dolphin/Source/Plugins/Plugin_DSP_HLE/Src
John Peterson d4f8f0d3ae Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on.

Again there's a problem with wx windows collisions.  Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 18:47:53 +00:00
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Debugger Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration. 2008-10-09 18:47:53 +00:00
Logging Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration. 2008-10-09 18:47:53 +00:00
PCHW Switch audio fifo queue to a faster non-STL one. 2008-09-28 17:34:40 +00:00
UCodes Fixed the chipmunks-like sound in Soul Calibur 2 movies and perhaps RE4 movies. This problem originated from the Baten fix in rev 609. Apparently all pb.src_type = 2 sounds don’t need this fix. 2008-10-09 05:41:02 +00:00
AboutDlg.cpp Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
AboutDlg.h Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
Config.cpp Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
Config.h Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
ConfigDlg.cpp Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
ConfigDlg.h Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
DSPHandler.cpp Ban compression of Wii images until it has been tested. All sorts of minor cleanup. 2008-09-24 19:10:56 +00:00
DSPHandler.h Ban compression of Wii images until it has been tested. All sorts of minor cleanup. 2008-09-24 19:10:56 +00:00
Globals.cpp Added a console window to the LLE plugin to show the current AX status. TODO: Make it automatically get AXLIST_PBADDR. 2008-10-02 22:00:20 +00:00
Globals.h Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D 2008-10-04 00:16:19 +00:00
MailHandler.cpp Ban compression of Wii images until it has been tested. All sorts of minor cleanup. 2008-09-24 19:10:56 +00:00
MailHandler.h Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
main.cpp wave loggin for LLE plugin too. 2008-10-08 19:02:52 +00:00
resource.h Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case. 2008-09-29 03:19:23 +00:00
resource.rc Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
SConscript added console.cpp to HLE on linux 2008-10-04 22:22:29 +00:00
stdafx.cpp Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00
stdafx.h Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future. 2008-08-16 21:58:07 +00:00