dolphin/Source/Core
2013-03-06 01:51:59 +00:00
..
AudioCommon ARM Support without GLSL 2013-02-26 13:49:00 -06:00
Common Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. This increases VPS 15-20 on SSBM intro movie on ODROIDX 2013-03-06 01:51:59 +00:00
Core Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. This increases VPS 15-20 on SSBM intro movie on ODROIDX 2013-03-06 01:51:59 +00:00
DiscIO Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow. 2013-03-05 00:35:24 -06:00
DolphinWX Use standard binary multiple unit symbols for game size display. 2013-03-05 14:58:30 -06:00
InputCommon Merge branch 'master' into windows-unicode 2013-03-02 15:33:32 -06:00
VideoCommon disable per pixel depth if depth textures aren't used 2013-03-04 20:12:58 +01:00
CMakeLists.txt Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00