dolphin/Source/Core/InputCommon/Src
Jordan Woyak d8906d2a0c Commited my new wiimote plugin work so far. Some code was copied from the current wiimote plugin. I have cleaned up most of the functions, but there are still a bunch of unused structs and stuff that I need to clean up.
Moved ControllerInterface to InputCommon. Moved GCPadNew GUI/Config code to a new project, InputPluginCommon. It is used by both GCPadNew and WiimoteNew. I hope that I included everyone's fixes to GCPadNew and ControllerInterface.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5355 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-13 05:15:38 +00:00
..
ControllerInterface Commited my new wiimote plugin work so far. Some code was copied from the current wiimote plugin. I have cleaned up most of the functions, but there are still a bunch of unused structs and stuff that I need to clean up. 2010-04-13 05:15:38 +00:00
Configuration.cpp EXPERIMENTAL: an attempt to fix Issue 1725 2010-02-07 06:07:56 +00:00
DirectInputBase.cpp * Hides cursor on D3D Fullscreen mode. Fixes Issue 1411 2009-12-30 16:20:41 +00:00
DirectInputBase.h Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a speed issue int the FIFO loop introduced recently (ZWW was ~20% slower) 2009-12-28 19:13:06 +00:00
Event.hpp eol-style native update, small warning fix in EXI_Channel.h 2009-03-07 08:35:01 +00:00
EventHandler.cpp Fixed a few memory leaks. Made Init and Shutdown functions for some core systems. 2010-02-16 04:34:41 +00:00
EventHandler.h Fixed a few memory leaks. Made Init and Shutdown functions for some core systems. 2010-02-16 04:34:41 +00:00
InputCommon.cpp is properties the right way? 2009-01-06 08:30:31 +00:00
InputCommon.h Fixes Issue 2164 2010-01-29 04:42:19 +00:00
SConscript Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental. 2010-04-12 01:33:10 +00:00
SDL_Util.cpp Re-added Semi-Pressure 2010-02-02 02:39:21 +00:00
SDL_Util.h Fixes Issue 2164 2010-01-29 04:42:19 +00:00
WXInputBase.cpp Added files I forgot in last commit. 2010-04-12 01:56:05 +00:00
WXInputBase.h Added files I forgot in last commit. 2010-04-12 01:56:05 +00:00
X11InputBase.cpp Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental. 2010-04-12 01:33:10 +00:00
X11InputBase.h Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental. 2010-04-12 01:33:10 +00:00
XInput_Util.cpp Fixes Issue 2164 2010-01-29 04:42:19 +00:00
XInput_Util.h Fixes Issue 2164 2010-01-29 04:42:19 +00:00