dolphin/Externals/wxWidgets3/include/wx/private/overlay.h
Soren Jorvang d14efe561b Import r67258 of the wxWidgets trunk, which I expect will before
long become wxWidgets 2.9.2, which in turn is expected to be the
last 2.9 release before the 3.0 stable release.

Since the full wxWidgets distribution is rather large, I have
imported only the parts that we use, on a subdirectory basis:

art
include/wx/*.*
include/wx/aui
include/wx/cocoa
include/wx/generic
include/wx/gtk
include/wx/meta
include/wx/msw
include/wx/osx
include/wx/persist
include/wx/private
include/wx/protocol
include/wx/unix
src/aui
src/common
src/generic
src/gtk
src/msw
src/osx
src/unix


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-20 18:05:19 +00:00

67 lines
1.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/private/overlay.h
// Purpose: wxOverlayImpl declaration
// Author: Stefan Csomor
// Modified by:
// Created: 2006-10-20
// RCS-ID: $Id: overlay.h 54125 2008-06-11 19:17:41Z SC $
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PRIVATE_OVERLAY_H_
#define _WX_PRIVATE_OVERLAY_H_
#include "wx/overlay.h"
#ifdef wxHAS_NATIVE_OVERLAY
#if defined(__WXMAC__)
#include "wx/osx/carbon/private/overlay.h"
#elif defined(__WXDFB__)
#include "wx/dfb/private/overlay.h"
#else
#error "unknown native wxOverlay implementation"
#endif
#else // !wxHAS_NATIVE_OVERLAY
#include "wx/bitmap.h"
class WXDLLIMPEXP_FWD_CORE wxWindow;
// generic implementation of wxOverlay
class wxOverlayImpl
{
public:
wxOverlayImpl();
~wxOverlayImpl();
// clears the overlay without restoring the former state
// to be done eg when the window content has been changed and repainted
void Reset();
// returns true if it has been setup
bool IsOk();
void Init(wxDC* dc, int x , int y , int width , int height);
void BeginDrawing(wxDC* dc);
void EndDrawing(wxDC* dc);
void Clear(wxDC* dc);
private:
wxBitmap m_bmpSaved ;
int m_x ;
int m_y ;
int m_width ;
int m_height ;
wxWindow* m_window ;
};
#endif // wxHAS_NATIVE_OVERLAY/!wxHAS_NATIVE_OVERLAY
#endif // _WX_PRIVATE_OVERLAY_H_