dolphin/Source/Core/DolphinQt/GameList
JosJuice d2e6adb045 Use an ID-to-name map when volume has no company string
This is written so that the result of GetCompanyFromID never is cached
(except on Android?). Caching is unnecessary because the string can be
obtained quickly at runtime, and not caching it means that the cache
doesn't have to be invalidated when GetCompanyFromID is edited.
2015-05-24 17:41:53 +02:00
..
GameFile.cpp Use an ID-to-name map when volume has no company string 2015-05-24 17:41:53 +02:00
GameFile.h Get rid of banner loaders and move their functionality to volumes 2015-04-28 23:44:29 +02:00
GameGrid.cpp Return GetNames languages, to avoid hardcoded language lists in callers 2015-04-23 08:14:39 +02:00
GameGrid.h DolphinQt: Silence -Wshadow warnings. 2014-12-09 10:36:16 -06:00
GameGrid.ui GameGrid: enable uniform item sizes. 2014-11-26 15:37:12 -05:00
GameTracker.cpp Core: Remove some header inclusions in header files 2015-05-08 22:38:59 -04:00
GameTracker.h DolphinQt: GameList! 2014-11-21 18:36:49 -05:00
GameTree.cpp Return GetNames languages, to avoid hardcoded language lists in callers 2015-04-23 08:14:39 +02:00
GameTree.h DolphinQt: GameList! 2014-11-21 18:36:49 -05:00
GameTree.ui DolphinQt: GameList! 2014-11-21 18:36:49 -05:00