dolphin/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.cpp
XTra.KrazzY cd658ac755 More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
Not committing VideoOGL.vcproj so that project compiles with old OGL video window. In order to test just replace main.cpp/GLUtil.cpp/GLUtil.h with nmain.cpp/nGLUtil.cpp/nGLUtil.h in the project.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2038 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-29 23:35:31 +00:00

437 lines
9.8 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <stdio.h>
#include <math.h>
#include "Common.h"
#include "pluginspecs_pad.h"
#include "PadSimple.h"
#include "IniFile.h"
#if defined(HAVE_WX) && HAVE_WX
#include "GUI/ConfigDlg.h"
#endif
// Control names
static const char* controlNames[] =
{
"A_button",
"B_button",
"X_button",
"Y_button",
"Z_trigger",
"Start",
"L_button",
"R_button",
"Main_stick_up",
"Main_stick_down",
"Main_stick_left",
"Main_stick_right",
"Sub_stick_up",
"Sub_stick_down",
"Sub_stick_left",
"Sub_stick_right",
"D-Pad_up",
"D-Pad_down",
"D-Pad_left",
"D-Pad_right",
"half_press_toggle",
"Mic-button",
};
PLUGIN_GLOBALS* globals = NULL;
SPads pad[4];
bool KeyStatus[NUMCONTROLS];
HINSTANCE g_hInstance;
SPADInitialize g_PADInitialize;
#define RECORD_SIZE (1024 * 128)
SPADStatus recordBuffer[RECORD_SIZE];
int count = 0;
// TODO: fix this dirty hack to stop missing symbols
void __Log(int log, const char *format, ...) {}
void __Logv(int log, int v, const char *format, ...) {}
void RecordInput(const SPADStatus& _rPADStatus)
{
if (count >= RECORD_SIZE)
{
return;
}
recordBuffer[count++] = _rPADStatus;
}
const SPADStatus& PlayRecord()
{
if (count >= RECORD_SIZE){return(recordBuffer[0]);}
return(recordBuffer[count++]);
}
bool registerKey(int nPad, int id, sf::Key::Code code, int mods) {
Keys key, oldKey;
EventHandler *eventHandler = (EventHandler *)globals->eventHandler;
key.inputType = KeyboardInput;
key.keyCode = code;
key.mods = mods;
if (!eventHandler) {
PanicAlert("Can't get event handler");
return false;
}
// We need to handle mod change
// and double registers
if (pad[nPad].keyForControl[id] != 0) {
oldKey.inputType = KeyboardInput;
oldKey.keyCode = pad[nPad].keyForControl[id];
oldKey.mods = mods;
// Might be not be registered yet
eventHandler->RemoveEventListener(oldKey);
}
if (!eventHandler->RegisterEventListener(ParseKeyEvent, key)) {
char codestr[100];
eventHandler->SFKeyToString(code, codestr);
PanicAlert("Failed to register %s, might be already in use", codestr);
return false;
}
pad[nPad].keyForControl[id] = code;
return true;
}
void LoadRecord()
{
FILE* pStream = fopen("c:\\pad-record.bin", "rb");
if (pStream != NULL)
{
fread(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
fclose(pStream);
}
}
void SaveRecord()
{
FILE* pStream = fopen("c:\\pad-record.bin", "wb");
if (pStream != NULL)
{
fwrite(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
fclose(pStream);
}
}
#ifdef _WIN32
class wxDLLApp : public wxApp
{
bool OnInit()
{
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
DWORD dwReason, // reason called
LPVOID lpvReserved) // reserved
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{ //use wxInitialize() if you don't want GUI instead of the following 12 lines
wxSetInstance((HINSTANCE)hinstDLL);
int argc = 0;
char **argv = NULL;
wxEntryStart(argc, argv);
if ( !wxTheApp || !wxTheApp->CallOnInit() )
return FALSE;
}
break;
case DLL_PROCESS_DETACH:
wxEntryCleanup(); //use wxUninitialize() if you don't want GUI
break;
default:
break;
}
g_hInstance = hinstDLL;
return(TRUE);
}
#endif
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_PAD;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Dolphin event pad (DebugFast)");
#elif defined _DEBUG
sprintf(_PluginInfo->Name, "Dolphin event pad (Debug)");
#else
sprintf(_PluginInfo->Name, "Dolphin event pad");
#endif
}
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
globals = _pPluginGlobals;
}
void DllConfig(HWND _hParent)
{
LoadConfig();
ConfigDialog frame(NULL);
frame.ShowModal();
SaveConfig();
}
void DllDebugger(HWND _hParent, bool Show) {
}
void DoState(unsigned char **ptr, int mode) {
}
void Initialize(void *init)
{
#ifdef RECORD_REPLAY
LoadRecord();
#endif
g_PADInitialize = *(SPADInitialize*)init;
LoadConfig();
}
void Shutdown()
{
#ifdef RECORD_STORE
SaveRecord();
#endif
SaveConfig();
}
bool ParseKeyEvent(sf::Event ev) {
fprintf(stderr, "parsing type %d code %d\n", ev.Type, ev.Key.Code);
// FIXME: should we support more than one control?
for (int i = 0; i < NUMCONTROLS; i++) {
if (ev.Key.Code == pad[0].keyForControl[i]) {
KeyStatus[i] = (ev.Type == sf::Event::KeyPressed);
break;
}
}
return true;
}
void PAD_Input(u16 _Key, u8 _UpDown) {
}
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
{
// Check if all is okay
if ((_pPADStatus == NULL)) {
return;
}
#ifdef RECORD_REPLAY
*_pPADStatus = PlayRecord();
return;
#endif
const int base = 0x80;
// Clear pad
memset(_pPADStatus, 0, sizeof(SPADStatus));
_pPADStatus->stickY = base;
_pPADStatus->stickX = base;
_pPADStatus->substickX = base;
_pPADStatus->substickY = base;
_pPADStatus->button |= PAD_USE_ORIGIN;
_pPADStatus->err = PAD_ERR_NONE;
int stickvalue = (KeyStatus[CTL_HALFPRESS]) ? 40 : 100;
int triggervalue = (KeyStatus[CTL_HALFPRESS]) ? 100 : 255;
int sensevalue = (KeyStatus[CTL_HALFPRESS]) ? 100 : 255;
if (KeyStatus[CTL_MAINLEFT]){_pPADStatus->stickX -= stickvalue;}
if (KeyStatus[CTL_MAINUP]){_pPADStatus->stickY += stickvalue;}
if (KeyStatus[CTL_MAINRIGHT]){_pPADStatus->stickX += stickvalue;}
if (KeyStatus[CTL_MAINDOWN]){_pPADStatus->stickY -= stickvalue;}
if (KeyStatus[CTL_SUBLEFT]){_pPADStatus->substickX -= stickvalue;}
if (KeyStatus[CTL_SUBUP]){_pPADStatus->substickY += stickvalue;}
if (KeyStatus[CTL_SUBRIGHT]){_pPADStatus->substickX += stickvalue;}
if (KeyStatus[CTL_SUBDOWN]){_pPADStatus->substickY -= stickvalue;}
if (KeyStatus[CTL_DPADLEFT]){_pPADStatus->button |= PAD_BUTTON_LEFT;}
if (KeyStatus[CTL_DPADUP]){_pPADStatus->button |= PAD_BUTTON_UP;}
if (KeyStatus[CTL_DPADRIGHT]){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
if (KeyStatus[CTL_DPADDOWN]){_pPADStatus->button |= PAD_BUTTON_DOWN;}
if (KeyStatus[CTL_A]) {
_pPADStatus->button |= PAD_BUTTON_A;
_pPADStatus->analogA = sensevalue;
}
if (KeyStatus[CTL_B]) {
_pPADStatus->button |= PAD_BUTTON_B;
_pPADStatus->analogB = sensevalue;
}
if (KeyStatus[CTL_X]){_pPADStatus->button |= PAD_BUTTON_X;}
if (KeyStatus[CTL_Y]){_pPADStatus->button |= PAD_BUTTON_Y;}
if (KeyStatus[CTL_Z]){_pPADStatus->button |= PAD_TRIGGER_Z;}
if (KeyStatus[CTL_L]) {
_pPADStatus->button |= PAD_TRIGGER_L;
_pPADStatus->triggerLeft = triggervalue;
}
if (KeyStatus[CTL_R]) {
_pPADStatus->button |= PAD_TRIGGER_R;
_pPADStatus->triggerRight = triggervalue;
}
if (KeyStatus[CTL_START]){_pPADStatus->button |= PAD_BUTTON_START;}
if (KeyStatus[CTL_MIC])
_pPADStatus->MicButton = true;
else
_pPADStatus->MicButton = false;
#ifdef RECORD_STORE
RecordInput(*_pPADStatus);
#endif
}
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength) {
}
unsigned int PAD_GetAttachedPads()
{
unsigned int connected = 0;
LoadConfig();
if(pad[0].bAttached)
connected |= 1;
if(pad[1].bAttached)
connected |= 2;
if(pad[2].bAttached)
connected |= 4;
if(pad[3].bAttached)
connected |= 8;
return connected;
}
void LoadConfig()
{
const int defaultKeyForControl[NUMCONTROLS] = {
sf::Key::X, //A
sf::Key::Z,
sf::Key::S,
sf::Key::C,
sf::Key::D,
sf::Key::Return,
sf::Key::Q,
sf::Key::W,
sf::Key::Up, //mainstick
sf::Key::Down,
sf::Key::Left,
sf::Key::Right,
sf::Key::I, //substick
sf::Key::K,
sf::Key::J,
sf::Key::L,
sf::Key::T, //dpad
sf::Key::G,
sf::Key::F,
sf::Key::H,
sf::Key::LShift, //halfpress
sf::Key::P // mic
};
IniFile file;
file.Load(FULL_CONFIG_DIR EPAD_CONFIG_FILE);
for(int i = 0; i < 1; i++) {
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Get(SectionName, "Attached", &pad[i].bAttached, i==0);
file.Get(SectionName, "DisableOnBackground", &pad[i].bDisable, false);
for (int x = 0; x < NUMCONTROLS; x++) {
int key;
file.Get(SectionName, controlNames[x],
&key, (i==0)?defaultKeyForControl[x]:0);
if (i == g_PADInitialize.padNumber && pad[i].bAttached)
registerKey(i, x, (sf::Key::Code)key);
}
}
}
void SaveConfig()
{
IniFile file;
file.Load(FULL_CONFIG_DIR EPAD_CONFIG_FILE);
for(int i = 0; i < 4; i++) {
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Set(SectionName, "Attached", pad[i].bAttached);
file.Set(SectionName, "DisableOnBackground", pad[i].bDisable);
for (int x = 0; x < NUMCONTROLS; x++) {
file.Set(SectionName, controlNames[x], pad[i].keyForControl[x]);
}
}
file.Save(FULL_CONFIG_DIR EPAD_CONFIG_FILE);
}