dolphin/Source/Core/VideoBackends/OGL
Stenzek dc9012ae08 OGL: Ensure VAO is active before unmapping buffers
Fixes a crash which could occur in platforms which do not support
buffer_storage, and EFB2RAM is enabled (which indirectly uses the
attributeless buffer).
2018-03-15 00:32:39 +10:00
..
BoundingBox.cpp videoconfig: add BBoxPreferStencilImplementation 2017-03-15 17:41:33 -07:00
BoundingBox.h OGL: only create stencil buffer when needed 2017-03-15 17:41:33 -07:00
CMakeLists.txt VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
FramebufferManager.cpp OGL: Track state of last bound vertex array object 2018-02-22 19:08:52 +10:00
FramebufferManager.h Remove old XFB logic 2017-11-17 22:11:29 -06:00
GPUTimer.h OGL: Add GPUTimer class for measuring execution time of a draw/dispatch 2017-04-01 12:32:57 +10:00
main.cpp GLUtil: Encapsulate functions in a namespace 2018-03-10 16:11:19 +10:00
NativeVertexFormat.cpp OGL/VertexManager: Make vertex and index buffer handles private 2017-09-02 20:51:54 -04:00
OGL.vcxproj VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
OGL.vcxproj.filters VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
OGLPipeline.cpp OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00
OGLPipeline.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
OGLShader.cpp VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
OGLShader.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
OGLTexture.cpp VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
OGLTexture.h VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PostProcessing.cpp OGL: Track state of last bound vertex array object 2018-02-22 19:08:52 +10:00
PostProcessing.h VideoCommon: Move the blit methods to the backend class 2017-04-25 14:25:41 +10:00
ProgramShaderCache.cpp OGL: Move primitive restart enable logic to GLUtil 2018-03-10 16:11:20 +10:00
ProgramShaderCache.h OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00
RasterFont.cpp OGL: Scale OSD text on big screens. 2018-03-12 20:38:06 +01:00
RasterFont.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Render.cpp OGL: Scale OSD text on big screens. 2018-03-12 20:38:06 +01:00
Render.h OGL: Add some basic state tracking 2018-03-10 15:56:37 +10:00
SamplerCache.cpp Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
SamplerCache.h VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
StreamBuffer.cpp OGL: Use glBufferData on Mali. 2018-02-25 17:12:36 +01:00
StreamBuffer.h ShaderGenCommon: Remove unnecessary includes 2017-02-01 12:19:55 -05:00
TextureCache.cpp VideoBackends: Restore the framebuffer as part of the API state 2018-03-01 17:31:24 +10:00
TextureCache.h VideoCommon: Drop now unused efb2tex matrix generation. 2017-12-06 09:30:03 +01:00
TextureConverter.cpp AbstractTexture: Support multisampled abstract texture 2018-03-01 17:31:24 +10:00
TextureConverter.h Remove old XFB logic 2017-11-17 22:11:29 -06:00
VertexManager.cpp OGL: Ensure VAO is active before unmapping buffers 2018-03-15 00:32:39 +10:00
VertexManager.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
VideoBackend.h VideoBackend: Remove PeekMessages method 2018-01-27 13:53:55 +10:00