dolphin/Source/Core/InputCommon/ControllerInterface/DInput/DInputJoystick.h
Lioncash d91a5abba1 Light cleanup to a little bit of InputCommon. Replaces much of the iterators that litter this section of the codebase.
Also clean up a little bit of the comments that describe the interface classes.
2014-01-30 19:51:21 -05:00

109 lines
2.3 KiB
C++

#ifndef _CIFACE_DINPUT_JOYSTICK_H_
#define _CIFACE_DINPUT_JOYSTICK_H_
#include "../Device.h"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <dinput.h>
#include <list>
namespace ciface
{
namespace DInput
{
void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND hwnd);
class Joystick : public Core::Device
{
private:
struct EffectState
{
EffectState(LPDIRECTINPUTEFFECT eff) : iface(eff), params(NULL), size(0) {}
LPDIRECTINPUTEFFECT iface;
void* params; // null when force hasn't changed
u8 size; // zero when force should stop
};
class Button : public Input
{
public:
std::string GetName() const;
Button(u8 index, const BYTE& button) : m_index(index), m_button(button) {}
ControlState GetState() const;
private:
const BYTE& m_button;
const u8 m_index;
};
class Axis : public Input
{
public:
std::string GetName() const;
Axis(u8 index, const LONG& axis, LONG base, LONG range) : m_index(index), m_axis(axis), m_base(base), m_range(range) {}
ControlState GetState() const;
private:
const LONG& m_axis;
const LONG m_base, m_range;
const u8 m_index;
};
class Hat : public Input
{
public:
std::string GetName() const;
Hat(u8 index, const DWORD& hat, u8 direction) : m_index(index), m_hat(hat), m_direction(direction) {}
ControlState GetState() const;
private:
const DWORD& m_hat;
const u8 m_index, m_direction;
};
template <typename P>
class Force : public Output
{
public:
std::string GetName() const;
Force(u8 index, EffectState& state);
void SetState(ControlState state);
private:
EffectState& m_state;
P params;
const u8 m_index;
};
typedef Force<DICONSTANTFORCE> ForceConstant;
typedef Force<DIRAMPFORCE> ForceRamp;
typedef Force<DIPERIODIC> ForcePeriodic;
public:
bool UpdateInput();
bool UpdateOutput();
void ClearInputState();
Joystick(const LPDIRECTINPUTDEVICE8 device, const unsigned int index);
~Joystick();
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
const LPDIRECTINPUTDEVICE8 m_device;
const unsigned int m_index;
DIJOYSTATE m_state_in;
std::list<EffectState> m_state_out;
bool m_buffered;
};
}
}
#endif