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d73100f0e4
Move the parameter extraction earlier on in onCreate. Mostly this moves setting sIsGameCubeGame to before setContentView, which means EmulationFragment will always see it in a consistent state. Previously, there was a race, which mean the controller overlay would randomly be Wii controls for a GameCube game (since the default is false). Use the correct support version of things, ActivityOptionsCompat and transitions Rename static var mIsGameCubeGame to sIsGameCubeGame. s is static, m is member. |
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Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |