dolphin/Source/Plugins/Plugin_Wiimote/Src/Config.h
LPFaint99 722ee4cd06 Move XInputBase from PadSimple to InputCommon,
Start work on X11 input for wiimote plugin mapping (copy XTra-KrazzY's fix for PadSimple)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3721 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 06:50:22 +00:00

275 lines
4.2 KiB
C

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PLUGIN_WIIMOTE_CONFIG_H
#define _PLUGIN_WIIMOTE_CONFIG_H
#define GH3_CONTROLS 14
enum
{
EXT_NONE = 0,
EXT_NUNCHUCK,
EXT_CLASSIC_CONTROLLER,
EXT_GUITARHERO3_CONTROLLER,
EXT_GUITARHEROWT_DRUMS,
};
struct Config
{
Config();
void Load(bool ChangePad = false);
void Save(int Slot = -1);
struct PadRange
{
int Roll;
int Pitch;
};
struct PadTrigger
{
enum ETriggerType
{
TRIGGER_OFF = 0,
KEYBOARD,
ANALOG1,
ANALOG2,
TRIGGER
};
int Type;
PadRange Range;
};
struct PadNunchuck
{
enum ENunchuckStick
{
KEYBOARD,
ANALOG1,
ANALOG2
};
int Type;
};
struct PadClassicController
{
enum ECcStick
{
KEYBOARD,
ANALOG1,
ANALOG2,
TRIGGER
};
int LType;
int RType;
int TType;
};
struct PadGH3
{
enum EGH3Stick
{
KEYBOARD,
ANALOG1,
ANALOG2
};
int LType; // Analog Stick
int RType;
int TType; // Whammy bar
};
// Emulated Wiimote
bool bSidewaysDPad;
bool bWideScreen;
int iExtensionConnected;
// Real Wiimote
bool bConnectRealWiimote, bUseRealWiimote, bUpdateRealWiimote;
int iIRLeft, iIRTop, iIRWidth, iIRHeight;
int iAccNeutralX, iAccNeutralY, iAccNeutralZ;
int iAccNunNeutralX, iAccNunNeutralY, iAccNunNeutralZ;
// Gamepad
bool bNoTriggerFilter;
PadTrigger Trigger;
PadNunchuck Nunchuck;
PadClassicController ClassicController;
PadGH3 GH3Controller;
// Screen size settings
bool bKeepAR43, bKeepAR169, bCrop;
};
// Ini Control Names
// Do not change the order unless you change the related arrays
static const char* wmControlNames[] = // 14
{
"WmA",
"WmB",
"Wm1",
"Wm2",
"WmP",
"WmM",
"WmH",
"WmL",
"WmR",
"WmU",
"WmD",
"WmShake",
"WmPitchL",
"WmPitchR",
};
static const char* ncControlNames[] = // 7
{
"NcZ",
"NcC",
"NcL",
"NcR",
"NcU",
"NcD",
"NcShake",
};
static const char* ccControlNames[] = // 23
{
"CcA",
"CcB",
"CcX",
"CcY",
"CcP",
"CcM",
"CcH",
"CcTl",
"CcZl",
"CcZr",
"CcTr",
"CcDl",
"CcDu",
"CcDr",
"CcDd",
"CcLl",
"CcLu",
"CcLr",
"CcLd",
"CcRl",
"CcRu",
"CcRr",
"CcRd",
};
static const char* gh3ControlNames[] =
{
"GH3Green",
"GH3Red",
"GH3Yellow",
"GH3Blue",
"GH3Orange",
"GH3Plus",
"GH3Minus",
"GH3Whammy",
"GH3Al",
"GH3Au",
"GH3Ar",
"GH3Ad",
"GH3StrumUp",
"GH3StrumDown",
};
// Default controls
static int wmDefaultControls[] =
{
65, // WmA
66, // WmB
49, // Wm1
50, // Wm2
80, // WmP
77, // WmM
72, // WmH
#ifdef _WIN32
VK_LEFT, // Regular directional keys
VK_RIGHT,
VK_UP,
VK_DOWN,
#else
0,0,0,0,
#endif
83, // WmShake (S)
51, // WmPitchL (3)
52, // WmPitchR (4)
};
static int nCDefaultControls[] =
{
90, // NcZ Z
67, // NcC C
#ifdef _WIN32
VK_NUMPAD4, // NcL
VK_NUMPAD6, // NcR
VK_NUMPAD8, // NcU
VK_NUMPAD5, // NcD
#else
0,0,0,0,
#endif
68, // NcShake D
};
static int ccDefaultControls[] =
{
90, // CcA (C)
67, // CcB (Z)
0x58, // CcX (X)
0x59, // CcY (Y)
0x4f, // CcP O instead of P
0x4e, // CcM N instead of M
0x55, // CcH U instead of H
0x37, // CcTl 7
0x38, // CcZl 8
0x39, // CcZr 9
0x30, // CcTr 0
#ifdef _WIN32
VK_NUMPAD4, //CcDl
VK_NUMPAD8, // CcDu
VK_NUMPAD6, // CcDr
VK_NUMPAD5, // CcDd
#else
0,0,0,0,
#endif
0x4a, // CcLl J
0x49, // CcLu I
0x4c, // CcLr L
0x4b, // CcLd K
0x44, // CcRl D
0x52, // CcRu R
0x47, // CcRr G
0x46, // CcRd F
};
static int GH3DefaultControls[] =
{
0, // GH3Green
0, // GH3Red
0, // GH3Yellow
0, // GH3Blue
0, // GH3Orange
0, // GH3Plus
0, // GH3Minus
0, // GH3Whammy
0, // GH3Al
0, // GH3Au
0, // GH3Ar
0, // GH3Ad
13, // GH3StrumUp
161, // GH3StrumDown
};
extern Config g_Config;
#endif // _PLUGIN_WIIMOTE_CONFIG_H