgid "&GitHub Repository"
msgstr "Repositório no &GitHub"
#: Source/Core/DolphinQt2/MenuBar.cpp:265
#: Source/Core/DolphinWX/MainMenuBar.cpp:178
msgid "&Graphics Settings"
msgstr "Configurações de &Gráficos"
#: Source/Core/DolphinQt2/MenuBar.cpp:273
#: Source/Core/DolphinWX/MainMenuBar.cpp:62
msgid "&Help"
msgstr "Aj&uda"
#: Source/Core/DolphinQt2/MenuBar.cpp:268
#: Source/Core/DolphinWX/MainMenuBar.cpp:181
msgid "&Hotkey Settings"
msgstr "Configurações das &Teclas de Atalho"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:451
msgid "&Insert blr"
msgstr "&Inserir blr"
#: Source/Core/DolphinWX/MainMenuBar.cpp:372
msgid "&Interpreter Core"
msgstr "Núcleo do &Interpretador"
#: Source/Core/DolphinWX/MainMenuBar.cpp:56
#: Source/Core/DolphinWX/MainMenuBar.cpp:343
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:379
msgid "&JIT Block Linking Off"
msgstr "&JIT Block Linking Desligado"
#: Source/Core/DolphinWX/MainMenuBar.cpp:403
msgid "&JIT FloatingPoint Off"
msgstr "&JIT FloatingPoint Desligado"
#: Source/Core/DolphinWX/MainMenuBar.cpp:404
msgid "&JIT Integer Off"
msgstr "&JIT Integer Desligado"
#: Source/Core/DolphinWX/MainMenuBar.cpp:401
msgid "&JIT LoadStore Floating Off"
msgstr "&JIT LoadStore Floating Desligado"
#: Source/Core/DolphinWX/MainMenuBar.cpp:397
msgid "&JIT LoadStore Off"
msgstr "&JIT LoadStore Desligado"
#: Source/Core/DolphinWX/MainMenuBar.cpp:402
msgid "&JIT LoadStore Paired Off"
msgstr "&JIT LoadStore Paired Desligado"
#: Source/Core/DolphinWX/MainMenuBar.cpp:399
msgid "&JIT LoadStore lXz Off"
msgstr "&JIT LoadStore lXz Desligado"
#: Source/Core/DolphinWX/MainMenuBar.cpp:398
msgid "&JIT LoadStore lbzx Off"
msgstr "&JIT LoadStore lbzx Desligado"
#: Source/Core/DolphinWX/MainMenuBar.cpp:400
msgid "&JIT LoadStore lwz Off"
msgstr "&JIT LoadStore lwz Desligado"
#: Source/Core/DolphinWX/MainMenuBar.cpp:394
msgid "&JIT Off (JIT Core)"
msgstr "&JIT Desligado (JIT Core)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:405
msgid "&JIT Paired Off"
msgstr "&JIT Paired Desligado"
#: Source/Core/DolphinWX/MainMenuBar.cpp:406
msgid "&JIT SystemRegisters Off"
msgstr "&JIT SystemRegisters Desligado"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:103
msgid "&Language:"
msgstr "&Idioma:"
#: Source/Core/DolphinQt2/MenuBar.cpp:167
#: Source/Core/DolphinWX/MainMenuBar.cpp:134
msgid "&Load State"
msgstr "Carre&gar Estado"
#: Source/Core/DolphinWX/MainMenuBar.cpp:463
msgid "&Load Symbol Map"
msgstr "&Carregar Mapa de Símbolos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:389
msgid "&Log JIT Instruction Coverage"
msgstr "&Registrar Cobertura das Instruções JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:342
msgid "&Memory"
msgstr "&Memória"
#: Source/Core/DolphinWX/MainMenuBar.cpp:221
msgid "&Memory Card Manager (GC)"
msgstr "Gerenciador de &Cartões de Memória (GC)"
#: Source/Core/DolphinQt2/MenuBar.cpp:403
#: Source/Core/DolphinWX/MainMenuBar.cpp:49
msgid "&Movie"
msgstr "&Gravação"
#: Source/Core/DolphinQt2/MenuBar.cpp:87
#: Source/Core/DolphinWX/MainMenuBar.cpp:84
msgid "&Open..."
msgstr "A&brir..."
#: Source/Core/DolphinQt2/MenuBar.cpp:262
#: Source/Core/DolphinWX/MainMenuBar.cpp:50
msgid "&Options"
msgstr "&Opções"
#: Source/Core/DolphinWX/MainMenuBar.cpp:503
msgid "&Patch HLE Functions"
msgstr "&Modificar Funções HLE"
#: Source/Core/DolphinQt2/MenuBar.cpp:149
#: Source/Core/DolphinWX/MainMenuBar.cpp:556
msgid "&Pause"
msgstr "P&ausar"
#: Source/Core/DolphinQt2/MenuBar.cpp:148
#: Source/Core/DolphinWX/MainMenuBar.cpp:558
msgid "&Play"
msgstr "Inici&ar"
#. i18n: "Profile" is used as a verb, not a noun.
#: Source/Core/DolphinWX/MainMenuBar.cpp:513
msgid "&Profile Blocks"
msgstr "A&valiar Blocos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:59
msgid "&Profiler"
msgstr "Gerador de &Perfis"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:165
#: Source/Core/DolphinWX/GameListCtrl.cpp:1132
msgid "&Properties"
msgstr "&Propriedades"
#: Source/Core/DolphinWX/MainMenuBar.cpp:459
msgid "&RSO Modules"
msgstr "Módulos &RSO"
#: Source/Core/DolphinQt2/MenuBar.cpp:418
#: Source/Core/DolphinWX/MainMenuBar.cpp:150
msgid "&Read-Only Mode"
msgstr "Modo &Somente Leitura"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44
msgid "&Refresh"
msgstr "&Atualizar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:89
msgid "&Refresh Game List"
msgstr "&Recarregar Lista de Jogos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:337
msgid "&Registers"
msgstr "&Registradores"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108
msgid "&Remove Code"
msgstr "&Remover código"
#: Source/Core/DolphinWX/MainMenuBar.cpp:504
msgid "&Rename Symbols from File..."
msgstr "&Renomear símbolos do arquivo..."
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:444
msgid "&Rename symbol"
msgstr "&Renomear símbolo"
#: Source/Core/DolphinQt2/MenuBar.cpp:151
#: Source/Core/DolphinWX/MainMenuBar.cpp:127
msgid "&Reset"
msgstr "&Reiniciar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:466
msgid "&Save Symbol Map"
msgstr "&Salvar mapa de símbolos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:390
msgid "&Search for an Instruction"
msgstr "&Pesquisar por uma Instrução"
#: Source/Core/DolphinWX/MainMenuBar.cpp:456
msgid "&Signature Database"
msgstr "Banco de Dados de A&ssinaturas"
#: Source/Core/DolphinWX/MainMenuBar.cpp:344
msgid "&Sound"
msgstr "&Som"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:97
msgid "&Speed Limit:"
msgstr "&Limite de velocidade:"
#: Source/Core/DolphinQt2/MenuBar.cpp:150
#: Source/Core/DolphinWX/MainMenuBar.cpp:126
msgid "&Stop"
msgstr "&Parar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:58
msgid "&Symbols"
msgstr "&Símbolos"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:107
msgid "&Theme:"
msgstr "&Tema:"
#: Source/Core/DolphinQt2/MenuBar.cpp:95
#: Source/Core/DolphinWX/MainMenuBar.cpp:51
msgid "&Tools"
msgstr "&Ferramentas"
#: Source/Core/DolphinWX/MainMenuBar.cpp:345
msgid "&Video"
msgstr "&Vídeo"
#: Source/Core/DolphinQt2/MenuBar.cpp:232
#: Source/Core/DolphinWX/MainMenuBar.cpp:52
msgid "&View"
msgstr "&Visualizar"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/MainMenuBar.cpp:340
msgid "&Watch"
msgstr "A&ssistir"
#: Source/Core/DolphinQt2/MenuBar.cpp:274
#: Source/Core/DolphinWX/MainMenuBar.cpp:523
msgid "&Website"
msgstr "&Website"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:166
#: Source/Core/DolphinWX/GameListCtrl.cpp:1133
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/MainMenuBar.cpp:515
msgid "&Write to profile.txt, Show"
msgstr "&Salvar para profile.txt, Exibir"
#: Source/Core/DolphinWX/AboutDolphin.cpp:29
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"(C) 2003-2015+ Equipe Dolphin. \"GameCube\" e \"Wii\" são marcas registradas "
"da Nintendo. Dolphin não é afiliado à Nintendo de nenhuma maneira."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:155
msgid "(off)"
msgstr "(desligado)"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:52
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:773
msgid "+ ADD"
msgstr "+ ADD"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:366
msgid "..."
msgstr "..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "16-bit"
msgstr "16-bit"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:558
msgid "16x"
msgstr "16x"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:558
msgid "1x"
msgstr "1x"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:558
msgid "2x"
msgstr "2x"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:524
msgid "2x Native (1280x1056) for 720p"
msgstr "2x Nativo (1280x1056) para 720p"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "32-bit"
msgstr "32-bit"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:256
#: Source/Core/DolphinQt2/Config/Mapping/Hotkey3D.cpp:22
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:289
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:123
msgid "3D"
msgstr "3D"
#: Source/Core/Core/HotkeyManager.cpp:257
#: Source/Core/DolphinQt2/Config/Mapping/Hotkey3D.cpp:24
msgid "3D Depth"
msgstr "Profundidade 3D"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:48
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:524
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x Nativo (1920x1584) para 1080p"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:558
msgid "4x"
msgstr "4x"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:49
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:525
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x Nativo (2560x2112) para 1440p"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:525
msgid "5x Native (3200x2640)"
msgstr "5x Nativo (3200x2640)"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:526
msgid "6x Native (3840x3168) for 4K"
msgstr "6x Nativo (3840x3168) para 4K"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:51
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:526
msgid "7x Native (4480x3696)"
msgstr "7x Nativo (4480x3696)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "8-bit"
msgstr "8-bit"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:558
msgid "8x"
msgstr "8x"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:51
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:527
msgid "8x Native (5120x4224) for 5K"
msgstr "8x Nativo (5120x4224) para 5K"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "<Insira o nome aqui>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:400
msgid "<No resolutions found>"
msgstr "<Nenhuma resolução encontrada>"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "<Nothing>"
msgstr "<Nada>"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:61
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:55
msgid "<System Language>"
msgstr "<Idioma do Sistema>"
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:65
msgid ""
"<p>DolphinQt is a new experimental GUI that is intended to replace the "
"current GUI based on wxWidgets. The implementation is <b>currently "
"incomplete</b> so some functionality (like changing certain settings) may be "
"missing.</p>\n"
"<p>Only developers working on the DolphinQt implementation and curious "
"testers should use it at the present time; normal users are recommended to "
"continue using the older DolphinWX GUI for the time being.</p>\n"
"<h3>Bug Reports</h3><p>At the current time there is no point making bug "
"reports about DolphinQt GUI's missing features as the developers are already "
"aware of those.</p>\n"
msgstr ""
"<p>O DolphinQt é uma nova interface experimental que se destina a substituir "
"a interface atual baseada no wxWidgets. A implementação é <b>atualmente "
"incompleta</b>, portanto, algumas funcionalidades (como alterar certas "
"configurações) podem estar faltando.</p>\n"
"<p> Somente os desenvolvedores que trabalham na implementação do DolphinQt e "
"testadores curiosos devem usá-lo no momento atual; recomenda-se que os "
"usuários normais continuem usando a interface DolphinWX mais antiga por "
"enquanto. </p>\n"
"<h3>Relatórios de erros</h3><p>No momento atual, não há nenhum motivo para "
"relatar erros sobre os recursos em falta na interface DolphinQt, pois os "
"desenvolvedores já estão cientes disso. </p>\n"
#: Source/Core/DolphinQt2/MainWindow.cpp:688
#: Source/Core/DolphinQt2/MainWindow.cpp:745
msgid "A NetPlay Session is already in progress!"
msgstr "Uma Sessão NetPlay já está em progresso!"
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:22
msgid "A NetPlay window is already open!"
msgstr "Uma janela do NetPlay já está aberta!"
#: Source/Core/Core/WiiUtils.cpp:130
#, c-format
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: %u\n"
"WAD version: %u\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:482
msgid "A disc is already about to be inserted."
msgstr "Um disco já está prestes a ser inserido."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:185
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:216
msgid "A game is not currently running."
msgstr "Não há nenhum jogo em execução no momento."
#: Source/Core/DolphinQt2/MainWindow.cpp:396
#: Source/Core/DolphinWX/FrameTools.cpp:863
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"Um desligamento está em andamento. Dados não salvos poderão ser perdidos se "
"você parar a emulação atual antes dela ser concluída. Forçar encerramento?"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:358
msgid ""
"A supported Bluetooth device could not be found,\n"
"so you must connect Wii Remotes manually."
msgstr ""
"Um dispositivo Bluetooth suportado não foi encontrado,\n"
"sendo assim, você precisa conectar Wii Remotes manualmente."
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:365
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:550
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""
"Uma sincronização só pode ser acionada quando um jogo de Wii está em "
"execução."
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:90
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:168
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and should not be expected to "
"work.\n"
msgstr ""
" \n"
"ALERTA:\n"
"\n"
"Todos os jogadores devem usar a mesma versão do Dolphin.\n"
"Todos os Memory Cards, cartões SD e cheats devem ser idênticos entre os "
"jogadores ou desativados.\n"
"Se o DSP LLE for usado as ROMs do DSP devem ser idênticas entre os "
"jogadores.\n"
"Ao conectar diretamente, o host deve ter a porta UDP escolhida aberta/"
"redirecionada!\n"
"\n"
"O suporte ao Wii Remote é experimental e pode não funcionar.\n"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:128
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:249
msgid "AR Codes"
msgstr "Códigos AR"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:306
msgid "Abort"
msgstr "Abortar"
#: Source/Core/DolphinQt2/AboutDialog.cpp:15
#: Source/Core/DolphinWX/AboutDolphin.h:13
msgid "About Dolphin"
msgstr "Sobre o Dolphin"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:60
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:749
msgid "Accuracy:"
msgstr "Precisão:"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:78
msgid "Action"
msgstr "Ação"
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Erro na decodificação de código do Action Replay:\n"
"Falha na verificação de paridade\n"
"\n"
"Código responsável:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:491
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em Add Code "
"(%s)"
#: Source/Core/Core/ActionReplay.cpp:581
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em Fill and "
"Slide (%s)"
#: Source/Core/Core/ActionReplay.cpp:369
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em RAM "
"Write and Fill (%s)"
#: Source/Core/Core/ActionReplay.cpp:429
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em Write to "
"Pointer (%s)"
#: Source/Core/Core/ActionReplay.cpp:635
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Erro do Action Replay: Valor inválido (%08x) em Memory Copy (%s)"
#: Source/Core/Core/ActionReplay.cpp:506
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Erro do Action Replay: Master Code e Write to CCXXXXXX não estão "
"implementados (%s)\n"
"Master Codes não são necessários. Não utilize Master Codes."
#: Source/Core/Core/ActionReplay.cpp:215
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Erro do Action Replay: Linha de código AR inválida: %s"
#: Source/Core/Core/ActionReplay.cpp:746
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Conditional Code: Tamanho Inválido %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:714
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Tipo de Normal Code Inválido %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:770
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normal Code %i: Subtipo inválido %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:672
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normal Code 0: Subtipo inválido %08x (%s)"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33
msgid "Active"
msgstr "Ativo"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiU.cpp:26
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76
msgid "Adapter Detected"
msgstr "Adaptador Detectado"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:73
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:376
msgid "Adapter:"
msgstr "Adaptador:"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:82
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:132
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33
#: Source/Core/DolphinWX/PatchAddEdit.cpp:84
msgid "Add"
msgstr "Adicionar"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247
msgid "Add ActionReplay Code"
msgstr "Adicionar Código do Action Replay"
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20
msgid "Add Breakpoint"
msgstr "Adicionar ponto de interrupção"
#: Source/Core/DolphinWX/MainMenuBar.cpp:431
msgid "Add New Pane To"
msgstr "Adicionar novo painel para"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23
msgid "Add New USB Device"
msgstr "Adicionar novo dispositivo USB"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:844
msgid "Add Patch"
msgstr "Adicionar Patch"
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Add a Breakpoint"
msgstr "Adicionar um ponto de interrupção"
#: Source/Core/Core/HotkeyManager.cpp:63
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21
msgid "Add a Memory Breakpoint"
msgstr "Adiciona um ponto de interrupção de memória"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:141
msgid "Add address"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:493
msgid ""
"Add any named functions missing from a .dsy file, so that these additional "
"functions can also be recognized in other games."
msgstr ""
"Adicione quaisquer funções nomeadas faltando de um arquivo .dsy, para que "
"essas funções adicionais também podem ser reconhecidas em outros jogos."
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:271
msgid "Add memory &breakpoint"
msgstr "Adicionar &ponto interrupção de memória"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:133
msgid "Add the specified address manually."
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:317
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:488
msgid "Add to &watch"
msgstr "Adicionar para &assistir"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:79
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:399
msgid "Add..."
msgstr "Adicionar"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:84
msgid "Address"
msgstr "Endereço"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:450
msgid "Address Out of Range"
msgstr "Endereço Fora da Faixa"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:246
#, c-format
msgid ""
"Address too large (greater than RAM size).\n"
"Did you mean to strip the cheat opcode (0x%08X)?"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1072
msgid "Adjust the analog control pressure required to activate buttons."
msgstr ""
"Ajusta a pressão do controle análogico requerida para ativar os botões."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41
msgid "Advance Game Port"
msgstr "Advance Game Port"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:218
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:73
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:103
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:46
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:90
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:840
msgid "Advanced"
msgstr "Avançado"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:117
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:126
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:240
msgid "Advanced Settings"
msgstr "Configurações Avançadas"
#: Source/Core/DolphinQt2/MainWindow.cpp:315
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:42
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;"
"All Files (*)"
msgstr ""
"Arquivos do GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *."
"wad);;Todos os Arquivos (*)"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)"
msgstr ""
"Todos os arquivos GC/Wii (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/FrameTools.cpp:349
msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)"
msgstr ""
"Todos os arquivos GC/Wii (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1507
msgid "All GameCube GCM files (gcm)"
msgstr "Imagem de Disco do GameCube (*.gcm)"
#: Source/Core/DolphinQt2/MainWindow.cpp:596
#: Source/Core/DolphinQt2/MainWindow.cpp:603
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "Todos os estados salvos (*.sav *.s##);; Todos os arquivos (*)"
#: Source/Core/DolphinWX/FrameTools.cpp:1529
#: Source/Core/DolphinWX/FrameTools.cpp:1541
msgid "All Save States (sav, s##)"
msgstr "Estados Salvos (*.sav;*.s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1505
msgid "All Wii ISO files (iso)"
msgstr "Todos os arquivos ISO de Wii (*.iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1520
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Todos os arquivos ISO comprimidos de GC/Wii (*.gcz)"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:144
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:464
msgid "Always Hide Mouse Cursor"
msgstr "Sempre ocultar cursor do mouse"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:129
msgid ""
"An address to add manually. The 0x prefix is optional - all addresses are "
"always in hexadecimal."
msgstr ""
#: Source/Core/Common/Assert.h:46
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"Ocorreu um erro.\n"
"\n"
"Linha: %d\n"
"Arquivo: %s\n"
"\n"
"Ignorar e continuar?"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:162
msgid "An inserted disc was expected but not found."
msgstr "Um disco inserido era esperado, mas não foi encontrado."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Anaglyph"
msgstr "Anáglifo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:274
msgid "Analyze"
msgstr "Analisar"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31
msgid "Angle"
msgstr "Ângulo"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:81
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:559
msgid "Anisotropic Filtering:"
msgstr "Filtragem Anisotrópica:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:79
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:545
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing:"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:383
msgid "Append signature to"
msgstr "Anexar assinatura para"
#: Source/Core/DolphinWX/MainMenuBar.cpp:492
msgid "Append to &Existing Signature File..."
msgstr "An&exar ao arquivo de assinatura existente..."
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:53
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:229
msgid "Apploader Date:"
msgstr "Data do Apploader:"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:58
msgid "Apply"
msgstr "Aplicar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:499
msgid "Apply Signat&ure File..."
msgstr "Aplicar arq&uivo de assinatura..."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:239
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Aplica um efeito de pós-processamento após renderizar cada quadro.\n"
"\n"
"Na dúvida, selecione \"(desligado)\"."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:271
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select Off."
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:317
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:401
msgid "Apply signature file"
msgstr "Aplicar arquivo de assinatura"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:152
msgid "Are you sure that you want to delete '%1'?"
msgstr "Você tem certeza que deseja excluir '%1'?"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:899
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Tem certeza de que deseja excluir \"%s\"?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1308
msgid "Are you sure you want to delete these files? They will be gone forever!"
msgstr ""
"Tem certeza de que deseja excluir estes arquivos? Eles serão apagados "
"permanentemente!"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:392
msgid "Are you sure you want to delete this file?"
msgstr "Você tem certeza que deseja excluir este arquivo?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1307
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr ""
"Tem certeza de que deseja excluir este arquivo? Ele será apagado "
"permanentemente!"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:281
msgid "Are you sure you want to quit NetPlay?"
msgstr "Você deseja realmente fechar o NetPlay?"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:282
msgid "Are you sure?"
msgstr "Você tem certeza?"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:420
msgid "Are you trying to use the same file in both slots?"
msgstr "Está tentando usar o mesmo arquivo nos dois slots?"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:82
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:102
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:425
msgid "Aspect Ratio:"
msgstr "Proporção de Tela:"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:125
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:232
msgid "Assign Controller Ports"
msgstr "Definir Porta dos Controles"
#: Source/Core/DolphinWX/FrameAui.cpp:82
msgid "At least one pane must remain open."
msgstr "Pelo menos um painel deve permanecer aberto."
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:44
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:86
msgid "Audio"
msgstr "Áudio"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:70
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:73
msgid "Audio Backend:"
msgstr "Backend:"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:88
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:110
msgid "Audio Stretching Settings"
msgstr "Configurações de alongamento de áudio"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:225
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:99
msgid "Australia"
msgstr "Austrália"
#: Source/Core/DolphinQt2/AboutDialog.cpp:51
#: Source/Core/DolphinWX/AboutDolphin.cpp:41
msgid "Authors"
msgstr "Autores"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:52
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:64
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:389
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:422
msgid "Auto"
msgstr "Automático"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:46
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:523
msgid "Auto (Multiple of 640x528)"
msgstr "Automático (Múltiplo de 640x528)"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:96
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:122
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:455
msgid "Auto-Adjust Window Size"
msgstr "Ajustar automaticamente o tamanho da tela"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:268
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:127
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ajusta automaticamente o tamanho da janela para a sua resolução interna.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinWX/MainMenuBar.cpp:196
msgid ""
"Automatically load the Default ISO when Dolphin starts, or the last game you "
"loaded, if you have not given it an elf file with the --elf command line. "
"[This can be convenient if you are bug-testing with a certain game and want "
"to rebuild and retry it several times, either with changes to Dolphin or if "
"you are developing a homebrew game.]"
msgstr ""
"Automaticamente carrega o ISO Padrão ao iniciar o Dolphin, ou o último jogo "
"que você carregou, se você não atribuiu a ele um arquivo elf através da "
"linha de comando --elf. [Isto pode ser conveniente se você está testando "
"bugs em um certo jogo e deseja recriar e repeti-lo várias vezes, tanto com "
"alterações no Dolphin ou se está desenvolvendo um jogo por conta própria.]"
#: Source/Core/DolphinWX/MainMenuBar.cpp:384
msgid ""
"Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n"
"[This option must be selected before a game is started.]"
msgstr ""
"Evite qualquer limpeza involuntária do cache JIT, isto pode prevenir que o "
"Zelda TP de travar.\n"
"[Esta opção deve ser selecionada antes de iniciar o jogo.]"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:505
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT Incorreto, Dolphin vai fechar agora"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:773
msgid "BP register "
msgstr "Registrador BP"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:67
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:85
msgid "Backend Settings"
msgstr "Configurações do Backend"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:70
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:44
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:60
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:346
msgid "Backend:"
msgstr "Backend:"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:220
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:235
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:60
msgid "Background Input"
msgstr "Entrada de Dados em Segundo Plano"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
msgid "Backward"
msgstr "Para trás"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:486
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:128
#: Source/Core/DolphinQt2/MenuBar.cpp:314
#: Source/Core/DolphinWX/GameListCtrl.cpp:462
#: Source/Core/DolphinWX/MainMenuBar.cpp:308
#: Source/Core/DolphinWX/MemcardManager.cpp:626
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:63
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:303
msgid "Banner Details"
msgstr "Detalhes do Banner"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:90
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:279
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78
msgid "Bar"
msgstr "Barra"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:46
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:481
msgid "Basic"
msgstr "Básico"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:69
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:107
msgid "Basic Settings"
msgstr "Configurações Básicas"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29
msgid "Bass"
msgstr "Baixo"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:320
msgid "Battery"
msgstr "Bateria"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159
msgid "Block Allocation Table checksum failed"
msgstr "Falha no checksum da Tabela de Alocação de Blocos"
#: Source/Core/DolphinWX/MemcardManager.cpp:630
msgid "Blocks"
msgstr "Blocos"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Blue"
msgstr "Azul"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Blue Left"
msgstr "Azul Esquerdo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Blue Right"
msgstr "Azul Direito"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:19
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"O modo passthrough do Bluetooth está habilitado, mas o Dolphin foi "
"desenvolvido sem o libusb. O modo passthrough não pode ser usado."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:142
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
"O modo passthough do Bluetooth está habilitado, mas nenhum dispositivo USB "
"Bluetooth usável foi encontrado. Abortando."
#: Source/Core/DolphinWX/MainMenuBar.cpp:190
msgid "Boot to Pause"
msgstr "Inicializar para Pausar"
#: Source/Core/DolphinWX/FrameTools.cpp:1296
msgid "BootMii NAND backup file (*.bin)"
msgstr "Arquivo de backup BootMII NAND (*.bin)"
#: Source/Core/DolphinQt2/MainWindow.cpp:868
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr "Arquivo de backup BootMii NAND (*.bin);;Todos os arquivos (*)"
#: Source/Core/DolphinWX/FrameTools.cpp:1309
msgid "BootMii OTP/SEEPROM dump (*.bin)"
msgstr ""
#: Source/Core/DolphinQt2/MainWindow.cpp:896
msgid "BootMii OTP/SEEPROM dump (*.bin);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:95
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:931
msgid "Borderless Fullscreen"
msgstr "Tela Cheia Sem Bordas"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:67
#: Source/Core/DolphinWX/MainMenuBar.cpp:417
msgid "Bottom"
msgstr "Embaixo"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:343
#, c-format
msgid "Bound Controls: %lu"
msgstr "Controles Associados: %lu"
#: Source/Core/DolphinQt2/AboutDialog.cpp:27
msgid "Branch: "
msgstr "Ramo:"
#: Source/Core/DolphinWX/AboutDolphin.cpp:31
#, c-format
msgid "Branch: %s"
msgstr "Branch: %s"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:56
msgid "Break"
msgstr "Pausa"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:57
msgid "Break and log"
msgstr "Pausar e registrar"
#: Source/Core/Core/HotkeyManager.cpp:251
msgid "Breakpoint"
msgstr "Ponto de interrupção"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:404
msgid "Breakpoint encountered! Step out aborted."
msgstr "Ponto de interrupção encontrado! Saída abortada."
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18
msgid "Breakpoints"
msgstr "Pontos de interrupção"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40
msgid "Broadband Adapter"
msgstr "Adaptador de Banda Larga"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:336
msgid "Broken"
msgstr "Incompatível"
#: Source/Core/DolphinWX/GameListCtrl.cpp:396
msgid "Browse for a directory to add"
msgstr "Adicionar pasta"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1408
msgid "Browse for output directory"
msgstr "Selecionar pasta"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:93
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52
msgid "Buffer Size:"
msgstr "Tamanho do Buffer:"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:487
msgid "Buffer size changed to %1"
msgstr "Tamanho do buffer alterado para %1"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:67
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:251
msgid "Buffer:"
msgstr "Buffer:"
#: Source/Core/Core/HW/GCPadEmu.cpp:77
msgid "Button"
msgstr "Botão"
#: Source/Core/Core/HW/GCPadEmu.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:68
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:32
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:34
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:57
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:95
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:110
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:135
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:33
#: Source/Core/DolphinWX/TASInputDlg.cpp:216
#: Source/Core/DolphinWX/TASInputDlg.cpp:301
#: Source/Core/DolphinWX/TASInputDlg.cpp:413
msgid "Buttons"
msgstr "Botões"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:41
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83
msgid "Bypass XFB"
msgstr "Ignorar XFB"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:270
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Pula a limpeza do cache de dados da instrução DCBZ. Geralmente mantenha essa "
"opção desativada."
#: Source/Core/Core/HW/GCPadEmu.cpp:63
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:36
#: Source/Core/DolphinWX/TASInputDlg.cpp:372
msgid "C Stick"
msgstr "Eixo C"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:785
msgid "CP register "
msgstr "Registrador CP"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:123
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:71
msgid "CPU Emulation Engine"
msgstr "Engine de Emulação da CPU"
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:35
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:77
msgid "CPU Options"
msgstr "Opções da CPU"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:154
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:249
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cria um cache com as texturas personalizadas ao iniciar a emulação.\n"
"Utiliza grandes quantidades de memória RAM mas evita possíveis engasgos "
"durante a execução dos jogos.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:129
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30
msgid "Cached Interpreter (slower)"
msgstr "Interpretador com Cache (muito lento)"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:248
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:167
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Calcula a iluminação dos objetos 3D pixel a pixel ao invés de vértice a "
"vértice, suavizando a aparência de polígonos iluminados e tornando "
"triângulos individuais menos perceptíveis.\n"
"Em casos raros pode causar quedas de performance ou problemas gráficos.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:98
msgid "Callstack"
msgstr "Pilha de chamadas"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1757
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr ""
"Não foi possível encontrar o Wii Remote pelo identificador de conexão %02x"
#: Source/Core/DolphinQt2/MainWindow.cpp:681
#: Source/Core/DolphinQt2/MainWindow.cpp:738
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr ""
"Não é possível iniciar uma Sessão NetPlay enquanto um jogo está em execução!"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:185
msgid "Cancel"
msgstr "Cancelar"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:96
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"Não foi possível executar SingleStep no FIFO. Use Avançar Quadro no lugar."
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:43
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:379
msgid "Cannot find the GC IPL."
msgstr "Não foi possível encontrar o IPL do GC."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:231
msgid "Cannot set uninitialized memory."
msgstr "Não foi possível definir a memória não inicializada."
#: Source/Core/Core/Boot/Boot.cpp:377
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "Não foi possível iniciar o jogo, pois do IPL do GC não foi encontrado."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:367
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
"Não é possível usar este arquivo como Memory Card.\n"
"%s não é um arquivo de Memory Card de GameCube válido"
#: Source/Core/DolphinWX/MainMenuBar.cpp:420
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34
msgid "Center"
msgstr "Centro"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:179
#: Source/Core/DolphinWX/GameListCtrl.cpp:1172
msgid "Change &Disc"
msgstr "Trocar &Disco"
#: Source/Core/DolphinWX/MainMenuBar.cpp:85
msgid "Change &Disc..."
msgstr "&Trocar Disco..."
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Change Disc"
msgstr "Trocar Disco"
#: Source/Core/Core/Movie.cpp:1188
#, c-format
msgid "Change the disc to %s"
msgstr "Trocar o disco para %s"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:132
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Altera o idioma da interface de usuário.\n"
"Requer reinício."
#: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:68
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:159
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "Alterar trapaças somente surtirá efeito após o jogo ser reiniciado."
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:98
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:158
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39
msgid "Cheat Code"
msgstr "Código de Cheat"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:174
msgid "Cheat Manager"
msgstr "Gerenciador de Cheats"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:130
msgid "Cheat Search"
msgstr "Pesquisa de Cheats"
#: Source/Core/DolphinQt2/MenuBar.cpp:122
#: Source/Core/DolphinWX/MainMenuBar.cpp:242
msgid "Check NAND..."
msgstr ""
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:194
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:211
msgid "Check Partition Integrity"
msgstr "Verificar a Integridade da Partição"
#: Source/Core/DolphinQt2/AboutDialog.cpp:32
#: Source/Core/DolphinWX/AboutDolphin.cpp:34
msgid "Check for updates: "
msgstr "Verificar atualizações:"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:414
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
"Verifique se você tem as permissões necessárias para excluir o arquivo ou se "
"ainda está em uso."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:319
msgid "Checking integrity..."
msgstr "Verificando a integridade..."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:48
msgid "Choose a NAND root directory:"
msgstr "Selecionar pasta"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42
msgid "Choose a default ISO:"
msgstr "Abrir"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:151
msgid "Choose a directory to add"
msgstr "Adicionar pasta"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:51
msgid "Choose a dump directory:"
msgstr "Selecionar pasta"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:356
msgid "Choose a file to open"
msgstr "Abrir"
#: Source/Core/DolphinWX/MemcardManager.cpp:194
msgid "Choose a memory card:"
msgstr "Abrir"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:54
msgid "Choose an SD Card file:"
msgstr "Abrir"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:417
msgid "Choose priority input file"
msgstr "Escolha o arquivo de entrada prioritário"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:424
msgid "Choose secondary input file"
msgstr "Escolha o arquivo de entrada secundário"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:138
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:236
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:244
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:271
msgid "Choose the folder to extract to"
msgstr "Selecionar pasta"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "Circle Stick"
msgstr "Eixo Circular"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:62
msgid "Classic"
msgstr "Classic Controller"
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:31
msgid "Classic Controller"
msgstr "Controle Clássico"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:93
msgid "Classic Controller Configuration"
msgstr "Configuração de Controle Clássico"
#: Source/Core/DolphinQt2/Config/LogWidget.cpp:112
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:57
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:93
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:51
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:753
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1214
#: Source/Core/DolphinWX/LogWindow.cpp:103
msgid "Clear"
msgstr "Limpar"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:116
msgid "Clear Pixel Shaders"
msgstr "Limpar Pixel Shaders"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:102
msgid "Clear Screen"
msgstr "Limpar tela"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105
msgid "Clear Textures"
msgstr "Limpar texturas"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109
msgid "Clear Vertex Shaders"
msgstr "Limpar Vertex Shaders"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "Clone and &Edit Code..."
msgstr "Duplicar e &Editar Código..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:447
#: Source/Core/DolphinWX/MemcardManager.cpp:233
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:151
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:953
msgid "Close"
msgstr "Fechar"
#: Source/Core/DolphinQt2/MenuBar.cpp:263
#: Source/Core/DolphinWX/MainMenuBar.cpp:176
msgid "Co&nfiguration"
msgstr "Co&nfiguração"
#: Source/Core/DolphinWX/Debugger/CodeWindow.h:82
msgid "Code"
msgstr "Código"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77
msgid "Code Info"
msgstr "Informações do Código"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43
msgid "Code:"
msgstr "Código:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23
msgid "Code: "
msgstr "Código:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:495
msgid "Combine Two Signature Files..."
msgstr "Combinar dois arquivos de assinatura..."
#: Source/Core/DolphinWX/MemcardManager.cpp:628
msgid "Comment"
msgstr "Comentário"
#: Source/Core/VideoBackends/D3D/PixelShaderCache.cpp:766
#: Source/Core/VideoBackends/D3D/VertexShaderCache.cpp:440
#: Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp:1051
#: Source/Core/VideoBackends/Vulkan/ShaderCache.cpp:1216
msgid "Compiling shaders..."
msgstr "Compilando shaders..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:177
#: Source/Core/DolphinWX/GameListCtrl.cpp:1170
msgid "Compress ISO..."
msgstr "Comprimir ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1207
msgid "Compress selected ISOs..."
msgstr "Comprimir as ISOs selecionadas..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:300
msgid "Compressed GC/Wii images (*.gcz)"
msgstr "Imagens GC/Wii comprimidas (*.gcz)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1417
#: Source/Core/DolphinWX/GameListCtrl.cpp:1535
msgid "Compressing ISO"
msgstr "Comprimindo ISO"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:284
#: Source/Core/DolphinWX/GameListCtrl.cpp:1616
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Comprimir uma imagem de disco do Wii irá alterar permanentemente a cópia "
"comprimida pois os dados de preenchimento serão removidos. Sua imagem "
"comprimida ainda funcionará. Continuar?"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:305
msgid "Compressing..."
msgstr "Comprimindo..."
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:163
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:250
msgid "Compute"
msgstr "Calcular"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:185
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:186
msgid "Computing MD5 Checksum"
msgstr "Calculando Checksum MD5"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27
#, c-format
msgid ""
"Computing MD5 Checksum for:\n"
"%s"
msgstr ""
"Calculando Checksum MD5 de:\n"
"%s"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330
msgid "Computing MD5 checksum"
msgstr "Calculando checksum MD5"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41
msgid "Computing..."
msgstr "Calculando..."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79
msgid "Computing: "
msgstr "Calculando:"
#: Source/Core/DolphinQt2/ToolBar.cpp:59
#: Source/Core/DolphinWX/MainToolBar.cpp:185
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:595
msgid "Config"
msgstr "Configurar"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:100
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:194
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:66
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:167
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:339
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:235
msgid "Configure"
msgstr "Configurar"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:197
msgid "Configure Control"
msgstr "Configurar Controle"
#: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:45
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:110
msgid "Configure Dolphin"
msgstr "Configurar o Dolphin"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:37
msgid "Configure Input"
msgstr "Configurar entrada"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:37
msgid "Configure Output"
msgstr "Configurar saída"
#: Source/Core/DolphinWX/MainToolBar.cpp:185
msgid "Configure..."
msgstr "C&onfigurar..."
#: Source/Core/DolphinQt2/MainWindow.cpp:394
#: Source/Core/DolphinQt2/MainWindow.cpp:836
#: Source/Core/DolphinQt2/WiiUpdate.cpp:134
msgid "Confirm"
msgstr "Confirmar"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1440
#: Source/Core/DolphinWX/GameListCtrl.cpp:1465
#: Source/Core/DolphinWX/GameListCtrl.cpp:1530
msgid "Confirm File Overwrite"
msgstr "Pergunta"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:139
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:87
msgid "Confirm on Stop"
msgstr "Confirmar ao Parar"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:280
msgid "Confirmation"
msgstr "Confirmação"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:80
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:143
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:145
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:163
msgid "Connect"
msgstr "Conectar"
#: Source/Core/Core/HotkeyManager.cpp:70
#: Source/Core/DolphinWX/MainMenuBar.cpp:218
msgid "Connect Balance Board"
msgstr "Conectar Balance Board"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:76
msgid "Connect USB Keyboard"
msgstr "Conectar Teclado USB"
#: Source/Core/DolphinWX/MainMenuBar.cpp:215
#, c-format
msgid "Connect Wii Remote %i"
msgstr "Conectar Wii Remote %i"
#: Source/Core/Core/HotkeyManager.cpp:66
msgid "Connect Wii Remote 1"
msgstr "Conectar Wii Remote 1"
#: Source/Core/Core/HotkeyManager.cpp:67
msgid "Connect Wii Remote 2"
msgstr "Conectar Wii Remote 2"
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Connect Wii Remote 3"
msgstr "Conectar Wii Remote 3"
#: Source/Core/Core/HotkeyManager.cpp:69
msgid "Connect Wii Remote 4"
msgstr "Conectar Wii Remote 4"
#: Source/Core/DolphinWX/MainMenuBar.cpp:255
msgid "Connect Wii Remotes"
msgstr "Conectar Wii Remotes"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:135
#: Source/Core/DolphinWX/FrameTools.cpp:1466
msgid "Connect to the Internet and perform an online system update?"
msgstr "Conectar na Internet e executar uma atualização online do sistema?"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:134
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:91
msgid "Connection Type:"
msgstr "Tipo de Conexão:"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82
msgid "Continue"
msgstr "Continuar"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:167
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:349
msgid "Continuous Scanning"
msgstr "Escaneamento Contínuo"
#: Source/Core/Core/HW/GCPadEmu.cpp:62
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:34
msgid "Control Stick"
msgstr "Eixo de Controle"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:18
msgid "Controller Ports"
msgstr "Portas dos Controles - Dolphin"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:72
msgid "Controller Settings"
msgstr "Configurações de controles"
#: Source/Core/DolphinWX/MainToolBar.cpp:189
msgid "Controller settings"
msgstr "Configurações de controles"
#: Source/Core/DolphinQt2/ToolBar.cpp:61
#: Source/Core/DolphinWX/MainToolBar.cpp:188
msgid "Controllers"
msgstr "Controles"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:271
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:286
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Controla a distância do plano de convergência. É a distância em que os "
"objetos virtuais vão parecer estar na frente da tela.\n"
"Um valor mais alto cria um efeito fora da tela mais forte enquanto um valor "
"mais baixo é mais confortável."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:268
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:283
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"Controla a distância de separação entre as câmeras virtuais.\n"
"Um valor mais alto cria uma sensação de profundidade mais forte enquanto um "
"valor mais baixo é mais confortável."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:110
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:679
msgid "Convergence:"
msgstr "Convergência:"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:319
msgid "Convergence: "
msgstr "Convergência:"
#: Source/Core/DolphinWX/MemcardManager.cpp:165
msgid "Convert to GCI"
msgstr "Converter para GCI"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:122
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:373
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:389
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:210
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:784
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:791
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:809
msgid "Copy"
msgstr "Copiar"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:312
msgid "Copy &address"
msgstr "Copi&ar endereço"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:439
msgid "Copy &function"
msgstr "Copiar &função"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:441
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:313
msgid "Copy &hex"
msgstr "Copiar &hex"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:440
msgid "Copy code &line"
msgstr "Copiar &linha de código"
#: Source/Core/Core/ConfigManager.cpp:1013
msgid "Copy failed"
msgstr "Falha ao copiar"
#: Source/Core/DolphinWX/MemcardManager.cpp:806
#, c-format
msgid "Copy to Memory Card %c"
msgstr "Copiar para o Memory Card %c"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:349
msgid "Core"
msgstr "Core"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:185
msgid "Cost"
msgstr "Custo"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:46
#: Source/Core/DolphinWX/FrameTools.cpp:1407
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"Não foi possível atualizar os arquivos da Nintendo. Por favor, verifique sua "
"conexão com a Internet e tente novamente."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:41
#: Source/Core/DolphinWX/FrameTools.cpp:1402
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"Não foi possível atualizar as informações da Nintendo. Por favor, verifique "
"sua conexão com a Internet e tente novamente."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:51
#: Source/Core/DolphinWX/FrameTools.cpp:1412
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"Não foi possível instalar uma atualização para a memória do sistema do Wii. "
"Por favor, consulte os logs para mais informações."
#: Source/Core/Core/IOS/ES/ES.cpp:268
#, c-format
msgid ""
"Could not launch IOS %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:288
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Não foi possível executar o Menu do Wii pois ele está faltando na NAND.\n"
"O software emulado provavelmente irá travar agora."
#: Source/Core/Core/IOS/ES/ES.cpp:293
#, c-format
msgid ""
"Could not launch title %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Não foi possível executar o título %016<PRIx64> pois ele está faltando na "
"NAND.\n"
"O software emulado provavelmente irá travar agora."
#: Source/Core/Core/Boot/Boot.cpp:86
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
"Não foi possível ler \"%s\". Não há nenhum disco no leitor, ou não é um "
"disco de backup do GC/Wii. Note que os discos originais de GameCube e Wii "
"não podem ser lidos diretamente pelo Dolphin."
#: Source/Core/Core/Boot/Boot.cpp:105
#, c-format
msgid "Could not recognize file %s"
msgstr "Não foi possível reconhecer o arquivo %s"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:479
#, c-format
msgid "Could not save %s."
msgstr "Não foi possível salvar %s."
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:87
msgid ""
"Could not start DolphinWX. Check for dolphin.exe in the installation "
"directory."
msgstr ""
"Não foi possível iniciar DolphinWX. Verifique pelo arquivo dolphin.exe na "
"pasta de instalação."
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:119
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Não foi possível gravar no arquivo de Memory Card %s.\n"
"\n"
"Você está executando o Dolphin em um CD/DVD ou talvez o arquivo do jogo "
"salvo está protegido contra gravação?\n"
"\n"
"Você está recebendo essa mensagem após mover a pasta do emulador?\n"
"Se sim, então você pode precisar reespecificar o local do seu arquivo de "
"Memory Card nas configurações."
#: Source/Core/Core/NetPlayClient.cpp:91
msgid "Couldn't Create Client"
msgstr "Não foi possível criar o cliente"
#: Source/Core/Core/NetPlayClient.cpp:102
msgid "Couldn't create peer."
msgstr "Não foi possível criar o peer."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:694
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Não foi possível encontrar comando de abertura para a extensão 'ini'!"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:67
#, c-format
msgid "Couldn't initialise libusb for Bluetooth passthrough: %s"
msgstr "Não foi possível inicializar libusb para passthrogh Bluetooth: %s"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:508
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:467
msgid "Couldn't look up central server"
msgstr "Não foi possível encontrar o servidor central"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86
msgid "Count"
msgstr "Contagem"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82
msgid "Count:"
msgstr "Contagem:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:312
#, c-format
msgid "Count: %lu"
msgstr "Contagem: %lu"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:487
msgid "Country"
msgstr "País"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:48
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:226
msgid "Country:"
msgstr "País:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17
msgid "Create AR Code"
msgstr "Criar Código AR"
#: Source/Core/DolphinWX/MainMenuBar.cpp:428
msgid "Create New Perspective"
msgstr "Criar nova perspectiva"
#: Source/Core/DolphinWX/MainMenuBar.cpp:491
msgid ""
"Create a .dsy file that can be used to recognise these same functions in "
"other games."
msgstr ""
"Crie um arquivo .dst que pode ser usado para reconhecer essas mesmas funções "
"em outros jogos."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:160
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:254
msgid ""
"Create frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within. If the "
"aspect ratio is widescreen, the output image will be scaled horizontally to "
"preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Criar dumps de quadros e capturas de tela na resolução interna do "
"renderizador, em vez do tamanho da janela. Se a relação de aspecto for tela "
"inteira, a imagem de saída será dimensionada horizontalmente para preservar "
"a resolução vertical.\n"
"\n"
"Se não tiver certeza, deixe isso desmarcado."
#: Source/Core/DolphinWX/FrameAui.cpp:538
msgid "Create new perspective"
msgstr "Criar nova perspectiva"
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:74
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31
msgid "Creator:"
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:68
msgid "Critical"
msgstr "Crítico"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:86
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:914
msgid "Crop"
msgstr "Cortar"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:178
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:268
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Corta a imagem da sua taxa de aspecto nativa para 4:3 ou 16:9.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:61
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinQt2/MenuBar.cpp:132
#: Source/Core/DolphinWX/MainMenuBar.cpp:245
msgid "Current Region"
msgstr "Região atual"
#: Source/Core/DolphinWX/FrameTools.cpp:361
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr "Diretório atual foi alterado de %s para %s após wxFileSelector!"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:133
msgid "Current game"
msgstr "Jogo atual"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:56
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:527
msgid "Custom"
msgstr "Personalizado"
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:63
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:92
msgid "Custom RTC Options"
msgstr "Opções do RTC Personalizado"
#: Source/Core/Core/HW/GCPadEmu.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:37
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:43
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:35
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:104
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "DK Bongos"
msgstr "DK Bongos"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:38
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:39
msgid "DSP Emulation Engine"
msgstr ""
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:42
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:287
msgid "DSP HLE Emulation (fast)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34
msgid "DSP LLE Debugger"
msgstr "Depurador LLE do DSP"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:44
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36
msgid "DSP LLE Interpreter (slow)"
msgstr ""
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:43
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35
msgid "DSP LLE Recompiler"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:104
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "Dance Mat"
msgstr "Tapete de Dança"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62
msgid "Data Size"
msgstr "Tamanho dos Dados"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:91
msgid "Data Type"
msgstr "Tipo de dados"
#: Source/Core/DolphinWX/MemcardManager.cpp:525
#: Source/Core/DolphinWX/MemcardManager.cpp:560
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Arquivos Datel MaxDrive/Pro (*.sav)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21
msgid "Dead Zone"
msgstr "Zona Morta"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
msgid "Debug"
msgstr "Debug"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:67
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:117
msgid "Debug Only"
msgstr "Apenas Depuração"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:40
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:166
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:116
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:860
msgid "Debugging"
msgstr "Depuração"
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:89
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:175
#: Source/Core/DolphinWX/GameListCtrl.cpp:1168
msgid "Decompress ISO..."
msgstr "Descomprimir ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1208
msgid "Decompress selected ISOs..."
msgstr "Descomprimir as ISOs selecionadas..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1417
#: Source/Core/DolphinWX/GameListCtrl.cpp:1535
msgid "Decompressing ISO"
msgstr "Descomprimindo ISO"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:305
msgid "Decompressing..."
msgstr "Descomprimindo..."
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Decrease Convergence"
msgstr "Diminuir Convergência"
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Decrease Depth"
msgstr "Diminuir Profundidade"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Decrease Emulation Speed"
msgstr "Diminuir Velocidade (Emulação)"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Decrease IR"
msgstr "Diminuir RI"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:94
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1212
msgid "Default"
msgstr "Padrão"
#: Source/Core/DolphinQt2/Config/LogWidget.cpp:114
#: Source/Core/DolphinWX/LogWindow.cpp:67
msgid "Default Font"
msgstr "Fonte padrão"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:105
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:73
msgid "Default ISO:"
msgstr "ISO padrão:"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:73
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:48
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1237
msgid "Delete"
msgstr "Excluir"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:226
msgid "Delete File..."
msgstr "Excluir arquivo..."
#: Source/Core/DolphinWX/MemcardManager.cpp:807
msgid "Delete Save"
msgstr "Excluir jogo salvo"
#: Source/Core/AudioCommon/WaveFile.cpp:34
#: Source/Core/VideoCommon/AVIDump.cpp:110
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Excluir o arquivo existente '%s'?"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:310
msgid "Depth Percentage: "
msgstr "Porcentagem de Profundidade:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:108
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:668
msgid "Depth:"
msgstr "Profundidade:"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:37
#: Source/Core/DolphinQt2/GameList/GameList.cpp:488
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:130
#: Source/Core/DolphinQt2/MenuBar.cpp:316
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1248
msgid "Description"
msgstr "Descrição"
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:75
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:81
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:276
msgid "Description:"
msgstr "Descrição:"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:49
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:751
msgid "Detect"
msgstr "Detectar"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:292
msgid "Deterministic dual core: "
msgstr "Dual core determinístico:"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:55
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:214
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1186
msgid "Device"
msgstr "Dispositivo"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:63
msgid "Device PID (e.g., 0305)"
msgstr "PID do Dispositivo (ex.: 0305)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:119
msgid "Device Settings"
msgstr "Configurações do Dispositivo"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:61
msgid "Device VID (e.g., 057e)"
msgstr "VID do Dispositivo (ex.: 057e)"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:352
msgid "Device not found"
msgstr "Dispositivo não encontrado"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:58
msgid "Dial"
msgstr "Dial"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:89
msgid "Dims the screen after five minutes of inactivity."
msgstr ""
"Escurece a tela após 5 minutos de inatividade durante a emulação de "
"softwares do Wii."
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:131
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:95
msgid "Direct Connection"
msgstr "Conexão Direta"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140
msgid "Directory checksum and directory backup checksum failed"
msgstr "Falha no checksum do diretório e no checksum do diretório de backup"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:71
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:789
msgid "Disable"
msgstr "Desativar"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:86
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:814
msgid "Disable Bounding Box"
msgstr "Desativar Bounding Box"
#: Source/Core/DolphinWX/MainMenuBar.cpp:433
msgid "Disable Docking"
msgstr "Desativar acoplamento"
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Disable Emulation Speed Limit"
msgstr "Desativar Limite de Velocidade (Emulação)"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:73
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:627
msgid "Disable Fog"
msgstr "Desativar Névoa"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:183
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:160
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:233
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Desativa qualquer emulação do XFB.\n"
"Acelera muito a emulação mas causa sérios problemas em vários jogos que "
"dependem dele (especialmente aplicativos homebrew).\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/DolphinWX/MainMenuBar.cpp:434
msgid "Disable docking of perspective panes to main window"
msgstr "Desativar acoplamento dos painéis de perspectiva na janela principal"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:207
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:175
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Desativa a emulação de bounding boxes.\n"
"Pode melhorar bastante a performance da GPU, mas causa problemas em alguns "
"jogos.\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:569
msgid "Disabled"
msgstr "Desativado"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:311
msgid ""
"Disabled: Ubershaders are never used. Stuttering will occur during shader "
"compilation, but GPU demands are low. Recommended for low-end hardware.\n"
"\n"
"Hybrid: Ubershaders will be used to prevent stuttering during shader "
"compilation, but traditional shaders will be used when they will not cause "
"stuttering. Balances performance and smoothness.\n"
"\n"
"Exclusive: Ubershaders will always be used. Only recommended for high-end "
"systems."
msgstr ""
"Desabilitada: Ubershaders não serão usadas. Podem ocorrer lentidões durante "
"a compilação de shaders, porém os requerimentos de GPU são baixos. "
"Recomendado para hardwares antigos.\n"
"\n"
"Híbrido: Ubershaders serão usadas para prevenir lentidão durante a "
"compilação de shader, porém, shaders tradicionais serão usadas quando não "
"causarem lentidões. É o equilíbrio entre performance e qualidade.\n"
"\n"
"Exclusivo: Ubershaders serão sempre usadas. Recomendado somente para "
"sistemas potentes."
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79
msgid "Disassembly"
msgstr "Desmontagem"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:77
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:141
msgid "Disc"
msgstr "Disco"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:51
msgid "Disc Number:"
msgstr "Número do Disco:"
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "Erro de Leitura do Disco"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:486
msgid "Display"
msgstr "Monitor"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:121
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"Mostra notificações na janela de emulação.\n"
"Essas mensagens incluem escritas no Memory Card, informações do backend de "
"vídeo e da CPU e limpeza do cache JIT, entre outras."
#: Source/Core/DolphinQt2/Main.cpp:125
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr ""
"Você autoriza o Dolphin reportar informações aos desenvolvedores do Dolphin?"
#: Source/Core/DolphinQt2/MainWindow.cpp:837
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "Você quer adicionar \"%1\" à lista de caminhos de Jogos?"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:183
msgid "Do you want to clear the list of symbol names?"
msgstr "Deseja limpar a lista dos nomes de símbolos?"
#: Source/Core/DolphinQt2/MainWindow.cpp:399
#: Source/Core/DolphinWX/FrameTools.cpp:862
msgid "Do you want to stop the current emulation?"
msgstr "Deseja parar a emulação atual?"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:73
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:41
msgid "Dolby Pro Logic II Decoder"
msgstr ""
#: Source/Core/DolphinQt2/AboutDialog.cpp:23
#: Source/Core/DolphinWX/AboutDolphin.cpp:26
#: Source/Core/DolphinWX/FrameTools.cpp:688
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:90
msgid "Dolphin %1 Graphics Configuration"
msgstr "Configuração de Gráficos do Dolphin %1"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:37
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:320
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Configurações Gráficas do %s - Dolphin"
#: Source/Core/DolphinWX/Config/ConfigMain.h:22
msgid "Dolphin Configuration"
msgstr "Configurações - Dolphin"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49
msgid "Dolphin Controller Configuration"
msgstr "Configuração dos Controles - Dolphin"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:531
#, c-format
msgid "Dolphin Emulated Wii Remote Configuration Port %i"
msgstr "Configurações da Porta %i do Wii Remote Emulado do Dolphin"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:378
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1061
msgid "Dolphin Hotkeys"
msgstr "Teclas de Atalho - Dolphin"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:263
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:279
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:298
msgid "Dolphin Map File (*.map)"
msgstr "Arquivo de Mapa do Dolphin (*.map)"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:46
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:71
msgid "Dolphin NetPlay"
msgstr "NetPlay - Dolphin"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:27
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:40
msgid "Dolphin NetPlay Setup"
msgstr "Configurações do NetPlay - Dolphin"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:169
msgid "Dolphin Signature CSV File (*.csv)"
msgstr "Arquivo CSV de Assinatura do Dolphin (*.csv)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:168
msgid "Dolphin Signature File (*.dsy)"
msgstr "Arquivo de Assinatura do Dolphin (*.dsy)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:318
msgid "Dolphin Symbol Rename File (*.sym)"
msgstr "Arquivo de Renomeação de Símbolos do Dolphin (*.sym)"
#: Source/Core/DolphinQt2/MainWindow.cpp:914
#: Source/Core/DolphinQt2/MainWindow.cpp:984
#: Source/Core/DolphinWX/FrameTools.cpp:500
#: Source/Core/DolphinWX/FrameTools.cpp:996
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Gravações TAS do Dolphin (*.dtm)"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:127
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"O Dolphin não encontrou nenhuma ISO do GameCube/Wii ou WAD.\n"
"Dê um clique duplo aqui para definir uma pasta de jogos..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:522
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"set a games directory..."
msgstr ""
"Dolphin não encontrou nenhuma ISO ou WAD de GameCube/Wii. Clique duas vezes "
"aqui para definir uma pasta de jogos..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:331
msgid "Dolphin failed to complete the requested action."
msgstr "O Dolphin falhou ao concluir a ação requisitada."
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt2/AboutDialog.cpp:39
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "Dolphin é um emulador grátis de Gamecube e Wii de código aberto."
#: Source/Core/DolphinWX/GameListCtrl.cpp:518
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
"Dolphin está configurado atualmente para ocultar todos os jogos. Clique duas "
"vezes aqui para mostrar todos os jogos..."
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:513
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:470
msgid "Dolphin is too old for traversal server"
msgstr "Versão do Dolphin é muito antiga para o servidor traversal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1477
#: Source/Core/DolphinWX/GameListCtrl.cpp:1550
msgid "Dolphin was unable to complete the requested action."
msgstr "O Dolphin não conseguiu completar a ação requisitada."
#: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:75
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:153
msgid "Dolphin's cheat system is currently disabled."
msgstr "O sistema de cheats do Dolphin está desativado no momento."
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:56
msgid "DolphinQt Experimental GUI"
msgstr "Interface Experimental DolphinQt"
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:119
msgid "DolphinQt2 Experimental GUI"
msgstr "Interface Experimental DolphinQt2"
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:45
msgid "Don't show me this warning again"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:332
msgid "Done compressing disc image."
msgstr "Compressão de imagem do disco concluída."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:65
#: Source/Core/DolphinWX/TASInputDlg.cpp:97
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
msgid "Down"
msgstr "Para Baixo"
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:62
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:60
msgid "Download Codes (WiiRD Database)"
msgstr "Baixar Códigos (WiiRD)"
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:201
msgid "Download complete"
msgstr ""
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:202
msgid "Downloaded %1 codes. (added %2)"
msgstr ""
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:199
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "%lu códigos baixados. (%lu adicionados)"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:82
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:134
msgid "Drawn Object Range"
msgstr "Extensão dos Objetos Desenhados"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36
msgid "Driver Not Detected"
msgstr "Driver Não Detectado"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:54
msgid "Drums"
msgstr "Bateria"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:106
msgid "Drums Configuration"
msgstr "Configuração de bateria"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35
msgid "Dummy"
msgstr "Dummy"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:96
msgid "Dump"
msgstr "Despejo"
#: Source/Core/DolphinQt2/MenuBar.cpp:463
#: Source/Core/DolphinWX/MainMenuBar.cpp:167
msgid "Dump Audio"
msgstr "Extr&air Áudio"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:67
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:890
msgid "Dump EFB Target"
msgstr "Extrair Alvo EFB"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:136
msgid "Dump EXRAM"
msgstr "Despejar EXRAM"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:145
msgid "Dump FakeVMEM"
msgstr "Despejar FakeVMEM"
#: Source/Core/DolphinQt2/MenuBar.cpp:457
#: Source/Core/DolphinWX/MainMenuBar.cpp:165
msgid "Dump Frames"
msgstr "Extrair &Quadros"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:133
msgid "Dump MRAM"
msgstr "Despejar MRAM"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:61
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
msgid "Dump Objects"
msgstr "Extrair Objetos"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:79
msgid "Dump Path:"
msgstr "Extração:"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:69
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:125
msgid "Dump TEV Stages"
msgstr "Extrair Estágios TEV"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:71
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:127
msgid "Dump Texture Fetches"
msgstr "Extrair Fetches de Textura"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:61
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:60
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:111
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:872
msgid "Dump Textures"
msgstr "Extrair Texturas"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:148
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:168
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:244
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Extrai as texturas decodificadas do jogo na pasta User/Dump/Textures/"
"<game_id>/.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:157
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:252
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Extrai o conteúdo das cópias EFB na pasta User/Dump/Textures/.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262
msgid "Duplicate Bundled ActionReplay Code"
msgstr "Duplicar Código do ActionReplay Agrupado"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:266
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:73
msgid "Dutch"
msgstr "Holandês"
#: Source/Core/DolphinQt2/MenuBar.cpp:89
#: Source/Core/DolphinWX/MainMenuBar.cpp:91
msgid "E&xit"
msgstr "S&air"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57
msgid "EFB Cmd"
msgstr "Cmd EFB"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:208
msgid "ELF/DOL"
msgstr "ELF/DOL"
#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"ERRO: Essa versão do Dolphin precisa de um driver TAP-Win32 no mínimo com a "
"versão %d.%d -- Se você atualizou o Dolphin recentemente, reiniciar o PC é "
"provavelmente necessário para que o Windows reconheça o novo driver."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101
msgid "Early Memory Updates"
msgstr "Atualizações Prévias de Memória"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17
msgid "Edit ActionReplay Code"
msgstr "Editar Código do Action Replay"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:234
msgid "Edit Config"
msgstr "Editar Configuração"
#: Source/Core/DolphinWX/PatchAddEdit.h:23
msgid "Edit Patch"
msgstr "Editar Patch"
#: Source/Core/DolphinWX/MainMenuBar.cpp:425
#: Source/Core/DolphinWX/MainMenuBar.cpp:442
msgid "Edit Perspectives"
msgstr "Editar perspectivas"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:398
msgid "Edit..."
msgstr "Editar"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:57
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:139
msgid "Effect"
msgstr "Efeito"
#: Source/Core/Core/HotkeyManager.cpp:26
#: Source/Core/DolphinWX/MainMenuBar.cpp:86
msgid "Eject Disc"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:48
msgid ""
"Eliminate items from the current scan results that do not match the current "
"Search settings."
msgstr ""
"Elimina itens dos resultados da verificação atual que não correspondem às "
"configurações da Pesquisa."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:32
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:708
msgid "Embedded Frame Buffer (EFB)"
msgstr "Frame Buffer Embutido (EFB)"
#: Source/Core/Core/State.cpp:455
msgid "Empty"
msgstr "Vazio"
#: Source/Core/Core/Core.cpp:232
msgid "Emu Thread already running"
msgstr "Thread de Emulação já está em execução"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:193
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:240
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"Emula os XFBs com precisão. Diminui muito a performance e impossibilita a "
"renderização em resoluções altas mas é necessário para emular corretamente "
"um certo número de jogos.\n"
"\n"
"Na dúvida, selecione \"Virtual\"."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:187
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:236
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Emula os XFBs usando objetos de textura da GPU. Corrige vários jogos que "
"dependem da emulação do XFB e é bem mais rápido que o XFB real. No entanto, "
"ele ainda pode falhar em muitos jogos (especialmente aplicativos homebrew).\n"
"\n"
"Na dúvida, mantenha essa opção selecionada."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:263
msgid "Emulate the Wii's Bluetooth Adapter"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:166
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Emular adaptador Bluetooth do Wii"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:197
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
msgid "Emulated Wii Remote"
msgstr "Wii Remote Emulado"
#: Source/Core/Core/HotkeyManager.cpp:246
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:28
msgid "Emulation Speed"
msgstr "Velocidade de Emulação"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334
msgid "Emulation State: "
msgstr "Estado da Emulação:"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:49
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:855
msgid "Enable API Validation Layers"
msgstr "Habilitar Camadas de Validação API"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:102
msgid "Enable AR Logging"
msgstr "Ativar Log do AR"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:90
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:51
msgid "Enable Audio Stretching"
msgstr "Habilitar Alongamento de Áudio"
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:40
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32
msgid "Enable CPU Clock Override"
msgstr "Ativar Sobreposição do Clock da CPU"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:77
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57
msgid "Enable Cheats"
msgstr "Ativar Cheats"
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:67
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:37
msgid "Enable Custom RTC"
msgstr "Ativar RTC Personalizado"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:262
msgid "Enable Dual Core"
msgstr "Ativar Dual Core"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:74
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56
msgid "Enable Dual Core (speedup)"
msgstr "Ativar Dual Core (aumento na velocidade)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:272
msgid "Enable FPRF"
msgstr "Ativar FPRF"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:264
msgid "Enable MMU"
msgstr "Ativar MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:474
msgid "Enable Multi-threading"
msgstr "Habilitar Multithreading"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:88
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:919
msgid "Enable Progressive Scan"
msgstr "Ativar Varredura Progressiva"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiU.cpp:27
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22
msgid "Enable Rumble"
msgstr "Ativar Vibração"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70
msgid "Enable Screen Saver"
msgstr "Ativar Proteção de Tela"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:169
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:369
msgid "Enable Speaker Data"
msgstr "Ativar Dados do Auto-Falante"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:108
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60
msgid "Enable Usage Statistics Reporting"
msgstr "Ativar Envio de Estatísticas de Uso"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:304
msgid "Enable WideScreen"
msgstr "Ativar WideScreen"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:44
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:847
msgid "Enable Wireframe"
msgstr "Ativar Wireframe"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:235
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:154
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Ativa a filtragem anisotrópica.\n"
"Melhora a qualidade visual das texturas que estão em ângulos de visualização "
"oblíquos.\n"
"Pode causar problemas em um pequeno número de jogos. \n"
"\n"
"Na dúvida, selecione \"1x\"."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:285
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Ativa acesso rápido ao disco. Pode causar travamentos e outros problemas em "
"alguns jogos (ON = Rápido, OFF = Compatível)"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Enable pages"
msgstr "Ativar páginas"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:265
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ative essa opção se você quiser usar toda a tela para a renderização.\n"
" Se isto estiver desativado, uma janela separada será criada para a "
"renderização.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:276
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:135
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ative essa opção se você quiser usar a janela principal do Dolphin para a "
"renderização ao invés de criar uma janela de renderização separada.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:82
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:60
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Habilita a emulação Dolby Pro Logic II usando 5.1 surround. Somente em "
"certos backends."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:275
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Ativa o cálculo da Flag de Resultado com Ponto Flutuante, necessária em "
"alguns jogos. (ON = Compatível, OFF = Rápido)"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:93
msgid "Enables Wii Remote vibration."
msgstr "Habilita a vibração do Wii Remote."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:296
msgid ""
"Enables multi-threading in the video backend, which may result in "
"performance gains in some scenarios.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ativa o multithreading no backend de vídeo, que pode resultar em ganhos de "
"desempenho em alguns cenários.\n"
"\n"
"Se não tiver certeza, deixe esta opção desmarcada."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:181
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:138
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ativa a varredura progressiva se suportado pelo software emulado.\n"
"A maioria dos jogos não se importa com isto.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:99
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61
msgid "Enables stretching of the audio to match emulation speed."
msgstr ""
"Habilita o alongamento do áudio para corresponder com a velocidade de "
"emulação."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:198
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:307
msgid ""
"Enables texture decoding using the GPU instead of the CPU. This may result "
"in performance gains in some scenarios, or on systems where the CPU is the "
"bottleneck.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Habilita a decodificação de texturas usando a GPU em vez da CPU. Isto pode "
"resultar em ganho de desempenho em alguns cenários, ou em sistemas onde a "
"CPU está no gargalo.\n"
"\n"
"Se não tiver certeza, deixe isto desmarcado."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:267
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Ativa a Unidade de Gerenciamento de Memória, necessária para alguns jogos. "
"(ON = Compatível, OFF = Rápido)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83
msgid ""
"Enables the collection and sharing of usage statistics data with the Dolphin "
"development team. This data is used to improve the emulator and help us "
"understand how our users interact with the system. No private data is ever "
"collected."
msgstr ""
"Ativa a coleta e compartilhamento de estatíscas de uso com a equipe de "
"desenvolvimento do Dolphin. Esses dados são utilizados para melhorar o "
"emulador e para ajudar a compreender como nossos usuários interagem com o "
"sistema. Dados pessoais nunca serão coletados."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:77
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr "Ativa o uso de códigos Action Replay e Gecko."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:145
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Permite a validação de chamadas de API feitas pelo backend de vídeo, o que "
"pode ajudar na depuração de problemas gráficos.\n"
"\n"
"Se não tiver certeza, deixe esta opção desmarcada."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:167
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:260
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Codifica quadros extraídos usando o codec FFV1 (sem perdas). \n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:31
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:143
msgid "End"
msgstr "Fim"
#: Source/Core/Core/NetPlayServer.cpp:74
msgid "Enet Didn't Initialize"
msgstr "Enet Não Inicializou"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:256
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:58
msgid "English"
msgstr "Inglês"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:42
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:71
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:101
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:512
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:635
msgid "Enhancements"
msgstr "Melhorias"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:39
msgid "Enter USB device ID"
msgstr "Entre o ID do dispositivo USB"
#: Source/Core/DolphinWX/FrameAui.cpp:537
msgid "Enter a name for the new perspective:"
msgstr "Insira um nome para a nova perspectiva:"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:315
msgid "Enter instruction code:"
msgstr "Entrar código de instrução:"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:402
#, c-format
msgid "Enter symbol (%s) end address:"
msgstr "Entre o final do endereço do símbolo %s:"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:379
#, c-format
msgid "Enter symbol (%s) size:"
msgstr "Entre o tamanho do símbolo %s:"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:213
msgid "Enter the RSO module address:"
msgstr "Entre o endereço do módulo RSO:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:207
#, c-format
msgid "Entry %d/%d"
msgstr "Entrada %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:96
#, c-format
msgid "Entry 1/%d"
msgstr "Entrada 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109
msgid "Equal"
msgstr "Igual"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:236
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:284
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:307
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:175
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:181
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:44
#: Source/Core/DolphinQt2/Main.cpp:99 Source/Core/DolphinQt2/MainWindow.cpp:486
#: Source/Core/DolphinQt2/MainWindow.cpp:680
#: Source/Core/DolphinQt2/MainWindow.cpp:687
#: Source/Core/DolphinQt2/MainWindow.cpp:721
#: Source/Core/DolphinQt2/MainWindow.cpp:737
#: Source/Core/DolphinQt2/MainWindow.cpp:744
#: Source/Core/DolphinQt2/MainWindow.cpp:821
#: Source/Core/DolphinQt2/MenuBar.cpp:598
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:377
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:235
#: Source/Core/DolphinQt2/Translation.cpp:288
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67
#: Source/Core/DolphinWX/LogConfigWindow.cpp:42
#: Source/Core/DolphinWX/Main.cpp:321 Source/Core/DolphinWX/Main.cpp:329
#: Source/Core/DolphinWX/MemcardManager.cpp:554
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
#: Source/Core/DolphinWX/WxUtils.cpp:70
msgid "Error"
msgstr "Erro"
#: Source/Core/DolphinQt2/Translation.cpp:289
#: Source/Core/DolphinWX/Main.cpp:320
msgid "Error loading selected language. Falling back to system default."
msgstr "Erro ao carregar o idioma selecionado. Voltando ao padrão do sistema."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:390
msgid "Error saving file."
msgstr "Erro ao salvar o arquivo."
#: Source/Core/Common/ChunkFile.h:250
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"ERRO: Depois de \"%s\", foi encontrado %d (0x%X) ao invés do marcador de "
"estado salvo %d (0x%X). Abortando o carregamento do estado salvo..."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:393
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"ERRO: Tentando acessar as fontes Shift JIS, mas elas não foram carregadas. "
"Os jogos podem não mostrar as fontes corretamente, ou travarem."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:388
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"ERRO: Tentando acessar as fontes Windows-1252, mas elas não foram "
"carregadas. Os jogos podem não mostrar as fontes corretamente, ou travarem."
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:35
msgid "Euphoria"
msgstr "Euforia"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:219
#: Source/Core/DolphinQt2/MenuBar.cpp:135
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:101
#: Source/Core/DolphinWX/MainMenuBar.cpp:247
msgid "Europe"
msgstr "Europa"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:569
msgid "Exclusive"
msgstr "Exclusivo"
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Exit"
msgstr "&Sair"
#: Source/Core/DolphinQt2/MenuBar.cpp:98
#: Source/Core/DolphinWX/MainMenuBar.cpp:223
msgid "Export All Wii Saves"
msgstr "&Exportar Todos os Jogos Salvos do Wii"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Export Recording"
msgstr "&Exportar Gravação"
#: Source/Core/DolphinQt2/MenuBar.cpp:411
#: Source/Core/DolphinWX/MainMenuBar.cpp:149
msgid "Export Recording..."
msgstr "Exportar Gravação..."
#: Source/Core/DolphinWX/MemcardManager.cpp:809
msgid "Export Save"
msgstr "Exportar jogo salvo"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:221
#: Source/Core/DolphinWX/GameListCtrl.cpp:1141
msgid "Export Wii save (Experimental)"
msgstr "Exportar jogo salvo do Wii (experimental)"
#: Source/Core/DolphinWX/MemcardManager.cpp:810
msgid "Export all saves"
msgstr "Exportar todos os jogos salvos"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:55
#: Source/Core/DolphinWX/MemcardManager.cpp:451
msgid "Export failed"
msgstr "Falha na exportação"
#: Source/Core/DolphinWX/MemcardManager.cpp:558
msgid "Export save as..."
msgstr "Exportar"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:279
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:40
msgid "Extension"
msgstr "Acessório"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:67
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:786
msgid "External Frame Buffer (XFB)"
msgstr "Frame Buffer Externo (XFB)"
#: Source/Core/DolphinQt2/MenuBar.cpp:123
#: Source/Core/DolphinWX/MainMenuBar.cpp:243
msgid "Extract Certificates from NAND"
msgstr "Extrair certificados do NAND"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:170
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:204
msgid "Extract Entire Disc..."
msgstr "Extrair disco completo..."
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:188
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:206
msgid "Extract Entire Partition..."
msgstr "Extrair partição completa..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:224
msgid "Extract File"
msgstr "Extrair arquivo"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:206
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:194
msgid "Extract File..."
msgstr "Extrair Arquivo..."
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:198
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:196
msgid "Extract Files..."
msgstr "Extrair arquivos..."
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:159
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:201
msgid "Extract System Data..."
msgstr "Extrair dados do sistema..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:382
#, c-format
msgid "Extracting %s"
msgstr "Extraindo %s"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:371
msgid "Extracting All Files"
msgstr "Extraindo Todos os Arquivos"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:260
msgid "Extracting All Files..."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:371
msgid "Extracting Directory"
msgstr "Extraindo Pasta"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:260
msgid "Extracting Directory..."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:372
msgid "Extracting..."
msgstr "Extraindo..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:48
#: Source/Core/DolphinWX/MainMenuBar.cpp:237
msgid "FIFO Player"
msgstr "FIFO Player"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:321
msgid "FP value"
msgstr "Valor FP"
#: Source/Core/Core/NetPlayClient.cpp:172
msgid "Failed To Connect!"
msgstr "Falha ao se conectar!"
#: Source/Core/Core/NetPlayClient.cpp:117
msgid "Failed to Connect!"
msgstr "Falha ao se conectar!"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:579
msgid "Failed to claim interface for BT passthrough"
msgstr "Falha ao requerer interface para passthrough do Bluetooth"
#: Source/Core/DolphinQt2/MainWindow.cpp:722
msgid "Failed to connect to server"
msgstr "Falha na conexão com o servidor"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:413
msgid "Failed to delete the selected file."
msgstr "Falha ao excluir o arquivo selecionado."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:574
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr "Falha ao destacar driver do kernel para passthrough do Bluetooth: %s"
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:175
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:166
msgid "Failed to download codes."
msgstr "Falha ao baixar os códigos."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:260
msgid "Failed to export save files!"
msgstr "Falha ao exportar arquivos salvos!"
#: Source/Core/DolphinQt2/MenuBar.cpp:598
msgid "Failed to extract certificates from NAND"
msgstr "Falha ao extrair certificados da NAND"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:284
msgid "Failed to extract file."
msgstr ""
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:236
msgid "Failed to extract system data."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:265
#, c-format
msgid "Failed to extract to %s!"
msgstr "Falha ao extrair para %s!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:556
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"Falha ao procurar novo nome de arquivo.\n"
"%s\n"
"será substituído"
#: Source/Core/DolphinQt2/MainWindow.cpp:486
msgid "Failed to init core"
msgstr "Falha ao inicializar o núcleo"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:343
#: Source/Core/DolphinQt2/MenuBar.cpp:520
msgid "Failed to install this title to the NAND."
msgstr "Falha ao instalar esse título para a NAND."
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:86
msgid "Failed to launch"
msgstr "Falha ao iniciar"
#: Source/Core/DolphinQt2/MainWindow.cpp:771
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
"Falha ao escutar a porta %1. Outra instância do servidor NetPlay está em "
"execução?"
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:33
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr "Falha no listen. Há outra instância do servidor NetPlay em execução?"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:117
#, c-format
msgid ""
"Failed to load %s. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
"Falha ao carregar %s. Se você usa o Windows 7, tente instalar o pacote de "
"atualização KB4019990."
#: Source/Core/Core/Boot/Boot.cpp:327
msgid "Failed to load the executable to memory."
msgstr "Falha ao carregar executável para a memória."
#: Source/Core/DolphinQt2/MainWindow.cpp:821
msgid "Failed to open '%1'"
msgstr "Falha ao abrir '%1'"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:567
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr "Falha ao abrir dispositivo Bluetooth: %s"
#: Source/Core/DolphinQt2/MainWindow.cpp:769
msgid "Failed to open server"
msgstr "Falha ao abrir o servidor"
#: Source/Core/DiscIO/CompressedBlob.cpp:169
#: Source/Core/DiscIO/CompressedBlob.cpp:354
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "Falha ao abrir o arquivo de entrada \"%s\"."
#: Source/Core/DiscIO/CompressedBlob.cpp:176
#: Source/Core/DiscIO/CompressedBlob.cpp:361
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Falha ao abrir o arquivo de saída \"%s\".\n"
"Certifique-se de que você tem permissões para escrever na pasta de destino e "
"de que a mídia não é somente leitura. "
#: Source/Core/Core/Movie.cpp:927
#, c-format
msgid "Failed to read %s"
msgstr "Falha ao ler %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Falha ao ler o bloco %u do jogo salvo\n"
"O Cartão de Memória pode estar truncado\n"
"Posição no Arquivo: 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Não foi possível ler o backup da tabela de alocação de blocos corretamente\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Não foi possível ler a tabela de alocação de blocos corretamente\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:654
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Falha ao ler dados do arquivo GCI %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Não foi possível ler o backup do diretório corretamente\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Não foi possível ler o diretório corretamente\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Não foi possível ler o cabeçalho corretamente\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:68
msgid "Failed to read unique ID from disc image"
msgstr "Não foi possível ler a ID exclusiva da imagem do disco"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:365
#: Source/Core/DolphinWX/FrameTools.cpp:1278
msgid "Failed to remove this title from the NAND."
msgstr "Falha ao remover este título da NAND."
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:85
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Falha ao gravar o BT.DINF no SYSCONF"
#: Source/Core/DiscIO/CompressedBlob.cpp:298
#: Source/Core/DiscIO/CompressedBlob.cpp:392
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Falha ao escrever no arquivo de saída \"%s\".\n"
"Certifique-se de que há espaço livre suficiente na mídia de destino."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:755
msgid "Fast"
msgstr "Rápido"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:84
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:811
msgid "Fast Depth Calculation"
msgstr "Cálculo Rápido de Profundidade"
#: Source/Core/Core/Movie.cpp:1220
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Desincronização fatal. Abortando reprodução. (Erro em PlayWiimote: %u != %u, "
"byte %u.) %s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:466
msgid "File"
msgstr "Arquivo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103
msgid "File Info"
msgstr "Informações do Arquivo"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:495
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:134
#: Source/Core/DolphinQt2/MenuBar.cpp:318
#: Source/Core/DolphinWX/MainMenuBar.cpp:314
msgid "File Name"
msgstr "Nome do Arquivo"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:45
msgid "File Path:"
msgstr "Caminho do arquivo:"
#: Source/Core/DolphinQt2/MenuBar.cpp:321
#: Source/Core/DolphinWX/MainMenuBar.cpp:320
msgid "File Size"
msgstr "Tamanho"
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:181
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:172
msgid "File contained no codes."
msgstr "O arquivo não continha códigos."
#: Source/Core/DolphinWX/MemcardManager.cpp:401
msgid "File converted to .gci"
msgstr "Arquivo convertido para .gci"
#: Source/Core/DolphinWX/MemcardManager.cpp:417
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"O arquivo não pôde ser aberto\n"
"ou não tem uma extensão válida"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"O arquivo tem a extensão \"%s\".\n"
"As extensões válidas são (.raw/.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:414
msgid "File is not recognized as a memory card"
msgstr "Arquivo não reconhecido como Cartão de Memória"
#: Source/Core/DiscIO/CompressedBlob.cpp:345
msgid "File not compressed"
msgstr "Arquivo não comprimido"
#: Source/Core/DolphinWX/MemcardManager.cpp:408
#: Source/Core/DolphinWX/MemcardManager.cpp:457
#: Source/Core/DolphinWX/MemcardManager.cpp:508
msgid "File write failed"
msgstr "Falha ao gravar no arquivo"
#: Source/Core/DiscIO/CompressedBlob.cpp:200
msgid "Files opened, ready to compress."
msgstr "Arquivos abertos, pronto para comprimir."
#: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:34
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:441
msgid "Filesystem"
msgstr "Sistema de Arquivos"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:686
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "O tipo de arquivo 'ini' é desconhecido! Ele não abrirá!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:83
msgid "Filter Symbols"
msgstr "Filtro de Símbolos"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:282
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:178
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Filtra todas as texturas, incluindo qualquer textura que o jogo definiu "
"explicitamente como não filtrada.\n"
"Pode melhorar a qualidade de certas texturas em alguns jogos mas causará "
"problemas em outros.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84
msgid "Filter the symbol list by name. This is case-sensitive."
msgstr ""
"Filtra a lista de símbolos por nome. Isso diferencia maiúsculas de "
"minúsculas."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:156
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:234
msgid "Find Next"
msgstr "Localizar Próximo"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:159
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:235
msgid "Find Previous"
msgstr "Localizar Anterior"
#: Source/Core/DolphinWX/MainMenuBar.cpp:460
msgid "Find functions based on RSO modules (experimental)..."
msgstr "Localizar funções baseadas em módulos RSO (experimental)..."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:103
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"Finalizando a atualização...\n"
"Isto pode levar algum tempo."
#: Source/Core/DolphinWX/MemcardManager.cpp:631
msgid "First Block"
msgstr "Primeiro Bloco"
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Fix Checksums"
msgstr "Corrigir checksums"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:37
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:181
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:84
msgid "Flags"
msgstr "Sinalizadores"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:152
msgid "Flow Control"
msgstr "Controle de Fluxo"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49
msgid "Flush"
msgstr "Descarregar"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63
msgid "Fog Cmd"
msgstr "Cmd Fog"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:434
msgid "Follow &branch"
msgstr "Seguir &ramo"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:52
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:422
msgid "Force 16:9"
msgstr "Forçar 16:9"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:629
msgid "Force 24-Bit Color"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:75
msgid "Force 24-bit Color"
msgstr "Forçar Cor de 24 bits"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:52
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:422
msgid "Force 4:3"
msgstr "Forçar 4:3"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:137
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58
msgid "Force Console as NTSC-J"
msgstr "Forçar o Console como NTSC-J"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:107
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:202
msgid "Force Listen Port:"
msgstr "Forçar a Porta de Escuta:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:71
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:622
msgid "Force Texture Filtering"
msgstr "Forçar a Filtragem de Textura"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"If left unchecked, Dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"Força o modo NTSC-J para usar a ROM de fonte Japonesa.\n"
"Quando essa opção está desligada o Dolphin usa o modo NTSC-U por padrão e "
"ativa o modo NTSC-J automaticamente ao iniciar jogos Japoneses."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:252
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:146
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Força o jogo a exibir gráficos em qualquer proporção de tela.\n"
"Use essa opção com a \"Proporção de Tela\" definida em \"Forçar 16:9\" para "
"rodar jogos que suportam apenas a proporção 4:3 em 16:9.\n"
"Não costuma produzir bons resultados pois causa problemas com a UI e outros "
"pequenos defeitos gráficos em alguns jogos.\n"
"Desnecessário (e prejudicial) se estiver utilizando qualquer patch "
"widescreen baseado em códigos AR/Gecko.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:278
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:299
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"It has no impact on performance and causes few graphical issues.\n"
"\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Força o jogo a renderizar os canais de cores RGB em 24-bit, melhorando a "
"qualidade ao reduzir faixas de cores não uniformes.\n"
"\n"
"Essa opção não tem nenhum impacto na performance mas pode causar pequenos "
"problemas gráficos.\n"
"\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41
msgid ""
"Format as Shift JIS (Japanese)?\n"
"Choose no for Windows-1252 (Western)"
msgstr ""
"Formatar como Shift JIS (Japonês)?\n"
"Escolha Não para Windows-1252 (Western)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
msgid "Forward"
msgstr "Para frente"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:225
msgid "Forward Port (UPnP)"
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:111
msgid "Forward port (UPnP)"
msgstr "Abrir porta (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:498
#, c-format
msgid "Found %u results for '"
msgstr "%u resultados encontrados para '"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:88
#, c-format
msgid "Found %zu save file(s)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48
msgid "Frame"
msgstr "Frame"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:890
#, c-format
msgid "Frame %u"
msgstr "Quadro %u"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:866
#, c-format
msgid "Frame %zu"
msgstr "Quadro %zu"
#: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:247
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyTAS.cpp:22
msgid "Frame Advance"
msgstr "Avançar Quadro"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Frame Advance Decrease Speed"
msgstr "Diminuir Velocidade (Avanço de Quadros)"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Frame Advance Increase Speed"
msgstr "Aumentar Velocidade (Avanço de Quadros)"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Frame Advance Reset Speed"
msgstr "Resetar Velocidade (Avanço de Quadros)"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:129
msgid "Frame Buffer"
msgstr "Buffer de Frame"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:69
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:896
msgid "Frame Dumps Use FFV1"
msgstr "Extrair Quadros em FFV1"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:245
msgid "Frame Info"
msgstr "Informação do Quadro"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:113
msgid "Frame Range"
msgstr "Intervalo de Quadros"
#: Source/Core/VideoCommon/RenderBase.cpp:860
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr "Imagem(s) de despejo de quadro '%s' já existe. Substituir?"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:167
msgid "Frames to Record"
msgstr "Quadros para gravar"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:227
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:103
msgid "France"
msgstr "França"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:68
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:893
msgid "Free Look"
msgstr "Olhar Livre"
#: Source/Core/Core/HotkeyManager.cpp:255
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:23
msgid "Freelook"
msgstr "Olhar livre"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Freelook Decrease Speed"
msgstr "Diminuir Velocidade (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Freelook Increase Speed"
msgstr "Aumentar Velocidade (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Freelook Move Down"
msgstr "Mover para Baixo (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Freelook Move Left"
msgstr "Mover para Esquerda (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Freelook Move Right"
msgstr "Mover para Direita (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Freelook Move Up"
msgstr "Mover para Cima (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Freelook Reset"
msgstr "Resetar Câmera (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Freelook Reset Speed"
msgstr "Resetar Velocidade (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Freelook Zoom In"
msgstr "Zoom In (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Freelook Zoom Out"
msgstr "Zoom Out (Olhar Livre)"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:260
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:64
msgid "French"
msgstr "Francês"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:58
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:119
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:85
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:93
msgid "From"
msgstr "De"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:65
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:885
msgid "Full Resolution Frame Dumps"
msgstr "Despejo de Quadro de Resolução Completa"
#: Source/Core/DolphinQt2/ToolBar.cpp:54
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "FullScr"
msgstr "Tela Cheia"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:78
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:402
msgid "Fullscreen Resolution:"
msgstr "Resolução de Tela Cheia:"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35
msgid "Function"
msgstr "Função"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:116
msgid "Function callers"
msgstr "Chamadores de função"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:110
msgid "Function calls"
msgstr "Chamadores de função"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:104
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62
msgid "GC Port"
msgstr "Porta GC"
#: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:33
msgid "GC Port %1"
msgstr "Porta %1 do GC"
#: Source/Core/DolphinWX/MemcardManager.cpp:530
msgid "GCI File(*.gci)"
msgstr "Arquivo GCI (*.gci)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38
msgid "GCI Folder"
msgstr "Pasta GCI"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:336
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""
"GCMemcardDirectory: ClearBlock foi chamado com um endereço de bloco inválido"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19
msgid "GFX Debugger"
msgstr "Depurador GFX"
#: Source/Core/VideoCommon/CommandProcessor.cpp:492
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: Opcode Desconhecido (0x%02x @ %p, %s).\n"
"Isto significa que um dos seguintes:\n"
"* A GPU emulada ficou desincronizada, desativar o dual core pode ajudar\n"
"* Fluxo de comando corrompido por algum bug espúrio da memória\n"
"* Este realmente é um opcode desconhecido (improvável)\n"
"* Algum outro tipo de bug\n"
"\n"
"Erros posteriores serão enviados para o log do backend de vídeo e o Dolphin "
"provavelmente vai travar ou congelar agora. Aproveite."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:55
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:761
msgid "GPU Texture Decoding"
msgstr "Decodificação de texturas da GPU"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:358
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Cartuchos de Game Boy Advance (*.gba)"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:64
msgid "Game Folders"
msgstr "Pasta de jogos"
#: Source/Core/DolphinQt2/MenuBar.cpp:319
#: Source/Core/DolphinWX/MainMenuBar.cpp:316
msgid "Game ID"
msgstr "ID do Jogo"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:47
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:225
msgid "Game ID:"
msgstr "ID do Jogo:"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:449
msgid "Game changed to \"%1\""
msgstr "Jogo alterado para \"%1\""
#: Source/Core/Core/NetPlayClient.cpp:803
msgid "Game is already running!"
msgstr "O jogo já está rodando!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:404
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Jogo sobrescrito com um arquivo de jogo salvo de outro jogo. Corrupção de "
"dados a frente 0x%x, 0x%x"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:377
msgid "Game-Specific Settings"
msgstr "Configurações Específicas do Jogo"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:245
msgid "GameConfig"
msgstr "Configurações do Jogo"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:202
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:87
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:103
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:269
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "GameCube Adapter for Wii U"
msgstr "Adaptador do GameCube para Wii U"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:268
msgid "GameCube Adapter for Wii U at Port %1"
msgstr "Adaptador de GameCube para Wii U na Porta %1"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:264
msgid "GameCube Controller"
msgstr "Controle de GameCube"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:493
#, c-format
msgid "GameCube Controller Configuration Port %i"
msgstr "Configurações da Porta %i do Controle de GameCube"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:263
msgid "GameCube Controller at Port %1"
msgstr "Controle do GameCube na Porta %1"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:91
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:148
msgid "GameCube Controllers"
msgstr "Controles do GameCube"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:255
msgid "GameCube Keyboard"
msgstr "Teclado de GameCube"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:478
#, c-format
msgid "GameCube Keyboard Configuration Port %i"
msgstr "Configurações da Porta %i do Teclado de GameCube"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:256
msgid "GameCube Keyboard at Port %1"
msgstr "Teclado do GameCube na Porta %1"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:357
#: Source/Core/DolphinWX/MemcardManager.cpp:195
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr "Memory Cards do GameCube (*.raw;*.gcp)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:288
msgid "GameCube Microphone Slot A"
msgstr "Espaço A de microfone - GameCube"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:293
msgid "GameCube Microphone Slot B"
msgstr "Espaço B de microfone - GameCube"
#: Source/Core/DolphinWX/MemcardManager.cpp:522
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "Jogos salvos do GameCube (*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:29
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:129
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:251
msgid "Gecko Codes"
msgstr "Códigos Gecko"
#: Source/Core/Core/HotkeyManager.cpp:244
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:70
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:100
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:23
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:285
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:42
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:84
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:108
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:46
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:337
msgid "General"
msgstr "Geral"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:277
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:67
msgid "General and Options"
msgstr "Geral e opções"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:109
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:62
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:65
msgid "Generate a New Statistics Identity"
msgstr "Gerar uma Nova ID de Estatísticas "
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:130
msgid "Geometry data"
msgstr "Dados de geometria"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:258
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:61
msgid "German"
msgstr "Alemão"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:229
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:107
msgid "Germany"
msgstr "Alemanha"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:79
msgid "Go to Next Frame"
msgstr "Ir para Próximo Frame"
#: Source/Core/DolphinWX/MainToolBar.cpp:210
msgid "Go to the current instruction"
msgstr "Ir para instrução atual"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:28
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:288
#: Source/Core/DolphinQt2/ToolBar.cpp:60
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:120
#: Source/Core/DolphinWX/MainToolBar.cpp:186
msgid "Graphics"
msgstr "Gráficos"
#: Source/Core/Core/HotkeyManager.cpp:253
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:26
msgid "Graphics Toggles"
msgstr "Alternância de Gráficos"
#: Source/Core/DolphinWX/MainToolBar.cpp:187
msgid "Graphics settings"
msgstr "Configurações gráficas"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:110
msgid "Greater Than"
msgstr "Maior que"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:242
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:163
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Aumenta drasticamente a qualidade das texturas geradas através de efeitos "
"render-to-texture.\n"
"Aumentar a resolução interna vai melhorar o efeito dessa opção.\n"
"Aumenta levemente o trabalho da GPU e causa um número muito pequeno de "
"defeitos gráficos.\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Green"
msgstr "Verde"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Green Left"
msgstr "Verde Esquerdo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Green Right"
msgstr "Verde Direito"
#: Source/Core/DolphinQt2/MenuBar.cpp:295
msgid "Grid View"
msgstr "Exibição de Grade"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:55
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:106
msgid "Guitar"
msgstr "Guitarra"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:100
msgid "Guitar Configuration"
msgstr "Configuração de Guitarra"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "HDMI 3D"
msgstr "HDMI 3D"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:72
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:102
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:703
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:770
#, c-format
msgid ""
"Hash tap count is set to %d which is non-standard.\n"
"You will need to edit the INI manually."
msgstr ""
"A contagem do 'hash tap' está definida em¨%d, que está fora do padrão.\n"
"Você precisará editar o arquivo INI manualmente."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131
msgid "Header checksum failed"
msgstr "O checksum do cabeçalho falhou"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36
msgid "Height"
msgstr "Altura"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:325
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:164
msgid "Hex"
msgstr "Hex"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:86
msgid "Hexadecimal"
msgstr "Hexadecimal"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
msgid "Hide"
msgstr "Ocultar"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:100
msgid "Hide Mouse Cursor"
msgstr "Ocultar o Cursor do Mouse"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:273
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:132
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Oculta o cursor do mouse quando ele está em cima da janela de emulação.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:55
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:48
msgid ""
"Higher values can make variable-framerate games run at a higher framerate, "
"at the expense of CPU. Lower values can make variable-framerate games run at "
"a lower framerate, saving CPU.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:114
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:144
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:147
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:212
msgid "Host"
msgstr "Hospedar"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:210
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:394
msgid "Host Code:"
msgstr "Código do Host:"
#: Source/Core/Core/NetPlayClient.cpp:124
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr ""
"O código do host é muito grande.\n"
"Por favor verifique novamente se o seu código está correto"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:228
msgid "Host with NetPlay"
msgstr "Host com NetPlay"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1197
msgid "Host with Netplay"
msgstr "Host com Netplay"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:291
msgid "Hotkey Settings"
msgstr "Configurar Teclas de Atalho"
#: Source/Core/Core/HotkeyManager.cpp:166
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:323
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:37
msgid "Hotkeys"
msgstr "Teclas de Atalho"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:569
msgid "Hybrid"
msgstr "Híbrido"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:197
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
msgid "Hybrid Wii Remote"
msgstr "Wii Remote Híbrido"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:489
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:126
#: Source/Core/DolphinWX/GameListCtrl.cpp:467
msgid "ID"
msgstr "ID"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:232
msgid "IOS Version:"
msgstr "Versão do IOS:"
#: Source/Core/Core/IOS/Network/SSL.cpp:131
#, c-format
msgid ""
"IOS: A file required for SSL services (%s) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Um arquivo requerido para serviços SSL (%s) é inválido. Por favor, "
"consulte https://dolphin-emu.org/docs/guides/wii-network-guide/ para "
"instruções de como configurar a rede do Wii."
#: Source/Core/Core/IOS/Network/SSL.cpp:116
#, c-format
msgid ""
"IOS: Could not read a file required for SSL services (%s). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Não foi possível ler um arquivo requerido para serviços SSL (%s). Por "
"favor, consulte https://dolphin-emu.org/docs/guides/wii-network-guide/ para "
"instruções de como configurar a rede do Wii."
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:210
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:419
msgid "IP Address:"
msgstr "Endereço IP:"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:113
msgid "IPL Settings"
msgstr "Configurações do IPL"
#: Source/Core/Core/Boot/Boot.cpp:237
#, c-format
msgid "IPL with unknown hash %x"
msgstr "IPL com hash desconhecida %x"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:28
#: Source/Core/DolphinWX/TASInputDlg.cpp:135
msgid "IR"
msgstr "IR"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:137
msgid "IR Sensitivity:"
msgstr "Sensibilidade do IR:"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:30
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:260
msgid "ISO Details"
msgstr "Detalhes da ISO"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:66
msgid "ISO Directories"
msgstr "Diretórios de ISOs"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:54
msgid "ISO Size:"
msgstr "Tamanho da ISO:"
#: Source/Core/DolphinWX/MemcardManager.cpp:629
msgid "Icon"
msgstr "Ícone"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:201
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:233
msgid "Identity Generation"
msgstr "Geração de Identidade"
#: Source/Core/DolphinQt2/Main.cpp:127
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"Se autorizado, o Dolphin pode coletar dados relacionados à performance, uso "
"de recursos e configurações do emulador, assim como informações sobre o seu "
"hardware e sistema operacional.\n"
"\n"
"Dados pessoais nunca serão coletados. Essas informações nos ajudam a "
"compreender como os usuários e os jogos emulados utilizam o Dolphin e a "
"priorizar nossos esforços. Elas também nos ajudam a identificar "
"configurações raras que estejam causando bugs ou problemas de performance e "
"estabilidade.\n"
"Essa permissão pode ser revogada a qualquer momento através das "
"configurações do Dolphin."
#: Source/Core/DolphinWX/Main.cpp:226
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings.\n"
"\n"
"Do you authorize Dolphin to report this information to Dolphin's developers?"
msgstr ""
"Se autorizado, o Dolphin pode coletar dados relacionados à performance, uso "
"de recursos e configurações do emulador, assim como informações sobre o seu "
"hardware e sistema operacional.\n"
"\n"
"Dados pessoais nunca serão coletados. Essas informações nos ajudam a "
"compreender como os usuários e os jogos emulados utilizam o Dolphin e a "
"priorizar nossos esforços. Elas também nos ajudam a identificar "
"configurações raras que estejam causando bugs ou problemas de performance e "
"estabilidade.\n"
"Essa permissão pode ser revogada a qualquer momento através das "
"configurações do Dolphin.\n"
"\n"
"Permitir que o Dolphin compartilhe essas informações com a equipe de "
"desenvolvimento?"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:37
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:715
msgid "Ignore Format Changes"
msgstr "Ignorar Mudanças de Formato"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:169
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:197
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignora quaisquer mudanças no formato do EFB.\n"
"Melhora a performance em muitos jogos sem qualquer efeito negativo. No "
"entanto pode causar defeitos gráficos em um pequeno número de jogos.\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:165
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:193
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignora quaisquer pedidos da CPU para ler ou escrever no EFB.\n"
"Melhora a performance em alguns jogos, mas pode desabilitar alguns efeitos "
"gráficos ou algumas funções relacionadas à jogabilidade.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:185
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:182
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Implementa o modo tela cheia através de uma janela sem bordas que se estende "
"por toda a tela ao invés de utilizar o modo exclusivo.\n"
"Permite transições rápidas entre o modo tela cheia e janela mas aumenta "
"levemente a latência, torna o movimento menos suave e diminuí levemente a "
"performance.\n"
"O modo exclusivo é necessário para que o NVIDIA 3D Vision funcione no "
"backend Direct3D.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt2/MenuBar.cpp:120
#: Source/Core/DolphinWX/MainMenuBar.cpp:241
msgid "Import BootMii NAND Backup..."
msgstr "Importar Backup BootMII NAND..."
#: Source/Core/DolphinWX/MemcardManager.cpp:808
msgid "Import Save"
msgstr "Importar jogo salvo"
#: Source/Core/DolphinQt2/MenuBar.cpp:97
#: Source/Core/DolphinWX/MainMenuBar.cpp:222
msgid "Import Wii Save..."
msgstr "Importar jogo salvo do Wii..."
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:119
msgid "Import failed"
msgstr "Falha na importação"
#: Source/Core/DolphinWX/MemcardManager.cpp:446
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
"O arquivo importado tem a extensão GSC\n"
"mas não tem um cabeçalho correto."
#: Source/Core/DolphinWX/MemcardManager.cpp:432
msgid "Imported file has invalid length."
msgstr "O arquivo importado tem comprimento inválido."
#: Source/Core/DolphinWX/MemcardManager.cpp:442
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
"O arquivo importado tem a extensão SAV\n"
"mas não tem um cabeçalho correto."
#: Source/Core/DolphinQt2/MainWindow.cpp:877
#: Source/Core/DolphinWX/FrameTools.cpp:1302
msgid "Importing NAND backup"
msgstr "Importando backup NAND"
#: Source/Core/DolphinQt2/MainWindow.cpp:888
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
"Importando backup da NAND\n"
" Tempo decorrido: %1s"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:134
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:338
msgid "In Game"
msgstr "Funciona"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Increase Convergence"
msgstr "Aumentar Convergência"
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Increase Depth"
msgstr "Aumentar Profundidade"
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Increase Emulation Speed"
msgstr "Aumentar Velocidade (Emulação)"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Increase IR"
msgstr "Aumentar RI"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:46
#: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:28
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:253
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
msgid "Info"
msgstr "Informações"
#: Source/Core/Common/MsgHandler.cpp:65
msgid "Information"
msgstr "Informação"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:741
msgid "Input"
msgstr "Entrada de Dados"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:452
msgid "Insert &nop"
msgstr "Inserir &nop"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:75
msgid "Insert SD Card"
msgstr "Inserir Cartão SD"
#: Source/Core/DolphinQt2/MenuBar.cpp:102
#: Source/Core/DolphinWX/MainMenuBar.cpp:239
msgid "Install WAD..."
msgstr "Instalar WAD..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:198
#: Source/Core/DolphinWX/GameListCtrl.cpp:1186
msgid "Install to the NAND"
msgstr "Instalar na NAND"
#: Source/Core/DolphinWX/FrameTools.cpp:1254
msgid "Installing WAD..."
msgstr "Instalando WAD..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:342
msgid "Integrity Check Error"
msgstr "Erro na Verificação de Integridade"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:335
msgid "Integrity check completed"
msgstr "Verificação de integridade completada"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:305
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:334
msgid "Integrity check completed. No errors have been found."
msgstr "Verificação de integridade completada. Nenhum erro foi encontrado."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:339
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr ""
"A verificação de integridade para %s falhou. A imagem do disco provavelmente "
"está corrompida ou um patch foi aplicado de maneira incorreta."
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:308
msgid ""
"Integrity check for partition failed. The disc image is most likely "
"corrupted or has been patched incorrectly."
msgstr ""
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:43
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:85
msgid "Interface"
msgstr "Interface"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:147
msgid "Interface Settings"
msgstr "Configurações da Interface"
#: Source/Core/Core/State.cpp:374
msgid "Internal LZO Error - compression failed"
msgstr "Erro Interno do LZO - a compressão falhou"
#: Source/Core/Core/State.cpp:506
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Erro Interno do LZO - a descompressão falhou (%d) (%li, %li) \n"
"Tente carregar o estado salvo novamente"
#: Source/Core/Core/State.cpp:635
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Erro Interno do LZO - lzo_init() falhou"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:46
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:224
msgid "Internal Name:"
msgstr "Nome Interno:"
#: Source/Core/Core/HotkeyManager.cpp:254
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:29
msgid "Internal Resolution"
msgstr "Resolução interna"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:77
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:537
msgid "Internal Resolution:"
msgstr "Resolução Interna:"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:128
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29
msgid "Interpreter (slowest)"
msgstr "Interpretador (mais lento)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:337
msgid "Intro"
msgstr "Introdução"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:156
msgid "Invalid Mixed Code"
msgstr "Código Misto Inválido"
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:17
msgid "Invalid Player ID"
msgstr "ID de jogador inválido"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:239
#, c-format
msgid "Invalid address: %s"
msgstr "Endereço inválido: %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:454
msgid "Invalid bat.map or dir entry."
msgstr "Entrada de diretório ou bat.map inválido."
#: Source/Core/Core/NetPlayClient.cpp:937
msgid "Invalid host"
msgstr "Host inválido"
#: Source/Core/DolphinWX/MemcardManager.cpp:554
msgid "Invalid index"
msgstr "Índice inválido"
#: Source/Core/Core/Movie.cpp:870
msgid "Invalid recording file"
msgstr "Arquivo de gravação inválido"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:467
msgid "Invalid search parameters (no object selected)"
msgstr "Parâmetros de pesquisa inválidos (nenhum objeto selecionado)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:450
msgid "Invalid search string (couldn't convert to number)"
msgstr "String de pesquisa inválida (não foi possível converter para número)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:438
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"String de pesquisa inválida (apenas comprimentos correspondentes de string "
"são suportados)"
#: Source/Core/DolphinQt2/Main.cpp:99
msgid "Invalid title ID."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77
msgid "Invalid value."
msgstr "Valor inválido."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:247
#, c-format
msgid "Invalid value: %s"
msgstr "Valor inválido: %s"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:264
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:70
msgid "Italian"
msgstr "Italiano"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:231
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:105
msgid "Italy"
msgstr "Itália"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:84 Source/Core/Core/HW/GCPadEmu.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:65
msgid "Iterative Input"
msgstr "Entrada de Dados Interativa"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32
msgid "JIT Arm64 (experimental)"
msgstr "JIT ARM64 (experimental)"
#: Source/Core/DolphinWX/Debugger/JitWindow.h:33
msgid "JIT Block Viewer"
msgstr "Visualizador de Bloco JIT"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:130
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31
msgid "JIT Recompiler (recommended)"
msgstr "Recompilador JIT (recomendado)"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:221
#: Source/Core/DolphinQt2/MenuBar.cpp:137
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:117
#: Source/Core/DolphinWX/MainMenuBar.cpp:248
msgid "Japan"
msgstr "Japão"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:254
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:55
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:55
msgid "Japanese"
msgstr "Japonês"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:99
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:123
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:461
msgid "Keep Window on Top"
msgstr "Manter Janela no Topo"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:271
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:130
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mantém a janela do jogo na frente de todas as outras janelas.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:104
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:53
msgid "Keyboard"
msgstr "Teclado"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:57
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:61
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:65
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:69
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:73
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:77
msgid "Keys"
msgstr "Teclas"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:124
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:228
msgid "Kick Player"
msgstr "Remover Jogador"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:233
#: Source/Core/DolphinQt2/MenuBar.cpp:139
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:119
#: Source/Core/DolphinWX/MainMenuBar.cpp:249
msgid "Korea"
msgstr "Coréia"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:272
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:64
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:82
msgid "Korean"
msgstr "Coreano"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:40
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:49
msgid "L"
msgstr "L"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:44
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:53
msgid "L-Analog"
msgstr "L (analógico)"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:82
msgid "Label"
msgstr "Rótulo"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:137
msgid "Language:"
msgstr "Idioma:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:122
#, c-format
msgid "Last %i"
msgstr "Último %i"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:49
msgid "Latency (ms):"
msgstr "Latência (ms):"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:72
msgid "Latency:"
msgstr "Latência:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:418
#: Source/Core/DolphinWX/TASInputDlg.cpp:99
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24
msgid "Left"
msgstr "Esquerda"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:74
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:36
msgid "Left Stick"
msgstr "Eixo Esquerdo"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:142
msgid "Left Table"
msgstr "Tabela Esquerda"
#: Source/Core/DolphinWX/TASInputDlg.cpp:269
msgid "Left stick"
msgstr "Eixo esquerdo"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:986
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Clique com o botão esquerdo para detectar.\n"
"Clique com o botão do meio para limpar.\n"
"Clique com o botão direito para mais opções."
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:991
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Clique com os botões esquerdo/direito do mouse para mais opções.\n"
"Clique com o botão do meio para limpar."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:111
msgid "Less Than"
msgstr "Menor que"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66
msgid ""
"Lets the system language be set to values that games were not designed for. "
"This can allow the use of extra translations for a few games, but can also "
"lead to text display issues."
msgstr ""
"Permite que o sistema de linguagem defina valores para quais os jogos não "
"foram feitos. Assim é possível usar traduções extras para alguns poucos "
"jogos, mas pode causar problemas com texto."
#: Source/Core/DolphinQt2/AboutDialog.cpp:50
#: Source/Core/DolphinWX/AboutDolphin.cpp:40
msgid "License"
msgstr "Licença"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62
msgid "Light Cmd"
msgstr "Cmd Light"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:92
msgid ""
"Limits the emulation speed to the specified percentage.\n"
"Note that raising or lowering the emulation speed will also raise or lower "
"the audio pitch unless audio stretching is enabled."
msgstr ""
"Limita a velocidade da emulação para a porcentagem especificada.\n"
"Note que aumentar ou diminuir a velocidade da emulação também aumentará ou "
"diminuirá a velocidade de reprodução do áudio, a menos que o alongamento de "
"áudio esteja habilitado."
#: Source/Core/DolphinQt2/MenuBar.cpp:325
msgid "List Columns"
msgstr "Colunas de Lista"
#: Source/Core/DolphinQt2/MenuBar.cpp:292
msgid "List View"
msgstr "Visualização em Lista"
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyStates.cpp:24
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:71
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:60
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1233
msgid "Load"
msgstr "Carregar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:474
msgid "Load &Bad Map File..."
msgstr "Carregar Arquivo de Mapa Incorreto..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:471
msgid "Load &Other Map File..."
msgstr "Carregar &Outro Arquivo de Mapa..."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:62
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:875
msgid "Load Custom Textures"
msgstr "Carregar Texturas Personalizadas"
#: Source/Core/DolphinQt2/MenuBar.cpp:105
#: Source/Core/DolphinWX/MainMenuBar.cpp:232
msgid "Load GameCube Main Menu"
msgstr "Carregar Menu Principal do GameCube"
#: Source/Core/Core/HotkeyManager.cpp:261
msgid "Load Last State"
msgstr "Carregar Último Estado"
#: Source/Core/DolphinWX/MainMenuBar.cpp:227
msgid "Load NTSC-J GameCube Main Menu from the JAP folder."
msgstr "Carrega o Menu Principal NTSC-J do GameCube a partir da pasta JAP."
#: Source/Core/DolphinWX/MainMenuBar.cpp:229
msgid "Load NTSC-U GameCube Main Menu from the USA folder."
msgstr "Carrega o Menu Principal NTSC-U do GameCube a partir da pasta USA."
#: Source/Core/DolphinWX/MainMenuBar.cpp:231
msgid "Load PAL GameCube Main Menu from the EUR folder."
msgstr "Carrega o Menu Principal PAL do GameCube a partir da pasta EUR."
#: Source/Core/Core/HotkeyManager.cpp:154
#: Source/Core/Core/HotkeyManager.cpp:258
msgid "Load State"
msgstr "Carregar Estado"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Last 1"
msgstr "Carregar Estado (Último 1)"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Load State Last 10"
msgstr "Carregar Estado (Último 10)"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Last 2"
msgstr "Carregar Estado (Último 2)"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Last 3"
msgstr "Carregar Estado (Último 3)"
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load State Last 4"
msgstr "Carregar Estado (Último 4)"
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Load State Last 5"
msgstr "Carregar Estado (Último 5)"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Load State Last 6"
msgstr "Carregar Estado (Último 6)"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Load State Last 7"
msgstr "Carregar Estado (Último 7)"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Load State Last 8"
msgstr "Carregar Estado (Último 8)"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Load State Last 9"
msgstr "Carregar Estado (Último 9)"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Load State Slot 1"
msgstr "Carregar Estado (Slot 1)"
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Load State Slot 10"
msgstr "Carregar Estado (Slot 10)"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Load State Slot 2"
msgstr "Carregar Estado (Slot 2)"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Load State Slot 3"
msgstr "Carregar Estado (Slot 3)"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Load State Slot 4"
msgstr "Carregar Estado (Slot 4)"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Load State Slot 5"
msgstr "Carregar Estado (Slot 5)"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Load State Slot 6"
msgstr "Carregar Estado (Slot 6)"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Load State Slot 7"
msgstr "Carregar Estado (Slot 7)"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Load State Slot 8"
msgstr "Carregar Estado (Slot 8)"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Load State Slot 9"
msgstr "Carregar Estado (Slot 9)"
#: Source/Core/DolphinQt2/MenuBar.cpp:168
msgid "Load State from File"
msgstr "Carregar Estado do Arquivo"
#: Source/Core/DolphinQt2/MenuBar.cpp:169
#: Source/Core/DolphinWX/MainMenuBar.cpp:100
msgid "Load State from Selected Slot"
msgstr "&Carregar Estado do Slot Selecionado"
#: Source/Core/DolphinQt2/MenuBar.cpp:170
msgid "Load State from Slot"
msgstr "Carregar estado do espaço"
#: Source/Core/DolphinWX/MainMenuBar.cpp:99
msgid "Load State..."
msgstr "&Abrir..."
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:65
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:260
msgid "Load Wii Save"
msgstr "Carregar salvamento do Wii"
#: Source/Core/DolphinWX/MainMenuBar.cpp:635
msgid "Load Wii System Menu"
msgstr "Carregar Wii &System Menu"
#: Source/Core/DolphinQt2/MenuBar.cpp:492
msgid "Load Wii System Menu %1"
msgstr "Carregar Menu de Sistema do Wii %1"
#: Source/Core/DolphinWX/MainMenuBar.cpp:629
#, c-format
msgid "Load Wii System Menu %s"
msgstr "Carregar Menu de Sistema do Wii %s"
#: Source/Core/DolphinWX/MainMenuBar.cpp:233
msgid "Load a GameCube Main Menu located under Dolphin's GC folder."
msgstr ""
"Carrega o Menu Principal do GameCube localizado na pasta GC do Dolphin."
#: Source/Core/DolphinWX/MainMenuBar.cpp:472
msgid ""
"Load any .map file containing the function names and addresses for this game."
msgstr ""
"Carrega qualquer arquivo .map contendo os nomes das funções e endereços para "
"este jogo."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:278
msgid "Load bad map file"
msgstr "Carregar arquivo de mapa incorreto..."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:151
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:247
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Carrega texturas personalizadas da pasta User/Load/Textures/<game_id>/.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Load from Selected Slot"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:224
msgid "Load from Slot %1 - %2"
msgstr "Carregar do Slot %1 - %2"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:262
msgid "Load map file"
msgstr "Carregar arquivo de mapa"
#: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:387
#, c-format
msgid "Loaded %d good functions, ignored %d bad functions."
msgstr "%d funções boas carregadas, %d funções ruins ignoradas."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:766
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:772
msgid "Localhost"
msgstr "Localhost"
#: Source/Core/DolphinQt2/Config/LogWidget.cpp:32
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:55
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:202
#: Source/Core/DolphinWX/LogWindow.h:30
msgid "Log"
msgstr "Log"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:22
#: Source/Core/DolphinWX/LogConfigWindow.cpp:24
msgid "Log Configuration"
msgstr "Configurações"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:95
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:452
msgid "Log Render Time to File"
msgstr "Registrar Tempo de Renderização"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:55
#: Source/Core/DolphinWX/LogConfigWindow.cpp:77
msgid "Log Types"
msgstr "Tipos de Log"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:293
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:221
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Registra o tempo de renderização de cada quadro no arquivo User/Logs/"
"render_time.txt. Use essa função quando quiser medir a performance do "
"Dolphin.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinWX/LogConfigWindow.cpp:72
msgid "Logger Outputs"
msgstr "Saída de Dados"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:131
#: Source/Core/DolphinWX/Frame.cpp:382
msgid "Logging"
msgstr "Logging"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:80
msgid "Long Maker:"
msgstr "Nome longo do fabricante:"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:79
msgid "Long Name:"
msgstr "Nome longo:"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:499
msgid "Lost connection to NetPlay server..."
msgstr "Conexão perdida com o servidor NetPlay..."
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74
msgid "MD5 Check:"
msgstr "Verificação MD5:"
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:33
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19
msgid "MD5 Checksum"
msgstr "Checksum MD5"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:55
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:247
msgid "MD5 Checksum:"
msgstr "Checksum MD5:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:132
msgid "MD5 check..."
msgstr "Verificar MD5..."
#: Source/Core/DolphinWX/MemcardManager.cpp:524
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "Arquivos de GameShark da MadCatz (*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:369
msgid "Main Stick"
msgstr "Eixo de Controle"
#: Source/Core/DolphinWX/MainMenuBar.cpp:496
msgid ""
"Make a new .dsy file which can recognise more functions, by combining two "
"existing files. The first input file has priority."
msgstr ""
"Cria um novo arquivo .dsy que pode reconhecer mais funções, combinando dois "
"arquivos existentes. O primeiro arquivo de entrada possui prioridade."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:490
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:132
#: Source/Core/DolphinQt2/MenuBar.cpp:317
#: Source/Core/DolphinWX/GameListCtrl.cpp:465
#: Source/Core/DolphinWX/MainMenuBar.cpp:312
msgid "Maker"
msgstr "Fabricante"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:50
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:227
msgid "Maker ID:"
msgstr "ID do Fabricante:"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:49
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:273
msgid "Maker:"
msgstr "Fabricante:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:257
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:211
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Torna objetos distantes mais visíveis removendo a névoa, aumentando assim os "
"detalhes gerais.\n"
"Desativar a névoa causará problemas em alguns jogos que dependem da emulação "
"de névoa apropriada.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:471
msgid "Match Found"
msgstr "Correspondência encontrada"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59
msgid "Matrix Cmd"
msgstr "Cmd Matrix"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:121
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:128
msgid "Max"
msgstr "Máx"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:92
msgid "May cause slow down in Wii Menu and some games."
msgstr "Pode causar lentidão no Wii Menu e em alguns jogos."
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86
#: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28
msgid "Memory"
msgstr "Memória"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37
#: Source/Core/DolphinWX/MemcardManager.cpp:207
msgid "Memory Card"
msgstr "Memory Card"
#: Source/Core/DolphinWX/MemcardManager.cpp:83
msgid "Memory Card Manager"
msgstr "Gerenciador de Memory Cards - Dolphin"
#: Source/Core/Core/ConfigManager.cpp:1005
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"O nome do arquivo de Memory Card no Slot %c está incorreto\n"
"Região não especificada\n"
"\n"
"O diretório do Slot %c foi mudado para\n"
"%s\n"
"Você gostaria de copiar o arquivo antigo para o novo local?\n"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:374
msgid "Memory Not Ready"
msgstr "A Memória Não Está Pronta"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:207
msgid "Memory breakpoint options"
msgstr "Opções do &ponto interrupção de memória"
#: Source/Core/DolphinWX/MemcardManager.cpp:438
msgid "Memory card already has a save for this title."
msgstr "O Cartão de Memória já possui um jogo salvo para este título."
#: Source/Core/DolphinWX/MemcardManager.cpp:281
msgid "Memory card already opened"
msgstr "O Cartão de Memória já está aberto"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97
msgid "Memory card file size does not match the header size"
msgstr ""
"O tamanho do arquivo de Memory Card não corresponde com o tamanho do "
"cabeçalho"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:187
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock chamado em endereço inválido (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:159
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: Read chamado com endereço de origem inválido (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:171
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr "MemoryCard: Write chamado com endereço de destino inválido (0x%x)"
#: Source/Core/DolphinQt2/MainWindow.cpp:859
#: Source/Core/DolphinWX/FrameTools.cpp:1288
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"Mesclar um novo NAND sobre o NAND selecionado atualmente irá substituir "
"todos os canais e jogos salvos que já existem. Este processo não é "
"reversível, então é recomendado mantenha backups de ambos os NANDs. Tem "
"certeza de que deseja continuar?"
#: Source/Core/Core/HW/GCPadEmu.cpp:76
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39
msgid "Microphone"
msgstr "Microfone"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:118
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:125
msgid "Min"
msgstr "Mín"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:82
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:938
msgid "Misc"
msgstr "Diversas"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:149
msgid "Misc Settings"
msgstr "Configurações Diversas"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27
msgid "Modifier"
msgstr "Modificador"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:142
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:230
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Modifica as texturas para mostrar o formato no qual elas estão codificadas. "
"É necessário reiniciar a emulação na maioria dos casos para que essa opção "
"tenha efeito.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:328
msgid "Monoscopic Shadows"
msgstr "Sombras Monoscópicas"
#: Source/Core/DolphinQt2/Config/LogWidget.cpp:114
#: Source/Core/DolphinWX/LogWindow.cpp:68
msgid "Monospaced Font"
msgstr "Fonte Monoespaçada"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:278
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:102
msgid "Motion Controls and IR"
msgstr "Controles de movimento e IR"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/GCPadEmu.cpp:73
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:40
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:134
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr ""
"Mova o cursor do mouse sobre uma opção para exibir uma descrição detalhada."
#: Source/Core/Core/HotkeyManager.cpp:248
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyTAS.cpp:24
msgid "Movie"
msgstr "Filme"
#: Source/Core/DolphinWX/MainMenuBar.cpp:500
msgid ""
"Must use Generate Symbols first! Recognise names of any standard library "
"functions used in multiple games, by loading them from a .dsy, .csv, or ."
"mega file."
msgstr ""
"Use Gerar Mapa de Símbolos primeiro! Isso permitirá reconhecer nomes de "
"quaisquer funções da biblioteca padrão usadas em vários jogos, carregando-os "
"de um arquivo .dsy, .csv ou .mega."
#: Source/Core/DolphinQt2/MenuBar.cpp:547
#: Source/Core/DolphinQt2/MenuBar.cpp:575
#: Source/Core/DolphinQt2/MenuBar.cpp:580
#: Source/Core/DolphinQt2/MenuBar.cpp:584
#: Source/Core/DolphinWX/FrameTools.cpp:1321
#: Source/Core/DolphinWX/FrameTools.cpp:1350
#: Source/Core/DolphinWX/FrameTools.cpp:1355
#: Source/Core/DolphinWX/FrameTools.cpp:1361
msgid "NAND Check"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:635
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr "NOTA: O tamanho do stream não corresponde ao comprimento dos dados\n"
#: Source/Core/DolphinQt2/MenuBar.cpp:107
#: Source/Core/DolphinWX/MainMenuBar.cpp:226
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinQt2/MenuBar.cpp:109
#: Source/Core/DolphinWX/MainMenuBar.cpp:228
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:73
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:85
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:270
#: Source/Core/DolphinWX/PatchAddEdit.cpp:58
msgid "Name:"
msgstr "Nome:"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19
msgid "Name: "
msgstr "Nome: "
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:46
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:523
msgid "Native (640x528)"
msgstr "Nativo (640x528)"
#: Source/Core/DolphinWX/MemcardManager.cpp:523
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "Native GCI files(*.gci)"
msgstr "Arquivos GCI nativos (*.gci)"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:235
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:109
msgid "Netherlands"
msgstr "Holanda"
#: Source/Core/Core/NetPlayClient.cpp:1298
msgid "Netplay has desynced in NetPlay_GetButtonPress()"
msgstr "NetPlay dessincronizou em NetPlay_GetButtonPress()"
#: Source/Core/Core/NetPlayClient.cpp:1092
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "O Netplay perdeu a sincronia. Não é possível se recuperar desse erro."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:40
msgid "New Scan"
msgstr "Nova Pesquisa"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54
msgid "New Texture"
msgstr "Nova Textura"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:202
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:233
msgid "New identity generated."
msgstr "Uma nova ID foi gerada."
#: Source/Core/DolphinWX/MemcardManager.cpp:181
#: Source/Core/DolphinWX/MemcardManager.cpp:818
msgid "Next Page"
msgstr "Página seguinte"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:47
msgid "Next Scan"
msgstr "Próxima Pesquisa"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:137
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:102
msgid "Nickname:"
msgstr "Apelido:"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiU.cpp:26
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78
msgid "No Adapter Detected"
msgstr "Nenhum Adaptador Detectado"
#: Source/Core/Core/ConfigManager.h:35
msgid "No Audio Output"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:480
msgid "No Match"
msgstr "Nenhuma Correspondência"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:419
msgid "No Value Given"
msgstr "Nenhum Valor Fornecido"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:793
msgid "No description available"
msgstr "Nenhuma descrição disponível"
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:73
msgid "No extension selected."
msgstr "Nenhuma extensão selecionada."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:882
msgid "No file loaded"
msgstr "Nenhum arquivo carregado"
#: Source/Core/DolphinWX/MemcardManager.cpp:429
msgid "No free directory index entries."
msgstr "Não há entradas livres no índice de diretórios."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53
msgid "No game is running."
msgstr "Nenhum jogo sendo executado."
#: Source/Core/DolphinQt2/MenuBar.cpp:547
#: Source/Core/DolphinWX/FrameTools.cpp:1321
msgid "No issues have been detected."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:918
msgid "No recorded file"
msgstr "Nenhum arquivo gravado"
#: Source/Core/Core/State.cpp:729
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Arquivo undo.dtm não encontrado, cancelando reversão do carregamento de "
"estado para evitar perda de sincronia com a gravação"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:103
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:197
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:141
#: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:55
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:27
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1316
msgid "None"
msgstr "Nenhum"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108
msgid "Not Equal"
msgstr "Diferente"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1048
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:293
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:335
msgid "Not Set"
msgstr "Desconhecido"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:397
msgid "Not Valid Hex"
msgstr "Hex não válido"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:215
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:353
msgid "Not all players have the game. Do you really want to start?"
msgstr "Nem todos os jogadores possuem o jogo. Iniciar assim mesmo?"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:242
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:247
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:252
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:257
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:262
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:267
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:272
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:277
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:291
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:302
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:308
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:313
msgid "Not implemented"
msgstr "Não implementado"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:480
msgid "Not implemented yet."
msgstr "Ainda não foi implementado."
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30
msgid "Notes:"
msgstr ""
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:43
#: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86
#: Source/Core/DolphinWX/FrameAui.cpp:510
#: Source/Core/DolphinWX/FrameAui.cpp:554
#: Source/Core/DolphinWX/FrameAui.cpp:561
#: Source/Core/DolphinWX/LogConfigWindow.cpp:41
msgid "Notice"
msgstr "Informação"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:183
msgid "NumExec"
msgstr "NumExec"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189
msgid "Number of Codes: "
msgstr "Número de códigos:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:84
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:86
msgid "Nunchuk Configuration"
msgstr "Configuração do Nunchuk"
#: Source/Core/DolphinWX/TASInputDlg.cpp:189
msgid "Nunchuk orientation"
msgstr "Orientação do Nunchuk"
#: Source/Core/DolphinWX/TASInputDlg.cpp:183
msgid "Nunchuk stick"
msgstr "Eixo do nunchuk"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Nvidia 3D Vision"
msgstr "NVIDIA 3D Vision"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:601
#, c-format
msgid "Object %zu"
msgstr "Objeto %zu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125
msgid "Object Range"
msgstr "Intervalo de Objetos"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:652
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1274
msgid "Off"
msgstr "Desligado"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinQt2/MenuBar.cpp:277
#: Source/Core/DolphinWX/MainMenuBar.cpp:524
msgid "Online &Documentation"
msgstr "&Documentação Online"
#: Source/Core/DolphinWX/MemcardManager.cpp:426
#, c-format
msgid "Only %d blocks available"
msgstr "Apenas %d blocos disponíveis"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:351
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:375
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Somente exportar símbolos com o prefixo:\n"
"(Em branco para todos os símbolos)"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:543
msgid "Op?"
msgstr "Op?"
#: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt2/ToolBar.cpp:50
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open"
msgstr "Abrir"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:225
#: Source/Core/DolphinWX/GameListCtrl.cpp:1153
msgid "Open &containing folder"
msgstr "Abrir &local do arquivo"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:220
#: Source/Core/DolphinWX/GameListCtrl.cpp:1139
msgid "Open Wii &save folder"
msgstr "Abrir a pasta &dos jogos salvos do Wii"
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open file..."
msgstr "Abrir arquivo..."
#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: não foi possível criar contexto para o dispositivo %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: não foi possível encontrar dispositivos de som"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: não foi possível abrir o dispositivo %s"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:240
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
"Abre a configuração padrão (somente leitura) para este jogo em um editor de "
"texto externo."
#: Source/Core/DolphinWX/Frame.cpp:845
msgid "Operation in progress..."
msgstr "Operação em progresso..."
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:85
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308
#: Source/Core/DolphinQt2/Config/Mapping/GCKeyboardEmu.cpp:38
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:58
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:70
msgid "Options"
msgstr "Opções"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Orange"
msgstr "Laranja"
#: Source/Core/DolphinWX/MemcardManager.cpp:461
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memory card\n"
msgstr ""
"A ordem dos arquivos no Diretório de Arquivos não corresponde com a ordem "
"dos blocos\n"
"Clique com o botão direito e exporte todos os jogos salvos,\n"
"e importe os jogos salvos em um novo cartão de memória\n"
#: Source/Core/DolphinWX/TASInputDlg.cpp:141
msgid "Orientation"
msgstr "Orientação"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:89
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:79
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:491
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:823
msgid "Other"
msgstr "Outros"
#: Source/Core/Core/HotkeyManager.cpp:262
msgid "Other State Hotkeys"
msgstr "Teclas de atalho de outro estado"
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:125
msgid "Other State Management"
msgstr "Gerenciamento de outro estado"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134
msgid "Other game"
msgstr "Outro jogo"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:741
msgid "Output"
msgstr "Saída de Dados"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:51
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:89
msgid "Overlay Information"
msgstr "Sobrepor Informações"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64
msgid "Override Language on NTSC Games"
msgstr "Substituir Idioma nos jogos NTSC"
#: Source/Core/DolphinQt2/MenuBar.cpp:407
#: Source/Core/DolphinWX/MainMenuBar.cpp:147
msgid "P&lay Input Recording..."
msgstr "&Reproduzir Gravação de Replay..."
#: Source/Core/DolphinQt2/MenuBar.cpp:112
#: Source/Core/DolphinWX/MainMenuBar.cpp:230
msgid "PAL"
msgstr "PAL"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:116
msgid "PNG image file (*.png);; All Files (*)"
msgstr "Arquivo de imagem PNG (*.png);; Todos os Arquivos (*)"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175
msgid "PPC Size"
msgstr "Tamanho do PPC"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:450
msgid "PPC vs x86"
msgstr "PPC vs x86"
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "Controle"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:61
msgid "Pads"
msgstr "Pads"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:139
msgid "Parsing Error"
msgstr "Erro de Análise"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:88
msgid "Partition %1"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:162
#, c-format
msgid "Partition %zu"
msgstr "Partição %zu"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:252
msgid "Passthrough a Bluetooth Adapter"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:160
msgid "Passthrough a Bluetooth adapter"
msgstr "Passar por um adaptador Bluetooth"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:247
msgid "Patches"
msgstr "Patches"
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:45
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:20
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:89
msgid "Paths"
msgstr "Locais"
#: Source/Core/DolphinQt2/ToolBar.cpp:52
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:229
msgid "Pause"
msgstr "Pausar"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:76
msgid "Pause After"
msgstr "Pausar Após"
#: Source/Core/DolphinQt2/MenuBar.cpp:425
#: Source/Core/DolphinWX/MainMenuBar.cpp:153
msgid "Pause at End of Movie"
msgstr "&Pausar no Fim do Replay"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:143
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:94
msgid "Pause on Focus Loss"
msgstr "Pausar ao Perder o Foco"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:130
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr "Pausa o emulador quando o foco é retirado da janela de emulação."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:69
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:619
msgid "Per-Pixel Lighting"
msgstr "Iluminação Por Pixel"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:340
msgid "Perfect"
msgstr "Perfeito"
#: Source/Core/DolphinQt2/MenuBar.cpp:130
#: Source/Core/DolphinWX/MainMenuBar.cpp:252
msgid "Perform Online System Update"
msgstr "Executar Atualização Online do Sistema"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:190
#: Source/Core/DolphinWX/GameListCtrl.cpp:1179
msgid "Perform System Update"
msgstr "Executar Atualização do Sistema"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:41
msgid ""
"Perform a full index of the game's RAM at the current Data Size. Required "
"before any Searching can be performed."
msgstr ""
"Execute um índice total da memória RAM do jogo no Tamanho dos Dados atual. "
"Necessário antes que qualquer pesquisa possa ser feita."
#: Source/Core/DolphinWX/FrameAui.cpp:539
#, c-format
msgid "Perspective %d"
msgstr "Perspectiva %d"
#: Source/Core/DolphinWX/MainMenuBar.cpp:442
msgid "Perspectives"
msgstr "Perspectivas"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:124
msgid "Pixel Shader"
msgstr "Pixel Shader"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:126
msgid "Pixel Shader Constants"
msgstr "Contantes do Pixel Shader"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:491
#: Source/Core/DolphinQt2/MenuBar.cpp:313
#: Source/Core/DolphinWX/MainMenuBar.cpp:306
msgid "Platform"
msgstr "Plataforma"
#: Source/Core/DolphinQt2/ToolBar.cpp:51
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:150
#: Source/Core/DolphinWX/MainToolBar.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:234
msgid "Play"
msgstr "Reproduzir"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Play Recording"
msgstr "Reproduzir Gravação"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:339
msgid "Playable"
msgstr "Jogável"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137
msgid "Playback Options"
msgstr "Opções de Reprodução"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:119
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:190
msgid "Players"
msgstr "Jogadores"
#: Source/Core/DolphinWX/FrameTools.cpp:866
msgid "Please confirm..."
msgstr "Pergunta"
#: Source/Core/DolphinWX/FrameAui.cpp:510
msgid "Please create a perspective before saving"
msgstr "Favor criar uma perspectiva antes de salvar"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:98
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:42
msgid "Port %1"
msgstr "Porta %1"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:161
#, c-format
msgid "Port %i"
msgstr "Porta %i"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:78
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:105
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:160
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:199
msgid "Port:"
msgstr "Porta:"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:492
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
"Possível dessincronia detectada: %1 deve ter dessincronizado no frame %2"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22
msgid "Post Processing Shader Configuration"
msgstr "Configurações do Shader de Pós-Processamento - Dolphin"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:83
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:602
msgid "Post-Processing Effect:"
msgstr "Efeito de Pós-Processamento:"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:64
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:878
msgid "Prefetch Custom Textures"
msgstr "Pré-carregar Texturas Personalizadas"
#: Source/Core/Core/Movie.cpp:1107
#, c-format
msgid "Premature movie end in PlayController. %u + %zu > %zu"
msgstr "Final prematuro do filme em PlayController. %u + %zu > %zu"
#: Source/Core/Core/Movie.cpp:1234
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %zu"
msgstr "Fim prematuro da gravação no PlayWiimote. %u + %d > %zu"
#: Source/Core/Core/Movie.cpp:1208
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %zu"
msgstr "Fim prematuro da gravação no PlayWiimote. %u > %zu"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:90
#: Source/Core/DolphinWX/FrameTools.cpp:1438
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"Preparando para atualizar...\n"
"Isto pode demorar um pouco."
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Press Sync Button"
msgstr "Pressione o botão Sincronizar"
#: Source/Core/DolphinWX/MemcardManager.cpp:180
msgid "Prev Page"
msgstr "Página anterior"
#: Source/Core/DolphinWX/Debugger/AssemblerEntryDialog.cpp:89
#, c-format
msgid "Preview: %s"
msgstr "Pré-visualização: %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:817
msgid "Previous Page"
msgstr "Página anterior"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:69
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1230
msgid "Profile"
msgstr "Perfil"
#: Source/Core/Core/HotkeyManager.cpp:250
msgid "Program Counter"
msgstr "Contador do programa"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:56
msgid "Properties"
msgstr "Propriedades"
#: Source/Core/DolphinWX/MainMenuBar.cpp:380
msgid "Provide safer execution by not linking the JIT blocks."
msgstr "Fornece uma execução mais segura por não vincular blocos JIT."
#: Source/Core/DolphinWX/MainMenuBar.cpp:360
msgid "Purge Game List Cache"
msgstr "Limpar Cache da Lista de &Jogos"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:79
msgid "Put Main Menu roms in User/GC/{region}."
msgstr "Coloque as roms do Menu Principal em User/GC/{região}."
#: Source/Core/Common/MsgHandler.cpp:66
#: Source/Core/DolphinQt2/MainWindow.cpp:858
msgid "Question"
msgstr "Pergunta"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:68
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:108
msgid "Quit"
msgstr "Sair"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:272
msgid "Quit Netplay"
msgstr "Sair do Netplay"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:42
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:51
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:46
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55
msgid "R-Analog"
msgstr "R (analógico)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35
msgid "Radius"
msgstr "Área"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:67
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:803
msgid "Range"
msgstr "Sensibilidade"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:453
msgid "Re&place Instruction"
msgstr "Su&bstituir instrução"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:53
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:186
msgid "Read and write"
msgstr "Leitura e escrita"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:126
msgid ""
"Read game names from an internal database instead of reading names from the "
"games themselves, except for games that aren't in the database. The names in "
"the database are often more consistently formatted, especially for Wii games."
msgstr ""
"Lê os nomes de jogos de um banco de dados interno em vez de ler os nomes dos "
"próprios jogos, exceto para jogos que não estão no banco de dados. Os nomes "
"no banco de dados geralmente são formatados de forma consistente, "
"especialmente para jogos do Wii."
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:44
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:193
msgid "Read only"
msgstr "Somente leitura"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Read-Only Mode"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:72
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:792
msgid "Real"
msgstr "Real"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:168
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:363
msgid "Real Balance Board"
msgstr "Balance Board Real"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:197
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
msgid "Real Wii Remote"
msgstr "Wii Remote Real"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
msgid "Recenter"
msgstr "Mais recente"
#: Source/Core/DolphinWX/MainMenuBar.cpp:457
msgid ""
"Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names "
"for other functions."
msgstr ""
"Reconhece funções padrão a partir de Sys/totaldb.dsy, e usa nomes genéricos "
"zz_ para outras funções."
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:43
msgid "Recommended for normal users"
msgstr "Recomendado para usuários normais"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:163
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:204
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:406
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:812
msgid "Record"
msgstr "Gravar"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:66
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:270
msgid "Record inputs"
msgstr "Gravar entrada de dados"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:173
msgid "Recording Info"
msgstr "Informações da Gravação"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:187
msgid "Recording Options"
msgstr "Opções da Gravação"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Red"
msgstr "Vermelho"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Red Left"
msgstr "Vermelho Esquerdo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Red Right"
msgstr "Vermelho Direito"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:228
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:157
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"Reduz a quantidade de aliasing causada pela rasterização dos gráficos 3D. "
"Isso suaviza bordas serrilhadas nos objetos.\n"
"Aumenta a carga da GPU e as vezes causa problemas gráficos. SSAA é "
"consideravelmente mais exigente do que o MSAA, mas fornece a melhor "
"qualidade de imagem e também aplica anti-aliasing na iluminação, efeitos de "
"shader e texturas.\n"
"\n"
"Na dúvida, selecione \"Nenhum\"."
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:163
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:57
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:353
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1191
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh"
msgstr "Atualizar"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Refresh Game List"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh game list"
msgstr "Recarregar lista de jogos"
#: Source/Core/DolphinQt2/MenuBar.cpp:320
#: Source/Core/DolphinWX/MainMenuBar.cpp:318
msgid "Region"
msgstr "Região"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102
#: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17
msgid "Registers"
msgstr "Registradores"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38
msgid "Relative Input"
msgstr "Input Relativo"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:83
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:80
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:400
#: Source/Core/DolphinWX/PatchAddEdit.cpp:87
msgid "Remove"
msgstr "Remover"
#: Source/Core/DolphinWX/MainMenuBar.cpp:451
msgid "Remove names from all functions and variables."
msgstr "Remove nomes de todas as funções e variáveis."
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:360
msgid "Rename symbol:"
msgstr "Renomear símbolo:"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:138
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:209
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Renderiza a cena como um wireframe.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:101
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:124
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:468
msgid "Render to Main Window"
msgstr "Renderizar na Janela Principal"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:38
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52
msgid "Rendering"
msgstr "Renderização"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:316
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Aviso: GCIFolder gravando em bloco não alocado 0x%x"
#: Source/Core/Core/HotkeyManager.cpp:30
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:162
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:92
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:290
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1210
msgid "Reset"
msgstr "Resetar"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:267
msgid "Reset Traversal Server"
msgstr "Redefinir Servidor Traversal"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:268
msgid "Reset Traversal Server to %1:%2"
msgstr "Redefinir Servidor Traversal para %1: %2"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:69
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:98
msgid "Reset Traversal Settings"
msgstr "Redefinir Configurações Traversal"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:566
msgid "Reset Wii Remote pairings"
msgstr "Redefinir pareamentos do Wii Remote"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:165
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:288
msgid "Reset all saved Wii Remote pairings"
msgstr "Redefinir todos os pareamentos salvos do Wii Remote"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:214
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:258
msgid "Restart Required"
msgstr "Necessário Reiniciar"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88
msgid "Results"
msgstr "Resultados"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:378
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:798
msgid "Retry"
msgstr "Repetir"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:52
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:228
msgid "Revision:"
msgstr "Revisão:"
#: Source/Core/DolphinQt2/AboutDialog.cpp:29
msgid "Revision: "
msgstr "Revisão:"
#: Source/Core/DolphinWX/AboutDolphin.cpp:33
#, c-format
msgid "Revision: %s"
msgstr "Revisão: %s"
#: Source/Core/DolphinWX/MainMenuBar.cpp:419
#: Source/Core/DolphinWX/TASInputDlg.cpp:95
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Right"
msgstr "Direita"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:76
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:38
msgid "Right Stick"
msgstr "Eixo Direito"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:146
msgid "Right Table"
msgstr "Tabela direita"
#: Source/Core/DolphinWX/TASInputDlg.cpp:270
msgid "Right stick"
msgstr "Eixo direito"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:301
msgid "Room ID"
msgstr "ID da sala"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:202
msgid "Room ID:"
msgstr "ID da Sala:"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:210
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:303
msgid ""
"Rounds 2D vertices to whole pixels. Fixes graphical problems in some games "
"at higher internal resolutions. This setting has no effect when native "
"internal resolution is used.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Arredonda vértices 2D para pixels inteiros. Corrige problemas gráficos em "
"alguns jogos em resoluções internas mais altas. Esta definição não tem "
"efeito quando a resolução interna nativa é utilizada.\n"
"\n"
"Se não tiver certeza, deixe isto desmarcado."
#: Source/Core/Core/HW/GCPadEmu.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:29
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:56
msgid "Rumble"
msgstr "Vibração"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187
msgid "Run"
msgstr "Executar"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:448
msgid "Run &To Here"
msgstr "Execu&tar Até Aqui"
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:43
msgid "Run DolphinWX Instead"
msgstr "Em vez disso, executar o DolphinWX"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:237
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:111
msgid "Russia"
msgstr "Rússia"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:82
msgid "SD Card Path:"
msgstr "Cartão de Memória:"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135
msgid "SD card"
msgstr "Cartão de memória"
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GCPadEmu.cpp:56
#: Source/Core/DolphinWX/TASInputDlg.cpp:399
msgid "START"
msgstr "INICIAR"
#: Source/Core/DolphinQt2/MenuBar.cpp:183
#: Source/Core/DolphinWX/MainMenuBar.cpp:135
msgid "Sa&ve State"
msgstr "&Salvar Estado"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:57
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:752
msgid "Safe"
msgstr "Seguro"
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyStates.cpp:22
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:72
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:63
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:164
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1235
msgid "Save"
msgstr "Salvar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:481
msgid "Save Code"
msgstr "Salvar código"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:207
msgid "Save File to"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:529
msgid "Save GCI as..."
msgstr "Salvar GCI como..."
#: Source/Core/Core/HotkeyManager.cpp:150
#: Source/Core/DolphinWX/MainMenuBar.cpp:107
msgid "Save Oldest State"
msgstr "S&alvar o estado mais antigo"
#: Source/Core/DolphinWX/MainMenuBar.cpp:423
msgid "Save Perspectives"
msgstr "Salvar perspectivas"
#: Source/Core/Core/HotkeyManager.cpp:153
#: Source/Core/Core/HotkeyManager.cpp:259
msgid "Save State"
msgstr "Salvar Estado"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Save State Slot 1"
msgstr "Salvar Estado (Slot 1)"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Save State Slot 10"
msgstr "Salvar Estado (Slot 10)"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Save State Slot 2"
msgstr "Salvar Estado (Slot 2)"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Save State Slot 3"
msgstr "Salvar Estado (Slot 3)"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Save State Slot 4"
msgstr "Salvar Estado (Slot 4)"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Save State Slot 5"
msgstr "Salvar Estado (Slot 5)"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Save State Slot 6"
msgstr "Salvar Estado (Slot 6)"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Save State Slot 7"
msgstr "Salvar Estado (Slot 7)"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Save State Slot 8"
msgstr "Salvar Estado (Slot 8)"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Save State Slot 9"
msgstr "Salvar Estado (Slot 9)"
#: Source/Core/DolphinQt2/MenuBar.cpp:184
msgid "Save State to File"
msgstr "Salvar Estado para Arquivo"
#: Source/Core/DolphinQt2/MenuBar.cpp:186
msgid "Save State to Oldest Slot"
msgstr "Salvar Estado no Slot Mais Antigo"
#: Source/Core/DolphinQt2/MenuBar.cpp:185
#: Source/Core/DolphinWX/MainMenuBar.cpp:106
msgid "Save State to Selected Slot"
msgstr "Salvar &Estado no Slot Selecionado"
#: Source/Core/DolphinQt2/MenuBar.cpp:187
msgid "Save State to Slot"
msgstr "Salvar estado no espaço"
#: Source/Core/DolphinWX/MainMenuBar.cpp:105
msgid "Save State..."
msgstr "Salvar &como..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:476
msgid "Save Symbol Map &As..."
msgstr "Salvar Mapa de Símbolos &Como..."
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:290
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:124
msgid "Save and Load State"
msgstr "Salvar e carregar estado"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:104
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:353
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:359
msgid "Save as..."
msgstr "Salvar como..."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:431
msgid "Save combined output file as"
msgstr "Salvar arquivo de saída combinado como"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1518
msgid "Save compressed GCM/ISO"
msgstr "Salvar como"
#: Source/Core/DolphinWX/MainMenuBar.cpp:424
msgid "Save currently-toggled perspectives"
msgstr "Salvar perspectivas atualmente alternadas"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1509
msgid "Save decompressed GCM/ISO"
msgstr "Salvar como"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:297
msgid "Save map file as"
msgstr "Salvar arquivo de mapa como"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:358
msgid "Save signature as"
msgstr "Salvar assinatura como"
#: Source/Core/DolphinWX/MainMenuBar.cpp:482
msgid ""
"Save the entire disassembled code. This may take a several seconds and may "
"require between 50 and 100 MB of hard drive space. It will only save code "
"that is in the first 4 MB of memory. If you are debugging a game that loads ."
"rel files with code to memory, you may want to increase the limit to perhaps "
"8 MB. That can be done in SymbolDB::SaveMap()."
msgstr ""
"Salva todo o código desmontado. Isso pode levar alguns segundos e pode "
"exigir entre 50 e 100 MB de espaço no disco rígido. Será salvo somente o "
"código que está nos primeiros 4 MB de memória. Se você estiver depurando um "
"jogo que carrega arquivos .rel com código para memória, você pode querer "
"aumentar o limite para talvez 8 MB. Isso pode ser feito em SymbolDB::"
"SaveMap()."
#: Source/Core/DolphinWX/MainMenuBar.cpp:477
msgid ""
"Save the function names and addresses for this game as a .map file. If you "
"want to open the .map file in IDA Pro, use the .idc script."
msgstr ""
"Salva os nomes e endereços das funções para este jogo como um arquivo .map. "
"Se você deseja abrir o arquivo .map no IDA Pro, use o script .idc."
#: Source/Core/DolphinWX/MainMenuBar.cpp:467
msgid ""
"Save the function names for each address to a .map file in your user "
"settings map folder, named after the title ID."
msgstr ""
"Salve os nomes das funções para cada endereço em um arquivo .map na sua "
"pasta de configurações de usuário, com o nome da ID do título."
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Save to Selected Slot"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:225
msgid "Save to Slot %1 - %2"
msgstr "Salvar no espaço %1 - %2"
#: Source/Core/DolphinWX/MainMenuBar.cpp:429
msgid "Saved Perspectives"
msgstr "Perspectivas salvas"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:345
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:565
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
"Informações de pareamento dos Wii Remotes salvos só pode ser resetada "
"enquanto um jogo de Wii estiver em execução"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:91
msgid "Saved to /Wii/sd.raw (default size is 128mb)"
msgstr "Salvo em User/Wii/sd.raw (o tamanho padrão é 128MB)"
#: Source/Core/Core/Movie.cpp:936
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "O estado salvo da gravação %s está corrompido, parando a gravação..."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:67
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:616
msgid "Scaled EFB Copy"
msgstr "Cópia em Escala do EFB"
#: Source/Core/DolphinWX/GameListCtrl.cpp:758
msgid "Scanning..."
msgstr "Escaneando..."
#: Source/Core/DolphinQt2/ToolBar.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "ScrShot"
msgstr "Screenshot"
#: Source/Core/VideoCommon/ImageWrite.cpp:54
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr ""
"Falha ao capturar screenshot: Não foi possível abrir o arquivo \"%s\" (erro "
"%d)"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:171
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233
msgid "Search"
msgstr "Pesquisar"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:117
msgid "Search (clear to use previous value)"
msgstr "Pesquisar (limpe para usar o valor anterior)"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:80
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:113
msgid "Search Address"
msgstr "Pesquisar Endereço"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:263
msgid "Search Current Object"
msgstr "Procurar Objeto Atual"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:36
msgid "Search Subfolders"
msgstr "Procurar nas Subpastas"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:226
msgid "Search for Hex Value:"
msgstr "Procurar por Valor Hex:"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:48
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:755
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23
msgid "Select"
msgstr "Selecionar"
#: Source/Core/DolphinWX/MainMenuBar.cpp:361
msgid "Select Columns"
msgstr "Selecionar &Colunas"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Select Game"
msgstr "Selecionar Jogo"
#: Source/Core/DolphinQt2/MenuBar.cpp:226
msgid "Select Slot %1 - %2"
msgstr "Selecione espaço %1 - %2"
#: Source/Core/DolphinWX/MainMenuBar.cpp:575
#, c-format
msgid "Select Slot %u - %s"
msgstr "Selecionar estado %u - %s"
#: Source/Core/Core/HotkeyManager.cpp:260
msgid "Select State"
msgstr "Selecionar estado"
#: Source/Core/DolphinQt2/MenuBar.cpp:200
#: Source/Core/DolphinWX/MainMenuBar.cpp:136
msgid "Select State Slot"
msgstr "S&elecionar Slot de Estado"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Select State Slot 1"
msgstr "Selecionar Estado (Slot 1)"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Select State Slot 10"
msgstr "Selecionar Estado (Slot 10)"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Select State Slot 2"
msgstr "Selecionar Estado (Slot 2)"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Select State Slot 3"
msgstr "Selecionar Estado (Slot 3)"
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Select State Slot 4"
msgstr "Selecionar Estado (Slot 4)"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Select State Slot 5"
msgstr "Selecionar Estado (Slot 5)"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Select State Slot 6"
msgstr "Selecionar Estado (Slot 6)"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Select State Slot 7"
msgstr "Selecionar Estado (Slot 7)"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Select State Slot 8"
msgstr "Selecionar Estado (Slot 8)"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Select State Slot 9"
msgstr "Selecionar Estado (Slot 9)"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:54
msgid "Select Wii NAND Root"
msgstr "Selecione a Raiz do NAND do Wii"
#: Source/Core/DolphinWX/FrameTools.cpp:1295
msgid "Select a BootMii NAND backup to import"
msgstr "Selecione um backup BootMII NAND para importar"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:135
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:33
msgid "Select a Directory"
msgstr "Escolha um diretório"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:115
#: Source/Core/DolphinQt2/MainWindow.cpp:314
#: Source/Core/DolphinQt2/MainWindow.cpp:595
#: Source/Core/DolphinQt2/MainWindow.cpp:602
msgid "Select a File"
msgstr "Escolha um arquivo"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:41
msgid "Select a Game"
msgstr "Escolha um jogo"
#: Source/Core/DolphinWX/FrameTools.cpp:1244
msgid "Select a Wii WAD file to install"
msgstr "Abrir"
#: Source/Core/DolphinWX/MemcardManager.cpp:518
msgid "Select a save file to import"
msgstr "Importar"
#: Source/Core/DolphinQt2/MenuBar.cpp:504
msgid "Select a title to install to NAND"
msgstr "Escolha um título para instalar na NAND"
#: Source/Core/DolphinWX/FrameAui.cpp:328
msgid "Select floating windows"
msgstr "Selecionar janelas flutuantes"
#: Source/Core/DolphinQt2/MainWindow.cpp:894
#: Source/Core/DolphinWX/FrameTools.cpp:1308
msgid "Select the OTP/SEEPROM dump"
msgstr ""
#: Source/Core/DolphinQt2/MainWindow.cpp:913
#: Source/Core/DolphinQt2/MainWindow.cpp:983
#: Source/Core/DolphinWX/FrameTools.cpp:499
#: Source/Core/DolphinWX/FrameTools.cpp:995
msgid "Select the Recording File"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:348
msgid "Select the file to load"
msgstr "Abrir"
#: Source/Core/DolphinQt2/MainWindow.cpp:867
#: Source/Core/DolphinQt2/MenuBar.cpp:528
#: Source/Core/DolphinWX/FrameTools.cpp:1205
msgid "Select the save file"
msgstr "Importar"
#: Source/Core/DolphinWX/FrameTools.cpp:1528
msgid "Select the state to load"
msgstr "Abrir"
#: Source/Core/DolphinWX/FrameTools.cpp:1540
msgid "Select the state to save"
msgstr "Salvar como"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:279
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:141
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Seleciona qual proporção de tela usar ao renderizar:\n"
"• Auto: Usa a proporção de tela nativa\n"
"• Forçar 16:9: Estica a imagem para uma proporção de tela de 16:9\n"
"• Forçar 4:3: Estica a imagem para uma proporção de tela de 4:3\n"
"• Esticar para a Janela: Estica a imagem para o tamanho da janela de "
"renderização.\n"
"\n"
"Na dúvida, selecione \"Automático\"."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:294
msgid "Select where you want to save the compressed image"
msgstr "Selecione onde você deseja salvar a imagem compactada"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:293
msgid "Select where you want to save the decompressed image"
msgstr "Selecione onde você deseja salvar a imagem descompactada"
#: Source/Core/DolphinWX/LogWindow.cpp:69
msgid "Selected Font"
msgstr ""
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:265
#: Source/Core/InputCommon/InputConfig.cpp:63
msgid "Selected controller profile does not exist"
msgstr "O perfil de controle selecionado não existe"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:253
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Seleciona o adaptador de vídeo a ser utilizado.\n"
"\n"
"Na dúvida, selecione o primeiro da lista."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:261
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:120
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
"Seleciona a resolução de tela a ser usada no modo tela cheia.\n"
"A resolução deve ser sempre maior ou igual à resolução interna. O impacto na "
"performance é desprezível.\n"
"\n"
"Na dúvida, selecione \"Automático\"."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:262
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:277
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"HDMI 3D is used when your monitor supports 3D display resolutions.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
"Seleciona o modo de estereoscopia 3D. A estereoscopia permite uma sensação "
"maior de profundidade se você possui o hardware necessário.\n"
"Lado a Lado e Sobreposto são modos utilizados pela maioria das TVs 3D.\n"
"Anáglifo é usado com óculos 3D Vermelho-Ciano.\n"
"O HDMI 3D é usado quando o seu monitor suporta resoluções de exibição em "
"3D.\n"
"Diminui drasticamente a velocidade de emulação e algumas vezes causa "
"problemas.\n"
"\n"
"Na dúvida, selecione \"Desligado\"."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:256
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:113
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Seleciona qual API gráfica deve ser utilizada internamente. O renderizador "
"por software é extremamente lento, útil apenas para depuração, então a menos "
"que você tenha motivos específicos para usá-lo, você deverá selecionar o "
"OpenGL.\n"
"\n"
"Na dúvida, selecione \"OpenGL\"."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:247
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:153
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Seleciona qual API gráfica deve ser utilizada internamente. O renderizador "
"por software é extremamente lento, útil apenas para depuração, então você "
"deverá escolher entre o Direct3D ou o OpenGL. Jogos e GPUs diferentes "
"funcionarão melhor ou pior em cada API, então para a melhor experiência "
"recomendamos testar ambas e escolher aquela que for menos problemática.\n"
"\n"
"Na dúvida, selecione \"OpenGL\"."
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:101
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:170
msgid "Send"
msgstr "Enviar"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:132
msgid "Sensor Bar Position:"
msgstr "Posição da Sensor Bar:"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:93
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr ""
"Porta Serial 1 - Esta é a porta que dispositivos como o adaptador de rede "
"usam."
#: Source/Core/Core/NetPlayClient.cpp:934
msgid "Server rejected traversal attempt"
msgstr "O servidor rejeitou a tentativa traversal"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:59
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set PC"
msgstr "Definir PC"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:120
msgid "Set Value"
msgstr "Definir Valor"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:171
#: Source/Core/DolphinWX/GameListCtrl.cpp:1156
msgid "Set as &default ISO"
msgstr "Definir como &ISO padrão"
#: Source/Core/DolphinWX/MemcardManager.cpp:820
#, c-format
msgid "Set as default Memory Card %c"
msgstr "Definir como Memory Card padrão %c"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:446
msgid "Set symbol &end address"
msgstr "Definir final do &endereço do símbolo"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:445
msgid "Set symbol &size"
msgstr "Definir tamanho do &símbolo"
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set the current instruction"
msgstr "Definir a instrução atual"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:62
msgid "Sets the GameCube system language."
msgstr "Define o idioma do sistema do GameCube."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:87
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Define a saída de vídeo do Wii para 60Hz (480i) ao invés de 50Hz (576i) nos "
"jogos PAL.\n"
"Pode não funcionar com todos os jogos."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:90
msgid "Sets the Wii system language."
msgstr "Define o idioma do sistema do Wii."
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:78
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:57
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
"Define a latência (em ms). Valores altos podem reduzir picotamentos no "
"áudio. Apenas em certos backends."
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:32
msgid "Settings"
msgstr "Configurações"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:263
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: Não foi possível criar o arquivo setting.txt"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:97
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:26
msgid "Shake"
msgstr "Sacudir"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:78
msgid "Short Maker:"
msgstr "Nome curto do fabricante:"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:77
msgid "Short Name:"
msgstr "Nome curto:"
#: Source/Core/DolphinWX/TASInputDlg.cpp:278
#: Source/Core/DolphinWX/TASInputDlg.cpp:374
msgid "Shoulder Buttons"
msgstr "Gatilhos"
#: Source/Core/DolphinQt2/MenuBar.cpp:233
#: Source/Core/DolphinWX/MainMenuBar.cpp:331
msgid "Show &Log"
msgstr "Mostrar &Log"
#: Source/Core/DolphinWX/MainMenuBar.cpp:328
msgid "Show &Status Bar"
msgstr "Mostrar Barra de &Status"
#: Source/Core/DolphinWX/MainMenuBar.cpp:326
msgid "Show &Toolbar"
msgstr "Mostrar Barra de &Ferramentas"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:142
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:91
msgid "Show Active Title in Window Title"
msgstr "Mostrar título ativo no título da janela"
#: Source/Core/DolphinQt2/MenuBar.cpp:372
#: Source/Core/DolphinWX/MainMenuBar.cpp:282
msgid "Show Australia"
msgstr "&Austrália"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:238
msgid "Show Defaults"
msgstr "Mostrar Padrões"
#: Source/Core/DolphinWX/MainMenuBar.cpp:357
msgid "Show Drives"
msgstr "Mostrar &Unidades Ópticas"
#: Source/Core/DolphinQt2/MenuBar.cpp:347
#: Source/Core/DolphinWX/MainMenuBar.cpp:271
msgid "Show ELF/DOL"
msgstr "&ELF/DOL"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:92
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:447
msgid "Show FPS"
msgstr "Mostrar FPS"
#: Source/Core/DolphinQt2/MenuBar.cpp:437
#: Source/Core/DolphinWX/MainMenuBar.cpp:157
msgid "Show Frame Counter"
msgstr "Mostrar Contador de Q&uadros"
#: Source/Core/DolphinQt2/MenuBar.cpp:373
#: Source/Core/DolphinWX/MainMenuBar.cpp:284
msgid "Show France"
msgstr "&França"
#: Source/Core/DolphinQt2/MenuBar.cpp:345
#: Source/Core/DolphinWX/MainMenuBar.cpp:267
msgid "Show GameCube"
msgstr "&GameCube"
#: Source/Core/DolphinQt2/MenuBar.cpp:374
#: Source/Core/DolphinWX/MainMenuBar.cpp:286
msgid "Show Germany"
msgstr "A&lemanha"
#: Source/Core/DolphinQt2/MenuBar.cpp:443
#: Source/Core/DolphinWX/MainMenuBar.cpp:160
msgid "Show Input Display"
msgstr "Mostrar Entrada de &Dados"
#: Source/Core/DolphinQt2/MenuBar.cpp:375
#: Source/Core/DolphinWX/MainMenuBar.cpp:288
msgid "Show Italy"
msgstr "&Itália"
#: Source/Core/DolphinQt2/MenuBar.cpp:369
#: Source/Core/DolphinWX/MainMenuBar.cpp:275
msgid "Show JAP"
msgstr "&JAP"
#: Source/Core/DolphinQt2/MenuBar.cpp:376
#: Source/Core/DolphinWX/MainMenuBar.cpp:290
msgid "Show Korea"
msgstr "&Coréia"
#: Source/Core/DolphinQt2/MenuBar.cpp:431
#: Source/Core/DolphinWX/MainMenuBar.cpp:155
msgid "Show Lag Counter"
msgstr "Mostrar Contador de &Lag"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:74
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:283
msgid "Show Language:"
msgstr "Idioma:"
#: Source/Core/DolphinQt2/MenuBar.cpp:239
#: Source/Core/DolphinWX/MainMenuBar.cpp:332
msgid "Show Log &Configuration"
msgstr "Mostrar C&onfigurações do Log"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:98
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:458
msgid "Show NetPlay Messages"
msgstr "Mostrar Mensagens do NetPlay"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:93
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:449
msgid "Show NetPlay Ping"
msgstr "Mostrar Ping do NetPlay"
#: Source/Core/DolphinQt2/MenuBar.cpp:377
#: Source/Core/DolphinWX/MainMenuBar.cpp:292
msgid "Show Netherlands"
msgstr "&Holanda"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:141
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89
msgid "Show On-Screen Messages"
msgstr "Mostrar mensagens na tela"
#: Source/Core/DolphinQt2/MenuBar.cpp:370
#: Source/Core/DolphinWX/MainMenuBar.cpp:277
msgid "Show PAL"
msgstr "&PAL"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:58
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:209
msgid "Show PC"
msgstr "Mostrar PC"
#: Source/Core/DolphinQt2/MenuBar.cpp:350
#: Source/Core/DolphinWX/MainMenuBar.cpp:354
msgid "Show Platforms"
msgstr "Mostrar &Plataformas"
#: Source/Core/DolphinQt2/MenuBar.cpp:385
#: Source/Core/DolphinWX/MainMenuBar.cpp:355
msgid "Show Regions"
msgstr "Mostrar &Regiões"
#: Source/Core/DolphinQt2/MenuBar.cpp:378
#: Source/Core/DolphinWX/MainMenuBar.cpp:294
msgid "Show Russia"
msgstr "&Rússia"
#: Source/Core/DolphinQt2/MenuBar.cpp:379
#: Source/Core/DolphinWX/MainMenuBar.cpp:296
msgid "Show Spain"
msgstr "&Espanha"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:45
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:850
msgid "Show Statistics"
msgstr "Exibir Estatísticas"
#: Source/Core/DolphinQt2/MenuBar.cpp:449
#: Source/Core/DolphinWX/MainMenuBar.cpp:162
msgid "Show System Clock"
msgstr "Mostrar Relógio do Sistema"
#: Source/Core/DolphinQt2/MenuBar.cpp:380
#: Source/Core/DolphinWX/MainMenuBar.cpp:298
msgid "Show Taiwan"
msgstr "&Taiwan"
#: Source/Core/DolphinQt2/MenuBar.cpp:371
#: Source/Core/DolphinWX/MainMenuBar.cpp:279
msgid "Show USA"
msgstr "&USA"
#: Source/Core/DolphinQt2/MenuBar.cpp:382
#: Source/Core/DolphinWX/MainMenuBar.cpp:302
msgid "Show Unknown"
msgstr "&Desconhecido"
#: Source/Core/DolphinQt2/MenuBar.cpp:346
#: Source/Core/DolphinWX/MainMenuBar.cpp:269
msgid "Show WAD"
msgstr "WA&D"
#: Source/Core/DolphinQt2/MenuBar.cpp:344
#: Source/Core/DolphinWX/MainMenuBar.cpp:265
msgid "Show Wii"
msgstr "&Wii"
#: Source/Core/DolphinQt2/MenuBar.cpp:381
#: Source/Core/DolphinWX/MainMenuBar.cpp:300
msgid "Show World"
msgstr "&Global"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115
msgid "Show a confirmation box before stopping a game."
msgstr "Mostra uma janela de confirmação antes de parar um jogo."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
"Mostra popups quando erros sérios acontecem.\n"
"Desativar essa opção evita mensagens de problemas recorrentes e erros não-"
"fatais mas pode resultar em travamentos sem explicação quando um erro severo "
"acontecer."
#: Source/Core/DolphinWX/MemcardManager.cpp:834
msgid "Show first block"
msgstr "Mostrar o primeiro bloco"
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Show save blocks"
msgstr "Mostrar blocos do jogo salvo"
#: Source/Core/DolphinWX/MemcardManager.cpp:831
msgid "Show save comment"
msgstr "Mostrar comentário do jogo salvo"
#: Source/Core/DolphinWX/MemcardManager.cpp:832
msgid "Show save icon"
msgstr "Mostrar ícone do jogo salvo"
#: Source/Core/DolphinWX/MemcardManager.cpp:830
msgid "Show save title"
msgstr "Mostrar nome do jogo salvo"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:124
msgid "Show the active title name in the emulation window title."
msgstr "Mostra o nome do título ativo no título da janela de emulação."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:287
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:215
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mostra o número de quadros renderizados por segundo como uma medida da "
"velocidade da emulação.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:290
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:218
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mostra o ping máximo do jogador enquanto estiver jogando no NetPlay.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:140
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:165
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:225
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mostra várias estatísticas de renderização.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:652
msgid "Side-by-Side"
msgstr "Lado a Lado"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:329
msgid "Sideways Hold"
msgstr "Segurar na Horizontal"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:326
msgid "Sideways Toggle"
msgstr "Alternar Horizontal"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311
msgid "Sideways Wii Remote"
msgstr "Wii Remote Sideways"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:268
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:62
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:76
msgid "Simplified Chinese"
msgstr "Chinês Simplificado"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiU.cpp:28
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26
msgid "Simulate DK Bongos"
msgstr "Simular DK Bongos"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:492
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:136
#: Source/Core/DolphinWX/GameListCtrl.cpp:469
msgid "Size"
msgstr "Tamanho"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:100
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:62
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
"Tamanho do buffer de alongamento em milissegundos. Valores muito baixos "
"podem causar estalido do áudio."
#: Source/Core/Core/HotkeyManager.cpp:56
#: Source/Core/DolphinWX/MainToolBar.cpp:205
msgid "Skip"
msgstr "Pular"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:268
msgid "Skip DCBZ clearing"
msgstr "Pular limpeza do DCBZ"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:710
msgid "Skip EFB Access from CPU"
msgstr "Pular Acesso EFB da CPU"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69
msgid "Skip Main Menu"
msgstr "Pular Menu principal"
#: Source/Core/DolphinWX/MainToolBar.cpp:206
msgid "Skips the next instruction completely"
msgstr "Ignora completamente a próxima instrução"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81
msgid "Slider Bar"
msgstr "Barra deslizante"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:273
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aumenta levemente a velocidade das cópias EFB para a RAM sacrificando a "
"precisão da emulação.\n"
"Se estiver tendo problemas, tente aumentar a precisão do cache de texturas "
"ou desative essa opção.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinWX/MainMenuBar.cpp:569
#: Source/Core/DolphinWX/MainMenuBar.cpp:572
#, c-format
msgid "Slot %u - %s"
msgstr "Espaço %u - %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85
msgid "Slot A"
msgstr "Slot A"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85
msgid "Slot B"
msgstr "Slot B"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:77
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:94
msgid "Software Renderer"
msgstr "Renderizador de Software"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:187
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:985
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"A renderização por software é uma ordem de magnitude mais lenta do que usar "
"os outros backends.\n"
"É útil apenas para a depuração de problemas.\n"
"Você realmente quer ativar a renderização por software? Na dúvida, selecione "
"'Não'."
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:239
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:113
msgid "Spain"
msgstr "E&spanha"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:262
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:67
msgid "Spanish"
msgstr "Espanhol"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:318
msgid "Speaker Pan"
msgstr "Balanço do Speaker"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:141
msgid "Speaker Volume:"
msgstr "Volume do Auto-Falante:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:222
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:188
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games. Generally speaking, the lower the internal "
"resolution is, the better your performance will be.\n"
"\n"
"If unsure, select Native."
msgstr ""
"Especifica a resolução a ser usada na renderização. Uma resolução maior "
"melhora drasticamente a qualidade visual, mas também aumenta drasticamente o "
"trabalho da GPU e pode causar problemas em alguns jogos. Em outras palavras, "
"resoluções internas menores resultam em melhor performance.\n"
"\n"
"Na dúvida, escolha Nativo. "
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:100
msgid "Speed Limit:"
msgstr "Limite de Velocidade:"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:282
msgid "Speed up Disc Transfer Rate"
msgstr "Acelerar Taxa de Transferência do Disco"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:75
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
"Divide as threads da CPU e GPU para que possam rodar em núcleos separados.\n"
"Resulta em aumentos significativos de performance na maioria dos "
"computadores modernos, mas podem causar travamentos e problemas em alguns "
"casos."
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:103
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "Standard Controller"
msgstr "Controle Padrão"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:62
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:29
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:248
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:142
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinQt2/MenuBar.cpp:114
#: Source/Core/DolphinWX/MainMenuBar.cpp:236
msgid "Start &NetPlay..."
msgstr "Iniciar &NetPlay..."
#: Source/Core/DolphinQt2/MenuBar.cpp:405
#: Source/Core/DolphinWX/MainMenuBar.cpp:146
msgid "Start Re&cording Input"
msgstr "&Iniciar Gravação de Replay"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Start Recording"
msgstr "Iniciar Gravação"
#: Source/Core/DolphinWX/MainMenuBar.cpp:191
msgid "Start the game directly instead of booting to pause"
msgstr "Inicia o jogo diretamente em vez inicializar para pausar"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:470
msgid "Started game"
msgstr "Jogo iniciado"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:494
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:138
#: Source/Core/DolphinQt2/MenuBar.cpp:322
#: Source/Core/DolphinWX/GameListCtrl.cpp:470
#: Source/Core/DolphinWX/MainMenuBar.cpp:322
msgid "State"
msgstr "Estado"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133
msgid "Statistics"
msgstr "Estatísticas"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:104
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "Steering Wheel"
msgstr "Volante"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step"
msgstr "Passo"
#: Source/Core/DolphinWX/MainMenuBar.cpp:437
msgid "Step &Into"
msgstr "Passar por &dentro"
#: Source/Core/DolphinWX/MainMenuBar.cpp:438
msgid "Step &Over"
msgstr "Passar por &fora"
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Step Into"
msgstr "Passar por dentro"
#: Source/Core/DolphinWX/MainMenuBar.cpp:439
msgid "Step O&ut"
msgstr "Passar por &fora"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:203
msgid "Step Out"
msgstr "Sair"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:54
#: Source/Core/DolphinWX/MainToolBar.cpp:199
msgid "Step Over"
msgstr "Passo acima"
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step into the next instruction"
msgstr "Entrar na próxima instrução"
#: Source/Core/DolphinWX/MainToolBar.cpp:204
msgid "Step out of the current function"
msgstr "Saída da função atual"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:408
msgid "Step out successful!"
msgstr "Saída com sucesso!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:406
msgid "Step out timed out!"
msgstr "Saída no tempo limite!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:333
msgid "Step over in progress..."
msgstr "Passo em curso..."
#: Source/Core/DolphinWX/MainToolBar.cpp:200
msgid "Step over the next instruction"
msgstr "Passe a próxima instrução"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:318
msgid "Step successful!"
msgstr "Passo bem-sucedido!"
#: Source/Core/Core/HotkeyManager.cpp:249
msgid "Stepping"
msgstr "Passagem"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:106
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:649
msgid "Stereoscopic 3D Mode:"
msgstr "Modo de Estereoscopia 3D:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:95
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:371
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:686
msgid "Stereoscopy"
msgstr "Estereoscopia"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:74
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:39
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:54
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:62
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:87
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:112
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:133
msgid "Stick"
msgstr "Eixo"
#: Source/Core/Core/HotkeyManager.cpp:29 Source/Core/DolphinQt2/ToolBar.cpp:53
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:414
#: Source/Core/DolphinWX/MainToolBar.cpp:181
msgid "Stop"
msgstr "Parar"
#: Source/Core/DolphinWX/FrameTools.cpp:1747
msgid "Stop Playing Input"
msgstr "Parar de reproduzir entrada"
#: Source/Core/DolphinQt2/MenuBar.cpp:408
#: Source/Core/DolphinWX/FrameTools.cpp:1732
#: Source/Core/DolphinWX/FrameTools.cpp:1749
#: Source/Core/DolphinWX/MainMenuBar.cpp:148
msgid "Stop Playing/Recording Input"
msgstr "Parar de reproduzir/gravar entrada"
#: Source/Core/DolphinWX/FrameTools.cpp:1745
msgid "Stop Recording Input"
msgstr "Parar de gravar entrada"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:480
msgid "Stopped game"
msgstr "Jogo parado"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:39
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:720
msgid "Store EFB Copies to Texture Only"
msgstr "Armazenar Cópias EFB Somente na Textura"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:173
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:201
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Armazena Cópias EFB exclusivamente na GPU, ignorando a memória do sistema. "
"Causa defeitos gráficos em um pequeno número de jogos.\n"
"\n"
"Ativado = Cópias EFB na Textura\n"
"Desativado = Cópias EFB na RAM (e na Textura)\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:52
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:423
msgid "Stretch to Window"
msgstr "Esticar para a Janela"
#. i18n: Data type used in computing
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:92
msgid "String"
msgstr "String"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:63
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:117
msgid "Strum"
msgstr "Palheta"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:234
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:282
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:304
#: Source/Core/DolphinQt2/MenuBar.cpp:593
msgid "Success"
msgstr "Sucesso"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:325
msgid "Success!"
msgstr "Sucesso!"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:325
msgid "Successfully compressed image."
msgstr "Imagem comprimida com sucesso."
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:167
msgid "Successfully deleted '%1'."
msgstr "Excluído com sucesso '%1'."
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:96
#, c-format
msgid "Successfully exported %u save(s) to %s"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:51
#, c-format
msgid "Successfully exported file to %s"
msgstr "Arquivo exportado com sucesso para %s"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:259
msgid "Successfully exported save files"
msgstr "Arquivos de estado salvo exportados com sucesso"
#: Source/Core/DolphinQt2/MenuBar.cpp:594
msgid "Successfully extracted certificates from NAND"
msgstr "Certificados extraídos com sucesso da NAND"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:282
msgid "Successfully extracted file."
msgstr ""
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:234
msgid "Successfully extracted system data."
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:115
msgid "Successfully imported save file(s)"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:342
#: Source/Core/DolphinQt2/MenuBar.cpp:515
msgid "Successfully installed this title to the NAND."
msgstr "Título instalado com sucesso na NAND"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:364
msgid "Successfully removed this title from the NAND."
msgstr "Título removido com sucesso da NAND."
#: Source/Core/DolphinQt2/AboutDialog.cpp:52
#: Source/Core/DolphinWX/AboutDolphin.cpp:42
msgid "Support"
msgstr "Suporte"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:104
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:682
msgid "Swap Eyes"
msgstr "Inverter Olhos"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:275
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:290
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Inverte o olho esquerdo e direito. Útil se quiser ver estereoscopia lado a "
"lado com a técnica de olhos cruzados."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:42
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:91
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:32
msgid "Swing"
msgstr "Balançar"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:178
msgid "Symbol"
msgstr "Símbolo"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:104
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95
msgid "Symbols"
msgstr "Símbolos"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:161
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:284
msgid "Sync"
msgstr "Sincroizar"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:551
msgid "Sync Wii Remotes"
msgstr "Sincronizar Wii Remotes"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:164
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:282
msgid "Sync real Wii Remotes and pair them"
msgstr "Sincronizar Wii Remotes reais e pareá-los"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:277
msgid "Synchronize GPU thread"
msgstr "Sincronizar thread da GPU"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:279
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Sincroniza os threads da GPU e da CPU para ajudar a impedir congelamentos "
"aleatórios no modo Dual Core. (ON = Compatível, OFF = Rápido)"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:348
msgid "Syntax error"
msgstr "Erro de sintaxe"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:106
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:106
msgid "System Language:"
msgstr "Idioma do Sistema:"
#: Source/Core/DolphinWX/FrameTools.cpp:1467
msgid "System Update"
msgstr "Atualização do sistema"
#: Source/Core/DolphinWX/MainMenuBar.cpp:151
#: Source/Core/DolphinWX/TASInputDlg.h:30
msgid "TAS Input"
msgstr "Entrada de Dados &TAS"
#: Source/Core/DolphinWX/FrameTools.cpp:392
#, c-format
msgid "TAS Input - GameCube Controller %d"
msgstr "Entrada de dados TAS - Controle do GameCube %d"
#: Source/Core/DolphinWX/FrameTools.cpp:400
#, c-format
msgid "TAS Input - Wii Remote %d"
msgstr "Entrada TAS - Wii Remote %d"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:286
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:112
msgid "TAS Tools"
msgstr "Ferramentas TAS"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65
msgid "TLUT Cmd"
msgstr "Cmd TLUT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:432
msgid "Tab Split"
msgstr "Dividir aba"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:241
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:121
msgid "Taiwan"
msgstr "Taiwan"
#: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt2/MenuBar.cpp:155
#: Source/Core/DolphinWX/MainMenuBar.cpp:132
msgid "Take Screenshot"
msgstr "&Capturar Tela"
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "Take screenshot"
msgstr "&Capturar Tela"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:54
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:751
msgid "Test"
msgstr "Testar"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53
msgid "Texture"
msgstr "Textura"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:732
msgid "Texture Cache"
msgstr "Cache de Texturas"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61
msgid "Texture Cmd"
msgstr "Textura Cmd"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:852
msgid "Texture Format Overlay"
msgstr "Sobreposição do Formato das Texturas"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:128
msgid "Textures"
msgstr "Texturas"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:178
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:205
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"A opção \"Seguro\" elimina as chances da GPU perder uma atualização das "
"texturas da RAM.\n"
"Uma precisão menor pode deixar o texto em alguns jogos ilegível.\n"
"\n"
"Na dúvida, selecione o valor mais próximo da direita."
#: Source/Core/DolphinQt2/MenuBar.cpp:585
#: Source/Core/DolphinWX/FrameTools.cpp:1359
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:580
#: Source/Core/DolphinWX/FrameTools.cpp:1355
msgid "The NAND has been repaired."
msgstr ""
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:50
#, c-format
msgid "The address %s is invalid."
msgstr "O endereço %s é inválido."
#: Source/Core/Core/ActionReplay.cpp:218
msgid "The address is invalid"
msgstr "O endereço é inválido"
#: Source/Core/DolphinWX/MemcardManager.cpp:504
msgid "The checksum was successfully fixed."
msgstr "O checksum foi corrigido com sucesso."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:158
msgid "The chosen directory is already in the list."
msgstr "A pasta escolhida já está na lista."
#: Source/Core/Core/Movie.cpp:363
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"A mudança do disco para \"%s\" não pôde ser salva no arquivo .dtm.\n"
"O nome do arquivo da imagem de disco não pode conter mais do que 40 "
"caracteres."
#: Source/Core/Core/HW/DVD/DVDThread.cpp:324
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "Não foi possível ler o disco (em 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:117
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"A imagem do disco \"%s\" está corrompida.\n"
"O hash do bloco %<PRIu64> é %08x ao invés de %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:108
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr ""
"A imagem de disco \"%s\" está truncada, parte dos dados estão ausentes."
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:466
msgid "The disc that was about to be inserted couldn't be found."
msgstr "O disco que estava prestes a ser inserido não foi encontrado."
#: Source/Core/DolphinQt2/MenuBar.cpp:551
#: Source/Core/DolphinWX/FrameTools.cpp:1325
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly.\n"
"\n"
"Do you want to try to repair the NAND?"
msgstr ""
#: Source/Core/DolphinQt2/WiiUpdate.cpp:31
#: Source/Core/DolphinWX/FrameTools.cpp:1392
msgid "The emulated Wii console has been updated."
msgstr "O console Wii emulado foi atualizado."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:36
#: Source/Core/DolphinWX/FrameTools.cpp:1397
msgid "The emulated Wii console is already up-to-date."
msgstr "O console Wii emulado está atualizado."
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:150
msgid "The entered PID is invalid."
msgstr "O PID fornecido é inválido."
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:144
msgid "The entered VID is invalid."
msgstr "O VID fornecido é inválido."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1438
#: Source/Core/DolphinWX/GameListCtrl.cpp:1463
#: Source/Core/DolphinWX/GameListCtrl.cpp:1528
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"O arquivo %s já existe.\n"
"Deseja substituí-lo?"
#: Source/Core/AudioCommon/WaveFile.cpp:56
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"O arquivo %s não pôde ser aberto para gravação. Por favor verifique se ele "
"não está aberto em outro programa."
#: Source/Core/AudioCommon/WaveFile.cpp:48
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "O arquivo %s já foi aberto, o cabeçalho do arquivo não será gravado."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:69
#: Source/Core/DolphinWX/FrameTools.cpp:1429
msgid "The game disc does not contain any usable update information."
msgstr ""
"O disco do jogo não contém nenhuma informação de atualização utilizável."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:62
#: Source/Core/DolphinWX/FrameTools.cpp:1422
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
"A região do jogo não corresponde ao seu console. Para evitar problemas com o "
"menu do sistema, não é possível atualizar o console emulado usando este "
"disco."
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:120
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "The hashes do not match!"
msgstr "Os hashes não combinam!"
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:114
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "The hashes match!"
msgstr "Os hashes combinam!"
#: Source/Core/DolphinWX/FrameAui.cpp:561
msgid "The name cannot be empty"
msgstr "O nome não pode ficar vazio"
#: Source/Core/DolphinWX/FrameAui.cpp:554
msgid "The name cannot contain the character ','"
msgstr "O nome não pode conter o caractere ','"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:144
msgid "The profile '%1' does not exist"
msgstr "Esse perfil '%1' não existe"
#: Source/Core/Core/Movie.cpp:220
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "O jogo gravado (%s) é diferente do jogo selecionado (%s)"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:173
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "O código AR descriptografado não contém nenhuma linha."
#: Source/Core/DolphinWX/MemcardManager.cpp:435
msgid "The save you are trying to copy has an invalid file size."
msgstr ""
"O jogo salvo que você está tentando copiar tem um tamanho de arquivo "
"inválido."
#: Source/Core/DolphinWX/Main.cpp:328
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"O idioma selecionado não é suportado pelo seu sistema. Voltando ao padrão do "
"sistema."
#: Source/Core/Core/NetPlayClient.cpp:210
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "As versões do NetPlay do cliente e do servidor são incompatíveis!"
#: Source/Core/Core/NetPlayClient.cpp:207
msgid "The server is full!"
msgstr "O servidor está cheio!"
#: Source/Core/Core/NetPlayClient.cpp:213
msgid "The server responded: the game is currently running!"
msgstr "O servidor respondeu: o jogo está rodando no momento!"
#: Source/Core/Core/NetPlayClient.cpp:216
msgid "The server sent an unknown error message!"
msgstr "O servidor enviou uma mensagem de erro desconhecida!"
#: Source/Core/Core/Boot/Boot.cpp:62
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "O arquivo especificado \"%s\" não existe"
#: Source/Core/DolphinWX/Main.cpp:185
msgid "The title ID is invalid."
msgstr ""
#: Source/Core/DolphinQt2/WiiUpdate.cpp:57
#: Source/Core/DolphinWX/FrameTools.cpp:1417
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
"A atualização foi cancelada. É altamente recomendado concluí-la para evitar "
"versões para evitar versões inconsistentes do software do sistema."
#: Source/Core/Core/ActionReplay.cpp:221
msgid "The value is invalid"
msgstr "O valor é inválido"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:141
msgid "Theme:"
msgstr "Tema:"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:150
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"Há muitos arquivos GCI na pasta\n"
"%s\n"
"Apenas os primeiros 127 arquivos estarão disponíveis"
#: Source/Core/Core/State.cpp:734
msgid "There is nothing to undo!"
msgstr "Nào há nada para desfazer!"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:257
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Essas configurações substituem os ajustes gerais do Dolphin.\n"
"Indeterminado significa que o jogo usa as configurações do Dolphin."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:153
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"Este código Action Replay contém linhas criptografadas e descriptografadas; "
"você deve verificar se as inseriu corretamente.\n"
"\n"
"Deseja descartar todas as linhas descriptografadas?"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:159
msgid "This USB device is already whitelisted."
msgstr "O dispositivo USB já está na lista branca."
#: Source/Core/Core/WiiUtils.cpp:73
msgid "This WAD has not been signed by Nintendo. Continue to import?"
msgstr "Este WAD não foi assinado pela Nintendo. Continuar a importar?"
#: Source/Core/Core/ConfigManager.cpp:900
msgid "This WAD is not bootable."
msgstr "Este WAD não é inicializável."
#: Source/Core/Core/ConfigManager.cpp:895
msgid "This WAD is not valid."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:856
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Este simulador de Action Replay não suporta códigos que modifiquem o próprio "
"Action Replay."
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:153
#: Source/Core/DolphinQt2/GameList/GameList.cpp:393
msgid "This cannot be undone!"
msgstr "Isso não pode ser desfeito!"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:170
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:263
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Essa função permite movimentar a câmera do jogo.\n"
"Mova o mouse enquanto segura o botão direito para ajustar o ângulo ou "
"enquanto segura o botão do meio para mover a câmera. Segure SHIFT e "
"pressione uma das teclas WASD para mover a câmera em uma certa distância "
"(SHIFT+2 para mover mais rápido e SHIFT+1 para mover mais devagar). "
"Pressione SHIFT+R para resetar a câmera e SHIFT+F para resetar a velocidade "
"de movimento.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DiscIO/NANDImporter.cpp:62
msgid "This file does not look like a BootMii NAND backup."
msgstr ""
#: Source/Core/VideoCommon/MainBase.cpp:137
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"Este jogo requer saltando emulação de caixa delimitadora para executar "
"corretamente, mas sua placa de vídeo ou seus drivers não suportam esse "
"recurso. Como resultado você irá sofrer bugs ou travamentos enquanto estiver "
"sendo executado o jogo."
#: Source/Core/DolphinWX/MainMenuBar.cpp:373
msgid ""
"This is necessary to get break points and stepping to work as explained in "
"the Developer Documentation. But it can be very slow, perhaps slower than 1 "
"fps."
msgstr ""
"Isso é necessário para obter pontos de interrupção e controle para trabalhar "
"como explicado na documentação do desenvolvedor. Mas pode ser muito lento, "
"talvez mais lento do que 1 fps."
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:82
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:59
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
"Essa opção permite definir um horário personalizado para o relógio de tempo "
"real (RTC) diferente do horário atual do sistema.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt2/AboutDialog.cpp:42
msgid "This software should not be used to play games you do not legally own."
msgstr ""
"Este software não deve ser usado para jogar jogos que você não possui "
"legalmente."
#: Source/Core/Core/ConfigManager.cpp:917
msgid "This title cannot be booted."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:295
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"Esse software pode ser incompatível com a emulação DSP HLE. Tente usar LLE "
"se esse software é um homebrew.\n"
"\n"
"DSPHLE: ucode desconhecido (CRC = %08x) - forçando AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"Esse software pode ser incompatível com a emulação DSP HLE. Tente usar LLE "
"se esse software é um homebrew.\n"
"\n"
"DSPHLE: ucode desconhecido (CRC = %08x) - forçando AXWii."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:323
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Esse valor é somado com o valor de convergência definido nas configurações "
"gráficas."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:313
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Esse valor é multiplicado com a profundidade definida nas configurações "
"gráficas."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:235
msgid "This will let you manually edit the INI config file."
msgstr ""
"Isso permite que você edite o arquivo INI de configurações manualmente."
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25
msgid "Threshold"
msgstr "Limite"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:275
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:89
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:30
msgid "Tilt"
msgstr "Inclinar"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:493
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:124
#: Source/Core/DolphinQt2/MenuBar.cpp:315
#: Source/Core/DolphinWX/GameListCtrl.cpp:463
#: Source/Core/DolphinWX/MainMenuBar.cpp:310
#: Source/Core/DolphinWX/MemcardManager.cpp:627
msgid "Title"
msgstr "Título"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:88
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:96
msgid "To"
msgstr "Até"
#: Source/Core/DolphinWX/MainMenuBar.cpp:440
msgid "Toggle &Breakpoint"
msgstr "Alternar &ponto de interrupção"
#: Source/Core/DolphinQt2/MenuBar.cpp:152
#: Source/Core/DolphinWX/MainMenuBar.cpp:129
msgid "Toggle &Fullscreen"
msgstr "Alternar &tela cheia"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:318
msgid "Toggle &memory"
msgstr "Alternar &memória"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Toggle 3D Anaglyph"
msgstr "Ativar/Desativar 3D Anáglifo"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Toggle 3D Side-by-Side"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Toggle 3D Top-Bottom"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Toggle 3D Vision"
msgstr "Ativar/Desativar 3D Vision"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:58
#: Source/Core/DolphinWX/LogConfigWindow.cpp:60
msgid "Toggle All Log Types"
msgstr "Ativar/Desativar Todos os Tipos de Logs"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Toggle Aspect Ratio"
msgstr "Alternar Proporção de Tela"
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Toggle Breakpoint"
msgstr "Alternar ponto de interrupção"
#: Source/Core/Core/HotkeyManager.cpp:72
msgid "Toggle Crop"
msgstr "Ativar/Desativar Cortar"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Toggle Custom Textures"
msgstr "Alternar Texturas Personalizadas"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Toggle EFB Copies"
msgstr "Alternar Cópias EFB"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Toggle Fog"
msgstr "Ativar/Desativar Névoa"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Fullscreen"
msgstr "Alternar Tela Cheia"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Toggle Pause"
msgstr "Reproduzir/Pausar"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Toggle Texture Dumping"
msgstr "Alternar despejo da textura"
#: Source/Core/DolphinWX/MainMenuBar.cpp:426
msgid "Toggle editing of perspectives"
msgstr "Alternar edição de perspectivas"
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "Toggle fullscreen"
msgstr "Ligar/Desligar tela cheia"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:66
#: Source/Core/DolphinWX/MainMenuBar.cpp:416
msgid "Top"
msgstr "Em cima"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:652
msgid "Top-and-Bottom"
msgstr "Sobreposto"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:270
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:63
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:79
msgid "Traditional Chinese"
msgstr "Chinês Tradicional"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:508
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:512
msgid "Traversal Error"
msgstr "Erro traversal"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:132
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:96
msgid "Traversal Server"
msgstr "Servidor Traversal"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:35
#, c-format
msgid "Traversal Server: %s"
msgstr "Servidor traversal: %s"
#: Source/Core/Core/NetPlayClient.cpp:931
msgid "Traversal server timed out connecting to the host"
msgstr "Servidor traversal não respondeu enquanto conectava-se ao host."
#: Source/Core/Core/HW/GCPadEmu.cpp:67
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:79
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:28
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:45
msgid "Triggers"
msgstr "Gatilhos"
#: Source/Core/DolphinWX/MainMenuBar.cpp:475
msgid ""
"Try to load a .map file that might be from a slightly different version."
msgstr ""
"Tenta carregar um arquivo .map que possa ser de uma versão ligeiramente "
"diferente."
#: Source/Core/DolphinWX/MainMenuBar.cpp:464
msgid ""
"Try to load this game's function names automatically - but doesn't check ."
"map files stored on the disc image yet."
msgstr ""
"Tenta carregar os nomes das funções deste jogo automaticamente - mas não "
"verifica os arquivos .map armazenados na imagem do disco."
#: Source/Core/DolphinWX/MainMenuBar.cpp:395
msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp"
msgstr "Desativar todas as funções JIT, mas ainda usar o JIT core do Jit.cpp"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:38
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:130
msgid "Turntable"
msgstr "Mesa de DJ"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:112
msgid "Turntable Configuration"
msgstr "Configuração da mesa giratória"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34
#: Source/Core/DolphinWX/PatchAddEdit.cpp:74
msgid "Type"
msgstr "Tipo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775
#, c-format
msgid "UNKNOWN_%02X"
msgstr "UNKNOWN_%02X"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:223
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:115
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:42
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:575
msgid "Ubershaders:"
msgstr "Ubershaders:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"Não foi possível criar patch com os valores informados.\n"
"Nada modificado."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:135
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Não foi possível analisar a linha %u do código AR inserido como um código "
"criptografado ou descriptografado válido. Certifique-se de que o código foi "
"digitado corretamente.\n"
"\n"
"Deseja ignorar essa linha e continuar a análise?"
#: Source/Core/DiscIO/NANDImporter.cpp:273
#, c-format
msgid "Unable to write to file %s"
msgstr "Não é possível salvar para o arquivo %s"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:299
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "Imagens descompactadas do GC/Wii (*.iso *.gcm)"
#: Source/Core/Core/HotkeyManager.cpp:151
#: Source/Core/DolphinQt2/MenuBar.cpp:171
#: Source/Core/DolphinWX/MainMenuBar.cpp:101
msgid "Undo Load State"
msgstr "&Desfazer carregamento de estado"
#: Source/Core/Core/HotkeyManager.cpp:152
#: Source/Core/DolphinQt2/MenuBar.cpp:188
#: Source/Core/DolphinWX/MainMenuBar.cpp:108
msgid "Undo Save State"
msgstr "&Desfazer estado salvo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:731
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Chamada 0x80 inesperada? Abortando..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:199
#: Source/Core/DolphinWX/GameListCtrl.cpp:1188
msgid "Uninstall from the NAND"
msgstr "Desinstalar da NAND"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:352
#: Source/Core/DolphinWX/FrameTools.cpp:1268
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"Desinstalar o WAD irá remover a versão atualmente instalada deste título da "
"NAND sem excluir seus dados salvos. Continuar?"
#: Source/Core/DolphinQt2/MenuBar.cpp:141
#: Source/Core/DolphinWX/MainMenuBar.cpp:250
msgid "United States"
msgstr "Estados Unidos"
#: Source/Core/Core/State.cpp:459
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:210
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:245
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:274
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:86
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:126
msgid "Unknown"
msgstr "Desconhecido"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1050
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Comando de DVD desconhecido %08x - erro fatal"
#: Source/Core/Core/NetPlayClient.cpp:940
#, c-format
msgid "Unknown error %x"
msgstr "Erro desconhecido %x"
#: Source/Core/DolphinWX/MemcardManager.cpp:422
#: Source/Core/DolphinWX/MemcardManager.cpp:465
msgid "Unknown memory card error"
msgstr "Erro de Memory Card desconhecido"
#: Source/Core/Core/NetPlayClient.cpp:562
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Mensagem desconhecida recebida com ID:%d"
#: Source/Core/Core/NetPlayServer.cpp:720
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Mensagem desconhecida com ID:%d recebida do Jogador:%d Expulsando jogador!"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:85
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:44
msgid "Unlimited"
msgstr "Ilimitado"
#: Source/Core/DiscIO/CompressedBlob.cpp:381
msgid "Unpacking"
msgstr "Descomprimindo"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64
#: Source/Core/DolphinWX/TASInputDlg.cpp:93
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
msgid "Up"
msgstr "Para cima"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:97
msgid "Update"
msgstr "Atualizar"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:99
msgid "Update Screen"
msgstr "Atualizar tela"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:56
#: Source/Core/DolphinWX/FrameTools.cpp:1419
msgid "Update cancelled"
msgstr "Atualização cancelada"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:30
#: Source/Core/DolphinQt2/WiiUpdate.cpp:35
#: Source/Core/DolphinWX/FrameTools.cpp:1392
#: Source/Core/DolphinWX/FrameTools.cpp:1397
msgid "Update completed"
msgstr "Atualização concluída"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:40
#: Source/Core/DolphinQt2/WiiUpdate.cpp:45
#: Source/Core/DolphinQt2/WiiUpdate.cpp:50
#: Source/Core/DolphinQt2/WiiUpdate.cpp:61
#: Source/Core/DolphinQt2/WiiUpdate.cpp:68
#: Source/Core/DolphinWX/FrameTools.cpp:1404
#: Source/Core/DolphinWX/FrameTools.cpp:1409
#: Source/Core/DolphinWX/FrameTools.cpp:1414
#: Source/Core/DolphinWX/FrameTools.cpp:1425
#: Source/Core/DolphinWX/FrameTools.cpp:1430
msgid "Update failed"
msgstr "Falha na atualização"
#: Source/Core/DolphinWX/MainMenuBar.cpp:253
msgid "Update the Wii system software to the latest version from Nintendo."
msgstr ""
"Atualiza o software do sistema Wii para a versão mais recente da Nintendo."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:91
#: Source/Core/DolphinWX/FrameTools.cpp:1438
msgid "Updating"
msgstr "Atualizando"
#: Source/Core/DolphinWX/FrameTools.cpp:1447
#, c-format
msgid ""
"Updating title %016<PRIx64>...\n"
"This can take a while."
msgstr ""
"Atualizando título %016<PRIx64>...\n"
"Isto pode demorar um pouco."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:117
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"Atualizando título %1...\n"
"Isto pode demorar um pouco."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:330
msgid "Upright Hold"
msgstr "Segurar na Vertical"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:327
msgid "Upright Toggle"
msgstr "Alternar Vertical"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:314
msgid "Upright Wii Remote"
msgstr "Wii Remote na vertical"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:103
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:117
msgid "Usage Statistics Reporting Settings"
msgstr "Configurações do Envio de Estatísticas de Uso"
#: Source/Core/DolphinWX/Main.cpp:237
msgid "Usage statistics reporting"
msgstr "Envio de estatísticas de uso"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:87
msgid ""
"Usage statistics reporting uses a unique random per-machine identifier to "
"distinguish users from one another. This button generates a new random "
"identifier for this machine which is dissociated from the previous one."
msgstr ""
"O envio de estatísticas de uso utiliza um identificador aleatório único para "
"distinguir usuários diferentes. Esse botão gera um novo identificador único "
"para essa máquina que seja distinto do identificador anterior."
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:125
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:93
msgid "Use Built-In Database of Game Names"
msgstr "Usar banco de dados incorporado de nomes dos jogos"
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:44
msgid "Use DolphinQt Anyway"
msgstr "Usar o DolphinQt assim mesmo"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:56
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:437
msgid "Use Fullscreen"
msgstr "Usar Tela Cheia"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30
msgid "Use Hex"
msgstr "Usar Hex"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:69
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Usar Modo PAL60 (EuRGB60)"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:140
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88
msgid "Use Panic Handlers"
msgstr "Usar Gerenciadores de Pânico"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:203
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:171
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Usa um algorítmo menos preciso para calcular valores de profundidade.\n"
"Causa problemas em alguns jogos, mas pode dar uma melhora decente na "
"performance dependendo do jogo e/ou da sua GPU.\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:330
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Usar um único buffer de profundidade para os dois olhos. Necessário em "
"alguns jogos."
#: Source/Core/DolphinWX/MainMenuBar.cpp:454
msgid "Use generic zz_ names for functions."
msgstr "Usa nomes zz_ genéricos para funções."
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:94
msgid "User Interface"
msgstr "Interface do usuário"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:57
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:58
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:901
msgid "Utility"
msgstr "Utilitário"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:55
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:435
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69
msgid "Value"
msgstr "Valor"
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:73
msgid "Value (double)"
msgstr "Valor (double)"
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71
msgid "Value (float)"
msgstr "Valor (float)"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:413
msgid "Value Too Large"
msgstr "Valor muito extenso"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:101
msgid ""
"Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave "
"blank to filter each result against its own previous value."
msgstr ""
"Valor para comparar contra. Pode ser Hex (\"0x\"), Octal (\"0\") ou Decimal. "
"Deixe em branco para filtrar cada resultado contra seu próprio valor "
"anterior."
#: Source/Core/DolphinWX/PatchAddEdit.cpp:78
msgid "Value:"
msgstr "Valor:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27
msgid "Value: "
msgstr "Valor:"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:54
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:96
msgid "Various Statistics"
msgstr "Várias Estatísticas"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:40
#: Source/Core/DolphinWX/LogConfigWindow.cpp:48
msgid "Verbosity"
msgstr "Verbosidade"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:293
msgid "Verifying integrity of partition..."
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60
msgid "Vertex Cmd"
msgstr "Cmd Vertex"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:131
msgid "Vertex Description"
msgstr "Descrição do Vertex"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:132
msgid "Vertex Matrices"
msgstr "Matrizes de Vértice"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:87
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:818
msgid "Vertex Rounding"
msgstr "Arredondamento de Vértice"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125
msgid "Vertex Shader"
msgstr "Vertex Shader"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:127
msgid "Vertex Shader Constants"
msgstr "Constantes do Vertex Shader"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:490
msgid "View &code"
msgstr "Ver &código"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:489
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:272
msgid "View &memory"
msgstr "Ver &memória"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:326
msgid "View As:"
msgstr "Ver Como:"
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:507
msgid "View as double"
msgstr "Ver como double"
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:501
msgid "View as float"
msgstr "Ver como float"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:497
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:505
msgid "View as hexadecimal"
msgstr "Ver como hexadecimal"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:498
msgid "View as signed integer"
msgstr "Exibir como um inteiro assinado"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:499
msgid "View as unsigned integer"
msgstr "Exibir como um inteiro não assinado"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:73
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:790
msgid "Virtual"
msgstr "Virtual"
#: Source/Core/Core/HotkeyManager.cpp:245
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:26
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:52
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:67
msgid "Volume"
msgstr "Volume"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Volume Down"
msgstr "Aumentar Volume"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Volume Toggle Mute"
msgstr "Alternar Mudo"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Volume Up"
msgstr "Diminuir Volume"
#: Source/Core/DolphinQt2/MenuBar.cpp:505
msgid "WAD files (*.wad)"
msgstr "Arquivos WAD (*.wad)"
#: Source/Core/Core/WiiUtils.cpp:106
msgid "WAD installation failed: Could not finalise title import."
msgstr ""
"Falha na instalação do WAD: Não foi possível finalizar a importação do "
"título."
#: Source/Core/Core/WiiUtils.cpp:96
#, c-format
msgid "WAD installation failed: Could not import content %08x."
msgstr "Falha na instalação do WAD: Não foi possível importar o conteúdo %08x."
#: Source/Core/Core/WiiUtils.cpp:80
#, c-format
msgid "WAD installation failed: Could not initialise title import (error %d)."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:53
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr "Falha na instalação do WAD: O título selecionado não é um WAD válido."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:284
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:151
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Espera por alinhamentos verticais de modo a reduzir quebras na imagem.\n"
"Diminui a performance se a velocidade da emulação estiver abaixo de 100%.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/Common/MsgHandler.cpp:67
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:45
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:214
#: Source/Core/DolphinWX/GameListCtrl.cpp:1310
#: Source/Core/DolphinWX/GameListCtrl.cpp:1618
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
#: Source/Core/DolphinWX/MemcardManager.cpp:587
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:354
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:988
msgid "Warning"
msgstr "Aviso"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:514
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"AVISO: O número de blocos indicados pelo BAT (%u) não corresponde com o "
"cabeçalho do arquivo carregado (%u)"
#: Source/Core/DolphinWX/MemcardManager.cpp:584
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memory card\n"
"Continue?"
msgstr ""
"AVISO: Isso substituirá quaisquer arquivos de jogo salvo existentes na "
"pasta: \n"
"%s \n"
"que tenham o mesmo nome de um arquivo no seu cartão de memória \n"
"Continuar?"
#: Source/Core/Core/Movie.cpp:984
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %zu) (input %u > %u). You should load another save before continuing, "
"or load this state with read-only mode off."
msgstr ""
"AVISO: Você carregou um estado salvo que está após o fim da gravação atual. "
"(byte %u >%zu) (quadro %u > %u). Você deveria carregar outro estado salvo "
"antes de continuar, ou carregar este estado com o modo somente leitura "
"desligado."
#: Source/Core/Core/Movie.cpp:959
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"AVISO: Você carregou um estado salvo onde a gravação termina antes do quadro "
"atual no estado (byte %u < %u) (quadro %u < %u). Você deve carregar outro "
"estado salvo antes de continuar."
#: Source/Core/Core/Movie.cpp:1010
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"AVISO: Você carregou um estado salvo em que a gravação não corresponde com o "
"byte %zu (0x%zX). Você deveria carregar outro estado salvo antes de "
"continuar, ou carregar este estado com o modo somente-leitura desativado. "
"Caso contrário você provavelmente terá uma dessincronização."
#: Source/Core/Core/Movie.cpp:1027
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
"AVISO: Você carregou um estado salvo na qual a gravação não corresponde com "
"o quadro %td. Você deveria carregar outro estado salvo antes de continuar, "
"ou carregar este estado com o modo somente-leitura desligado. Caso contrário "
"você provavelmente terá uma dessincronização.\n"
"\n"
"MAIS INFORMAÇÕES: A gravação atual tem %d quadros de comprimento e a "
"gravação do estado salvo tem %d quadros de comprimento.\n"
"\n"
"No quadro %td, a gravação atual pressiona:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"No quadro %td, a gravação do estado salvo pressiona:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchWindow.h:19
msgid "Watch"
msgstr "Assistir"
#: Source/Core/AudioCommon/WaveFile.cpp:120
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - arquivo não aberto."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:77
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:121
msgid "Whammy"
msgstr "Distorção"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:297
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:227
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Enquanto estiver jogando no NetPlay, mostra mensagens do chat, alterações no "
"buffer e alertas de dessincronização.\n"
" \n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:155
msgid "Whitelisted USB Passthrough Devices"
msgstr "Dispositivos Passthrough USB Permitidos"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:72
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:625
msgid "Widescreen Hack"
msgstr "Hack de Widescreen"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35
msgid "Width"
msgstr "Largura"
#: Source/Core/Core/HotkeyManager.cpp:252
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyWii.cpp:21
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:204
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:88
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:206
msgid "Wii Channel"
msgstr "Canal do Wii"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:362
msgid "Wii Console"
msgstr "Console do Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:153
msgid "Wii Menu"
msgstr "Menu do Wii"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:114
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:76
msgid "Wii NAND Root:"
msgstr "NAND do Wii:"
#: Source/Core/Core/HW/Wiimote.cpp:30
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:63
msgid "Wii Remote"
msgstr "Wii Remote"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:192
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:276
#: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:34
msgid "Wii Remote %1"
msgstr "Wii Remote %1"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:333
#, c-format
msgid "Wii Remote %i"
msgstr "Wii Remote %i"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:85
msgid "Wii Remote Rumble"
msgstr "Rumble do Wii Remote"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:164
msgid "Wii Remote Settings"
msgstr "Configurações do Wii Remote"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:157
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:250
msgid "Wii Remotes"
msgstr "Wii Remotes"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:484
#, c-format
msgid "Wii U GameCube Controller Adapter Configuration Port %i"
msgstr ""
"Configurações da Porta %i do Adaptador de Controle do GameCube para Wii U"
#: Source/Core/DolphinWX/FrameTools.cpp:1245
msgid "Wii WAD files (*.wad)"
msgstr "Arquivos WAD do Wii (*.wad)"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:287
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:119
msgid "Wii and Wii Remote"
msgstr "Wii e Wii Remote"
#: Source/Core/DolphinWX/FrameTools.cpp:1206
msgid "Wii save files (*.bin)"
msgstr "Jogos salvos do Wii (*.bin)"
#: Source/Core/DolphinQt2/MenuBar.cpp:529
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Jogos salvos do Wii (*.bin);;Todos os arquivos (*)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:170
msgid "WiiTools Signature MEGA File (*.mega)"
msgstr "Arquivo MEGA de Assinatura do WiiTools (*.mega)"
#: Source/Core/DiscIO/WiiWad.cpp:32
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: Não foi possível ler o arquivo"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:38
msgid "With an address"
msgstr "Com um endereço"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:40
msgid "Within a range"
msgstr "Dentro de um intervalo"
#: Source/Core/DolphinQt2/Config/LogWidget.cpp:110
#: Source/Core/DolphinWX/LogWindow.cpp:89
msgid "Word Wrap"
msgstr "Quebra automática de linha"
#: Source/Core/DolphinWX/FrameTools.cpp:1254
#: Source/Core/DolphinWX/FrameTools.cpp:1302
#: Source/Core/DolphinWX/GameListCtrl.cpp:1417
#: Source/Core/DolphinWX/GameListCtrl.cpp:1536
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:319
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330
msgid "Working..."
msgstr "Processando..."
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:243
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:123
msgid "World"
msgstr "Global"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:49
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:199
msgid "Write only"
msgstr "Somente gravação"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:64
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:258
msgid "Write save/SD data"
msgstr "Gravar salvamento/dados SD"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:52
#: Source/Core/DolphinWX/LogConfigWindow.cpp:55
msgid "Write to Console"
msgstr "Gravar no Console"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:51
#: Source/Core/DolphinWX/LogConfigWindow.cpp:53
msgid "Write to File"
msgstr "Gravar no Arquivo"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:53
#: Source/Core/DolphinWX/LogConfigWindow.cpp:57
msgid "Write to Window"
msgstr "Gravar na Janela"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280
#: Source/Core/DolphinWX/TASInputDlg.cpp:496
msgid "X"
msgstr "X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:789
msgid "XF register "
msgstr "Registrador XF"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56
msgid "XFB Cmd"
msgstr "Cmd XFB"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:52
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
#: Source/Core/DolphinWX/TASInputDlg.cpp:498
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Yellow"
msgstr "Amarelo"
#: Source/Core/DolphinWX/FrameAui.cpp:86
msgid "You can't close panes that have pages in them."
msgstr "Você não pode fechar painéis que têm páginas neles"
#: Source/Core/Core/IOS/ES/ES.cpp:225
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"Você não pode usar o Canal de Compras do Wii sem suas próprias credenciais "
"do dispositivo.\n"
"Por favor, consulte o guia de uso do NAND para instruções d e configuração: "
"https://dolphin-emu.org/docs/guides/nand-usage-guide/"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:297
msgid "You must choose a game!"
msgstr "Você precisa escolher um jogo!"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69
msgid "You must enter a name."
msgstr "Você precisa digitar um nome."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:421
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "Você deve inserir um valor decimal, hexadecimal ou octal válido"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:240
msgid "You must enter a valid hexadecimal value."
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:888
msgid "You must enter a valid profile name."
msgstr "Você deve inserir um nome de perfil válido."
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:215
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:257
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Você deve reiniciar o Dolphin para que as modificações tenham efeito."
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:235
msgid "You must select a game to host!"
msgstr "Você precisa selecionar um jogo para hospedar!"
#: Source/Core/Core/DSP/DSPCore.cpp:80
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Suas ROMs do DSP possuem hashes incorretos.\n"
"Gostaria de parar agora para resolver o problema?\n"
"Se você escolher \"Não\", o áudio pode falhar."
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284
#: Source/Core/DolphinWX/TASInputDlg.cpp:500
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:889
msgid "Zero 3 code not supported"
msgstr "Código Zero 3 não é suportado"
#: Source/Core/Core/ActionReplay.cpp:909
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Código zero desconhecido pelo Dolphin: %08x"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:660
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:707
msgid "[ waiting ]"
msgstr "[ aguardando ]"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:294
msgid "auto"
msgstr "Automático"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:296
msgid "fake-completion"
msgstr "Falsa conclusão"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:295
msgid "none"
msgstr "Nenhum"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:43
msgid "or select a device"
msgstr "ou selecione um dispositivo"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:708
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute retornou -1 ao executar o aplicativo!"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:176
msgid "x86 Size"
msgstr "tamanho x86"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:50
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:758
msgid "| OR"
msgstr "| OR"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt2/AboutDialog.cpp:64
msgid ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""