dolphin/Source/Core/DolphinWX/GLInterface/EGL.h
Jasper St. Pierre 12f073c56b Remove support for EGL under X11
Now, the only supported EGL platform is Android. We might eventually add
back support for EGL/X11 or EGL/Wayland, but it will have to be
architected differently.
2014-08-19 10:05:57 -04:00

26 lines
601 B
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <EGL/egl.h>
#include "Core/ConfigManager.h"
#include "VideoBackends/OGL/GLInterfaceBase.h"
class cInterfaceEGL : public cInterfaceBase
{
private:
void DetectMode();
public:
void SwapInterval(int Interval);
void Swap();
void SetMode(u32 mode) { s_opengl_mode = mode; }
void UpdateFPSDisplay(const std::string& text);
void* GetFuncAddress(const std::string& name);
bool Create(void *&window_handle);
bool MakeCurrent();
void Shutdown();
};