dolphin/Externals/wxWidgets3/include/wx/msw/glcanvas.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

159 lines
5.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/glcanvas.h
// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Windows
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id: glcanvas.h 54202 2008-06-14 01:44:13Z VZ $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
#include "wx/palette.h"
#include "wx/msw/wrapwin.h"
#include <GL/gl.h>
// ----------------------------------------------------------------------------
// wxGLContext: OpenGL rendering context
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_GL wxGLContext : public wxGLContextBase
{
public:
wxGLContext(wxGLCanvas *win, const wxGLContext* other = NULL);
virtual ~wxGLContext();
virtual bool SetCurrent(const wxGLCanvas& win) const;
HGLRC GetGLRC() const { return m_glContext; }
protected:
HGLRC m_glContext;
private:
DECLARE_CLASS(wxGLContext)
};
// ----------------------------------------------------------------------------
// wxGLCanvas: OpenGL output window
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_GL wxGLCanvas : public wxGLCanvasBase
{
public:
wxEXPLICIT // avoid implicitly converting a wxWindow* to wxGLCanvas
wxGLCanvas(wxWindow *parent,
wxWindowID id = wxID_ANY,
const int *attribList = NULL,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const wxPalette& palette = wxNullPalette);
bool Create(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const int *attribList = NULL,
const wxPalette& palette = wxNullPalette);
virtual ~wxGLCanvas();
// implement wxGLCanvasBase methods
virtual bool SwapBuffers();
// MSW-specific helpers
// --------------------
// get the HDC used for OpenGL rendering
HDC GetHDC() const { return m_hDC; }
// try to find pixel format matching the given attributes list for the
// specified HDC, return 0 on error, otherwise pfd is filled in with the
// information from attribList if non-NULL
static int ChooseMatchingPixelFormat(HDC hdc, const int *attribList,
PIXELFORMATDESCRIPTOR *pfd = NULL);
#if wxUSE_PALETTE
// palette stuff
bool SetupPalette(const wxPalette& palette);
virtual wxPalette CreateDefaultPalette();
void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
void OnPaletteChanged(wxPaletteChangedEvent& event);
#endif // wxUSE_PALETTE
// deprecated methods using the implicit wxGLContext, associate the context
// explicitly with the window instead
#if WXWIN_COMPATIBILITY_2_8
wxDEPRECATED(
wxGLCanvas(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const int *attribList = NULL,
const wxPalette& palette = wxNullPalette)
);
wxDEPRECATED(
wxGLCanvas(wxWindow *parent,
const wxGLContext *shared,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const int *attribList = NULL,
const wxPalette& palette = wxNullPalette)
);
wxDEPRECATED(
wxGLCanvas(wxWindow *parent,
const wxGLCanvas *shared,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const int *attribList = NULL,
const wxPalette& palette = wxNullPalette)
);
#endif // WXWIN_COMPATIBILITY_2_8
protected:
// common part of all ctors
void Init();
// the real window creation function, Create() may reuse it twice as we may
// need to create an OpenGL window to query the available extensions and
// then potentially delete and recreate it with another pixel format
bool CreateWindow(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName);
// set up the pixel format using the given attributes and palette
int DoSetup(PIXELFORMATDESCRIPTOR &pfd, const int *attribList);
// HDC for this window, we keep it all the time
HDC m_hDC;
private:
DECLARE_EVENT_TABLE()
DECLARE_CLASS(wxGLCanvas)
};
#endif // _WX_GLCANVAS_H_