dolphin/Source
Michael Maltese db1d826ac3 OGL SetBlendMode: always set blend equation and func
Before #4581, an invocation of `SetBlendMode` could invoke
`glBlendEquationSeparate` and `glBlendFuncSeparate` even when it was
setting `glDisable(GL_BLEND)`. I couldn't figure out how to map the old
behavior over to the new BlendingState code, so I changed it to always
call the two blend functions.

Fixes https://bugs.dolphin-emu.org/issues/10120 : "Sonic Adventure 2
Battle: graphics crash when loading first Dark level".
2017-03-01 00:49:14 -08:00
..
Android IniFile: Handle s64/u64 values 2017-02-25 00:03:20 -05:00
Core OGL SetBlendMode: always set blend equation and func 2017-03-01 00:49:14 -08:00
DSPSpy
DSPTool DSP: Namespace remaining un-namespaced DSP code 2016-12-31 17:20:14 -05:00
PCH
UnitTests Merge pull request #4809 from Orphis/cmake_windows 2017-02-03 08:33:13 -05:00
VSProps Merge pull request #4408 from leoetlino/usb 2017-02-07 09:17:05 +13:00
.clang-format clang-format: Sort windows.h before other headers 2017-01-23 00:35:09 -08:00
CMakeLists.txt CMake: use _SCL_SECURE_NO_WARNINGS instead of _SECURE_SCL=0 2017-02-10 16:28:39 -08:00
dolphin-emu.sln Add the cpp-optparse project to Externals. 2017-02-16 14:09:13 +01:00