dolphin/Source/Plugins/Plugin_VideoOGL/Src
2013-01-21 18:44:33 +01:00
..
FramebufferManager.cpp use renderbuf fo xfb 2013-01-16 01:37:00 +01:00
FramebufferManager.h use renderbuf fo xfb 2013-01-16 01:37:00 +01:00
Globals.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
GLUtil.cpp fix warnings 2013-01-11 21:24:59 +01:00
GLUtil.h glsl: remove usage of old texture2D* function 2013-01-19 11:07:06 +01:00
main.cpp only use rgba for opengl 2013-01-14 23:43:51 +01:00
main.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp use attrib pointers in nativeVertexFormat 2013-01-14 22:59:08 +01:00
PixelShaderCache.cpp report glsl shader warings as errors 2013-01-18 12:49:48 +01:00
PixelShaderCache.h move efb2ram shaders to textureCache 2013-01-11 15:24:43 +01:00
PostProcessing.cpp Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
PostProcessing.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
ProgramShaderCache.cpp clear uniform cache on startup 2013-01-21 15:43:04 +01:00
ProgramShaderCache.h remove texture sampler from uniform list 2013-01-19 00:12:02 +01:00
RasterFont.cpp glsl: remove usage of old texture2D* function 2013-01-19 11:07:06 +01:00
RasterFont.h also use shaderCaches in rasterFont 2012-12-28 00:52:44 +01:00
Render.cpp always init ogl configs 2013-01-21 18:44:33 +01:00
Render.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00
TextureCache.cpp glsl: remove usage of old texture2D* function 2013-01-19 11:07:06 +01:00
TextureCache.h add stage parameter for texture load, so ogl can bind to the correct sampler 2013-01-19 00:47:48 +01:00
TextureConverter.cpp glsl: remove usage of old texture2D* function 2013-01-19 11:07:06 +01:00
TextureConverter.h use renderbuf fo xfb 2013-01-16 01:37:00 +01:00
VertexManager.cpp add stage parameter for texture load, so ogl can bind to the correct sampler 2013-01-19 00:47:48 +01:00
VertexManager.h only use one buffer, orphaning should do the rest 2012-12-15 17:28:58 +01:00
VertexShaderCache.cpp report glsl shader warings as errors 2013-01-18 12:49:48 +01:00
VertexShaderCache.h Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00