dolphin/Source/Core/VideoBackends/D3DCommon/SwapChain.cpp
Stenzek 9316e25652 D3DCommon: Fallback to base CreateSwapChain on failure
It appears that some older drivers do not support
CreateSwapChainForHwnd, resulting in DXGI_ERROR_INVALID_CALL. For these
cases, fall back to the base CreateSwapChain() from DXGI 1.0.

In theory this should also let us run on Win7 without the platform
update, but in reality we require the newer shader compiler so this
probably won't work regardless. Also any hardware of this vintage is
unlikely to run Dolphin well.
2019-06-08 20:11:49 +10:00

254 lines
7.7 KiB
C++

// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/D3DCommon/SwapChain.h"
#include <algorithm>
#include <cstdint>
#include "Common/Assert.h"
#include "Common/CommonFuncs.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "VideoCommon/VideoConfig.h"
static bool IsTearingSupported(IDXGIFactory2* dxgi_factory)
{
Microsoft::WRL::ComPtr<IDXGIFactory5> factory5;
if (FAILED(dxgi_factory->QueryInterface(IID_PPV_ARGS(&factory5))))
return false;
UINT allow_tearing = 0;
return SUCCEEDED(factory5->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing,
sizeof(allow_tearing))) &&
allow_tearing != 0;
}
static bool GetFullscreenState(IDXGISwapChain* swap_chain)
{
BOOL fs = FALSE;
return SUCCEEDED(swap_chain->GetFullscreenState(&fs, nullptr)) && fs;
}
namespace D3DCommon
{
SwapChain::SwapChain(const WindowSystemInfo& wsi, IDXGIFactory* dxgi_factory, IUnknown* d3d_device)
: m_wsi(wsi), m_dxgi_factory(dxgi_factory), m_d3d_device(d3d_device)
{
}
SwapChain::~SwapChain()
{
// Can't destroy swap chain while it's fullscreen.
if (m_swap_chain && GetFullscreenState(m_swap_chain.Get()))
m_swap_chain->SetFullscreenState(FALSE, nullptr);
}
bool SwapChain::WantsStereo()
{
return g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer;
}
u32 SwapChain::GetSwapChainFlags() const
{
// This flag is necessary if we want to use a flip-model swapchain without locking the framerate
return m_allow_tearing_supported ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0;
}
bool SwapChain::CreateSwapChain(bool stereo)
{
RECT client_rc;
if (GetClientRect(static_cast<HWND>(m_wsi.render_surface), &client_rc))
{
m_width = client_rc.right - client_rc.left;
m_height = client_rc.bottom - client_rc.top;
}
// Try using the Win8 version if available.
Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory2;
HRESULT hr = m_dxgi_factory.As(&dxgi_factory2);
if (SUCCEEDED(hr))
{
m_allow_tearing_supported = IsTearingSupported(dxgi_factory2.Get());
DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {};
swap_chain_desc.Width = m_width;
swap_chain_desc.Height = m_height;
swap_chain_desc.BufferCount = SWAP_CHAIN_BUFFER_COUNT;
swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swap_chain_desc.SampleDesc.Count = 1;
swap_chain_desc.SampleDesc.Quality = 0;
swap_chain_desc.Format = GetDXGIFormatForAbstractFormat(m_texture_format, false);
swap_chain_desc.Scaling = DXGI_SCALING_STRETCH;
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
swap_chain_desc.Stereo = stereo;
swap_chain_desc.Flags = GetSwapChainFlags();
Microsoft::WRL::ComPtr<IDXGISwapChain1> swap_chain1;
hr = dxgi_factory2->CreateSwapChainForHwnd(m_d3d_device.Get(),
static_cast<HWND>(m_wsi.render_surface),
&swap_chain_desc, nullptr, nullptr, &swap_chain1);
if (FAILED(hr))
{
// Flip-model discard swapchains aren't supported on Windows 8, so here we fall back to
// a sequential swapchain
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
hr = dxgi_factory2->CreateSwapChainForHwnd(m_d3d_device.Get(),
static_cast<HWND>(m_wsi.render_surface),
&swap_chain_desc, nullptr, nullptr, &swap_chain1);
}
m_swap_chain = swap_chain1;
}
// Flip-model swapchains aren't supported on Windows 7, so here we fall back to a legacy
// BitBlt-model swapchain. Note that this won't work for DX12, but systems which don't
// support the newer DXGI interface aren't going to support DX12 anyway.
if (FAILED(hr))
{
DXGI_SWAP_CHAIN_DESC desc = {};
desc.BufferDesc.Width = m_width;
desc.BufferDesc.Height = m_height;
desc.BufferDesc.Format = GetDXGIFormatForAbstractFormat(m_texture_format, false);
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
desc.BufferCount = SWAP_CHAIN_BUFFER_COUNT;
desc.OutputWindow = static_cast<HWND>(m_wsi.render_surface);
desc.Windowed = TRUE;
desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
desc.Flags = 0;
m_allow_tearing_supported = false;
hr = m_dxgi_factory->CreateSwapChain(m_d3d_device.Get(), &desc, &m_swap_chain);
}
if (FAILED(hr))
{
PanicAlert("Failed to create swap chain with HRESULT %08X", hr);
return false;
}
// We handle fullscreen ourselves.
hr = m_dxgi_factory->MakeWindowAssociation(static_cast<HWND>(m_wsi.render_surface),
DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER);
if (FAILED(hr))
WARN_LOG(VIDEO, "MakeWindowAssociation() failed with HRESULT %08X", hr);
m_stereo = stereo;
if (!CreateSwapChainBuffers())
{
PanicAlert("Failed to create swap chain buffers");
DestroySwapChainBuffers();
m_swap_chain.Reset();
return false;
}
return true;
}
void SwapChain::DestroySwapChain()
{
DestroySwapChainBuffers();
// Can't destroy swap chain while it's fullscreen.
if (m_swap_chain && GetFullscreenState(m_swap_chain.Get()))
m_swap_chain->SetFullscreenState(FALSE, nullptr);
m_swap_chain.Reset();
}
bool SwapChain::ResizeSwapChain()
{
DestroySwapChainBuffers();
HRESULT hr = m_swap_chain->ResizeBuffers(SWAP_CHAIN_BUFFER_COUNT, 0, 0,
GetDXGIFormatForAbstractFormat(m_texture_format, false),
GetSwapChainFlags());
if (FAILED(hr))
WARN_LOG(VIDEO, "ResizeBuffers() failed with HRESULT %08X", hr);
DXGI_SWAP_CHAIN_DESC desc;
if (SUCCEEDED(m_swap_chain->GetDesc(&desc)))
{
m_width = desc.BufferDesc.Width;
m_height = desc.BufferDesc.Height;
}
return CreateSwapChainBuffers();
}
void SwapChain::SetStereo(bool stereo)
{
if (m_stereo == stereo)
return;
DestroySwapChain();
if (!CreateSwapChain(stereo))
{
PanicAlert("Failed to switch swap chain stereo mode");
CreateSwapChain(false);
}
}
bool SwapChain::GetFullscreen() const
{
return GetFullscreenState(m_swap_chain.Get());
}
void SwapChain::SetFullscreen(bool request)
{
m_swap_chain->SetFullscreenState(request, nullptr);
}
bool SwapChain::CheckForFullscreenChange()
{
if (m_fullscreen_request != m_has_fullscreen)
{
HRESULT hr = m_swap_chain->SetFullscreenState(m_fullscreen_request, nullptr);
if (SUCCEEDED(hr))
{
m_has_fullscreen = m_fullscreen_request;
return true;
}
}
const bool new_fullscreen_state = GetFullscreenState(m_swap_chain.Get());
if (new_fullscreen_state != m_has_fullscreen)
{
m_has_fullscreen = new_fullscreen_state;
m_fullscreen_request = new_fullscreen_state;
return true;
}
return false;
}
bool SwapChain::Present()
{
// When using sync interval 0, it is recommended to always pass the tearing flag when it is
// supported, even when presenting in windowed mode. However, this flag cannot be used if the app
// is in fullscreen mode as a result of calling SetFullscreenState.
UINT present_flags = 0;
if (m_allow_tearing_supported && !g_ActiveConfig.bVSyncActive && !m_has_fullscreen)
present_flags |= DXGI_PRESENT_ALLOW_TEARING;
HRESULT hr = m_swap_chain->Present(static_cast<UINT>(g_ActiveConfig.bVSyncActive), present_flags);
if (FAILED(hr))
{
WARN_LOG(VIDEO, "Swap chain present failed with HRESULT %08X", hr);
return false;
}
return true;
}
bool SwapChain::ChangeSurface(void* native_handle)
{
DestroySwapChain();
m_wsi.render_surface = native_handle;
return CreateSwapChain(m_stereo);
}
} // namespace D3DCommon