dolphin/Source/Core/VideoCommon
NeoBrainX f33cd7cbbd DX11 code maintenance, part 5:
Move shader and input layout management from EmuGfxState to Vertex/PixelShaderCache and D3DVertexFormat.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6906 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 11:57:17 +00:00
..
Src DX11 code maintenance, part 5: 2011-01-24 11:57:17 +00:00
CMakeLists.txt Win32-only: 2010-12-19 19:43:18 +00:00
OpenCL.rules Meta: 2010-06-02 18:00:22 +00:00
VideoCommon.vcproj TextureDecoder.cpp: new SSE2 optimized GX_TF_I8 decoder. Probably not ultimately optimal SSE2 code, but provably better (on my machine) than the memset version. Tested with __rdtsc counts in an independent project. I get about 6-7 FPS more on average during the intro movie playback in Mario Kart Wii. Hope this compiles for GCC okay. 2010-12-30 19:17:08 +00:00