dolphin/Source/Core
degasus d3fd0eddbb OSX: don't avoid unsync mapping on nvida gpus just because the windows driver doesn't like it
OSX has their own driver, so performance issues aren't shared with the nvidia driver (unlike the closed source linux and windows nvidia driver). So now they'll also use the MapAndSync backend like all other osx drivers.

fixes issue 6596

I've also cleaned up the if/else block selecting the best backend a bit.
2014-01-26 11:00:29 +01:00
..
AudioCommon Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
Common x64: fix parameter names of WriteModRM() 2014-01-25 17:36:09 +01:00
Core [Core] Remove an unnecessary pragma directive from EXI_Channel.h. 2014-01-25 17:12:59 -05:00
DiscIO Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
DolphinWX EGL: Fix android build broken by last commit 2014-01-23 19:41:07 -07:00
InputCommon Move GLInterface.h into GLInterface directory 2014-01-20 00:46:21 -07:00
VideoBackends OSX: don't avoid unsync mapping on nvida gpus just because the windows driver doesn't like it 2014-01-26 11:00:29 +01:00
VideoCommon OSX: don't avoid unsync mapping on nvida gpus just because the windows driver doesn't like it 2014-01-26 11:00:29 +01:00
CMakeLists.txt Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00