dolphin/Source/Core/AudioCommon
Léo Lam dca22e08eb Use Common::Flag and Common::Event when possible
Replaces old and simple usages of std::atomic<bool> with Common::Flag
(which was introduced after the initial usage), so it's clear that
the variable is a flag and because Common::Flag is well tested.

This also replaces the ready logic in WiimoteReal with Common::Event
since it was basically just unnecessarily reimplementing Common::Event.
2016-08-10 16:08:15 +02:00
..
aldlist.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
aldlist.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
AlsaSoundStream.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
AlsaSoundStream.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
AOSoundStream.cpp Use Common::Flag and Common::Event when possible 2016-08-10 16:08:15 +02:00
AOSoundStream.h Use Common::Flag and Common::Event when possible 2016-08-10 16:08:15 +02:00
AudioCommon.cpp AudioCommon: const correctness 2016-07-31 19:14:20 -04:00
AudioCommon.h AudioCommon: const correctness 2016-07-31 19:14:20 -04:00
AudioCommon.vcxproj [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
AudioCommon.vcxproj.filters (Visual Studio) Categorize SoundStream.h with other SoundStream files 2015-04-03 14:37:03 -04:00
CMakeLists.txt CMakeLists cleanup and enable Android headless building. 2016-02-05 11:24:11 -06:00
CoreAudioSoundStream.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CoreAudioSoundStream.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
DPL2Decoder.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
DPL2Decoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Mixer.cpp Split Audio Dumps on Sample Rate Changes 2016-06-24 21:12:15 -04:00
Mixer.h Split Audio Dumps on Sample Rate Changes 2016-06-24 21:12:15 -04:00
NullSoundStream.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
NullSoundStream.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
OpenALStream.cpp Use Common::Flag and Common::Event when possible 2016-08-10 16:08:15 +02:00
OpenALStream.h Use Common::Flag and Common::Event when possible 2016-08-10 16:08:15 +02:00
OpenSLESStream.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
OpenSLESStream.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PulseAudioStream.cpp Use Common::Flag and Common::Event when possible 2016-08-10 16:08:15 +02:00
PulseAudioStream.h Use Common::Flag and Common::Event when possible 2016-08-10 16:08:15 +02:00
SoundStream.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
WaveFile.cpp Remove AddStereoSample function 2016-07-01 00:59:25 -04:00
WaveFile.h Remove AddStereoSample function 2016-07-01 00:59:25 -04:00
XAudio2_7Stream.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
XAudio2_7Stream.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
XAudio2Stream.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
XAudio2Stream.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00