dolphin/Source/Core/AudioCommon/Mixer.cpp
skidau 8abe9622fd Route the wiimote speaker to the sound mixer (the host system's speakers). Emulated Wiimote speaker sounds will go to the host system's speakers. Real Wiimotes will continue to use their own speaker for Wiimote speaker sounds. All Wiimote speaker sound can be disabled by unchecking the "Enable Speaker Data" option.
Each emulated Wiimote can have its speaker routed from left to right via the "Speaker Pan" setting in the emulated wiimote settings dialog.  Use any value from -127 for leftmost to 127 for rightmost with 0 being the centre.

Added code in the InputConfig to use a spin control for non-boolean values.

Defaulted the setting of "Enable Speaker Data" to disabled.
2014-09-07 14:16:20 +10:00

218 lines
6.7 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "AudioCommon/AudioCommon.h"
#include "AudioCommon/Mixer.h"
#include "Common/Atomic.h"
#include "Common/CPUDetect.h"
#include "Common/MathUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/AudioInterface.h"
#include "Core/HW/VideoInterface.h"
// UGLINESS
#include "Core/PowerPC/PowerPC.h"
#if _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__)
#include <tmmintrin.h>
#endif
// Executed from sound stream thread
unsigned int CMixer::MixerFifo::Mix(short* samples, unsigned int numSamples, bool consider_framelimit)
{
unsigned int currentSample = 0;
// Cache access in non-volatile variable
// This is the only function changing the read value, so it's safe to
// cache it locally although it's written here.
// The writing pointer will be modified outside, but it will only increase,
// so we will just ignore new written data while interpolating.
// Without this cache, the compiler wouldn't be allowed to optimize the
// interpolation loop.
u32 indexR = Common::AtomicLoad(m_indexR);
u32 indexW = Common::AtomicLoad(m_indexW);
float numLeft = (float)(((indexW - indexR) & INDEX_MASK) / 2);
m_numLeftI = (numLeft + m_numLeftI*(CONTROL_AVG-1)) / CONTROL_AVG;
float offset = (m_numLeftI - LOW_WATERMARK) * CONTROL_FACTOR;
if (offset > MAX_FREQ_SHIFT) offset = MAX_FREQ_SHIFT;
if (offset < -MAX_FREQ_SHIFT) offset = -MAX_FREQ_SHIFT;
//render numleft sample pairs to samples[]
//advance indexR with sample position
//remember fractional offset
u32 framelimit = SConfig::GetInstance().m_Framelimit;
float aid_sample_rate = m_input_sample_rate + offset;
if (consider_framelimit && framelimit > 1)
{
aid_sample_rate = aid_sample_rate * (framelimit - 1) * 5 / VideoInterface::TargetRefreshRate;
}
const u32 ratio = (u32)( 65536.0f * aid_sample_rate / (float)m_mixer->m_sampleRate );
s32 lvolume = m_LVolume;
s32 rvolume = m_RVolume;
// TODO: consider a higher-quality resampling algorithm.
for (; currentSample < numSamples*2 && ((indexW-indexR) & INDEX_MASK) > 2; currentSample+=2)
{
u32 indexR2 = indexR + 2; //next sample
s16 l1 = Common::swap16(m_buffer[indexR & INDEX_MASK]); //current
s16 l2 = Common::swap16(m_buffer[indexR2 & INDEX_MASK]); //next
int sampleL = ((l1 << 16) + (l2 - l1) * (u16)m_frac) >> 16;
sampleL = (sampleL * lvolume) >> 8;
sampleL += samples[currentSample + 1];
MathUtil::Clamp(&sampleL, -32767, 32767);
samples[currentSample+1] = sampleL;
s16 r1 = Common::swap16(m_buffer[(indexR + 1) & INDEX_MASK]); //current
s16 r2 = Common::swap16(m_buffer[(indexR2 + 1) & INDEX_MASK]); //next
int sampleR = ((r1 << 16) + (r2 - r1) * (u16)m_frac) >> 16;
sampleR = (sampleR * rvolume) >> 8;
sampleR += samples[currentSample];
MathUtil::Clamp(&sampleR, -32767, 32767);
samples[currentSample] = sampleR;
m_frac += ratio;
indexR += 2 * (u16)(m_frac >> 16);
m_frac &= 0xffff;
}
// Padding
short s[2];
s[0] = Common::swap16(m_buffer[(indexR - 1) & INDEX_MASK]);
s[1] = Common::swap16(m_buffer[(indexR - 2) & INDEX_MASK]);
s[0] = (s[0] * rvolume) >> 8;
s[1] = (s[1] * lvolume) >> 8;
for (; currentSample < numSamples * 2; currentSample += 2)
{
int sampleR = s[0] + samples[currentSample];
MathUtil::Clamp(&sampleR, -32767, 32767);
samples[currentSample] = sampleR;
int sampleL = s[1] + samples[currentSample + 1];
MathUtil::Clamp(&sampleL, -32767, 32767);
samples[currentSample + 1] = sampleL;
}
// Flush cached variable
Common::AtomicStore(m_indexR, indexR);
return numSamples;
}
unsigned int CMixer::Mix(short* samples, unsigned int num_samples, bool consider_framelimit)
{
if (!samples)
return 0;
std::lock_guard<std::mutex> lk(m_csMixing);
memset(samples, 0, num_samples * 2 * sizeof(short));
if (PowerPC::GetState() != PowerPC::CPU_RUNNING)
{
// Silence
return num_samples;
}
m_dma_mixer.Mix(samples, num_samples, consider_framelimit);
m_streaming_mixer.Mix(samples, num_samples, consider_framelimit);
m_wiimote_speaker_mixer.Mix(samples, num_samples, consider_framelimit);
if (m_logAudio)
g_wave_writer.AddStereoSamples(samples, num_samples);
return num_samples;
}
void CMixer::MixerFifo::PushSamples(const short *samples, unsigned int num_samples)
{
// Cache access in non-volatile variable
// indexR isn't allowed to cache in the audio throttling loop as it
// needs to get updates to not deadlock.
u32 indexW = Common::AtomicLoad(m_indexW);
// Check if we have enough free space
// indexW == m_indexR results in empty buffer, so indexR must always be smaller than indexW
if (num_samples * 2 + ((indexW - Common::AtomicLoad(m_indexR)) & INDEX_MASK) >= MAX_SAMPLES * 2)
return;
// AyuanX: Actual re-sampling work has been moved to sound thread
// to alleviate the workload on main thread
// and we simply store raw data here to make fast mem copy
int over_bytes = num_samples * 4 - (MAX_SAMPLES * 2 - (indexW & INDEX_MASK)) * sizeof(short);
if (over_bytes > 0)
{
memcpy(&m_buffer[indexW & INDEX_MASK], samples, num_samples * 4 - over_bytes);
memcpy(&m_buffer[0], samples + (num_samples * 4 - over_bytes) / sizeof(short), over_bytes);
}
else
{
memcpy(&m_buffer[indexW & INDEX_MASK], samples, num_samples * 4);
}
Common::AtomicAdd(m_indexW, num_samples * 2);
return;
}
void CMixer::PushSamples(const short *samples, unsigned int num_samples)
{
m_dma_mixer.PushSamples(samples, num_samples);
}
void CMixer::PushStreamingSamples(const short *samples, unsigned int num_samples)
{
m_streaming_mixer.PushSamples(samples, num_samples);
}
void CMixer::PushWiimoteSpeakerSamples(const short *samples, unsigned int num_samples, unsigned int sample_rate)
{
short samples_stereo[MAX_SAMPLES * 2];
if (num_samples < MAX_SAMPLES)
{
m_wiimote_speaker_mixer.SetInputSampleRate(sample_rate);
for (unsigned int i = 0; i < num_samples; ++i)
{
samples_stereo[i * 2] = Common::swap16(samples[i]);
samples_stereo[i * 2 + 1] = Common::swap16(samples[i]);
}
m_wiimote_speaker_mixer.PushSamples(samples_stereo, num_samples);
}
}
void CMixer::SetDMAInputSampleRate(unsigned int rate)
{
m_dma_mixer.SetInputSampleRate(rate);
}
void CMixer::SetStreamInputSampleRate(unsigned int rate)
{
m_streaming_mixer.SetInputSampleRate(rate);
}
void CMixer::SetStreamingVolume(unsigned int lvolume, unsigned int rvolume)
{
m_streaming_mixer.SetVolume(lvolume, rvolume);
}
void CMixer::SetWiimoteSpeakerVolume(unsigned int lvolume, unsigned int rvolume)
{
m_wiimote_speaker_mixer.SetVolume(lvolume, rvolume);
}
void CMixer::MixerFifo::SetInputSampleRate(unsigned int rate)
{
m_input_sample_rate = rate;
}
void CMixer::MixerFifo::SetVolume(unsigned int lvolume, unsigned int rvolume)
{
m_LVolume = lvolume + (lvolume >> 7);
m_RVolume = rvolume + (rvolume >> 7);
}